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Posted

As for me Witran orcs appears good after talking with Hulda and reentering Witran out-in without talking to guards.

Have problems with WindhelmGnesis - it is always goes in one scenario, rape only and jump to stage 85. Many many times, with or without argonian defeat faction. Must manually set stage 60 to achieve plaything status. But after resetting again only one scenario.

Have problems with Nigtingale inn - just no action exept potion in bar.

 

And maybe anyone know about compatibility of this mod with TroublesOfHeroine? Many npcs are shared.

Posted
On 5/23/2021 at 4:43 PM, a117 said:

처음뵙겠습니다

I have a question.

 

Several events have occurred, and I have been raped by orcs.

However, my status has not changed at all.

 

Lewdness
Corruption
Exhibitionist
Trauma
BikiniExp

 

What triggered it?

ScreenShot141.png

 

With keyworded equipment, I spend my days playing with animals, orcs, walking naked:)

 

But I have not seen any change in the Stats.
Is there a specific mod or action need to take?

Posted

Thank you for all the feedbacks you guys left here. I can't respond to all but I read as many comments as I can. I'll fix the issues in the next version.

Posted
11 hours ago, a117 said:

ScreenShot141.png

 

With keyworded equipment, I spend my days playing with animals, orcs, walking naked:)

 

But I have not seen any change in the Stats.
Is there a specific mod or action need to take?

 

The valuse are affected by many factors. The one of the main factor is the titles as you might have guessed already. It would be too long to explain it all so I'll leave info about it next time. Don't bother with it for now. You can ignore them.

 

Posted

Hi,

 

i like to share a german translated version of "Populated Skyrim Legendary - Baka Edition Ver 1.31 SE"

Only the names of the NPCs have been translated.

 

Populated Skyrim Legendary.7z

 

-Edit

 

The Amazing World of Bikini Armors REMASTERED

- SL Survival Keywords

- SLA Keywords with great help from Compatibility Patches for BakaFactory's mods

- German

- esp is version 4,1 don't know if compatible with 6.1 (but should be)

- No HeelSound and only accessible via books, ( CBBE and Physik don't know if this matters) 

 

The Amazing World of Bikini Armors REMASTERED.7z

 

( Befor Someone ask :) )

- see above

- English

 

The Amazing World of Bikini Armors REMASTERED - EN.7z

Posted

BaboDialogue auto animations should be prevented from triggering when in the Simply Slavery Auction cells.

Perhaps and animation event detection for the ZAZ animation used? I wonder if it fires a detectable event if you want to only block them when the player is on display>?

https://www.creationkit.com/index.php?title=OnAnimationEvent_-_Form
https://www.creationkit.com/index.php?title=Animation_Events

 

 

Posted

Hello,

 

I'm doing xVASynth based voice synthesis for BaboDialogue as a part of my voicification project.

In the middle of the process I noticed that some dialogue responses seem to be slightly broken.

More specifically, those that come by the following FormIDs:

XX34FA76
XX26B87F
XX24D214
XX0E542D
XX061879
XX061877
XX061871
XX06186D
XX061869
XX061862
XX061860
XX06185C
XX06185B
XX061858
XX061857
XX061853
XX284D92

 

These appear to contain two or more responses that come by the same response number.

For example, this one (XX24D214):

Spoiler

image.png.e6fee95e96308f06e0227b947090523c.png

 

This appears to be a bug to me, unless there is something that I don't know about dialogue responses in Skyrim.

Posted
8 hours ago, jbezorg said:

BaboDialogue auto animations should be prevented from triggering when in the Simply Slavery Auction cells.

Perhaps and animation event detection for the ZAZ animation used? I wonder if it fires a detectable event if you want to only block them when the player is on display>?

https://www.creationkit.com/index.php?title=OnAnimationEvent_-_Form
https://www.creationkit.com/index.php?title=Animation_Events

 

 

Auto animations? Can you explain what you are referring?

Posted

Thanks to LT Roarke's essential hints (my ass value was 49) I finally managed to trigger the orc visit in breezehome. However, they always turn hostile and I have to kill them! That's quite disappointing after all the hassle...

Posted
On 5/21/2021 at 2:54 PM, Acornins said:

I think I've found a bug?

 

Just one?

 

I've spent the past few weeks trying to find an event that actually works properly for me ?
 

Thanks @LT Roarke for looking to why somethings aren't working

Posted

I forgot to mention: that the orcs turn hostile is a scripted event which has to be acknowledged by a dialogue box. Therefore, the respective script seems to check some conditions in order to decide whether to turn the orcs hostile or not. I guess I my best bet then is to start the CK and to search and then to edit the faulty line of code so that this unnecessary aggression never gets triggered. Right?

Posted
1 hour ago, Dude2000 said:

I forgot to mention: that the orcs turn hostile is a scripted event which has to be acknowledged by a dialogue box. Therefore, the respective script seems to check some conditions in order to decide whether to turn the orcs hostile or not. I guess I my best bet then is to start the CK and to search and then to edit the faulty line of code so that this unnecessary aggression never gets triggered. Right?

 

From what I could tell, the orcs turning hostile is based only on your dialogue choices but... I have also had some strange faction issues with this mod. Like coming back to Riverwood to find I am KOS to all the residents but not the guards. Or having the extra NPC's for the Populated mod turn on me in Whiterun but not vanilla residents or the guards. I've not been able to replicate either of these again I can only assume something I did when dealing with another encounter from this mod caused it. Maybe that is what you have, inadvertantly, done.

 

Posted
16 hours ago, jbezorg said:

BaboDialogue auto animations should be prevented from triggering when in the Simply Slavery Auction cells.

 

What version of simple slavery are you using?

 

It doesn't seem to recognise it for me. I get the message pop up but then I am left, stuck in the room at the loan sharks.

Posted
On 5/21/2021 at 8:57 PM, LT Roarke said:

I took a look at the dialog topic for that specific line from Hulda, and apparently now you need specific values for your appearance.

 

Beauty 50 (Greater than or equal to)

Breasts 70 (Greater than or equal to)

Butts 70 (Greater than or equal to)

 

You can edit the values of these yourself in xEdit or CK (or just remove them)

 

It's easier in xEdit but finding dialogue is harder. I normally use CK to export the dialogue to a text file then search on that and find the Form ID (or Editor ID) from there and match this up with xEdit. If anyone knows an easier way of searching for dialogue in xEdit, please share :)


 

Spoiler

 

In xedit

Find the dialogue under Dialogue Topic

Then either right click on the Condition (Subject.GetGlobalValue) and remove it or expand the details and edit the Comparison Value

image.png.2c055ad0d6b27b34c8ae26491b158e34.png

 

In CK, Finding the Dialogue Text is easy, Edit>Find Text
The open the Dialogue and edit the conditions here

 

image.png.7c3d4c9fb6a81c6b6c345eb6ad060456.png


 

 

Posted
1 hour ago, Mez558 said:

 

From what I could tell, the orcs turning hostile is based only on your dialogue choices but... I have also had some strange faction issues with this mod. Like coming back to Riverwood to find I am KOS to all the residents but not the guards. Or having the extra NPC's for the Populated mod turn on me in Whiterun but not vanilla residents or the guards. I've not been able to replicate either of these again I can only assume something I did when dealing with another encounter from this mod caused it. Maybe that is what you have, inadvertantly, done.

 

Sometimes I do not even have the chance to talk. Sometimes the dialogue wents further and then suddenly they are hostile, sometimes already outdoors, sometimes indoors. I suspect that it could have something to do with the naive use of the onhit() function. Maybe a magic effect (like some arousal spreader, I think there is one from the ABBA mod if I remember correctly) could be the culprit. Maybe that's only wild speculation. Maybe not. Someone more clever than me could check...

Posted

Correct me if I am wrong, but only the LE version of Sexlab Aroused Redux modified by Bakafactory has the option to assign keywords to armor/clothing, right? Why is that? Would it be possible to convert the LE version in a way that SE users can also enjoy the massive time save from not having to edit every single piece of armor in SSEdit? 

 

I just got into this mod and I am loving a lot of the events (been using the rings as a measure to avoid having to edit keywords into my hundreds of outfits). I am just quite puzzled why the SE version is lacking such a massive quality of life feature.

Posted
12 hours ago, factoryclose said:

Auto animations? Can you explain what you are referring?


The automatic triggering of animations such as squeezing out cum.

Posted
4 hours ago, Mez558 said:

 

What version of simple slavery are you using?

 

It doesn't seem to recognise it for me. I get the message pop up but then I am left, stuck in the room at the loan sharks.


I haven't kept that one up to date. 6.3.6 [SE]

 

 

Posted
On 5/24/2021 at 1:54 AM, Skyfry428 said:

How do you increase your corruption?

 

It increases with certain events automatically, and it also seems to be related to having sex or events happen when you're wearing some kind of bondage gear.  I started wearing the leather collar and logbit in town after the first event where they were used on me, and corruption has been going up steadily.  Not sure if it's only the bondage gear BaboDialogue puts on you, or if it works with generic DD gear since I don't have any mods currently in my build which add DD gear to my character.  Of course, it might just be on events only.

 

I'm having a bit more trouble understanding how reputation goes up.  I had it up to about 70 when I encountered the challenger, and since then it's gone negative and seems to be only getting more negative.

Posted

How do I get Noble's Son event? I wonder this event. 

Posted
On 5/17/2021 at 7:32 AM, Kakarott1500 said:

After my PC surrendered to the orcs, they just sat around and did nothing.. A thing popped up and said my PC was raped etc. Is this not meant to hook up to the animations?

Did you ever manage to solve this? I'm having the same issue.

 

Also, on a separate note, when meeting the biased nords and dead argonians, when they ask me for an explanation for my clothes, my character just runs away and I lose control over it (I know that I can fix that in the debug menu), while the nords talk as if the character was defeated.

Similarly, after losing to the argonians in Gnisis and getting fucked a bit by the leader, the argonians go downstairs and nothing else happens. I didn't get the title and the two drunk argonians didn't fuck the DB so I'm guessing that the scene didn't complete.

 

I probably messed something up during install, but I dunno what. I'd really appreciate some help.

Posted (edited)

 

On 5/26/2021 at 5:51 AM, 2341 said:
On 5/17/2021 at 12:32 PM, Kakarott1500 said:

After my PC surrendered to the orcs, they just sat around and did nothing.. A thing popped up and said my PC was raped etc. Is this not meant to hook up to the animations?

Did you ever manage to solve this? I'm having the same issue.

 

Maybe it is possible that the correct animation is missing ?

 

The event contain three Stages

 

1. MMMF

2. MF

3. MMMF

 

I had only four animation for MMMF from FunnyBizz Pack.

 

Hope that help.

 

I found a couple of road events here; (Picture is from Google-Search)

 

-- Edit (30.05.21) I had time to play a bit and updated the map

-- Edit (02.06.21)

-- Edit (10.06.21) Updated the Map

-- Edit (27.06.21) Updated the Map

 

 

 

skyrim_road_event.thumb.jpg.457dc31f08f81281b677ac91ba5edb77.jpg

Edited by It0w
Posted

I'm not sure if its this mod (installed a couple), but does this mod in any way change speedmult and healrate AVs of your player character? Something is permanently lowering my speedmult by 20% and changed my forced healrate setting from 1 to -9. I really don't like when mods change healrate, as there is a much better and compatiable AV to change that is "healratemult" which is a multiplier of healrate. This is the stat that regeneration potions use and is much better for overall compatibility. If you change healrate, then the whole forumla for other mods and effects go out the window. Example, if a mod lowers healrate to -9 (like in my case), then regeneration potions will have no effect. Certain perks that rely on healratemult will no longer function as intended either.

 

I'm trying to get to the bottom of what is causing these changes in my characters AV. Unfortunately there is no readable debuff in my spell list of active effects. And since there are over 300 effects when examining my character in the console, it is very hard to pinpoint what is causing this.

 

I think I found the culprit mod. It wasn't this one. Sorry for suspecting it. 

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