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[WIP] SexLabWorkingGirl version .7 (Updated December 30 , 2015)


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Posted

 

 

if the animation starts the 2 people just stand in a T formad what did i do rong ?

common problems and answer I hope : check your skeleton make sure that it has not been replaced perfer skeleton XP32  I still use versus 1.94

make sure animation  do not go above sexlabs limit when activatting animation in the framework . animation add-ons like ZAZ,NSAP,DEVIOUS DEVICES  can add more animation than 1.59c can handle (disreguard if usiing 1.60)

Make sure to run FNIS FOR USERS

also sometimes you just need to reset the FRAMEWORK AND RERUN FNIS

BUT THAT BEING SAYED T-POST IS NORMALY THE SKELETON OR SOMETIMES SLOW SCRIPTS

 

 thx for awsnering  i've seen ingame that my skel doesn't do its animation but its avtive on my nmm is that to problem ? i've uninstal and reinstalled it

 

 

I'm not exactly current with skyrim issue's but I know at one time if you are using NMM you had to enable txt. files in NMM to make FNIS work properly. Copy/paste your FNIS report after running FNIS for users so we can see if there are any errors.

 

For anyone still using this mod sorry been very busy and still am. I have no idea when I will be able to get back to this mod. I'm currently checking compatibility with the current version of SexLab so if there are issues there I will at least fix that once the SL patches stop coming in.

Posted

 

 

 

if the animation starts the 2 people just stand in a T formad what did i do rong ?

common problems and answer I hope : check your skeleton make sure that it has not been replaced perfer skeleton XP32  I still use versus 1.94

make sure animation  do not go above sexlabs limit when activatting animation in the framework . animation add-ons like ZAZ,NSAP,DEVIOUS DEVICES  can add more animation than 1.59c can handle (disreguard if usiing 1.60)

Make sure to run FNIS FOR USERS

also sometimes you just need to reset the FRAMEWORK AND RERUN FNIS

BUT THAT BEING SAYED T-POST IS NORMALY THE SKELETON OR SOMETIMES SLOW SCRIPTS

 

 thx for awsnering  i've seen ingame that my skel doesn't do its animation but its avtive on my nmm is that to problem ? i've uninstal and reinstalled it

 

 

I'm not exactly current with skyrim issue's but I know at one time if you are using NMM you had to enable txt. files in NMM to make FNIS work properly. Copy/paste your FNIS report after running FNIS for users so we can see if there are any errors.

 

For anyone still using this mod sorry been very busy and still am. I have no idea when I will be able to get back to this mod. I'm currently checking compatibility with the current version of SexLab so if there are issues there I will at least fix that once the SL patches stop coming in.

 

thx, i can't seem to find the option to enable that option for text files. is this what you needed ?

 

FNIS Behavior V5.5 fix1   2/09/2015 15:39:22
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<
 
Reading DeviousDevices V2.9.1 ...
Reading FNISBase V5.5 ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading sanguinesDebauchery V?.? ...
Reading SexLab V1.59c ...
Reading SexLabCreature V1.59c ...
Reading ZaZAnimationPack V6.0.5  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
Generating animationsetdatasinglefile.txt ...
 
Creature Pack not installed
mt_behavior usage: 19,9 %   ( 26 furniture, 29 offset, 0 chair, 0 alternate animations)
0_master usage: 3,5 %   ( 9 paired, 0 kill animations)
 
 1951 animations for 8 mods successfully included (character)
 1 Warning(s).
Posted

99% of the time when this issue comes up its the wrong skeleton or an improper FNIS installation/usage as Jittsmiley already mentioned.

 

By looking at that report you seem to have FNIS installed correctly and are using the correct skeleton. The only issue I see is you need to check the skeleton patch in FNIS and rerun it. (I not sure if this will fix this issue but there are other issues that come up if you don't do that).

 

I'm kind of at a loss here normally the T-pose is one the issues already mentioned. Did you use the clean-up option in the SexLab MCM?

I see you don't have FNIS creatures installed so if you were with a creature you would get a t-pose for sure but you said two people so I guess that's not it.

 

If using the clean-up/repair option in the SexLab MCM and the skeleton patch option in FNIS does not resolve the issue you may want to post your issue in the SexLab technical support section there will be a lot more eyes to look at your problem there than here and T-poses are generally not specific to a mod they are generally an installation/dependency/set-up issue also make sure to try animations using the SexLab Matchmaker mod or test using the animations in the SexLab MCM before making a post there and post load order, your FNIS report, and your papyrus log there to save everyone the trouble of asking for them. Sorry I can't be of more help but if it's not the above two issues then I'm at a loss as to what could be the problem.

  • 1 month later...
Posted

99% of the time when this issue comes up its the wrong skeleton or an improper FNIS installation/usage as Jittsmiley already mentioned.

 

By looking at that report you seem to have FNIS installed correctly and are using the correct skeleton. The only issue I see is you need to check the skeleton patch in FNIS and rerun it. (I not sure if this will fix this issue but there are other issues that come up if you don't do that).

 

I'm kind of at a loss here normally the T-pose is one the issues already mentioned. Did you use the clean-up option in the SexLab MCM?

I see you don't have FNIS creatures installed so if you were with a creature you would get a t-pose for sure but you said two people so I guess that's not it.

 

If using the clean-up/repair option in the SexLab MCM and the skeleton patch option in FNIS does not resolve the issue you may want to post your issue in the SexLab technical support section there will be a lot more eyes to look at your problem there than here and T-poses are generally not specific to a mod they are generally an installation/dependency/set-up issue also make sure to try animations using the SexLab Matchmaker mod or test using the animations in the SexLab MCM before making a post there and post load order, your FNIS report, and your papyrus log there to save everyone the trouble of asking for them. Sorry I can't be of more help but if it's not the above two issues then I'm at a loss as to what could be the problem.

 thx for helping me shane, ill aske those guy thanks for your time till next time.

Posted

When i use the dialogue option to allow my follower (Lydia) to prostitute, she says, "that sounds great. we can even split the gold." but nothing happens from there.  When i talk to her again, it's the same dialogue option to ask if she wants to try prostituting.  Help?

Posted

When i use the dialogue option to allow my follower (Lydia) to prostitute, she says, "that sounds great. we can even split the gold." but nothing happens from there.  When i talk to her again, it's the same dialogue option to ask if she wants to try prostituting.  Help?

Did you press the "<" button afterward?  That tells her to start working.

Posted

 

When i use the dialogue option to allow my follower (Lydia) to prostitute, she says, "that sounds great. we can even split the gold." but nothing happens from there.  When i talk to her again, it's the same dialogue option to ask if she wants to try prostituting.  Help?

Did you press the "<" button afterward?  That tells her to start working.

 

 

Yes i did.  I even moved the mod near the bottom of my load order to no avail.  

Posted

Got me?  I've never had a single issue with this mod.  Have to assume you updated FNIS behaviors.  The only things I could suggest is to go into the menu and try and reset it.  Maybe uninstall it, save your game,  run save game cleaner, then reinstall it.   

  • 2 months later...
Posted

So I Just remebered that the site got rolled back a while ago... 

 

1 was this mod updated between november and now? 

2 if not, are there plans for an update to include an option to level speech while "working"

Posted

So I Just remebered that the site got rolled back a while ago... 

 

1 was this mod updated between november and now? 

2 if not, are there plans for an update to include an option to level speech while "working"

 

No I haven't posted the update yet. I have one issue left to work out on the update and it will be up.

Yes I have added speechcraft gains for every successful prostitution attempt, also added a slider in the MCM to adjust the amount gained.

Posted

Updated December 30, 2015 Version .7

 

-Added a few scripts related to companion auto whoring that were not packed in the BSA.(sorry about that)
-Fixed companion options to be compatible with most custom companions and serena
-Added some more conditions/script options to make Player/companion auto whoring
 a lot more reliable.
-Added 3-way chance to companion auto whoring (25%)
-Added some more checks in the script to get NPC's to quit screwing around a little quicker
 (when there chopping wood, cooking , ect.)
-Added an option in the MCM so companion auto whoring would work with
 EFF (I was unaware of this issue) this option will also make any companion that
 you can trade with work with auto whoring (Trade the Pimp Follower Ring)
-Add speechcraft Skill advancement for successful prostitution attempts(can be
 configured with  a slider in the MCM)
-Added companion options for merchant dialog, guard and normal prostitution options
-Added MCM options to turn Random refusals off and Random No pays off.(on by default)
-Added MCM options for companions and Player to only do lesbian animations with females
  in auto whoring, merchant, and most normal prostitution options(On by default)
-Added creature options to normal prostitution for player and companion (12 different creatures
 random chance for which one will be used)
-Added creature support to auto whoring for player and companion(can be turned off in MCM)
-Added options in the MCM to turn off male,female and guard approaches for auto whoring (player)
-Added a slider to adjust time between client for player auto whoring (10 to 90 secs)
-Added an option to use dog campanions for auto whoring (female clients only) yea it's stupid but
 it's there if you want it.
-Redone every sex related script in the mod to be more efficient and reliable.
-Made many, many changes in both companion and player auto whoring to keep from failing under multible conditions
-Added a timer to keep from repeat clients for auto whoring player and companion
-Added a four-way option to normal player prositution (the only human 4-way I currently know of is all males you've been warned if you use it)
-Added a slider to adjust gold earned in normal prostitution (multiplies the amount earned up to 10x)
-I started on this update over a year ago so there could be fixes/changes I've forgotten.

 

Notes on the EFF option:

-When using this option in the MCM it adds a ring "PImp Follower Ring" give this to the follower you intend to use with the auto follower approaches and use the default ',<" key as normal. The ring can also be crafted at the forge under jewelry for 1 gold piece.

 

Major Script and MCM changes here recommend using SaveTool for a clean save if upgrading from a previous version.

Posted

Thank you for updating this mod. I know how much father loved it. I will install it. Being excited to see how it works. :)

Posted (edited)

cool.gif Thank you from my side, too!
I still have a small pile of mod-experimentation ahead of me, but after that I return to updating my main game and go ahead.  angel.gif

Usually I merge it with other mods (just to keep the mod counter low enough) and will give feedback if it worked out fine for this version.

 

 

Update: A first quick check in TES5Edit produced some "could not be resolved" errors and some "Quest alias not found" . Reported are

  • Form ID xx043d9c in the DiaogueTopics xx018110 and xx01810c
  • Quest alias xx045deb for the packages 0x08ba4e and 0x08ba4f

 

Update 2:

As far as I understand this, the packages are looking for the alias 2 in the quest data. But the quest data only contain one alias numbered #1

I've by far not enough understanding of the insides of the mod if this is may be a typo where #1 was meant or if the alias #2 is realy missing?

If #1 was meant it could either be solved with 001_Followerwhore or 001_Followerclient.., right?

Edited by worik
Posted

cool.gif Thank you from my side, too!

I still have a small pile of mod-experimentation ahead of me, but after that I return to updating my main game and go ahead.  angel.gif

Usually I merge it with other mods (just to keep the mod counter low enough) and will give feedback if it worked out fine for this version.

 

 

Update: A first quick check in TES5Edit produced some "could not be resolved" errors and some "Quest alias not found" . Reported are

  • Form ID xx043d9c in the DiaogueTopics xx018110 and xx01810c
  • Quest alias xx045deb for the packages 0x08ba4e and 0x08ba4f

 

Update 2:

As far as I understand this, the packages are looking for the alias 2 in the quest data. But the quest data only contain one alias numbered #1

I've by far not enough understanding of the insides of the mod if this is may be a typo where #1 was meant or if the alias #2 is realy missing?

If #1 was meant it could either be solved with 001_Followerwhore or 001_Followerclient.., right?

 

Bah I forget to clean it thanks for reminding me. Those are probably from deleted topics from some changes I made, also the packages your referring to are no longer used.

The quest data that is actually still used is correct in the mod I just need to delete some things I forgot that are attached to a package that is not used pointing to an alias that is no longer used or exist. It doesn't actually effect anything since it's never called into use but I did intend to clean it up I just forgot I'll get on it sometime later in the day.

 

Posted

Thank you for updating this mod. I know how much father loved it. I will install it. Being excited to see how it works. :)

 

It's pretty basic but thats what I like in my game. Hopefully you enjoy it.

Nice work Shane 4244 thank you for this update :D

 

Thank you it's only been a year since the last update :blush:

Nice to have you back with an update! Thank you Shane!

I been back for a little over a month pretty much working on this non-stop except for my little break with ravenbeak prison.

You have been cranking out some videos I've got some catching up to do.

Posted

 

[..]  I'll get on it sometime later in the day.

 

smile.png So I just keep quiet and await patiently the update. Promise! blush.gif

 

Posted

 

 

[..]  I'll get on it sometime later in the day.

 

smile.png So I just keep quiet and await patiently the update. Promise! blush.gif

 

 

 

I just ran it through TESVedit to clean it but there's nothing to clean, there are not any dirty edits Just unused stuff i have to keep if I don't want deleted property errors in the papyrus log and obviously no errors in the ck either. What are you trying to do with the mod in TESVedit that makes those errors? With the exception of cleaning and checking for missing masters I know very little about TESVedit.

 

 

Edit: I deleted the two packages in question and will put the esp in the main download for you. I don't have to worry about waiting until later today since I don't have to test the mod since those were not being used anyway and don't effect anything.

 

Edit2:Ok I put the new esp in the main download, just re-download the main mod and replace the esp your using with the one i just changed in the main file.

Posted

 

 

 

[..]  I'll get on it sometime later in the day.

 

smile.png So I just keep quiet and await patiently the update. Promise! blush.gif

 

 

 

I just ran it through TESVedit to clean it but there's nothing to clean, there are not any dirty edits Just unused stuff i have to keep if I don't want deleted property errors in the papyrus log and obviously no errors in the ck either. What are you trying to do with the mod in TESVedit that makes those errors? With the exception of cleaning and checking for missing masters I know very little about TESVedit.

 

 

Usually I do 3 checks, but I'm not sure if one could do some more or even better checking/testing:

  1. load the mod in TES5Edit
  2. 1st check: right click on the mod "check for errors" -> this is where I found those errors in the 0.7 version
  3. right click again on the mod "apply filter for cleaning" .. this may take some while
  4. 2nd check: right click again and "Undelete and disable references" -> everything was fine in the 0.7 version
  5. 3rd check: right click again and "remove identical to master records" -> here everything was fine in the 0.7 version

I guess if you remove those packages and dialogues that you don't use anymore, everything should come out quite right shy.gif

Posted (edited)

I hope I just tried it with the most current version

  • missing quest aiiases are gone smile.png
  • still some "could not be resolved" ... are these the properties you mentioned?
    • DiaogueTopic xx018110 in script _SLWG_group2 properties p_2ndclient _SLWG_2ndClient ... both referring to a formID xx043d9c
    • DiaogueTopic xx01810c in script _SLWG_groupmoney1 property p_SpeakerClient
Edited by worik
Posted

I edited my post the packages are already deleted since they were not used. I did what you said to check for the topic problems those errors are for topics currently being used from properties I deleted after saving esp before I knew better.

 

The property errors are harmless they are just properties in a script that were filled at one point then deleted because they are no longer used/exists and those were certainly there on the last few versions of the mod . I don't like seeing them though and I have been fixing them here and there during updates problem I've had is the only show up in the log when the script fires given all the dialog options in this mod it's difficult to check them all. I wish I would have known about this function in TESVEdit a long time ago it looks like I'm down to just two property errors I'll fix them here in a bit thanks.

Posted

 

[..]

The property errors are harmless they are just properties in a script that were filled at one point then deleted because they are no longer used/exists and those were certainly there on the last few versions of the mod .  [..]

 

[..] I wish I would have known about this function in TESVEdit a long time ago [..]

 

Yes I think so. If I remember right, there where a bunch of comparable errors in the 0.6.7 version. I just forgot to write them down or to post them here blush.gif

 

I think I took the radical approach at that time and simply removed all those properties in TES5Edit just to go on with a cleaned mod. 

Maybe because all of them sound like they are part of the group action it accidently worked for me... I never tried a group with SLWG  angel.gif

 

 

[..] I wish I would have known about this function in TESVEdit a long time ago [..]

 

smile.png Glad I could share some practical things

Posted

Fixed I saved the esp in the main download pack as before. Thanks for pointing that out there used to be a lot of those guess that was the last two I'm happy there 100% gone now.

 

Edit: Hmm just read your post using TESVedit to remove the properties in the esp would have been easier that using the ck like I just did to redo the scripts I'm just not used to using TESVedit. Like I said there not real properties you deleting them wouldn't have effected the mod in any way they are harmless errors but I just don't like seeing them is the only reason I was worried about it. It would be different if they were used properties pointing nothing but they were not used by anything.

Posted

Thanks for the update!

What else would be great if someone would see who could make based on "Sex Lab sexual Fame 'Framework", a Pluggin or addon. Thus there would be reactions to "my" whoring. This would increase the immersion strong.

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