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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

I can remember version 1.2something has that bug when you got bumped in to the sky, does this bug returned? Coz after installing 1.60.2 sometimes this is happening again with my PCs.

Although when it happens now it puts me in the sky above that giant camp west of Whiterun  (center of the map maybe?), well when I outdoor that is,  indoor I get 50m away the cell and just teleport to doors, not a big deal really, unlike game breaking outdoor incidents. 

 

Sorry if this was answered again, I just can't manage the search functions in this site, it gives me anything except what I was looking for, it's just way beyond my level... or maybe I'm just an ape.

Posted

The animation takes always a while to start. First the target gets aussaulted (5sec) and then the strip animation (5sec). It gets to repetetive quick. Can I make it faster? Or can i use mods which are quicker than Sexlab leveling(takes to long to start) where you only have to press button to have sex.

 

I assume it doesn't work then.

Posted

See if someone can help me. When I finish a sex scene the character is locked. the game works but I can only rotate the camera. I can not move the character. anyone know why?

Posted

i dont know if this is the right place for my question, but maybe someone can help me. just needed to install skyrim new (fresh install), last install worked perfect with 1.60HF2 but now i have the following problem: in SL i have changed under sex diary my pc (female), all other mods are set to use the SL setting, to *bisexuell* but when i approach a female NPC i get the answer *i am not into women* even when the arousal lvl of the NPC is over 70. using for prostitution *devioulsy cursed loot 4.10 and radiant prostitution 3.2.1* and have with both same answer. i had this setting *bisexuell* in my last install too and had no problems. has anyone a tip how i can fix this?

Posted

 

The animation takes always a while to start. First the target gets aussaulted (5sec) and then the strip animation (5sec). It gets to repetetive quick. Can I make it faster? Or can i use mods which are quicker than Sexlab leveling(takes to long to start) where you only have to press button to have sex.

 

I assume it doesn't work then.

 

 

Stripping through SexLab is lightning fast, unless Undress Animation is checked. Assault must be from a mod like Defeat?

See if someone can help me. When I finish a sex scene the character is locked. the game works but I can only rotate the camera. I can not move the character. anyone know why?

Maybe you have Automatic Free Camera checked, if that's so then unchecking it might help.

Posted

I'm not sure what happened, but Sexlab has stopped working lately. Whenever someone tries to initiate sex, there's a pronounced delay during which the NPC often walks a short distance away. Then one of several things happens. If the NPC is a woman, there is a chance that she shows up next to you, goes through a couple frames of animation, and then it ends, as if the animation was shortened or aborted very early. If the NPC is a man, he strips and either does random lip-syncs for about 10 seconds, stands there unmoving while my PC goes through the motions of a sex act he should be directly participating in, and/or often teleports inside the PC's body prompting a crash to desktop. As far as I can tell, creature animations are not affected. This affects established and new savegames.

 

I have tried uninstalling/reinstalling Sexlab, FNIS, Papyrus, XPMSE, body meshes, etc., but so far nothing has worked, and I can't make heads or tails of my Papyrus logs. Can someone help me?

plugins.txt

Papyrus.0.log

Posted

I'm not sure what happened, but Sexlab has stopped working lately. Whenever someone tries to initiate sex, there's a pronounced delay during which the NPC often walks a short distance away. Then one of several things happens. If the NPC is a woman, there is a chance that she shows up next to you, goes through a couple frames of animation, and then it ends, as if the animation was shortened or aborted very early. If the NPC is a man, he strips and either does random lip-syncs for about 10 seconds, stands there unmoving while my PC goes through the motions of a sex act he should be directly participating in, and/or often teleports inside the PC's body prompting a crash to desktop. As far as I can tell, creature animations are not affected. This affects established and new savegames.

 

I have tried uninstalling/reinstalling Sexlab, FNIS, Papyrus, XPMSE, body meshes, etc., but so far nothing has worked, and I can't make heads or tails of my Papyrus logs. Can someone help me?

 

Sorting the load order with Loot https://loot.github.io/ would be a good start.

 

Also try using a save cleaner: http://www.nexusmods.com/skyrim/mods/53045/? or http://www.nexusmods.com/skyrim/mods/52363/?

Posted

 

I'm not sure what happened, but Sexlab has stopped working lately. Whenever someone tries to initiate sex, there's a pronounced delay during which the NPC often walks a short distance away. Then one of several things happens. If the NPC is a woman, there is a chance that she shows up next to you, goes through a couple frames of animation, and then it ends, as if the animation was shortened or aborted very early. If the NPC is a man, he strips and either does random lip-syncs for about 10 seconds, stands there unmoving while my PC goes through the motions of a sex act he should be directly participating in, and/or often teleports inside the PC's body prompting a crash to desktop. As far as I can tell, creature animations are not affected. This affects established and new savegames.

 

I have tried uninstalling/reinstalling Sexlab, FNIS, Papyrus, XPMSE, body meshes, etc., but so far nothing has worked, and I can't make heads or tails of my Papyrus logs. Can someone help me?

 

Sorting the load order with Loot https://loot.github.io/ would be a good start.

 

Also try using a save cleaner: http://www.nexusmods.com/skyrim/mods/53045/? or http://www.nexusmods.com/skyrim/mods/52363/?

 

 

I have been autosorting with Loot at every stage of the process. Furthermore, cleaning my saves didn't fix the problem; hell, this is popping up on new games.

 

Posted

sexlab 1.60 HF2 and animations...

 

sorry, if there is a solution yet and I had not found it... but...

 

new game with all mods working... if I am playing without saving and reloading... after reload sexlabs "forgot" connections to some mods (like SL Deadly Drain, SL Succubus Heart)... the sexanimations are working but the needed tags/infos for their scripts are only working without a saved game (multiple times)... after saving and reloading the draining-effect from deadly-drain is not showing and the counting for xp and other stuff from Succubus Heart will not work

 

I had played with the same mods since weaks with SL 1.6 HF2 without any problems - now I have werewolf-mods added and run into this behaviour... but... even with disabling the newly installed mods (using Mod-Organizer) and starting a new game there are the behaviours mentioned above...

 

tried cleaning SL and reread animations, new FNIS-buildings... nothing helps... everytime the same... new game is working without any failure... after relaod a save... the same functions are not there as before

 

hope, this is the right forum for this because I don't think, that it has to do with the other mods

 

WhiteNinja

 

papyrus.log2 is the working version... log1 is the reloaded... and log0 after rebuildung SL

 

P.S: did another gameinstall today... six stages for testing and working... first stage only starting game and waiting for registering all mods (two ways of saving... first over menu, second with console and namingsave)... second stage modsettings with MCM (again savings)... third stage CharSettings (again savings) .. fourth stage some followers moveto player to test animations, all working (again savings) ... fifth stage rebuild SL, all working (again savings)... sixth stage reloaded savings ( sexanimations working but some mods not responding - tested deadly drain effects and succubus heart)... cleaned saves with PDT (analysis shows no failures - did the clean instances for being sure... got message nothing removed)... again loading... animiation/modfailures as above

 

tested reloading with the menu-saves and the named-saves.. no differences (meaning, none of them are working as the not saved/continued game)

 

had all mods at newest versions, skyrim patches at 213b,

 

the strangest aspect is... forgot to update FNIS with the startgame... reloaded after FNIS the first automatic save and all settings/stages after this are going well...

 

if I am loading the first automatic save and reload the last stages after the failures will be there... only two messages at beginnings... moonlight tales enhanced update and succubus heart message for active version... all modsettings as intended but some mods not working...

 

if I open the first automatic save and do all stages without saving/reload all will working fine just to the point I have to reload the game at some points (CTD or freezed animations or manual savings and reloadings)

Papyrus.2.log

Papyrus.1.log

Papyrus.0.log

Posted

I'm having some issues with SKSE and upgrading to the current SL.  I have SKSE 1.7.3 installed, but when use the ingame mod window to start/install SL, it claims I don't have SKSE installed.  There's an X in the window, even though console->GetSKSEVersion does say I have 1.7.3 installed.

 

The problem is more likely with my SKSE, as I also get a popup when starting/loading that says Racemenu error 46/47 and the wrong version of SKSE.  Any thoughts/ideas?  I'm pretty sure I set up SKSE correctly, but the evidence seems to show I did something wrong.

 

Solved.  Apparently some crap mod I don't even remember was somehow overwriting some SKSE scripts.  wtf.

Posted

Hi.

First, thank you for your work.

I have a question about: 

 

 

----- Basic Update Procedure -------------------------------------------------
  • Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch.
  • Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework.
  • (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way.
  • Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility.
  • If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch.
  • Click the big button that reads "Update FNIS Behavior"
  • You should see a line that says "Reading SexLab ..." if not you've done something wrong.
  • Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.
    • If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button.
  • Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing
  • Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor.
  • Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM.
  • (optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

 

When you say "Disable all sexlab related mods", you mean just uncheck them in MO, or unistall them all from MCM in game?

 

Because, your framework is great, but very heavy, so hard to update; from my little experience, I know the problems. But it's very long to do so when we have multiple mods (plus those we will lose the progress), and multiples characters. Updating become a real pain in the ass. :cool:  And can take a whole day to load, unistall, update, reload, reinstall, reconfigure (by far, the most annoying part)....

Posted

Hi.

First, thank you for your work.

I have a question about: 

 

 

----- Basic Update Procedure -------------------------------------------------
  • Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch.
  • Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework.
  • (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way.
  • Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility.
  • If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch.
  • Click the big button that reads "Update FNIS Behavior"
  • You should see a line that says "Reading SexLab ..." if not you've done something wrong.
  • Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.
    • If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button.
  • Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing
  • Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor.
  • Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM.
  • (optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

 

When you say "Disable all sexlab related mods", you mean just uncheck them in MO, or unistall them all from MCM in game?

 

Because, your framework is great, but very heavy, so hard to update; from my little experience, I know the problems. But it's very long to do so when we have multiple mods (plus those we will lose the progress), and multiples characters. Updating become a real pain in the ass. :cool:  And can take a whole day to load, unistall, update, reload, reinstall, reconfigure (by far, the most annoying part)....

 

I have installed 1.60 without all the bother and it works with a few problems that were fixed by disabling Sexlab, deleting all sexlab related scripts in my save and then cleaning it generally and then reloading the cleaned save and start up 1.60.  Worked fine and took all of 5 mnutes.

 

 

Posted

Need help, I can't switch adjust position to player, but for adjust position for NPC doesn't have any problem at all...

I have type "-/_" hotkey even I change the hotkey setting, still can't switch adjust position to player, is anyone have similar problem as mine ??

Thanks b4...

Posted

I can remember version 1.2something has that bug when you got bumped in to the sky, does this bug returned? Coz after installing 1.60.2 sometimes this is happening again with my PCs.

Although when it happens now it puts me in the sky above that giant camp west of Whiterun  (center of the map maybe?), well when I outdoor that is,  indoor I get 50m away the cell and just teleport to doors, not a big deal really, unlike game breaking outdoor incidents. 

 

Sorry if this was answered again, I just can't manage the search functions in this site, it gives me anything except what I was looking for, it's just way beyond my level... or maybe I'm just an ape.

 

I've had this happen as well, with a new game. From what my research implies, this is due to something causing a bad edit of that area, which for some reason can cause the player to teleport a few hundred feet into the air over Bleakwind Basin from wherever they were in the world.

 

It's really annoying.

 

I'm trying to figure out exactly what it is that triggers it. So far I've managed to trigger it both with Defeat and SexLab Romance. As soon as the, ahem, 'deed' is finished I end up teleported above Bleakwind Basin. But not every time. It did not appear to happen when using the Match Maker spells.

 

I'm not quite willing to place the blame at SexLab's feet at the moment, but there's only a limited number of things I updated/added since I started my 1.60.2 run.

 

Sadly Papyrus logs don't seem to capture anything useful, one moment it talks about finishing the animations, the next it mentions the Giant's at the camp, which is making things somewhat difficult to trace out.

Posted

 

Hi.

First, thank you for your work.

I have a question about: 

 

 

----- Basic Update Procedure -------------------------------------------------
  • Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch.
  • Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework.
  • (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way.
  • Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility.
  • If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch.
  • Click the big button that reads "Update FNIS Behavior"
  • You should see a line that says "Reading SexLab ..." if not you've done something wrong.
  • Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process.
    • If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button.
  • Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing
  • Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor.
  • Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM.
  • (optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

 

When you say "Disable all sexlab related mods", you mean just uncheck them in MO, or unistall them all from MCM in game?

 

Because, your framework is great, but very heavy, so hard to update; from my little experience, I know the problems. But it's very long to do so when we have multiple mods (plus those we will lose the progress), and multiples characters. Updating become a real pain in the ass. :cool:  And can take a whole day to load, unistall, update, reload, reinstall, reconfigure (by far, the most annoying part)....

 

I have installed 1.60 without all the bother and it works with a few problems that were fixed by disabling Sexlab, deleting all sexlab related scripts in my save and then cleaning it generally and then reloading the cleaned save and start up 1.60.  Worked fine and took all of 5 mnutes.

 

 

 

Really? I did this in the past and had so much problems that I had to desinstall the whole game, and lost 2 savegames. I still fear to do something wrong.

Posted

Why is the actor scale reset with every new stage? If you set a scale using the console you want that scale to stick during the whole animation without reapplying it every time. The chaurus needs this to line up properly with your character and some other creatures too probably.

Posted

i'm not sure if someone else already suggested this,,but having an optional tick for the "even actor heights" option to ignore creatures would possibly be a nice idea?or for the troublesome ones at least,giant frostbite spider and ashhopper as their scale isn't 1 for some reason,,the spider is the result of programmer's  lazyness but the ashhopper irritates me

Posted

 

 

I've had this happen as well, with a new game. From what my research implies, this is due to something causing a bad edit of that area, which for some reason can cause the player to teleport a few hundred feet into the air over Bleakwind Basin from wherever they were in the world.

 

It's really annoying.

 

I'm trying to figure out exactly what it is that triggers it. So far I've managed to trigger it both with Defeat and SexLab Romance. As soon as the, ahem, 'deed' is finished I end up teleported above Bleakwind Basin. But not every time. It did not appear to happen when using the Match Maker spells.

 

I'm not quite willing to place the blame at SexLab's feet at the moment, but there's only a limited number of things I updated/added since I started my 1.60.2 run.

 

Sadly Papyrus logs don't seem to capture anything useful, one moment it talks about finishing the animations, the next it mentions the Giant's at the camp, which is making things somewhat difficult to trace out.

 

Now that I think of it, indeed when I'm indoor that happens only in a mod-added cells. Outdoor I've manage to catch that bug only in Mixwater Mill (or something, with a lonely woman complaining about all the mans go to war) twice after the scene I was teleported and both times the scene was under the roof of a mill, but next time when I go to the grass 3 meters  away it doesn't happen. Maybe navmesh or pathfinding?

There were more of it, but frankly I'm not hunting on this bugs, I'm trying my best to avoid it and that doesn't make me a good helper for the debugging.

Posted

Found some bug again...

It's Stage 1 animation not triggered properly...

Stage 1 animation not playable after I go back from Stage 2 animation...

Is this happened to anyone ??

My stage 1 works fine, but bug with switching back from 2 occurs. So far cure is to hit the default  [  button (realign actors) when scene stucks. But I'm not sure it will help if the stage 1 didn't played at all.

Posted

Thanks for all the work on this.

Simple Question: I like the "most active partner" tracking in the diary.  Is there any way to track like the most active top 5 or top 10 and display that stat or find it? 

Thanks!

Posted

 Hello all~ I am not exactly sure why but after I run any of the sex lab animations I experience a weird menu glitch... everything immediately scrolls to the bottom of the page and I can't change my view from first person. I am wondering if I can find a log or if a reinstall of FNIS or sexlab would help.

 

 

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