azmodan22 Posted December 16, 2013 Posted December 16, 2013 Something is seriously wrong in my game,  The second my last save loads, the character falls through the ground  I can confirm it is because SL 1.3.  Removed it and the game loads fine
rixina09 Posted December 16, 2013 Posted December 16, 2013 I am using TDF prostitution and when npcs have sex, they go invisible. But when I transition from interior to exterior, the problem is fixed.
azmodan22 Posted December 16, 2013 Posted December 16, 2013 I am using TDF prostitution and when npcs have sex, they go invisible. But when I transition from interior to exterior, the problem is fixed. Â They are not invisible, the propably fall through the ground. I have seen that too. I think that both this problem and the problem I am facing has something to do with the free camre (tfc). I do not have that option ticked though. The very first time I tried it the game crashed
rixina09 Posted December 16, 2013 Posted December 16, 2013  They are not invisible, the propably fall through the ground. I have seen that too.I think that both this problem and the problem I am facing has something to do with the free camre (tfc). I do not have that option ticked though. The very first time I tried it the game crashed   Though they are invisble, I can still collide with them
dijitz Posted December 16, 2013 Posted December 16, 2013 I'm guessing this new update has some flag to prevent certain character types from using any animations? Everyone else works fine but for some reason all the elins are not able to use animations also match maker just fizzles when you try and use it on them.
Pyrus Posted December 16, 2013 Posted December 16, 2013 By the way, any chance that one of you guys know why every follower with a sandbox ai like serana, vilja or anduniel mistook you with a chair? I should make screenshots of that, its funny sometimes.  Ps:Sorry for my bad english  I don't know why but I'm glad I'm not the only one who gets treated like furniture when they're trying to get it on.  And yes it certainly can be funny.  Edit:  For a wild guess, I'd say some of the character alignment animations or script tricks used are making the actors qualify as chairs for whatever checks the scripted spectator are using to find "stuff to do".  Hell I've avoided looking at skyrim scripting so far, maybe the easiest way to make to actors line up is to convince the engine one them is a chair. Â
azmodan22 Posted December 16, 2013 Posted December 16, 2013  By the way, any chance that one of you guys know why every follower with a sandbox ai like serana, vilja or anduniel mistook you with a chair? I should make screenshots of that, its funny sometimes.  Ps:Sorry for my bad english  I don't know why but I'm glad I'm not the only one who gets treated like furniture when they're trying to get it on.  And yes it certainly can be funny.  Edit:  For a wild guess, I'd say some of the character alignment animations or script tricks used are making the actors qualify as chairs for whatever checks the scripted spectator are using to find "stuff to do".  Hell I've avoided looking at skyrim scripting so far, maybe the easiest way to make to actors line up is to convince the engine one them is a chair.    I am not entirely certain that this is SL fault. This thing was first 'introduced' when we updated to 1.24 and it was 'partially' because a faulty FNIS was used. Sortly after FNIS updated to beta 4 and this problem (among other including the people falling through the ground) was supposed to have been fixed. The problem you are describing has happend to me too but I have updated to FNIS 4.2 since and I have not tested enough to see if it still persists though.  However now I have the other problem described above so maybe a problem with FNIS migh be the case,
azmodan22 Posted December 16, 2013 Posted December 16, 2013   They are not invisible, the propably fall through the ground. I have seen that too.I think that both this problem and the problem I am facing has something to do with the free camre (tfc). I do not have that option ticked though. The very first time I tried it the game crashed   Though they are invisble, I can still collide with them   I can confirm, Npcs, dead bodies, followers or even the player, can become invisible Â
RyanBlazeheart Posted December 16, 2013 Posted December 16, 2013 The Death Hounds are finally somewhat compatible. All you have to do is target them and use Sexchange and they act like "normal" dogs, with a really cool bark might I add. Since they were dogs to begin with why not? The new doggystyle animation doesn't fully look right but the others look great with them. EDIT: is it ok if I post some pics?
Just Checking Posted December 16, 2013 Posted December 16, 2013 So I upgraded to 1.3 when it came out and everything seems to go pretty smoothly. Â The only problem I've got is that expressions on the pc aren't very noticable. Â They show up fine on npcs, but not on my own character. Â I've seen a few other people post about this problem, do we have any idea what might be behind it? Â The only thing that comes to mind for me is other mods that mess with facial structure might be throwing mfg off, but then the same problem would occur for everyone affected by the face change, wouldn't it? Â Other people seem to be having no trouble with their expressions, so I can only assume it's some kind of conflict or something. Â Of course, it seems that using the free camera prevents expression or even lipsync during moans from working on the pc at all, so maybe it is just some kind of difficulty mfg has with pcs. Â I don't know, I'll try disabling appearance tweaking mods and see what happens.
anpher Posted December 16, 2013 Posted December 16, 2013 Been doing some troubleshooting, found 1 or more conflicts.  Female Facial Animation  unsurprisingly  conflicts with the new facial expressions. Must be uninstalled. Player Headtracking also has a good chance to conflict, though it can be worked around by disabling setting it facial expression strength to 0.  Even after disabling these facial expressions seem inconsistent and may tend to lock up, especially the mouth locking closed.
boo Posted December 17, 2013 Posted December 17, 2013 Any way to disable the potion sound? Also seems like expressions are only kicking in after the fact.
Hollerboller1970 Posted December 17, 2013 Posted December 17, 2013   By the way, any chance that one of you guys know why every follower with a sandbox ai like serana, vilja or anduniel mistook you with a chair? I should make screenshots of that, its funny sometimes.  Ps:Sorry for my bad english  I don't know why but I'm glad I'm not the only one who gets treated like furniture when they're trying to get it on.  And yes it certainly can be funny.  Edit:  For a wild guess, I'd say some of the character alignment animations or script tricks used are making the actors qualify as chairs for whatever checks the scripted spectator are using to find "stuff to do".  Hell I've avoided looking at skyrim scripting so far, maybe the easiest way to make to actors line up is to convince the engine one them is a chair.    I am not entirely certain that this is SL fault. This thing was first 'introduced' when we updated to 1.24 and it was 'partially' because a faulty FNIS was used. Sortly after FNIS updated to beta 4 and this problem (among other including the people falling through the ground) was supposed to have been fixed. The problem you are describing has happend to me too but I have updated to FNIS 4.2 since and I have not tested enough to see if it still persists though.  However now I have the other problem described above so maybe a problem with FNIS migh be the case,  I can confirm that it happens with the newest fnis, but i have not testet a follower with sandbox since i updated sexlab to 1.30.  Ps:Sorry for my bad english
Skeuomorph Posted December 17, 2013 Posted December 17, 2013 I upgraded to 1.30 and so far everything is working. Â The only oddity is with three-way animation. Â With a female PC, Female NPC, and Male NPC, the PC is female but in a male role with no strap-on, while the male NPC is in a female role.
Hollerboller1970 Posted December 17, 2013 Posted December 17, 2013 Been doing some troubleshooting, found 1 or more conflicts.  Female Facial Animation  unsurprisingly  conflicts with the new facial expressions. Must be uninstalled. Player Headtracking also has a good chance to conflict, though it can be worked around by disabling setting it facial expression strength to 0.  Even after disabling these facial expressions seem inconsistent and may tend to lock up, especially the mouth locking closed. Yeah i thought so. I have ZaZ Installed witch also has facial animations. In my case the expression from sexlab gets only applied after the act.  Ps:Sorry for my bad english.
Roarke Posted December 17, 2013 Posted December 17, 2013 Ashal, you should add another note to the changelog: Â Added immersion: Your character can now blink.
Random of Amber Posted December 17, 2013 Posted December 17, 2013 There's a simple bug in the purity adjustment, where the purity level increases after a creature animation. Â In sslActorStats, line 430 you have this: purity *= ((males + females) - 1) + (creatures * -0.8) Which is the same as this: purity = purity * (((males + females) - 1) + (creatures * -0.8)) What you probably meant is this: purity = purity * ((males + females) - 1) + (creatures * -0.8) If you have any creatures, then (((males + females) - 1) + (creatures * -0.8)) will be negative. There's only one non-creature, so ((males + females) - 1) is zero, so you multiply the initial adjustment by (creatures * -0.8), which will be negative. All the creature animations have the "Dirty" tag, so your initial adjustment is also negative. Multiply the two, and the resulting adjustment is positive. Â
Dapper Dan Pomade Posted December 17, 2013 Posted December 17, 2013 Really nice work, I especially love the new camera system. I'm running into a bit of an issue since updating, however: for some reason, aggressive animations are being handled differently. I have 'restrict aggressive' checked, but on rape or any other situation that calls for an aggressive animation, it just chooses any random animation to play.
bob11 Posted December 17, 2013 Posted December 17, 2013 Been doing some troubleshooting, found 1 or more conflicts.  Female Facial Animation  unsurprisingly  conflicts with the new facial expressions. Must be uninstalled. Player Headtracking also has a good chance to conflict, though it can be worked around by disabling setting it facial expression strength to 0.  Even after disabling these facial expressions seem inconsistent and may tend to lock up, especially the mouth locking closed.  I'd take Female Facial Animations over Sexlab's built in expressions.  For me, that's a must have mod.  If push comes to shove, I'll try editing the new expression file and fix the expressions on my system if possible.  Or someone could make a mod for that  Even with that mod though, some expression do seem to work, although those that do appear to somewhat work, seem rather weak.
OlBenny Posted December 17, 2013 Posted December 17, 2013 For those folks who are having issues with the facial expressions getting stuck, just do a shout and it should reset the facial animations. Any shout will do.Â
germanicus Posted December 17, 2013 Posted December 17, 2013 OZB - thanks for suggestion. And good point you have there about waiting for other modders to update their mods. Sometimes, I just forgot the fundamentals.
TnTTnT Posted December 17, 2013 Posted December 17, 2013 Some feedback.  Since I have many savegame, clean install seem to be possible with only 1 of them. In other save that just got update without clean install seem to work at first. But after going through (can't remember its name) dungeon and finally hit by Karliah and recover. I use Submit dialog to have sex with her but after that my PC vanish and I cannot move at all. Try TFC, Enableplayercontrols, coc xxx doesn't help. Exit from game without saving and try previous autosave but one doesn't help. 1 of oldest autosave seem to work fine but until the puzzle door before get hit by Karliah. Have to drop this save an continue with other one.  Another issue I found - Sound control seem to have effect with normal game dialog, is this intend? I would like to tone down sexual activity tone but normal dialog get the impact too. - When use Defeat to have necrophille sex, the NPC start with weird action (float in the air with ridiculous pose -> lay flat on floor -> stand after sex finish).  These 2 issue isn't game breaking, the previous one do. I am not sure whether it will occur with other save with clean install or not. Next time maybe I will try papyrusdatatransfer before abandon the save. Â
DeepBlueFrog Posted December 17, 2013 Posted December 17, 2013 After a bit of troubleshooting (removing all sexlab mods except my own and Aroused), I got 1.30 to work on a masturbation spell.  I also made a simple undress spell as part of Hormones - that spell uses StripActor to undress Game.GetPlayer.  With the option to use the undress animation unchecked, my undress spell ends up playing the undress anim in an infinite loop.  Now back to reintroducing the other SexLab mods I have and figuring out which one makes 1.30 break down completely.
germanicus Posted December 17, 2013 Posted December 17, 2013 I also found that some sex mods causing endless looping, two of them are necrophilia and necrophilia from Defeat. When stop animations from SL menu, the game crush. Well as OIBenny said, have to wait until modder's upgrade.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now