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Posted
On 12/31/2022 at 7:56 AM, blarghxxx said:

Maybe it helps some with defeat issues: My defeat also broke after 1.2.3. I disabled "player as victim" , left MCM re-enabled it and it started working again.

 

On 1/1/2023 at 7:17 AM, spyke123 said:

The new versions, (1.2.X), of this mod is messing with sexlab calls in other mods. For example, Defeat is now broken, (has been reported by others here), and there are issues with Cursed Loot.

 

For Defeat: Blarghxxxs method in post above did not fix anything for me...

 

Could it be the new "que system" ?   ...or what else is different in the new versions?

 

I really like PW but it seems I cant use it in its current state :(

 

 

On 1/1/2023 at 7:45 AM, drm62 said:

Same Problem here - Defeat Rape Szenes just end the moment they started and the enemies go back to attacking you.

I use Defeat as the main way to end up as the public whore (Defeat>SimpleSlavery++>PublicWhore), so I hope for a fix soon :)

 

On 1/2/2023 at 2:09 PM, spyke123 said:

About the Defeat issue:

 

I turned on the debug function i PW before running into a bandit camp to trigger defeat...

 

Everytime a sexlab anim was interupted the debug sent a message:

 

"Actor manager performing power scan"

 

 

Could be something ???

 

 

 

I think spyke123 is right about the power scan. When sex starts the player self-casts a power which I think applies a magic effect to nearby NPCs and causes them to self-register with the mod's actor manager. For some reason NPCs which are normally hostile turn aggressive when hit by this, like those that are pacified by defeat.

 

 

Posted
21 hours ago, DayTri said:

The Windhelm quest is really really good.

Yep, just completed it myself. Though being I'm also playing with Submissive Lola and Sexlab Survival spending an evening being the dessert dish for a bunch of horny nobles was just a typical Tuesday for my gal :tounge_xd:

Posted

I fixed the "Defeat is broken" problem, it was pretty easy. Open up the mod in CK and find the magic effect on the scanning power. There is a toggle called "no hit event". If you check that, the power won't aggro people. I guess some mods check for OnHit to decide if the enemies should agro, even though the magic effect isn't flagged as detrimental.

Posted
43 minutes ago, DayTri said:

I fixed the "Defeat is broken" problem, it was pretty easy. Open up the mod in CK and find the magic effect on the scanning power. There is a toggle called "no hit event". If you check that, the power won't aggro people. I guess some mods check for OnHit to decide if the enemies should agro, even though the magic effect isn't flagged as detrimental.

 

Can that be done in TESVEdit?

Posted
1 hour ago, Naps-On-Dirt said:

 

Can that be done in TESVEdit?

 

Probably since it's just a checkbox on the magic effect but I haven't tried it

Posted
4 minutes ago, DayTri said:

 

Probably since it's just a checkbox on the magic effect but I haven't tried it

Do you know if PW approaches still work after doing this?

 

If so I'll get a fixed version up tomorrow.

Posted
On 1/5/2023 at 10:54 AM, PerFylk said:

Hi, have problems with punishment. When the guard said " you are up for punishment" nothing happens for 5 minutes. Close the dialog, get force greeted by same guard, something about bounty in other hold. Close the dialog again. text boxes appear, black screen, taken to punishment room, in the punishment room for about 1,5 second. taken back to the thane. PC stands there wobbling and cant do anything. Tried to release pc by ZAZ mcm, no luck. If everything goes wrong i sometime use the "Go To Bed" mcm. "stop all action" in the mcm normal kills everything pc is doing, but no luck there also. Playing SE verision of skyrim

 

 

I'm having a similar problem, when punishment starts (no delay for me) it just speed runs straight through all the punishment to the yarl (se)

Posted (edited)
1 hour ago, Visio Diaboli said:

Do you know if PW approaches still work after doing this?

 

If so I'll get a fixed version up tomorrow.

 

No I didn't do any testing yet besides checking that sex encounters weren't turning hostile anymore, I'll comment here if I happen to notice one way or the other though.

 

But from what I saw in the script it only had an effect when the effect was applied, I didn't see anything on the actor that required the OnHit event to fire.

 

BTW I just walked out of windhelm after being made public whore, 7 days are up, is someone going to come chasing after me at some point? I decided to go do civil war for imperials so I can kill Ulfric.

 

EDIT: Also just want to say again how good the Windhelm quest is. I wonder how possible it would be to make something like it a bit more dynamic - slightly randomize the integrity thresholds, and randomly pull from a pool of a few scenes instead of the fixed sequence that's currently there.

 

 

Edited by DayTri
Posted (edited)
10 hours ago, Visio Diaboli said:

Do you know if PW approaches still work after doing this?

 

If so I'll get a fixed version up tomorrow.

 

I was able to add that flag with TESVEdit, I'll test the approaches.  The MGEF for the scan already had "No Hit Effect" which sounds the same to me but is a different flag than "No Hit Event".

 

Edit:  Regular approaches worked fine.  Only one queue was triggered but no one lined up.  Well, maybe one person did, but they didn't engage any sex scenes.  They just followed me around, wouldn't stop until I turned in my gold and finished my shift.  

 

Unrelated to that, when I did the bandit quest and was asked for a drink (which I console summoned because I didn't feel like trekking from the remote camp to somewhere that might have drinks) I got the popup messages, but after those he didn't have sex either.  I got credit towards the count for it though.  This occurred twice, niether time did the sexlab scene trigger.  

 

Last thing, the slider for the punishment score to engage enforced mode doesn't work, it doesn't remember the change.

Edited by Naps-On-Dirt
Posted

One more thing to report, the first masturbation animation of the Windhelm party scene (which is great, again) seems like it's not searching for the right tags, it will sometimes return Estrus animations if those are registered.

 

Sorry for all the bug reports, only reason I find problems is that I played the Windhelm quest through like 20 times because of how good it is.

Posted

Thank you for updating this still, but also good luck with the other project you got, gotta say player as follower sounds really interesting, whichever form that mod takes it could very likely become staple on my load order.

Posted
7 hours ago, DayTri said:

One more thing to report, the first masturbation animation of the Windhelm party scene (which is great, again) seems like it's not searching for the right tags, it will sometimes return Estrus animations if those are registered.

 

Sorry for all the bug reports, only reason I find problems is that I played the Windhelm quest through like 20 times because of how good it is.

 

are you talking about those Furotrap animations?

IIRC those ones are mistakenly tagged for masturbation

Posted

Had A thought you may want to think about if having a public whore is so profitable after your turn at being one is there a way a random named citizen does a turn. would be great to see hulda or saadia taking all comers in service to whiterun.  Not sure if it can be done but seems cool.

Posted (edited)

Been testing 1.2.4 SE for a few hours now, so far defeat working fine, got defeated and sent to SS market, then made a PW.  Approach is working fine so far, didn't trigger a queue yet, but i've set up the % chance really low, so i'll keep playing and report back if any issues arise.  Thx for the hotfix update, everything looks fine, and also thx to Daytri for finding out the fix

 

EDIT : i've managed to trigger a handfull of queue, all working as intended, only time it bugged it was caused by another mod trying to force a scene at the same time.  Almost done with my quota of johns (about 50) and everything went smoothly. Updated version work really well

Edited by erynyes
Posted (edited)

I cant get any Sex anims to start up, other mods have no problem. NPCs approach, accepted, no anims. Walk up to NPC, accepted, No anims.

Update: Okay so I disabled the mod from my mod list, Launched game without the mod, made a save. Did a Clean Save and then enabled the mod. Took a few minutes to check, everything works for now.
So If you have issues with scenes not starting, try this method.

Edited by Kingslayer101
Posted (edited)

Nothing has changed, nothing.

The approachers are jumping into the queue, the queue is jumping into the approachers, the apporchaers are jumping into the approachers, always 2 animations running at the same time with the 1 PW.

if you cant handle the basics of sexlab modding, dont bother the gamers to get angry with your chaos.

Edited by shiagwen
Posted
1 hour ago, shiagwen said:

Nothing has changed, nothing.

The approachers are jumping into the queue, the queue is jumping into the approachers, the apporchaers are jumping into the approachers, always 2 animations running at the same time with the 1 PW.

if you cant handle the basics of sexlab modding, dont bother the gamers to get angry with your chaos.

You're the only one reporting this problem.  Did you clean PW out of your save before installing the new version?

Posted
45 minutes ago, Naps-On-Dirt said:

You're the only one reporting this problem.  Did you clean PW out of your save before installing the new version?

This problerm is as old as this mod, fi the approaching works at all., which is always the case at first time. it usually failes from day 2 on.

i didnt had any older version installed on that game. i could start a new game with it, i am sure it will be the same, it is always the same. was enough wasted time install and then deinstall the mod at all.   it could be a good mod, but bugged in the basics never repaired in, how long, two years now ?  adding this and that , but never made the basics work seems silly but very common in LL mods.

Posted
7 minutes ago, shiagwen said:

i am sure it will be the same, it is always the same. was enough wasted time install and then deinstall the mod at all

Then stop retrying, and don't waste forum space with one of these stupid ass posts again.

 

You seem to think I give a fuck if it doesn't work for you.

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