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Posted

I have the problem that when I work as a PW and people ask if the pw can do something for them, no sexlab scene starts if they agree. I have now tried this with several NPCs, but nothing happens.

Posted (edited)

I think I'm hitting a CTD-on-save caused by PW, during the Bandit quest.  I always make a save right before talking to the boss after servicing everyone, just in case something goes wrong.  But this time, it is crashing if I try to save after servicing the 8th bandit.  Very repeatable.  Gonna forgo the save and see if I can get past talking to him and turning it in, maybe I'll be able to save then.

 

Edit:  yeah I was able to get past it and turn in to the thane and then successfully saved, so thats good.  But its still weird that it happened.

Edited by Naps-On-Dirt
Posted (edited)

PW_GarotteWheelCopy has an error in the keywords section. I guess it's supposed to be something from ZaZ Animation Pack, but I'm not sure what version of the mod would fix this error.

Edited by clewecks
Posted
2 hours ago, clewecks said:

PW_GarotteWheelCopy has an error in the keywords section. I guess it's supposed to be something from ZaZ Animation Pack, but I'm not sure what version of the mod would fix this error.

I've never seen it in a play through

 

Posted
3 hours ago, clewecks said:

PW_GarotteWheelCopy has an error in the keywords section. I guess it's supposed to be something from ZaZ Animation Pack, but I'm not sure what version of the mod would fix this error.

Which Skyrim version/ZaZ versions do you have? It has WerewolfCanActivate and zbflsTortureActivator keywords according to my LE creation kit w/ ZaZ 8.0 LE. Not sure if that holds up with other setups

 

40 minutes ago, WCSC said:

I've never seen it in a play through

It's part of the Interactive Gallows setup in the execution scene. Don't remember what its exact function is in the setup but probably important for that scene that it isn't bugged out.

Posted (edited)
12 hours ago, Visio Diaboli said:

Which Skyrim version/ZaZ versions do you have? It has WerewolfCanActivate and zbflsTortureActivator keywords according to my LE creation kit w/ ZaZ 8.0 LE. Not sure if that holds up with other setups

The version is listed as 7.0. That must be why. My bad

Edited by clewecks
Posted

I'm loving this mod! The quests in Solitude and Windhelm are very nice. One small issue I'm having has to do with the guards. I have my settings set to only get approaches from men, but sometimes female guards will approach me as well. Has anyone else experienced this? I should probably just turn off the "guards are allowed to approach" option, I guess.

Posted
On 1/11/2023 at 6:39 PM, N.Gamma said:

I have the problem that when I work as a PW and people ask if the pw can do something for them, no sexlab scene starts if they agree. I have now tried this with several NPCs, but nothing happens.

@Visio Diaboli I have the same problem, but on the positive side the issue with sexlab defeat is fixed in version 1.2.4, if I run v1.1.4 PW sexlab scenes start, but when I run anything from 1.2.0 to 1.2.4 the PW sexlab scenes do not start, my PC just stands there doing nothing. every other mod is the same, just the PW version is different and PW is almost last in my load order, with only Atlas Legendary after it.

Posted

I clicked on "Make eligible here", and was then brought to the thane.

During the dialog I was told that I make a great PW because I have a reputation of sleeping around. I was still a virgin at that point, though. So my question is, is that a dialog that happens regardless of how you are deemed eligible to be a PW, or because I selected the option in the MCM, and that is then just the route PW takes?

Posted

I have not been able to get Defeat to work as it should for a while now.  Players get knocked down, pass out, nothing else happens. 

 

Been reading up that PW might have somehow been the issue. 

 

Had 1.1.4, 1.2.2 and now have installed 1.2.4, on what is a fairly heavily modded game, cleaning the relevant saves on any changes

 

Using PW with Bane Master's version of defeat... ie

 

SL Defeat SSE.5.3.6 Bane Live 09012023

 

..... I attacked Ft Greenwall with 2 followers.

 

All 3 were knocked down OK, but the bandit enemies that attacked directly then did nothing, wouldn't fight again, and could be killed.  Those others still in the fort ramparts and grounds also just stand about with their weapons drawn, with the battle music playing, but also doing nothing

 

I looked at 2 of them in the Console, and both have what I assume is an active effect/package of some kind attributable back to Public Whore - please note I am NOT a techie, so that interpretaion is colloquial, not technical.  I attach 2 screen pics below showing their details

 

Is PW still somehow 'pacifying' them?    Or does this give any clue as to why there might still be some issues?

 

I'm hoping this proves to be helpful in some way or other ...

 

 

230113 PW Pacified 01.jpg

230113 PW Pacified 02.jpg

Posted
1 hour ago, DonQuiWho said:

I have not been able to get Defeat to work as it should for a while now.  Players get knocked down, pass out, nothing else happens. 

 

Been reading up that PW might have somehow been the issue. 

 

Had 1.1.4, 1.2.2 and now have installed 1.2.4, on what is a fairly heavily modded game, cleaning the relevant saves on any changes

 

Using PW with Bane Master's version of defeat... ie

 

SL Defeat SSE.5.3.6 Bane Live 09012023

 

..... I attacked Ft Greenwall with 2 followers.

 

All 3 were knocked down OK, but the bandit enemies that attacked directly then did nothing, wouldn't fight again, and could be killed.  Those others still in the fort ramparts and grounds also just stand about with their weapons drawn, with the battle music playing, but also doing nothing

 

I looked at 2 of them in the Console, and both have what I assume is an active effect/package of some kind attributable back to Public Whore - please note I am NOT a techie, so that interpretaion is colloquial, not technical.  I attach 2 screen pics below showing their details

 

Is PW still somehow 'pacifying' them?    Or does this give any clue as to why there might still be some issues?

 

I'm hoping this proves to be helpful in some way or other ...

 

 

230113 PW Pacified 01.jpg

230113 PW Pacified 02.jpg

 

 

I'm LE, and with the newest PW version both the OG Defeat and Baka's newest 1.5v work fine now.  But now Baka's newest Motion Data Pack and Dialogue is playing havok on struggle animations

Posted
On 1/11/2023 at 6:39 PM, N.Gamma said:

I have the problem that when I work as a PW and people ask if the pw can do something for them, no sexlab scene starts if they agree. I have now tried this with several NPCs, but nothing happens.

It appears theres a few of us having similar issue, for example after becoming PW in Dragonreach it would say a crowd is gathering to watch, but nothing is happening, my character just stands there and the person i approached to use the PW just walks away. I also tried a new game with 1.2.4 and in Falkreath I became PW but again my character just stood there while the person I approached walked away. there is a real issue as to why sexlab scenes are not actually starting for the PW. on the positive side 1.2.4 fixes the bandit issue I was having after defeat. if I roll back to 1.1.4 the sexlab scenes start for the PW and defeat works correctly.

Posted

Is there an updated link for the ZaZ animation pack?  The linked version at the top of the thread seems to be broken for me.  Symptoms are that my character idle animations freeze, and Sexlab reports an error (a question mark) in the FNIS Sexlab idles.  Sexlab works before I install the linked ZaZ pack, but not after.  The game version is the current steam SSE version (without AE).  Sexlab is version 165. 

Posted (edited)
Alright, I found a working version for SSE Zaz, ZAZ 8.0 CBBE Rev2 : https://mega.nz/#!rJghkKBZ!Orm3SQ4_W7Icpbnjs--FzvX2cJQlZg82WlywEct_Jfw from the Lover's Lab page for SSE Zaz.

But now I have another issue, on Belethor's quest in the introduction to t he whiterun quest.

This occurs right after Vilkas enters the room.

I haven't had any luck figuring out the Quest ID using the steam guide - I thought I might try bypassing the stuck stage of the quest with console commands, but haven't figured out how to manage it.

Also, if nothing else, I'd like a spoiler on what was supposed to happen next. Edited by sky528
Truncated post
Posted

Mod run fin for now, just got a question, i have slavetats installed, it works, but i see only the symbole of the town, not any writings, is there an option too add stuff or is it a thing you have to do manually ?

Posted (edited)
5 hours ago, Newka said:

Mod run fin for now, just got a question, i have slavetats installed, it works, but i see only the symbole of the town, not any writings, is there an option too add stuff or is it a thing you have to do manually ?

Depends on wich version of slavetats you use, but theres an option in the Public whore MCM wich let you choose Hold Symbols or Labels if i remember right, also you can access the slavetats mcm to manually add other tats, drool, tears,etc..

Edited by erynyes
Posted
On 12/30/2022 at 3:21 PM, Naps-On-Dirt said:

Wanted to bring this up here.  Something in PW is incompatible with Devious Cursed Loot's Dagonar Prison.  When the intake guard starts to "search" you, when the sexlab scene starts you get a popup window from DCL as if you just attacked him, which triggers  certain actions by other characters (restraints equipping, whipping, teleporting to cell) that happens simultaneously to the sexlab scene, eventually breaking the camera and causing havok enough that you have to reload before going to prison. 

 

Is PW executing some command when sexlab scenes start that might cause someone to think they are being attacked? Is there a way we can prevent this from happening?  

Bumping this because I didn't see that anyone commented on this.  On both this page and the Deviously Cursed Loot page I've seen that PW seems to be the culprit of this conflict, although I don't see either mod listed as an incompatibility on the other mod's description page.  The problem is that when the Dagonar quest considers a guard to be attacked because they decided to rape you, the mod adds three more days to your prison sentence. I went in for a three day sentence, and I was up to 30 days before I finally had to reload a save from before going to prison. If anyone is aware of a fix for this I'd be grateful to hear it.

Posted (edited)
9 hours ago, MrNicoras said:

Bumping this because I didn't see that anyone commented on this.  On both this page and the Deviously Cursed Loot page I've seen that PW seems to be the culprit of this conflict, although I don't see either mod listed as an incompatibility on the other mod's description page.  The problem is that when the Dagonar quest considers a guard to be attacked because they decided to rape you, the mod adds three more days to your prison sentence. I went in for a three day sentence, and I was up to 30 days before I finally had to reload a save from before going to prison. If anyone is aware of a fix for this I'd be grateful to hear it.

 

Yeah I think we did find a fix but I haven't tested it in Dagonar yet.   I'll go try it now.  Here's what it is:

 

 

Yep, after making the change described in the above post with TESVEdit I was able to get arrested and sent to Dagonar and went through the entry process without causing anyone to attack me.

Edited by Naps-On-Dirt
Posted
6 hours ago, Naps-On-Dirt said:

 

Yeah I think we did find a fix but I haven't tested it in Dagonar yet.   I'll go try it now.  Here's what it is:

 

 

Yep, after making the change described in the above post with TESVEdit I was able to get arrested and sent to Dagonar and went through the entry process without causing anyone to attack me.

Thank you!  I saw that post but didn't realize it would fix this issue.  Much appreciated!

Posted
On 1/14/2023 at 8:08 AM, Maddac said:

It appears theres a few of us having similar issue, for example after becoming PW in Dragonreach it would say a crowd is gathering to watch, but nothing is happening, my character just stands there and the person i approached to use the PW just walks away. I also tried a new game with 1.2.4 and in Falkreath I became PW but again my character just stood there while the person I approached walked away. there is a real issue as to why sexlab scenes are not actually starting for the PW. on the positive side 1.2.4 fixes the bandit issue I was having after defeat. if I roll back to 1.1.4 the sexlab scenes start for the PW and defeat works correctly.

Yeah, got the same problem. So as for now, there really is no point in having or using the mod for us, right?

Posted
4 hours ago, Thingolf said:

Yeah, got the same problem. So as for now, there really is no point in having or using the mod for us, right?

I'm having a similar issues on group gatherings but it's animations stacked on top of animations from various NPC's

Posted
7 hours ago, Thingolf said:

Yeah, got the same problem. So as for now, there really is no point in having or using the mod for us, right?

 

2 hours ago, WCSC said:

I'm having a similar issues on group gatherings but it's animations stacked on top of animations from various NPC's

Are you two running the latest version, and did  you clean PW out of your save before upgrading to it?  I'm pretty sure those problems were fixed in the current version.  And you can't just uninstall the old version and install the new, for some odd reason that doesn't work for PW (its like the only mod I can think of offhand that is like this), you have to clean it out of the save first.

Posted
42 minutes ago, Naps-On-Dirt said:

 

Are you two running the latest version, and did  you clean PW out of your save before upgrading to it?  I'm pretty sure those problems were fixed in the current version.  And you can't just uninstall the old version and install the new, for some odd reason that doesn't work for PW (its like the only mod I can think of offhand that is like this), you have to clean it out of the save first.

Maddac says "tested on a new playthrough"... in my case, I've cleaned my save and installed 1.2.4 version, and the problem is the same: a guy wants fuck, pop-up saying "a crowd of people is seeing you having sex" or something similar, and nothing happens...

Posted (edited)

Gave the latest 1.2.4 version a spin. Everything works fine except for the random event "breeding bitch"  even if you set random events to 100 percent and "breeding bitch" to 10. Npc's run up to you and begin conversation but only their regular dialogue options pop up. No public whore dialogue regarding dog.

Edited by tarl7

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