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Posted
12 hours ago, crococat said:

Tested more  -  no sex. This mean end of human civilisation. 1.2.0 Beta.

After some 60-80 years no one will play Skyrim as all people will die without sex.

P.S. didnot take in account sex from other mods, so we will survive maybe.

I had this issue with the previous version, but now it works. I set the approach interval to 5 in-game minutes, as I am not sure if 0 turns the feature off, maybe, and though the approaches usually take far longer than 5 in-game minutes, the seem to happen continually, something like 3-5 in one in-game day, so it's an improvement, but evidently, something is still wrong with this feature. And there was a lot of interaction right after being made the PW, with frequency decreasing thereafter. This seems also to apply to the guard's checks whether the PW is dressed. At first, they react quickly, later on, once in a few days. They don't seem to care about weapons, at all. Also, on one occasion, after having been given the inn treatment, I have been returned all my previously confiscated items, even though there was no reason for that, as I was supposed to be punished more...

Posted

I got freeze and this was last update in papyrus log.

 

[12/09/2022 - 12:41:12PM] Error: alias LocalJarl on quest PW_Tracker (88016C84): Cannot force the alias's reference to a None reference.
stack:
	[alias LocalJarl on quest PW_Tracker (88016C84)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
	[PW_Tracker (88016C84)].pw_trackerscript.UpdateLocInfo() - "PW_TrackerScript.psc" Line 185
	[PW_Tracker (88016C84)].pw_trackerscript.updateLocInfoEvent() - "PW_TrackerScript.psc" Line 124


This happened on fresh start. After casting resurrect spell near whiterun. This was on 1.2.0 beta version.

Posted
5 hours ago, gargamel9 said:

I had this issue with the previous version, but now it works.

I had no problems with previous version. All was working - sex, guards with forced equipment, dialogs, comments, approaches in other holds.

Now entered forced mode and have all exept sex - approaches goes, new dialogs and comments appears, i recieve points of speach and money in charm dialog.

But sex never start. Even if mod says that sitisens detect sex and are gathering. PC is never get busy and other mods dont detect starting sex scenes from PW.

Check all other sex and rape mods - all are starting SexLab or Toys scenes with no problems.

And still i have debug mesages only onscreen - no in log, no any files in user folder.

Posted
1 hour ago, crococat said:

I had no problems with previous version. All was working - sex, guards with forced equipment, dialogs, comments, approaches in other holds.

Now entered forced mode and have all exept sex - approaches goes, new dialogs and comments appears, i recieve points of speach and money in charm dialog.

But sex never start. Even if mod says that sitisens detect sex and are gathering. PC is never get busy and other mods dont detect starting sex scenes from PW.

Check all other sex and rape mods - all are starting SexLab or Toys scenes with no problems.

And still i have debug mesages only onscreen - no in log, no any files in user folder.

Hm, then that's different from what the mod does here. I do get sex scenes, once they are initiated.

Posted
2 minutes ago, Visio Diaboli said:

@crococat @gargamel9

 

Did you guys have previous versions installed? If so did you use a mod organizer or manual?

 

Wondering if something isn't in the 1.2.0 release archive.

I had the previous version installed, using MO2, I uninstalled it, and then started a completely new game, to avoid issues.

Posted

As long as approaching does not work i dont waste time and work. you made a large update but the very basic does not work like one year before. it never did in this mod. 

Posted (edited)

I created a second clean skyrim install with the minimum configuration to run PW and have achieved interesting results.

 

In a new game with PW active:

  • Jarls are not tracked properly
  • Sex does not start

 

The interesting part is that I made a second save, by starting a new game with everything from the first enabled except PW, saving, then enabling PW, and reloading that save. This resulted in both of the above being fixed. So it would seem to me that having PW active when you start a new game makes something break, I think because some vanilla quests aren't initialized faster than PW checks them.

 

Curious to know if anyone is able to replicate this behavior.

Edited by Visio Diaboli
Posted (edited)
14 minutes ago, Naps-On-Dirt said:

That seems to imply that if we clean our saves to get PW out and then install 1.2, it should work?  I'll give it a try.

My theory is that it will work better than a new game, at least. I did all my testing during development on an existing save without PW so it would line up with what I've experienced.

Edited by Visio Diaboli
Posted (edited)

That worked.  I cleaned my save, waited for the courier to bring the invitation, went to Windhelm and talked to the Thane.  There are six guests and the other three are Jarls instead of Thonar, the Greymane patriarch, and whoever the third one was.  And now the first sex scene has started.

 

Edit:  and the queueing worked.  But the three new NPCs still have greyface.  :)

Edited by Naps-On-Dirt
Posted

Then I'm tentatively going to call 'new game startup' the problem area. I should have most of the infrastructure available to fix it now. Assuming nothing else arises I'll:

 

-Fix startup

-dhlp Suspend/Resume for the Windhelm quest

-Try to fix greyface

-Clean up esp errors

 

and then release 1.2.1. Only remaining thing was I think someone wasn't getting approached at all, which I need more info on and will hit in the next version if it's still a problem then.

Posted
44 minutes ago, Visio Diaboli said:

Then I'm tentatively going to call 'new game startup' the problem area.

 

Does that mean this mod won't work right on a new game?

Posted
1 hour ago, Visio Diaboli said:

and then release 1.2.1

When release just make clear what to do with save that have 1.2 already.

Posted
2 minutes ago, crococat said:

Just installed again and compared 1.4 and 2.0 in MO. Some scripts are gone

Good place to check, although those were all obsolete so I deleted them to clean up the mod

Posted (edited)

After reinstall 1.4 (owerwriting by 2.0) test again and have more screen mesages, now more like they should be.

But no sex as before. And this mesage about PW suspended.

Quote

ScreenShot307.thumb.png.926efd8958a421f7a111fcffa5aa6e29.png

 

Edited by crococat
Posted

I confirmed that sex scene was progressing through the "clean save" method.

Below are the issues found.
1. Even with item stealing disabled, sadistic customers often steal items.
2. Dovakin is wearing a leash, but the guards keep checking the leash, and the penalty points increase. (probably something you already know)

Posted
2 hours ago, Visio Diaboli said:

The interesting part is that I made a second save, by starting a new game with everything from the first enabled except PW, saving, then enabling PW, and reloading that save. This resulted in both of the above being fixed. So it would seem to me that having PW active when you start a new game makes something break, I think because some vanilla quests aren't initialized faster than PW checks them.

 

1 hour ago, Naps-On-Dirt said:

That worked.  I cleaned my save, waited for the courier to bring the invitation, went to Windhelm and talked to the Thane.  There are six guests and the other three are Jarls instead of Thonar, the Greymane patriarch, and whoever the third one was.  And now the first sex scene has started.

 

Edit:  and the queueing worked.  But the three new NPCs still have greyface.  :)

 

Indeed, Disabling, cleaning and re-enabling and the jarls are present and the sex queueing works! The only thing, as @Naps-On-Dirt said, is that the earl, the duke and the sultan have gray faces.

 

Also it would be awesome if delay could be added between sex scenes when queued (could be an MCM option) because weird stuff can happen (at least it does for me) when a scene starts too soon after the last one ended. Actors will disalign mid animation, sometimes SOS schlongs start going towards the ground during the animation and if it's creature sex, creature's penis disappears. I don't know whats causing this, but like I said adding a small delay between scenes could fix it.

 

And concerning the jarls being present during the feast, wouldn't it make more sense if the potential stormcloak jarls be present instead? Jarl Balgruuf is kinda neutral during the civil war, but the others (Sidgeir and Igmund) have made their alliance with the empire clear. I don't think it would be wise of them to go into enemy territory during the war. That could be a way to convince Thongvor and Dengeir to make a plot to take the throne of their respective hold (which of course doesn't happen unless the player sides with the stormcloaks in the civil war)

Posted

1.2.1 ready, better pressure to comply with eligibility guards and bugfixes from 1.2.0

 

Cleaned save (or new save, that should work now) required

 

Extended notes in What's New

Posted (edited)

A couple of "lore" (i.e. boring) and "logic" (i.e. annoying) questions:

 

- How does the mod handle "snow cities"? I see two things on screenshots and in the description: Windhelm and nudity. Those two don't mix well (you try strutting around a-la naturelle when it's below zero - or in case of Windhelm - likely below -20 Celsius).  More practical follow-up: what to do with mods like those handling frostbite and frost exposure - better to turn them off I guess?

 

- What is the mod's "in-lore" explanation for the fact it's the dragonborn they're trying to "use". I mean - that one female whose shouts can literally rip crowds apart? It gets worse if we're talking about Harbinger and/or Archmage: in addition to their battle prowess they'd have an entire faction willing to stand for them (okay, I can live with indifference from mages but companions are extremely unlikely to just take such an insult of their Harbinger forced to be a public plaything).

 

Is it just "magic, poof, player becomes PW"? I recall some of the slave mods had some story around that and some "hooks" to keep PC engaged (like Slaverun's slave hunters). Asking these questions only because you're on a very good track with "it's bad if PC is just processed and not actually making decisions" with the later update because it seems you care about things like those I described.

Edited by Operand
Posted (edited)
23 minutes ago, Operand said:

- How does the mod handle "snow cities"? I see two things on screenshots and in the description: Windhelm and nudity. Those two don't mix well (you try strutting around a-la naturelle when it's below zero - or in case of Windhelm - likely below -20 Celsius).  More practical follow-up: what to do with mods like those handling frostbite and frost exposure - better to turn them off I guess?

Well, it doesn't lol. It'd probably be better to leave it to the player how they want to roleplay cold than for me to add any mechanic for it. Iirc some of the survival mods offer spells for increasing warmth, and interiors should be warmer. Not sure if you could get a full PW quota done with a cold mod on or not.

 

23 minutes ago, Operand said:

- What is the mod's "in-lore" explanation for the fact it's the dragonborn they're trying to "use". I mean - that one female whose shouts can literally rip crowds apart? It gets worse if we're talking about Harbinger and/or Archmage: in addition to their battle prowess they'd have an entire faction willing to stand for them (okay, I can live with indifference from mages but companions are extremely unlikely to just take such an insult of their Harbinger being a public plaything).

In progress, for the most part. PW gives some indication that it's a mostly popular decree the Jarl has made, and it would be difficult to go against a whole supported regional government - though some playthroughs' dragonborns could do so. If I recall correctly, the very first check in the fame start is a relatively easy one to intimidate your way out with, and gets more difficult the longer you wait. Via intro quests the player gets tricked or set up in the current ones, and via SS++ it's whatever got you there I guess.

 

Not sure how to address the Companions, so I'll probably not. It's going to be a hard lore sell no matter what, so my plan is to continue buffing up consequences for resistance, and work a bit on a reputation system that will make it less likely for any given citizen to take the player's side over rumors and past behavior.

Edited by Visio Diaboli

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