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Wanted to give a sneak peek at what i'm working on atm (sry first load of the .gif is kinda slow):



Achievement.gif

 

The system and logic is fully implemented and works. Though since i still haven't gotten around to writing an update routine to (atleast) save the stats and not have them reset i'm gonna create more content for the achievement system before updating to a new version.

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On 4/20/2021 at 11:45 AM, sailanamai said:

Yeah, if the event was sent multiple times that should've also effected meltdown. I've gone through another round of testing, looked at CK and my code again but can't find anything (poor nazim, i've raped him alot now ?). I think it increasingly unlikely that it's an issue i can fix on my end. The script checks if the player is involved in the ongoing SL event, so thats not it either.  

How about that papyrus log? Maybe i can spot whats going wrong/interfering. If it's a conflict with some other mod i will do my best to work around it.

 

Thanks for going through the trouble of creating a new game. I know how long it takes to setup all MCM mods, and in correct order etc. Takes me about half an hour each time.

Though if it's working in a new game that's troubling, because it could point to your save being at fault and finding the cause for that can be horribly tedious.

I seem to have found the relevant area...



[04/21/2021 - 02:42:02PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [04/21/2021 - 02:42:02PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45 [04/21/2021 - 02:42:02PM] SEXLAB - Thread[0] Event Hook - AnimationEnding [04/21/2021 - 02:42:03PM] Warning: Assigning None to a non-object variable named "::temp17" stack: [WhorecraftInit (7400AA02)].whorecraft_main.WC_calcEXP() - "WhoreCraft_Main.psc" Line 116 [WhorecraftInit (7400AA02)].whorecraft_main.OnAnimationEnding() - "WhoreCraft_Main.psc" Line 83 [04/21/2021 - 02:42:03PM] ERROR: Static function ExecuteCommand not found on object consoleutil. Aborting call and returning None stack: [WhorecraftInit (7400AA02)].whorecraft_main.WC_EXPwIntegration() - "WhoreCraft_Main.psc" Line 137 [WhorecraftInit (7400AA02)].whorecraft_main.WC_calcEXP() - "WhoreCraft_Main.psc" Line 120 [WhorecraftInit (7400AA02)].whorecraft_main.OnAnimationEnding() - "WhoreCraft_Main.psc" Line 83 [04/21/2021 - 02:42:03PM] Warning: Assigning None to a non-object variable named "::temp18" stack: [WhorecraftInit (7400AA02)].whorecraft_main.WC_calcEXP() - "WhoreCraft_Main.psc" Line 120 [WhorecraftInit (7400AA02)].whorecraft_main.OnAnimationEnding() - "WhoreCraft_Main.psc" Line 83 [04/21/2021 - 02:42:03PM] Warning: Assigning None to a non-object variable named "::temp6" stack: [WhorecraftInit (7400AA02)].whorecraft_main.OnAnimationEnding() - "WhoreCraft_Main.psc" Line 83 [04/21/2021 - 02:42:03PM] [slainternalscr <sla_Internal (0B083137)>]: Veteran got -20 exposure for being rape victim [04/21/2021 - 02:42:03PM] SEXLAB - ActorAlias[Vallorie] - Resetting! [04/21/2021 - 02:42:03PM] SEXLAB - ActorAlias[Veteran] - Resetting! [04/21/2021 - 02:42:04PM] [slamainscr <sla_Main (0B042D62)>]:Aroused scan skipped because sexlab is animating within the last 10 seconds. [04/21/2021 - 02:42:04PM] Warning: Assigning None to a non-object variable named "::temp10" stack: [Active effect 3 on (00000014)].WhoreCraft_GWTF.OnUpdate() - "WhoreCraft_GWTF.psc" Line 80 [04/21/2021 - 02:42:04PM] ERROR: Static function ExecuteCommand not found on object consoleutil. Aborting call and returning None stack: [Active effect 3 on (00000014)].WhoreCraft_GWTF.calcPay() - "WhoreCraft_GWTF.psc" Line 125 [Active effect 3 on (00000014)].WhoreCraft_GWTF.OnUpdate() - "WhoreCraft_GWTF.psc" Line 91 [04/21/2021 - 02:42:04PM] Warning: Assigning None to a non-object variable named "::temp10" stack: [Active effect 3 on (00000014)].WhoreCraft_GWTF.OnUpdate() - "WhoreCraft_GWTF.psc" Line 91 [04/21/2021 - 02:42:04PM] [slainternalscr <sla_Internal (0B083137)>]: Veteran got -26 exposure for having orgasm [04/21/2021 - 02:42:05PM] [slainternalscr <sla_Internal (0B083137)>]: Vallorie got -130 exposure for having orgasm [04/21/2021 - 02:42:05PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 27.390991 [04/21/2021 - 02:42:05PM] SEXLAB - Thread[0] Event Hook - AnimationEnd [04/21/2021 - 02:42:05PM] [Zad]: OnAnimationEnd() [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45 [04/21/2021 - 02:42:06PM] SexLife: OnUpdate start work function [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [04/21/2021 - 02:42:06PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45 [04/21/2021 - 02:42:07PM] ERROR: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [Active effect 8 on (3000FFDE)].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ? [Active effect 8 on (3000FFDE)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ? [04/21/2021 - 02:42:07PM] SEXLAB - NOTICE: ValidateActor(Citizen) -- TRUE -- MISS [04/21/2021 - 02:42:07PM] SlaveTats: Beginning synchronization for Vallorie [04/21/2021 - 02:42:07PM] SlaveTats: Nothing has changed. Cancelling synchronization. [04/21/2021 - 02:42:08PM] SEXLAB - NOTICE: ValidateActor(Dawnstar Guard) -- TRUE -- MISS [04/21/2021 - 02:42:08PM] SexLife: A1: A2: Dawnstar Guard [04/21/2021 - 02:42:08PM] SexLife: Citizen not predefined [04/21/2021 - 02:42:08PM] SexLife: Should be adcSLSL Populated Cities Towns Villages Legendary.esp.json [04/21/2021 - 02:42:08PM] SexLife: 65501 [04/21/2021 - 02:42:09PM] Sexlife: Soft dependency to DD assets. Errors are OK if assets not installed. [04/21/2021 - 02:42:09PM] SexLife: Dawnstar Guard not predefined [04/21/2021 - 02:42:09PM] SexLife: Should be adcSLSL Skyrim.esm.json [04/21/2021 - 02:42:09PM] SexLife: 185548 [04/21/2021 - 02:42:10PM] Sexlife: Soft dependency to DD assets. Errors are OK if assets not installed. [04/21/2021 - 02:42:10PM] Sexlife: Soft dependency to DD assets. Errors are OK if assets not installed. [04/21/2021 - 02:42:10PM] SexLife: Actor1 arousal below threshold [04/21/2021 - 02:42:16PM] [Zad]: Set slot mask to [338165760]: 338165760 [04/21/2021 - 02:42:20PM] Defeat: NPC Veteran / Slot 2 Enters in a tie up state // TieUpSlots - [[Actor < (430073C4)>], [WIDeadBodyCleanupScript < (000B9986)>], [Actor < (30012633)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None] [04/21/2021 - 02:42:21PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B63)>]]; already has effect [04/21/2021 - 02:42:21PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B5C)>]]; already has effect [04/21/2021 - 02:42:21PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B7C)>]]; already has effect [04/21/2021 - 02:42:22PM] SEXLAB - Thread[0] - Returning to thread pool... [04/21/2021 - 02:42:22PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B72)>]]; already has effect [04/21/2021 - 02:42:22PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B66)>]]; already has effect [04/21/2021 - 02:42:22PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B6B)>]]; already has effect [04/21/2021 - 02:42:22PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B70)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B5F)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B74)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B5A)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B6E)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B61)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B5D)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B69)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Stray Dog" [Actor < (2F076B7A)>]]; already has effect [04/21/2021 - 02:42:23PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B76)>]]; already has effect [04/21/2021 - 02:42:24PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B7E)>]]; already has effect [04/21/2021 - 02:42:24PM] [CF][Framework] Didn't activate actor ["Dog" [Actor < (2F076B78)>]]; already has effect [04/21/2021 - 02:42:24PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (2F076B67)>]]; already has effect [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 33 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 34 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 35 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 36 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 37 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 38 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 39 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 40 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 41 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 42 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 43 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 44 [04/21/2021 - 02:42:25PM] ERROR: Unable to call RemoveInventoryEventFilter - no native object bound to the script object, or object is of incorrect type stack: [None]._ST_monitorScript.RemoveInventoryEventFilter() - "<native>" Line ? [None]._ST_monitorScript.OnEffectFinish() - "_ST_monitorScript.psc" Line 45

Link to comment
36 minutes ago, xxxSavageWolf said:

I seem to have found the relevant area...


Papyrus log

 

Please put that in a spoiler tag: https://www.bbcode.org/examples/?id=19

 

You have found the right spot, yep.

Warning: Assigning None to a non-object variable named...

These warnings can be ignored, they have no impact.

https://www.loverslab.com/topic/54031-creature-framework-ctd-warning-assigning-none-to-a-non-object-variable-named-temp6/

 

ERROR: Static function ExecuteCommand not found on object consoleutil

You either don't have the newest version of ConsoleUtil or no ConsoleUtil:

https://www.nexusmods.com/skyrimspecialedition/mods/24858?tab=description

 

ERROR: Unable to call RemoveInventoryEventFilter

I do not know where this file is from or what it does (_ST_monitorScript.psc). Might be worth looking into.

 

Nothing else catches my eye.

Link to comment
8 hours ago, sailanamai said:

Please put that in a spoiler tag: https://www.bbcode.org/examples/?id=19

 

You have found the right spot, yep.

Warning: Assigning None to a non-object variable named...

These warnings can be ignored, they have no impact.

https://www.loverslab.com/topic/54031-creature-framework-ctd-warning-assigning-none-to-a-non-object-variable-named-temp6/

 

ERROR: Static function ExecuteCommand not found on object consoleutil

You either don't have the newest version of ConsoleUtil or no ConsoleUtil:

https://www.nexusmods.com/skyrimspecialedition/mods/24858?tab=description

 

ERROR: Unable to call RemoveInventoryEventFilter

I do not know where this file is from or what it does (_ST_monitorScript.psc). Might be worth looking into.

 

Nothing else catches my eye.

Sorry I forgot to put it in a spoiler, I was in a rush lol. I fixed that though.

That may be the problem lol I missed that install... ?‍♂️ I have it installed now, and I will test it in the morning. I tested it and it did not fix the problem.

So I did some research, and it seems that it is a harmless error complaining about an event de-register that was not registered to begin with. Or at least that's what I gleaned from the support thread for torches cast shadows.

 

Update: I'm going to go ahead and bomb my current save and start from a clean start. It will take me a while through because I have work and college courses that take priority. I wish I could "sync" mod settings....

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11 hours ago, xxxSavageWolf said:

Sorry I forgot to put it in a spoiler, I was in a rush lol. I fixed that though.

That may be the problem lol I missed that install... ?‍♂️ I have it installed now, and I will test it in the morning. I tested it and it did not fix the problem.

So I did some research, and it seems that it is a harmless error complaining about an event de-register that was not registered to begin with. Or at least that's what I gleaned from the support thread for torches cast shadows.

 

Update: I'm going to go ahead and bomb my current save and start from a clean start. It will take me a while through because I have work and college courses that take priority. I wish I could "sync" mod settings....

 

Sorry we couldn't find a more direct solution. If you somehow run into conflict please let me know. Otherwise happy gaming :D

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3 hours ago, vjnmrf said:

It would be nice to add perk * sex in exchange for discounts *. For example, as the second (+3?) Level of the initial skill, which is exactly about that.

 

If i understand you right then you mean dynamically scaled perks by stats, aka the more of stat x you have the stronger perk y becomes? I did that with one of the perks and toyed with the idea on occasion but i think it's much cleaner to use tiered perks and spells. Dynamic perks need to be recalculated relatively often which is a drawback in and of itself. But the big thing is that they force the player to do a certain thing. It's not so bad with very basic stats like SexCount but becomes increasingly problematic the more specific a stat is.

From a gameplay perspective it's also a nightmare to balance a game around.  So sorry, but thats probably not going to happen.

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23 minutes ago, JesusKreist said:

Nice new update.

But an ever so slight problem.

 

I can't open the shop interface. At all.

 

It might be a mod conflict but I'm 99.999% sure whorecraft 1.4 is involved.

Mh, i talked to 5 merchants and made sure Belethor was among them. But all is well for me. Did you update and if so doing this?:

 

When updating make a note of your current skill level then enter the following into the console:

stopquest WhoreCraftInit

startquest WhoreCraftInit

This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.

set WhoreCraftFemale_SkillLevel to amount

This will restore your previous level, where amount is the level you had previously.

Then go into MCM and reconfigure your settings

Lastly make a hardsave and reload

 

The mod doesn't do anything with merchants except for two things 1) give a discount based on the perk 2)check if one the actors stored in an array that SexLab creates during an animation thread is named Belethor.

The perk is not linked to the quest, so is unaffected by stop/start and has not changed during updates. It will not cause this.

Neither will the namecheck. SexLab is the mod touching the original actor and storing it in a new variable. I grab it from there.

 

In general this mod is only active around SexLab events and is dormant the rest of the time. I am fairly certain it did not cause this.

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13 hours ago, sailanamai said:

Mh, i talked to 5 merchants and made sure Belethor was among them. But all is well for me. Did you update and if so doing this?:

 

When updating make a note of your current skill level then enter the following into the console:

stopquest WhoreCraftInit

startquest WhoreCraftInit

This will re-initialize the mod, though sadly by updating already counted stats will be reset (except for SexCount) and Skill Level will also be reset.

set WhoreCraftFemale_SkillLevel to amount

This will restore your previous level, where amount is the level you had previously.

Then go into MCM and reconfigure your settings

Lastly make a hardsave and reload

 

The mod doesn't do anything with merchants except for two things 1) give a discount based on the perk 2)check if one the actors stored in an array that SexLab creates during an animation thread is named Belethor.

The perk is not linked to the quest, so is unaffected by stop/start and has not changed during updates. It will not cause this.

Neither will the namecheck. SexLab is the mod touching the original actor and storing it in a new variable. I grab it from there.

 

In general this mod is only active around SexLab events and is dormant the rest of the time. I am fairly certain it did not cause this.

Something obviously is not working as it should.

 

I have TWO options to initiate a trade with regular shopkeepers and ONE option to initiate a trade with regular persons that do not have a shop. The farmer girl in front of whiterun for example.

After updating via console input, as said by Zellgarith previously make updates automatic or at least semi-automatic by for instance incorporating a script into the MCM called update, I now am unable to open the perk tree. Both with hotkey and minor power I get nothing but the "failed sound".

Likely related I have the levelup sound after each sexlab orgasm.

I rolled back to previously working old saves including rolling back the mod version of course and same thing.

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12 hours ago, Zellgarith said:

need to make the update process easier without the need of console commands, plug and play is best or a simple update option in the mcm, great work and love what your doing.

Thanks :) Yeah, totally. At the very least export (settings, stats, achievements) is very much needed and i'm working on it right now. I will see what can be done about the console commands (though honestly i consider start/stop ok)

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1 hour ago, JesusKreist said:

Something obviously is not working as it should.

 

I have TWO options to initiate a trade with regular shopkeepers and ONE option to initiate a trade with regular persons that do not have a shop. The farmer girl in front of whiterun for example.

After updating via console input, as said by Zellgarith previously make updates automatic or at least semi-automatic by for instance incorporating a script into the MCM called update, I now am unable to open the perk tree. Both with hotkey and minor power I get nothing but the "failed sound".

Likely related I have the levelup sound after each sexlab orgasm.

I rolled back to previously working old saves including rolling back the mod version of course and same thing.

 

Neither option to initiate trade is from this mod. It doesn't contain a single line of dialogue or modifies any. It doesn't access any merchants chests or touch any AI routines/related scripts.

If you have the sound after SexLab, that likely means you have enabled On-Screen AV's but have not installed the framework.

If you properly rolled back to a save with the corresponding version and still encounter the new issue, then it is definitely something else causing it.

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1 hour ago, JesusKreist said:

Yes.

Totally.

Me being unable to access certain parts of the mod (the perk tree) MUST be a different mod albeit only this mod has changed.

Clear as day.

I've done the update procedure a couple of hundred times by now and never has the hotkey stopped working after reconfiguring. Could be the global has somehow gotten messed up, do "set whorecraftfemale_skilllevel to 50", then  "set whorecraftfemale_tree to 1". It's also possible that you did not roll back the version properly and still have lingering files or have mismatched version files somewhere.

 

I'll be blunt. You have updated a mod during a playthrough, while not reading the update instructions or the requirements for new features. And seem to not accept when i state what this mod does not affect at all (everything is open source, you can look yourself). The profound  and (imo) unrelated issues in your game lead me to believe that you often follow bad practices while modding and/or guess half of the time. Fixing that is beyond the support you can expect here.

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On 4/24/2021 at 7:34 AM, sailanamai said:

Thanks :) Yeah, totally. At the very least export (settings, stats, achievements) is very much needed and i'm working on it right now. I will see what can be done about the console commands (though honestly i consider start/stop ok)

 

I don't know much about how mods work yet so correct me if I am talking out of the bounds of possibility, but could you possibly add an MCM entry to update that does the console commands for you? Or even better yet, have it done automatically by storing the last version used in a save file variable and when the versions don't match on startup have it run those commands for the user automatically?

 

On 4/24/2021 at 10:36 AM, JesusKreist said:

I'll be blunt. That is more than extremely rude, arrogant and unprofessional.

 

Bro... this dude makes a mod in his free time without being paid. He has no obligation to be "professional" whatsoever. You could be a little more understanding and appreciative by telling him "thank you for taking the time to make such an amazing mod and sharing it with us" instead of getting self-righteous. Just saying, please be a little more respectful to @sailanamai since he didn't have to publish the mod to begin with.

 

On 4/24/2021 at 9:48 AM, sailanamai said:

everything is open source

 

Sweet. Is it hosted on GitHub/GitLab/etc or here as loose source files? I would love to get into modding. Maybe I could help you work some shit out? I know a dozen programming languages, though I'm master of none. What language is modding done in?

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12 hours ago, xxxSavageWolf said:

 

I don't know much about how mods work yet so correct me if I am talking out of the bounds of possibility, but could you possibly add an MCM entry to update that does the console commands for you? Or even better yet, have it done automatically by storing the last version used in a save file variable and when the versions don't match on startup have it run those commands for the user automatically?

 

 

Bro... this dude makes a mod in his free time without being paid. He has no obligation to be "professional" whatsoever. You could be a little more understanding and appreciative by telling him "thank you for taking the time to make such an amazing mod and sharing it with us" instead of getting self-righteous. Just saying, please be a little more respectful to @sailanamai since he didn't have to publish the mod to begin with.

 

 

Sweet. Is it hosted on GitHub/GitLab/etc or here as loose source files? I would love to get into modding. Maybe I could help you work some shit out? I know a dozen programming languages, though I'm master of none. What language is modding done in?

Scripting in Skyrim is done with papyrus. The source files are in the  mod archive in source/scripts. You can open them with any text editor you like but obviously need a papyrus compiler in order to compile. Most mods are open source, a notable exception would be ordinator.

 

Generally the update routine could be (largely) automated. The plugin file contains some of the variables and resets their value upon updating. Some global variables are used by the perk-tree framework. These are defined with CK not through the scripts. Json utility is capable of exporting data to a file on the users end, and then re-importing the data. Also SexLab itself offers the option to create and store custom stats, but i figured it better to have full control over what is being done. If you take a look at the code i'd be happy to answer any questions you might have.

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I wanted to come back and apologize to anyone who is waiting for further updates and thank everyone for the kind words i've recieved. I took a break since above i overreacted (a bit). I still think the user in question is an idiot but that shouldn't have triggered me. Sadly it has killed the momentum so to speak and i've gone back to just (finally) playing some. Obviously i'll leave the file up but it will be provided as is for the foreseeable future.

 

I think the mod mostly achieves what i set out to do and hope that you enjoy playing with it.

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18 minutes ago, ssamsbji said:

Iwant Widget is required or just recommended for Whorecraft?

The Achievement system will work without (if you so choose in MCM). It's required only for the screen notifications: The author told me it's flagged as .esl and very lightweight, and i agree. There is no reason not to get it :)

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