sailanamai Posted April 5, 2021 Author Posted April 5, 2021 10 hours ago, KristyllLascivicious said: One tech question - and this is more towards Experience than strictly your mod: How does the Experience side work with the set.av commands for things like getting 100 Smithing/perks that so many players do as to gain access to a lot of sexy armors/weapons other mods bring in from the baseline? Will the cap override hard-coded perks/cheats or will those recipes still be craftable? One thing I'm a bit concerned with though is integrating this with combat. Most sex mods based on combat are built on Defeat, and honestly, gaining power based on sexual encounters would basically come from raping NPC's, or being the victim. Neither of those really make sense for this mod, though. While optional dialogue sex is an option for clearing some encounters, it makes no sense for creatures, and we also suffer from the lack of compatibility of nemesis and creature animations to make things worse. This leads me into the next question: Do you have any ideas for enabling gameplay that may not be as follower-focused? Followers are really hard to balance because they often end up either really OP or horribly underwhelming, making the game more or less a healing simulator. If the game had no beasts and way more humanoids, dialogue sex could be massively expanded upon to lead to better integration, but I'm concerned for overall game playability without having to constantly enable/disable mods for a few different saves. Sometimes I like my DragonSlut to get drunk and gangbanged by the locals, other times she's less fallable and actually goes out to explore the world in high heels and bikini armor and win a few fights. With Experience setting say smithing to 100 and giving yourself some perks works as normal. But your level will no longer be effected. The cap that Experience comes with can be changed or disabled via text editor in a config file. How to configure Experience is up to the user, that is not something i plan to change. Regarding combat: The visualized perk tree has some more focus on combat (because it has actual perks). But it's always gonna be a tad odd when the player gains progress from being the victim. I can see some room for improvement in the logic here by making the XP gain conditional on the type of animation or something like that. That being said if you say only enable the perk tree than this mod will have minimal impact on combat. Followers: I use this mod: https://www.nexusmods.com/skyrimspecialedition/mods/35767 It makes the game apply your difficulty setting to your follower which helps a lot. But yeah this mod will in some sense always have the same issue that leveling crafting skills early on poses. Leveling the player without the combat proficiency to back it up will always make the game harder. So don't be surprised if it forces you to turn down the difficulty setting a bit. If you don't modify the starting skills then combat becomes tough but still very much doable, at least in my setup. With the modified starting skills it can get brutal.
keymaster1965 Posted April 5, 2021 Posted April 5, 2021 Love the mod! I just have one issue I cant seem to figure out. I have everything installed right (I think) I just cant get the Visual tree to come up. I tried to console commands and it says its a error, please help
sailanamai Posted April 6, 2021 Author Posted April 6, 2021 6 hours ago, keymaster1965 said: Love the mod! I just have one issue I cant seem to figure out. I have everything installed right (I think) I just cant get the Visual tree to come up. I tried to console commands and it says its a error, please help Whats the error message you are getting? I'm not sure about updating.. is a new game working? When you installed the framework did you also get the example tree? Try if that is working.
BigOnes69 Posted April 6, 2021 Posted April 6, 2021 23 hours ago, sailanamai said: You are right of course. I consider it more proof of concept at the moment rather than actual balancing. Given that everyone of us essentially plays different games, balancing around that is impossible. It can only be achieved via MCM and letting users manipulate some of the variables themself. It's certainly something i plan to add but it's a while off. Based on your input i will (in the next update) allow users to manipulate experience gain multipliers via console commands, aka "set expgainmult to 0.7" to reduce XP gained by 30%. It's not the same as the MCM but it's a decent enough compromise for now. Maybe utilize the Experience Multipliers sliders Mod for Experience mod since it has custom sliders for all skills. If you get permission to modify it for your mod could be the sleleton you need to get your MCM going. https://www.nexusmods.com/skyrimspecialedition/mods/21414
keymaster1965 Posted April 6, 2021 Posted April 6, 2021 10 hours ago, sailanamai said: Whats the error message you are getting? I'm not sure about updating.. is a new game working? When you installed the framework did you also get the example tree? Try if that is working. yes the new game is working, no I did not get a example tree and I checked to see if the DLL was where it needed to be, the error is "unknown variable myskillopenmenu"
sailanamai Posted April 6, 2021 Author Posted April 6, 2021 1 hour ago, keymaster1965 said: yes the new game is working, no I did not get a example tree and I checked to see if the DLL was where it needed to be, the error is "unknown variable myskillopenmenu" That's odd. But yeah there is something going on with updating and the global variables not being correctly updated. The framework doesn't work without the globals though. So there is no way around that. Myskillopenmenu is a global from the example tree, if you don't have the myskilltest.esp it won't work. For this mod you'd have to use "set whorecraft_tree to 1". Would be best to confirm the framework working with the example tree first.
sailanamai Posted April 6, 2021 Author Posted April 6, 2021 6 hours ago, BigOnes69 said: Maybe utilize the Experience Multipliers sliders Mod for Experience mod since it has custom sliders for all skills. If you get permission to modify it for your mod could be the sleleton you need to get your MCM going. https://www.nexusmods.com/skyrimspecialedition/mods/21414 I assumed the sliders mod was some kind of extension for the experience mod itself. Which i shouldn't have. Anyway, i think that is something best left for other mods to do. It would probably be a problem for people using uncappers and the like. And while this mod is certainly growing i still want it to be as compatible as i can make it. So i won't meddle with rate of skill gain for now. My problem with MCM isn't so much the code. That i can muddle through given time. It's that SkyUI is not open source, aka it doesn't come with it's source files. Those are needed if you use any functionality from SkyUI in order to compile your own code. The "newest" sources i could find were six years old and i did make an empty MCM page using them. But it's not something i would release to the public. So i'll probably have to decompile SkyUI myself and then use that to compile against. This annoyed me so i did something else first ?
keymaster1965 Posted April 6, 2021 Posted April 6, 2021 3 hours ago, sailanamai said: That's odd. But yeah there is something going on with updating and the global variables not being correctly updated. The framework doesn't work without the globals though. So there is no way around that. Myskillopenmenu is a global from the example tree, if you don't have the myskilltest.esp it won't work. For this mod you'd have to use "set whorecraft_tree to 1". Would be best to confirm the framework working with the example tree first. so what do we do? I have all the requirements installed, your mod is working I just cant get to the tree
sailanamai Posted April 6, 2021 Author Posted April 6, 2021 47 minutes ago, keymaster1965 said: so what do we do? I have all the requirements installed, your mod is working I just cant get to the tree Yeah that means the framework isn't working. I bet if you install the example tree from it and try to open it that also wouldn't work. Make sure you check the dependencies regarding the preloader. On 4/4/2021 at 11:50 AM, Heinz01 said: Just in case if anybody had problems like me to get either this mods skilltree or the exampletree from the custom skilltree mod working. Please make sure the DLL Plugin Loader is installed correctly. Its readme says that you have to manually rename the binkw64.dll in your skyrim se folder (where the skyrimse.exe is) to binkw64_.dll and then copy its own bink64.dll there. So you have binkw64.dll (210 kb) and binkw64_.dll (292 kb) in your skyrim folder. Otherwise the plugin for the custom skilltree will not be loaded.
keymaster1965 Posted April 6, 2021 Posted April 6, 2021 30 minutes ago, sailanamai said: Yeah that means the framework isn't working. I bet if you install the example tree from it and try to open it that also wouldn't work. Make sure you check the dependencies regarding the preloader. alright now its time for the noob question, where do I find the binkw64.dll (210 kb), I found the other one easy (skyrim se root dir) just not sure where the first one is
sailanamai Posted April 6, 2021 Author Posted April 6, 2021 1 hour ago, keymaster1965 said: alright now its time for the noob question, where do I find the binkw64.dll (210 kb), I found the other one easy (skyrim se root dir) just not sure where the first one is https://www.nexusmods.com/skyrimspecialedition/mods/10546 You can use this one. Make sure to read the install instructions.
keymaster1965 Posted April 7, 2021 Posted April 7, 2021 4 hours ago, sailanamai said: https://www.nexusmods.com/skyrimspecialedition/mods/10546 You can use this one. Make sure to read the install instructions. I got it to work, thank you 1
KristyllLascivicious Posted April 8, 2021 Posted April 8, 2021 On 4/5/2021 at 7:04 AM, sailanamai said: With Experience setting say smithing to 100 and giving yourself some perks works as normal. But your level will no longer be effected. The cap that Experience comes with can be changed or disabled via text editor in a config file. How to configure Experience is up to the user, that is not something i plan to change. Regarding combat: The visualized perk tree has some more focus on combat (because it has actual perks). But it's always gonna be a tad odd when the player gains progress from being the victim. I can see some room for improvement in the logic here by making the XP gain conditional on the type of animation or something like that. That being said if you say only enable the perk tree than this mod will have minimal impact on combat. Followers: I use this mod: https://www.nexusmods.com/skyrimspecialedition/mods/35767 It makes the game apply your difficulty setting to your follower which helps a lot. But yeah this mod will in some sense always have the same issue that leveling crafting skills early on poses. Leveling the player without the combat proficiency to back it up will always make the game harder. So don't be surprised if it forces you to turn down the difficulty setting a bit. If you don't modify the starting skills then combat becomes tough but still very much doable, at least in my setup. With the modified starting skills it can get brutal. Interesting. I'll have to give it a go when I get the chance as I like the idea and I think you generally have a good handle on combat. Crazy idea, and I'm just spitballing, but maybe try adding a spell effect/perk like the *flesh spells offer while covered in cum? I know the timer is adjustable in base SexLab. Could let players rally from various combat scenarios a bit better after either an aggressive scene or a Defeat scene, and could maybe offer a conditional Mage Armor-like perk equivalent for cum as either just a multiplier or stages (I know that's an external dependency in what I think is SLACS(?)), especially if losing armor from something like Devious Devices. This way you could crank up the cum timer in SL, have sex, get an armor buff -> go fight and just dress "accordingly" the whole time.
sailanamai Posted April 8, 2021 Author Posted April 8, 2021 12 hours ago, KristyllLascivicious said: Interesting. I'll have to give it a go when I get the chance as I like the idea and I think you generally have a good handle on combat. Crazy idea, and I'm just spitballing, but maybe try adding a spell effect/perk like the *flesh spells offer while covered in cum? I know the timer is adjustable in base SexLab. Could let players rally from various combat scenarios a bit better after either an aggressive scene or a Defeat scene, and could maybe offer a conditional Mage Armor-like perk equivalent for cum as either just a multiplier or stages (I know that's an external dependency in what I think is SLACS(?)), especially if losing armor from something like Devious Devices. This way you could crank up the cum timer in SL, have sex, get an armor buff -> go fight and just dress "accordingly" the whole time. Not so crazy. I actually did write a perk exactly based on that but later abandoned it for a time based to approach as to not force certain settings on the user. The one multi tiered perk was the one based on how covered the player is ? I admit alot of the perks really... are not that great. So the perk tree will get a complete overhaul soon and be more engaging (and hopefully fun). I've made some decent progress in understanding the SL code, which will allow stuff like: Gain 30% better prices with the last actor you've had (consensual) sex for 2 minutes. You get the idea. Also the MCM is coming along nicely and i plan to release it over the course of this weekend.
poporaltemporal Posted April 10, 2021 Posted April 10, 2021 Silly and awesome mod! Awesome job thanks! 1
KristyllLascivicious Posted April 11, 2021 Posted April 11, 2021 On 4/8/2021 at 11:42 AM, sailanamai said: Not so crazy. I actually did write a perk exactly based on that but later abandoned it for a time based to approach as to not force certain settings on the user. The one multi tiered perk was the one based on how covered the player is ? I admit alot of the perks really... are not that great. So the perk tree will get a complete overhaul soon and be more engaging (and hopefully fun). I've made some decent progress in understanding the SL code, which will allow stuff like: Gain 30% better prices with the last actor you've had (consensual) sex for 2 minutes. You get the idea. Also the MCM is coming along nicely and i plan to release it over the course of this weekend. Great minds think alike! ;)
Zellgarith Posted April 12, 2021 Posted April 12, 2021 this mod works well with the succubus heart and other succubus mods so you could still get xp froma rape, after all your stealing the power/soul of the thing/person that raped you. so making it optional in the mcm is greatly appreciated
Zellgarith Posted April 12, 2021 Posted April 12, 2021 skill tree progress works fine with succubus heart still not getting any xp from sl acts but experience is working fine for all other things, so that does mean that if useing succubus heart and you kill your rapeist/victim it should result in xp gain from the xp mod but alas still no xp gain from sl acts. still playing around with it but it doesn't look like they play well together. is there a tool or something that can be used to detect any conflicts?
Samson Nite Posted April 12, 2021 Posted April 12, 2021 I notice that sex count is not adding up the number.
sailanamai Posted April 12, 2021 Author Posted April 12, 2021 2 hours ago, Zellgarith said: skill tree progress works fine with succubus heart still not getting any xp from sl acts but experience is working fine for all other things, so that does mean that if useing succubus heart and you kill your rapeist/victim it should result in xp gain from the xp mod but alas still no xp gain from sl acts. still playing around with it but it doesn't look like they play well together. is there a tool or something that can be used to detect any conflicts? To be honest i hadn't further looked into it. Do you have console util installed and what happens if you have succubus heart installed and type "player.advlevel 100" into the console?
sailanamai Posted April 12, 2021 Author Posted April 12, 2021 1 hour ago, ssamsbji said: I notice that sex count is not adding up the number. That's minor at least, though still odd. SexCount is just a stat i am grabbing directly from SexLab. There is no calculation going on. Do you have the newest version of SexLab installed or maybe are using something like SexLab light?
sailanamai Posted April 12, 2021 Author Posted April 12, 2021 11 hours ago, sailanamai said: To be honest i hadn't further looked into it. Do you have console util installed and what happens if you have succubus heart installed and type "player.advlevel 100" into the console? Just installed SH and did some testing. Everything is working as it should. There is something else going on here.
Zellgarith Posted April 12, 2021 Posted April 12, 2021 5 hours ago, sailanamai said: Just installed SH and did some testing. Everything is working as it should. There is something else going on here. cool im looking into it some more xp and everything else is working properly outside of sl acts, every part of the mod functions properly except for sl xp, i thought it had to be sh because of the xp integration sh has will look further into it
Zellgarith Posted April 12, 2021 Posted April 12, 2021 after typing in the console command it gives the xp, still no sl xp:{ did some more testing had to reinstall a few mods and now everything is working properly
sailanamai Posted April 13, 2021 Author Posted April 13, 2021 7 hours ago, Zellgarith said: after typing in the console command it gives the xp, still no sl xp:{ did some more testing had to reinstall a few mods and now everything is working properly Glad you got it working
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