Dead Endv1 Posted April 14, 2021 Posted April 14, 2021 When I started a New Game using Live another Life this mod broke both scripted events and Hotkeys for all other mods, However if the mod is activated after leaving the lal cell the problems seem to disappear. Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp BSAssets.esm SexLab.esm Devious Devices - Assets.esm FISS.esp Heels Sound.esm SexLabAroused.esm HentaiPregnancy.esm BSHeartland.esm RealisticWaterTwo - Resources.esm BS_DLC_patch.esp Campfire.esm ZaZAnimationPack.esm Schlongs of Skyrim - Core.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm FloraRespawnFix.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp ELFX - Exteriors.esp ELFX - Weathers.esp TrueStormsSE.esp Whorecraft.esp DF WhoreArmor Bikinified.esp Summermyst - Enchantments of Skyrim.esp EnhancedLightsandFX.esp Cutting Room Floor.esp CosmeticVampireOverhaul.esp SOS - No Futanari Schlong - Addon ESL.esp SOS - ERF - Horse Penis Redux Addon (No Balls).esp SOS - ERF - Horse Penis Redux Addon.esp 12FemaleBrows.esp Mage Robe Bikini Recipes.esp BikiniRobesStandalone.esp Edhildils High Heels Standalone.esp UIExtensions.esp AddItemMenuSE.esp AMatterOfTime.esp AchieveThat_SE_en.esp AnubAnimObj.esp Andromeda - Unique Standing Stones of Skyrim.esp Archery Tweaks.esp BarenziahQuestMarkers.esp AutoHideAmmo.esp 3BBB.esp CBBE.esp CoW Entry Requirements.esp DeadlySpellImpacts.esp Frost Meshes Patch.esp DW.esp Enchanting Freedom.esp DisenchantEverything - ZIA.esp DisenchantEverything - USSEP.esp DisenchantEverything - Legendary.esp Enchanting Freedom - Armor Rating Enchantment Patch.esp FNIS.esp sr_FillHerUp.esp FNISSexyMove.esp MilkModNEW.esp ForcedMilkMaid.esp HearthfireMultiKid.esp MysticismMagic.esp SimplyKnock.esp MilkMod_MilkPumpsFancy.esp SL Survival.esp hearthfireextended.esp HearthFireHomesNoReset.esp I5K Treasure Hunt.esp LovelyHairstylesLITE.esp MannequinDesigns.esp ZIA_Complete Pack.esp Milk Addict.esp dD - Enhanced Blood Main.esp MilkModNEW CF.esp more plants all extra.esp Populated Cities Towns Villages Legendary.esp RaceMenu.esp RaceMenuHH.esp SOS - VectorPlexus Muscular Addon.esp SLAnimLoader.esp SexLab Inflation Framework.esp SLSO.esp SL_shrines.esp SexlabAmmoUnequip.esp SexlabAchievement.esp SkyrimsUniqueTreasures.esp Spellight Enhancements.esp SlaveTats.esp KomAnimObjectsSBT.esp SorlisBalarnTreasure.esp SorlisBalarnBSBrumaPatch.esp Devious Devices For Him.esp Devious Devices - BRRF.esp HarvestOverhaul_Redone.esp Deviously Cursed Loot.esp DeviousFollowers.esp Tes5EditMerged2.esp Tes5EditMerged.esp SunHelmSurvival.esp Laura's Bondage Shop.esp Frostfall.esp SimpleSlavery.esp The Amazing World of Bikini Armors REMASTERED.esp SLUTS.esp The Paarthurnax Dilemma.esp HFE-CRF-Patch.esp Magelight Multi Cast.esp TAWOBA REMASTERED Leveled List.esp (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Spank That Ass.esp SexLab TDF Aggressive Prostitution.esp TDF_AP_IndHookersPlug_In.esp Thief skills rebalance for Ordinator.esp FadeTattoos.esp SOSRaceMenu.esp RapeTattoos.esp sl_triggers.esp Bells of Skyrim.esp FireBurns.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Enchanting Freedom - Boots of Speed Patch.esp HearthfireMultiKid_LastName.esp dD-Reduced Splatter Size.esp MilkModNEW HF.esp XPMSE.esp Enchanting Freedom - Build Your Own Unique Patch.esp dD-Reduced Wound Size.esp MilkModNEW Sanbox.esp Schlongs of Skyrim.esp Enchanting Freedom - Dragonborn Disenchanting Patch.esp Enchanting Freedom - Infinite Arrows Enchantment Patch.esp Enchanting Freedom - Standing Stone Enchantments SE Patch.esp Devious Devices SE patch.esp Enchanting Freedom - Wintermyst Patch.esp Enchanting Freedom - Summermyst Patch.esp Ordinator - Perks of Skyrim.esp Apocalypse - Magic of Skyrim.esp Apocalypse - Waterstride Spell Addon.esp Apocalypse - Ordinator Compatibility Patch.esp HOR_OrdinatorPatch.esp MysticOrdinator.esp Ordinator - Hidden Smithing Specialization Perks.esp Ordinator - Beyond Skyrim Bruma Patch.esp CoWER+Ordinator Patch.esp Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp Deviously Cursed Loot LAL AddOn.esp Immersive Citizens - AI Overhaul.esp Bells of Skyrim - ICAIO Patch.esp Relationship Dialogue Overhaul.esp RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp nwsFollowerFramework.esp RealisticWaterTwo.esp RealisticWaterTwo - ASLAL Patch.esp RealisticWaterTwo - Beyond Skyrim Bruma.esp RealisticWaterTwo - Needs Mod Patch.esp
Samson Nite Posted April 14, 2021 Posted April 14, 2021 Everything now looks great! But, I am wondering when will "stats" work?
sailanamai Posted April 15, 2021 Author Posted April 15, 2021 5 hours ago, Dead Endv1 said: When I started a New Game using Live another Life this mod broke both scripted events and Hotkeys for all other mods, However if the mod is activated after leaving the lal cell the problems seem to disappear. Reveal hidden contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp BSAssets.esm SexLab.esm Devious Devices - Assets.esm FISS.esp Heels Sound.esm SexLabAroused.esm HentaiPregnancy.esm BSHeartland.esm RealisticWaterTwo - Resources.esm BS_DLC_patch.esp Campfire.esm ZaZAnimationPack.esm Schlongs of Skyrim - Core.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm FloraRespawnFix.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp ELFX - Exteriors.esp ELFX - Weathers.esp TrueStormsSE.esp Whorecraft.esp DF WhoreArmor Bikinified.esp Summermyst - Enchantments of Skyrim.esp EnhancedLightsandFX.esp Cutting Room Floor.esp CosmeticVampireOverhaul.esp SOS - No Futanari Schlong - Addon ESL.esp SOS - ERF - Horse Penis Redux Addon (No Balls).esp SOS - ERF - Horse Penis Redux Addon.esp 12FemaleBrows.esp Mage Robe Bikini Recipes.esp BikiniRobesStandalone.esp Edhildils High Heels Standalone.esp UIExtensions.esp AddItemMenuSE.esp AMatterOfTime.esp AchieveThat_SE_en.esp AnubAnimObj.esp Andromeda - Unique Standing Stones of Skyrim.esp Archery Tweaks.esp BarenziahQuestMarkers.esp AutoHideAmmo.esp 3BBB.esp CBBE.esp CoW Entry Requirements.esp DeadlySpellImpacts.esp Frost Meshes Patch.esp DW.esp Enchanting Freedom.esp DisenchantEverything - ZIA.esp DisenchantEverything - USSEP.esp DisenchantEverything - Legendary.esp Enchanting Freedom - Armor Rating Enchantment Patch.esp FNIS.esp sr_FillHerUp.esp FNISSexyMove.esp MilkModNEW.esp ForcedMilkMaid.esp HearthfireMultiKid.esp MysticismMagic.esp SimplyKnock.esp MilkMod_MilkPumpsFancy.esp SL Survival.esp hearthfireextended.esp HearthFireHomesNoReset.esp I5K Treasure Hunt.esp LovelyHairstylesLITE.esp MannequinDesigns.esp ZIA_Complete Pack.esp Milk Addict.esp dD - Enhanced Blood Main.esp MilkModNEW CF.esp more plants all extra.esp Populated Cities Towns Villages Legendary.esp RaceMenu.esp RaceMenuHH.esp SOS - VectorPlexus Muscular Addon.esp SLAnimLoader.esp SexLab Inflation Framework.esp SLSO.esp SL_shrines.esp SexlabAmmoUnequip.esp SexlabAchievement.esp SkyrimsUniqueTreasures.esp Spellight Enhancements.esp SlaveTats.esp KomAnimObjectsSBT.esp SorlisBalarnTreasure.esp SorlisBalarnBSBrumaPatch.esp Devious Devices For Him.esp Devious Devices - BRRF.esp HarvestOverhaul_Redone.esp Deviously Cursed Loot.esp DeviousFollowers.esp Tes5EditMerged2.esp Tes5EditMerged.esp SunHelmSurvival.esp Laura's Bondage Shop.esp Frostfall.esp SimpleSlavery.esp The Amazing World of Bikini Armors REMASTERED.esp SLUTS.esp The Paarthurnax Dilemma.esp HFE-CRF-Patch.esp Magelight Multi Cast.esp TAWOBA REMASTERED Leveled List.esp (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Spank That Ass.esp SexLab TDF Aggressive Prostitution.esp TDF_AP_IndHookersPlug_In.esp Thief skills rebalance for Ordinator.esp FadeTattoos.esp SOSRaceMenu.esp RapeTattoos.esp sl_triggers.esp Bells of Skyrim.esp FireBurns.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp Enchanting Freedom - Boots of Speed Patch.esp HearthfireMultiKid_LastName.esp dD-Reduced Splatter Size.esp MilkModNEW HF.esp XPMSE.esp Enchanting Freedom - Build Your Own Unique Patch.esp dD-Reduced Wound Size.esp MilkModNEW Sanbox.esp Schlongs of Skyrim.esp Enchanting Freedom - Dragonborn Disenchanting Patch.esp Enchanting Freedom - Infinite Arrows Enchantment Patch.esp Enchanting Freedom - Standing Stone Enchantments SE Patch.esp Devious Devices SE patch.esp Enchanting Freedom - Wintermyst Patch.esp Enchanting Freedom - Summermyst Patch.esp Ordinator - Perks of Skyrim.esp Apocalypse - Magic of Skyrim.esp Apocalypse - Waterstride Spell Addon.esp Apocalypse - Ordinator Compatibility Patch.esp HOR_OrdinatorPatch.esp MysticOrdinator.esp Ordinator - Hidden Smithing Specialization Perks.esp Ordinator - Beyond Skyrim Bruma Patch.esp CoWER+Ordinator Patch.esp Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp Deviously Cursed Loot LAL AddOn.esp Immersive Citizens - AI Overhaul.esp Bells of Skyrim - ICAIO Patch.esp Relationship Dialogue Overhaul.esp RDO - CRF + USSEP Patch.esp RDO - USSEP Patch.esp nwsFollowerFramework.esp RealisticWaterTwo.esp RealisticWaterTwo - ASLAL Patch.esp RealisticWaterTwo - Beyond Skyrim Bruma.esp RealisticWaterTwo - Needs Mod Patch.esp I don't... what? I am unable to reproduce this. Would you mind going into more detail? But i think there is something else wrong here.
sailanamai Posted April 15, 2021 Author Posted April 15, 2021 5 hours ago, ssamsbji said: Everything now looks great! But, I am wondering when will "stats" work? While the stat page is under construction all the stats on there are working for me. You didn't answer if maybe you used SL light or something like that?
Samson Nite Posted April 16, 2021 Posted April 16, 2021 Yes, I am using SL light. Does it cause compatibility issue?
sailanamai Posted April 16, 2021 Author Posted April 16, 2021 48 minutes ago, ssamsbji said: Yes, I am using SL light. Does it cause compatibility issue? I'm a bit suprised it's working this far. Yeah, anything that is based on the stats will not work correctly (like the perks). I don't test or develop with SL light in mind so it's unsupported.
poporaltemporal Posted April 16, 2021 Posted April 16, 2021 I have few hopes in case of this mod. 1) Please change access to perks from button to item or spell - There are vampirism perk mod that adds item in inventory that lets you open the perk menu. You could do it with spell too? Buttons are bad in terms of console or gamepad play. 2) Integration to sexlab survival degration - Increase money gains etc.. 3) Integration to other prostitution mods where you get paid for sex. --- Out of scope hopes 1) Get pimped mod -- even you are dragonborn if you are weaponless multiple npcs should be able to rape you. Pimp would protect you. And you might need to gain license to work in different areas.
sailanamai Posted April 16, 2021 Author Posted April 16, 2021 1 hour ago, poporaltemporal said: I have few hopes in case of this mod. 1) Please change access to perks from button to item or spell - There are vampirism perk mod that adds item in inventory that lets you open the perk menu. You could do it with spell too? Buttons are bad in terms of console or gamepad play. 2) Integration to sexlab survival degration - Increase money gains etc.. 3) Integration to other prostitution mods where you get paid for sex. --- Out of scope hopes 1) Get pimped mod -- even you are dragonborn if you are weaponless multiple npcs should be able to rape you. Pimp would protect you. And you might need to gain license to work in different areas. 1) You are totally right. I didn't think of it, sorry. Spell is already done and will be in the next update. 2) Do you mean manipulate the money gain from begging in SL survival? Because it is already available survivals MCM. So is a gold ratio modifier in WhoreCraft. I have survival installed and when i beg i simply get paid twice. So i think this is already done? 3) I've been thinking about that, but honestly i'm not sure how. If you got a more concrete idea let me know. Out of scope: Yep, i think it is. Both the ancient profession and survival already have a licence system and it would fit better with them. 1
poporaltemporal Posted April 17, 2021 Posted April 17, 2021 19 hours ago, sailanamai said: 1) You are totally right. I didn't think of it, sorry. Spell is already done and will be in the next update. 2) Do you mean manipulate the money gain from begging in SL survival? Because it is already available survivals MCM. So is a gold ratio modifier in WhoreCraft. I have survival installed and when i beg i simply get paid twice. So i think this is already done? 3) I've been thinking about that, but honestly i'm not sure how. If you got a more concrete idea let me know. Out of scope: Yep, i think it is. Both the ancient profession and survival already have a licence system and it would fit better with them. 1) awesome 2) awesome did not know 3) its bit lame and not bulletproof but well. You could have perk "gold digger" which would cause every npc that had agreed sex with you pay you for the sex. This perk would not proc on aggressive animations as those you could assume were rape. Or perhaps use animation tags filter? Did not try ancient profession. Need to look into it. Thanks for the point out.
vjnmrf Posted April 17, 2021 Posted April 17, 2021 I strongly approve! In fact, this is the second most important mod after SL. In all 10 years of serious attempts to integrate whore into the game system, I somehow do not remember. More and more, some kind of garbage is being posted on the site, such as 100,500 new rubber suits weighing 10 gigabytes?
Ghostprofive Posted April 18, 2021 Posted April 18, 2021 Big fan of this mod's concept, but I have to ask, are there any known conflicts with it? I'm getting a CTD before even reaching the main menu when I have this mod installed, and I've got all the dependencies. Working on isolating what might be conflicting but it'll take a while, my modlist has 570 plugins.
sailanamai Posted April 18, 2021 Author Posted April 18, 2021 11 hours ago, vjnmrf said: I strongly approve! In fact, this is the second most important mod after SL. In all 10 years of serious attempts to integrate whore into the game system, I somehow do not remember. More and more, some kind of garbage is being posted on the site, such as 100,500 new rubber suits weighing 10 gigabytes? Thank you! ?
sailanamai Posted April 18, 2021 Author Posted April 18, 2021 2 hours ago, Ghostprofive said: Big fan of this mod's concept, but I have to ask, are there any known conflicts with it? I'm getting a CTD before even reaching the main menu when I have this mod installed, and I've got all the dependencies. Working on isolating what might be conflicting but it'll take a while, my modlist has 570 plugins. No, no known conflicts. Crashing before even entering the main menu is a missing dependency 99% of the time. This mod only has Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm and SexLab.esm as masters. If you have those then the problem is elsewhere. Everything it does, it only does when loading a save. Far as i know scripts don't get any form of consistency check, especially not before even loading the main menu. Though it is not flagged as esl, which might be relevant considering the size of you modlist. Let me know if you find something.
Mevris Posted April 18, 2021 Posted April 18, 2021 4 hours ago, Ghostprofive said: Big fan of this mod's concept, but I have to ask, are there any known conflicts with it? I'm getting a CTD before even reaching the main menu when I have this mod installed, and I've got all the dependencies. Working on isolating what might be conflicting but it'll take a while, my modlist has 570 plugins. It's working fine to me, and i has 460 plugins, i bet u has lots of ESPFE-ied mod like me, and sometimes the cause is the the change in load order(most likely some cell edit or item), u should try it with new game, or change load order load the new plugin in last, or almost last. (And i don't know why but u can't make the whorecraft esp to espfe, it will work but perk tree wont.)
Ghostprofive Posted April 19, 2021 Posted April 19, 2021 18 hours ago, sailanamai said: No, no known conflicts. Crashing before even entering the main menu is a missing dependency 99% of the time. This mod only has Skyrim.esm, Update.esm, Dawnguard.esm, Dragonborn.esm and SexLab.esm as masters. If you have those then the problem is elsewhere. Everything it does, it only does when loading a save. Far as i know scripts don't get any form of consistency check, especially not before even loading the main menu. Though it is not flagged as esl, which might be relevant considering the size of you modlist. Let me know if you find something. You were right, I did have all the dependencies but my NET Script Framework was a version behind the newest. Updated that and everything loads up correctly. Thanks for the insight, looking forward to experiencing the mod for real.
xxxSavageWolf Posted April 19, 2021 Posted April 19, 2021 Hola! I seem to be having a problem with the Berserker skill... when it get's activated, it seems to infinitely reactivate until I save and drop to desktop (main menu doesn't fix) and relaunch.
sailanamai Posted April 19, 2021 Author Posted April 19, 2021 16 hours ago, Ghostprofive said: You were right, I did have all the dependencies but my NET Script Framework was a version behind the newest. Updated that and everything loads up correctly. Thanks for the insight, looking forward to experiencing the mod for real. Glad you got it working. Just so there is no misunderstanding (and for possible future reference) could you tell me if by updating .net you meant the mod required by the framework or the windows version? Pretty sure it has to be the mod, but still
sailanamai Posted April 19, 2021 Author Posted April 19, 2021 16 hours ago, xxxSavageWolf said: Hola! I seem to be having a problem with the Berserker skill... when it get's activated, it seems to infinitely reactivate until I save and drop to desktop (main menu doesn't fix) and relaunch. Good day. I've done some testing with different kinds of perk combinations and reviewed my code but am unable to reproduce this. Could you tell me when exactly the spell gets recast and in which intervals (just an estimate)? Also do you use the latest version of SexLab (1.63 - BETA 8) or something like SL light? Do you have SLSO installed? Lastly could you tell me what mod/method you use to initiate the aggressor animations? Oh and also which part of the spell are we talking about? The one that you get at the start or the one at the end?
sailanamai Posted April 19, 2021 Author Posted April 19, 2021 On 4/18/2021 at 10:03 AM, Mevris said: It's working fine to me, and i has 460 plugins, i bet u has lots of ESPFE-ied mod like me, and sometimes the cause is the the change in load order(most likely some cell edit or item), u should try it with new game, or change load order load the new plugin in last, or almost last. (And i don't know why but u can't make the whorecraft esp to espfe, it will work but perk tree wont.) Hey Mevris i wanted to thank you for bringing the framework to my attention. Good call!
43deadwood Posted April 19, 2021 Posted April 19, 2021 Managed to get this running in Oldrim - just opened the esp in CK then saved it. MCM showing up and just waiting to see how things work out. Noticed that menus were very slow in LAL start, but they did work. It's the type of mod I've been looking for so eager to see how it all works out. Thanks for producing it. 1
xxxSavageWolf Posted April 19, 2021 Posted April 19, 2021 3 hours ago, sailanamai said: Good day. I've done some testing with different kinds of perk combinations and reviewed my code but am unable to reproduce this. Could you tell me when exactly the spell gets recast and in which intervals (just an estimate)? Also do you use the latest version of SexLab (1.63 - BETA 8) or something like SL light? Do you have SLSO installed? Lastly could you tell me what mod/method you use to initiate the aggressor animations? Oh and also which part of the spell are we talking about? The one that you get at the start or the one at the end? Berserker's effect gets re-casted about once per every other second >40 in 30 seconds. Give or take... I am using 1.63b8 full. I'm not sure what SLSO is, so probably not. I'm using Defeat SE for initiating the aggressor animations. This is within seconds of the animation end: https://ibb.co/QrNtR53 This is 30±2 seconds after the last screenshot: https://ibb.co/hXw4G2T This is the active effects: https://ibb.co/L14yVX4 Here's my setup: Plugins: https://ibb.co/44qn8b8 Mods: https://ibb.co/nLPm7gj Total of 208 mods.
sailanamai Posted April 19, 2021 Author Posted April 19, 2021 21 minutes ago, xxxSavageWolf said: Berserker's effect gets re-casted about once per every other second >40 in 30 seconds. Give or take... I am using 1.63b8 full. I'm not sure what SLSO is, so probably not. I'm using Defeat SE for initiating the aggressor animations. This is within seconds of the animation end: https://ibb.co/QrNtR53 This is 30±2 seconds after the last screenshot: https://ibb.co/hXw4G2T This is the active effects: https://ibb.co/L14yVX4 Here's my setup: Plugins: https://ibb.co/44qn8b8 Mods: https://ibb.co/nLPm7gj Total of 208 mods. Wow ? I didn't spot anything in your modlist, though i'm also not familiar enough with many mods in there to make a call. Do you have the same problem with meltdown? Those are functionally similar and it could help narrow it down some (as it's triggered by IsVictim and not IsAggressor). Have you tested any other spell, like say vanilla oakflesh. If you cast it multiple times does it overwrite itself? Because that is what should happen with any spell automatically. Still the speed at which those are applied has me kind of baffled. In essence sexlab will send events like a scene ending which is the first domino in the chain. Berserk (at least the dmg buff) will only activate when that event is recieved. Then it applies the spell once and only once. So the issue could also be that somehow the event is sent way too often. To test that you could try a new game (so you have to reinstall SexLab) and see what happens. Set the skill to 50 (set WhoreCraftFemale_SkillLevel to 50). Then you only need to cheat a couple of perks/level and see what happens. You might also log what papyrus does. I will have a look, but no promises.
Ghostprofive Posted April 19, 2021 Posted April 19, 2021 4 hours ago, sailanamai said: Glad you got it working. Just so there is no misunderstanding (and for possible future reference) could you tell me if by updating .net you meant the mod required by the framework or the windows version? Pretty sure it has to be the mod, but still It was the mod version of the .NET script framework, one of the requirements for Custom Skills Framework.
xxxSavageWolf Posted April 20, 2021 Posted April 20, 2021 5 hours ago, sailanamai said: Wow ? I didn't spot anything in your modlist, though i'm also not familiar enough with many mods in there to make a call. Do you have the same problem with meltdown? Those are functionally similar and it could help narrow it down some (as it's triggered by IsVictim and not IsAggressor). Have you tested any other spell, like say vanilla oakflesh. If you cast it multiple times does it overwrite itself? Because that is what should happen with any spell automatically. Still the speed at which those are applied has me kind of baffled. In essence sexlab will send events like a scene ending which is the first domino in the chain. Berserk (at least the dmg buff) will only activate when that event is recieved. Then it applies the spell once and only once. So the issue could also be that somehow the event is sent way too often. To test that you could try a new game (so you have to reinstall SexLab) and see what happens. Set the skill to 50 (set WhoreCraftFemale_SkillLevel to 50). Then you only need to cheat a couple of perks/level and see what happens. You might also log what papyrus does. I will have a look, but no promises. No, I haven't got far enough to get oakflesh but I can summon a tome to test it. Meltdown works perfect. I wonder if some of the other mods continue to send the event... but then that doesn't really make sense because wouldn't that cause meltdown to do the same? or perhaps been interrupted by a new scene (which it is not)? I can try a new game, but I prefer not to lol. I will try oakflesh and if it doesn't do the same thing I will create a new Vortex profile so I don't loose my real progress. EDIT: Oakflesh replaces itself. So far seems like it's isolated to Berserk. EDIT2: Hmm... It seems there were a lot of plugins I thought were enabled but weren't. I'm going to try again with them enabled just for the kicks... EDIT3: On a new save, it seemed to be working as intended, but more testing may be required as I left 90% of the mods unconfigured and only had a fraction of the WC tree filled.
sailanamai Posted April 20, 2021 Author Posted April 20, 2021 15 hours ago, xxxSavageWolf said: No, I haven't got far enough to get oakflesh but I can summon a tome to test it. Meltdown works perfect. I wonder if some of the other mods continue to send the event... but then that doesn't really make sense because wouldn't that cause meltdown to do the same? or perhaps been interrupted by a new scene (which it is not)? I can try a new game, but I prefer not to lol. I will try oakflesh and if it doesn't do the same thing I will create a new Vortex profile so I don't loose my real progress. EDIT: Oakflesh replaces itself. So far seems like it's isolated to Berserk. EDIT2: Hmm... It seems there were a lot of plugins I thought were enabled but weren't. I'm going to try again with them enabled just for the kicks... EDIT3: On a new save, it seemed to be working as intended, but more testing may be required as I left 90% of the mods unconfigured and only had a fraction of the WC tree filled. Yeah, if the event was sent multiple times that should've also effected meltdown. I've gone through another round of testing, looked at CK and my code again but can't find anything (poor nazim, i've raped him alot now ?). I think it increasingly unlikely that it's an issue i can fix on my end. The script checks if the player is involved in the ongoing SL event, so thats not it either. How about that papyrus log? Maybe i can spot whats going wrong/interfering. If it's a conflict with some other mod i will do my best to work around it. Thanks for going through the trouble of creating a new game. I know how long it takes to setup all MCM mods, and in correct order etc. Takes me about half an hour each time. Though if it's working in a new game that's troubling, because it could point to your save being at fault and finding the cause for that can be horribly tedious.
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