Domilexiste Posted December 25, 2021 Posted December 25, 2021 1 hour ago, dashipper said: I created a new folder in my Skyrim Special Edition folder and moved the existing Binkw64.dll into is just in case things didn't work. Â Then I took the binkw64.dll from the DLL Plugin Loader mod and put it in my Skyrim Special Edition folder. Sadly it didn't work for me and since I don't get any error msg of any kind I have no way that I know of to figure out why the mod doesn't work anymore for me.
dashipper Posted December 25, 2021 Posted December 25, 2021 2 hours ago, agmoyer955 said: Sadly it didn't work for me and since I don't get any error msg of any kind I have no way that I know of to figure out why the mod doesn't work anymore for me.  Should read the instructions on the DLL Plugin Loader mod and create the log file and see if it registers .net framework when you launch skyrim. If it doesn't, then it's an issue with that mod. If it does, then it's an issue somewhere else down the line.
Domilexiste Posted December 25, 2021 Posted December 25, 2021 13 hours ago, dashipper said:  Should read the instructions on the DLL Plugin Loader mod and create the log file and see if it registers .net framework when you launch skyrim. If it doesn't, then it's an issue with that mod. If it does, then it's an issue somewhere else down the line. The log says...  skse64 plugin preloader - d3dx9_42 exe path: D:\SteamLibrary\steamapps\common\Skyrim Special Edition\SkyrimSE.exe loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook success hook triggered, loading skse plugins found plugin "EngineFixes" for preloading attempting to load found plugins attempting to load "D:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\EngineFixes.dll" loaded successfully and Initialize() called loader finished  Going to guess since I don't see .net framework in the log that something went wrong?
Fuzzy_Fox Posted December 26, 2021 Posted December 26, 2021 The new .NET Script Framework v18 will break the skill tree of this mod and the custom skill mod that depends on it. Roll back NET Script Framework to v17. This will fix any issues.Â
ebbluminous Posted December 26, 2021 Posted December 26, 2021 3 minutes ago, Fuzzy_Fox said: The new .NET Script Framework v18 will break the skill tree of this mod and the custom skill mod that depends on it. Roll back NET Script Framework to v17. This will fix any issues. V18 has been working fine for me
Fuzzy_Fox Posted December 26, 2021 Posted December 26, 2021 47 minutes ago, ebbluminous said: V18 has been working fine for me It broke my version of the mod. Rolled it back and now it works fine.Â
Domilexiste Posted December 26, 2021 Posted December 26, 2021 1 hour ago, Fuzzy_Fox said: It broke my version of the mod. Rolled it back and now it works fine. I figured I'd try this because mine stopped working few days ago but still nothing. At least this time net framework is telling me "Finished loading 0 plugins.". I have no idea how I even had this mod working in the first place anymore because so far nothing I've tried has fixed it. Even figured I'd try new character but nothing. The MCM is there but can't get perk menu to show.
Fuzzy_Fox Posted December 26, 2021 Posted December 26, 2021 21 minutes ago, agmoyer955 said: I figured I'd try this because mine stopped working few days ago but still nothing. At least this time net framework is telling me "Finished loading 0 plugins.". I have no idea how I even had this mod working in the first place anymore because so far nothing I've tried has fixed it. Even figured I'd try new character but nothing. The MCM is there but can't get perk menu to show. Did you roll back the .NET Script Framework mod to version 17? https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=files
Domilexiste Posted December 26, 2021 Posted December 26, 2021 2 hours ago, Fuzzy_Fox said: Did you roll back the .NET Script Framework mod to version 17? https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=files If you mean removing the two folders version 18 adds and placing the version 17 folders in after then yes.
Andukar Posted January 6, 2022 Posted January 6, 2022 On 12/26/2021 at 8:59 PM, agmoyer955 said: If you mean removing the two folders version 18 adds and placing the version 17 folders in after then yes.  On 12/26/2021 at 6:14 PM, Fuzzy_Fox said: Did you roll back the .NET Script Framework mod to version 17? https://www.nexusmods.com/skyrimspecialedition/mods/21294?tab=files Im using 18 version, and all works fine.
RevanCathal Posted January 17, 2022 Posted January 17, 2022 For some reason, I'm not gaining XP for sex acts. I have all prerequisites installed and went with .Net Script Framework 17.
RevanCathal Posted January 18, 2022 Posted January 18, 2022 Found the culprit. The newer updates to Experience mod leave the settings for iXPQuestNone at 0 in the ini configuration file. You'll have to give it an actual numerical value to gain XP. 2
Syssiah Posted February 7, 2022 Posted February 7, 2022 heya  I installed the mod, and I can tell I'm gaining XP from sexual acts. However, I can't access the Tree skill, even if I did the trick with the bink64.dll file.  Can someone point me to what issue it might be please ? Â
KristyllLascivicious Posted February 7, 2022 Posted February 7, 2022 On 1/18/2022 at 1:34 AM, Jgoftl said: Found the culprit. The newer updates to Experience mod leave the settings for iXPQuestNone at 0 in the ini configuration file. You'll have to give it an actual numerical value to gain XP. Â I haven't installed this mod yet while I'm rebuilding my list after my MO got corrupted, but want to use this mod. Â Any suggestions on what this value should be set to?
RevanCathal Posted February 11, 2022 Posted February 11, 2022 On 2/7/2022 at 6:59 PM, KristyllLascivicious said: Â I haven't installed this mod yet while I'm rebuilding my list after my MO got corrupted, but want to use this mod. Â Any suggestions on what this value should be set to? I'd probably go with 100 1
KristyllLascivicious Posted February 15, 2022 Posted February 15, 2022 On 2/11/2022 at 12:05 PM, Jgoftl said: I'd probably go with 100 Thanks!
Saryon8 Posted February 20, 2022 Posted February 20, 2022 For those who have AE i guess the tree will work again when a AE version of .net script framework will exist? As that's a depandency of custom skill framework. Everything else seems to work just fine.
Syssiah Posted February 20, 2022 Posted February 20, 2022 7 hours ago, Saryon8 said: For those who have AE i guess the tree will work again when a AE version of .net script framework will exist? As that's a depandency of custom skill framework. Everything else seems to work just fine. Exactly what I'm hoping for.
VahzahVulom Posted February 23, 2022 Posted February 23, 2022 hey... just wondering if this mod is still being worked on Thanks
RevanCathal Posted February 28, 2022 Posted February 28, 2022 (edited) On 2/23/2022 at 1:15 AM, VahzahVulom said: hey... just wondering if this mod is still being worked on Thanks Doubtful. Haven't seen any sign from the mod author as to whether the long delay in any kind of update is due to working out the kinks, expanding it or if it's straight up abandoned. Edited March 5, 2022 by Jgoftl
KristyllLascivicious Posted March 4, 2022 Posted March 4, 2022 (edited) On 2/28/2022 at 2:23 PM, Jgoftl said: Doubtful. Haven't seen any sign from the mod author as to whether the long delay in any kind of update is due to working out the kinds, expanding it or if it's straight up abandoned.  Likely abandoned. I've had my eye on this file since it was released, and the author lost motivation to mod after the falling out with an earlier poster who was acting like a bit of a dick during early release.  I hope I'm wrong and they return because this is one of the best gameplay overhaul concepts I've seen on this site, but... he doesn't owe anything to anyone and the lack of interaction with the greater community since release is suggesting they're out of the scene. Edited March 4, 2022 by KristyllLascivicious 1
RevanCathal Posted March 5, 2022 Posted March 5, 2022 7 hours ago, KristyllLascivicious said:  Likely abandoned. I've had my eye on this file since it was released, and the author lost motivation to mod after the falling out with an earlier poster who was acting like a bit of a dick during early release.  I hope I'm wrong and they return because this is one of the best gameplay overhaul concepts I've seen on this site, but... he doesn't owe anything to anyone and the lack of interaction with the greater community since release is suggesting they're out of the scene. That's sad because it has great promise as a mod, and the author was doing an excellent job with it. 1
Leadaire Posted March 6, 2022 Posted March 6, 2022 After installing mod I have in skyrim perk tree (not in whorecraft perk tree) I have names of perks like "?????????". It looks like "skill name" smithing 21 - needed ???????? 25. I have russian Skyrim SE. Alo when I have progressing in Whorecraft the pop-up message looks like the same: whorecraft ?????????? 11 lvl ????????
RevanCathal Posted March 9, 2022 Posted March 9, 2022 (edited) On 3/6/2022 at 4:28 PM, Leadaire said: After installing mod I have in skyrim perk tree (not in whorecraft perk tree) I have names of perks like "?????????". It looks like "skill name" smithing 21 - needed ???????? 25. I have russian Skyrim SE. Alo when I have progressing in Whorecraft the pop-up message looks like the same: whorecraft ?????????? 11 lvl ???????? Did you make sure to install all prerequisite mods? For this mod to properly work you need Experience Mod and its prerequisites (Address Library for SKSE Plugins, Microsoft Visual C++ Redistributable and SKSE64), Custom Skills Framework and its prerequisites (.Net Script Framework) and iWant Widgets and its prerequisites (SkyUI). Then make sure you downloaded the correct verion of the mods for the game version you're running (i.e. SE downloads are for version 1.5.97 and earlier, AE is for version 1.6xx and higher). Edited March 9, 2022 by Jgoftl
Leadaire Posted March 10, 2022 Posted March 10, 2022 13 hours ago, Jgoftl said: Did you make sure to install all prerequisite mods? For this mod to properly work you need Experience Mod and its prerequisites (Address Library for SKSE Plugins, Microsoft Visual C++ Redistributable and SKSE64), Custom Skills Framework and its prerequisites (.Net Script Framework) and iWant Widgets and its prerequisites (SkyUI). Then make sure you downloaded the correct verion of the mods for the game version you're running (i.e. SE downloads are for version 1.5.97 and earlier, AE is for version 1.6xx and higher). sure I do this. Last version SE game, all requirements are installing, because I use it's for another mods before, I install only new for whorecraftsuch as custom skill and iWant Widgets
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