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Posted (edited)
39 minutes ago, Fraying9981 said:

any tips to upgrade from 8.4 to 8.5.5b on an existing save?

noted the new requirement Dylbills Papyrus Functions: https://www.nexusmods.com/skyrimspecialedition/mods/65410

 

I don't use stable captives.

i ahve aygas 0.72 and hsh 1.42. please advise whether these must be updated too.

Dylbills is needed for the dual animations. The rest should be taken care of at load game. Just be patient and wait for the usual finish message on the numbers of diary writers and readers.

 

Definitely update HSH and AYGAS too. If you choose to update stable captives make sure to follow the complete procedure (see mod page) as you might need to transfer the face meshes too.

 

If you're not sure, put on verbose debug log and send me a papyrus log to check.

 

 

Edited by TrollAutokill
Posted (edited)
3 hours ago, CykaFish said:



I've also been having the same issue only im on 1.6.1170, in fact none of DOMs UI would appear so ive come here asking for help

 

Im not running PAHE and my DOM version is 8.5.5a

I've also got the same issue with  8.5.5 when starting a new game. I've tried many things, even updating Papyrus Tweaks NG but no luck so far. 8.5.4b works fine

Edited by Radman69
Posted
52 minutes ago, Radman69 said:

I've also got the same issue with  8.5.5 when starting a new game. I've tried many things, even updating Papyrus Tweaks NG but no luck so far. 8.5.4b works fine

If you provide a papyrus log, it might help.

Posted (edited)

Hey there, Idk what I might be doing wrong, I've not got the PAHE, other than that I believe I installed most of the essential mods, except for RaceMenu (Due to it not being compatible with the new skyrim update) the DOM isn't appearing on MCM

 

skse64.log PapyrusUtilDev.log po3_PapyrusExtender.log ScrabsPapyrusExtender.log po3_BaseObjectSwapper.log po3_KeywordItemDistributor.log MCMHelper.log

Edited by Maledictions
Posted

 

18 hours ago, TrollAutokill said:

DOM version 8.5.5b is out with minor bug fixes:

  • Corrected body check animation angles
  • Corrected animation watch dog jamming.
  • Disabled player orgasm animation if the player is not enslaved and added an "idle reset" after 4 seconds of player orgasm animation otherwise.

 

New in 8.5.5a:

  • Corrected kiss animation angles
  • Changed player status to "can idle" so that OAR animations will play, unless the player is tied up.
  • Corrected kink and jewelry messages for player
  • Corrected wrong orgasm message for player squirming under their own slave's orgasm.
  • Corrected no idle settings for player to allow OAR animations.

 

Think there might still be one unintended notifications, just having sex with Tirwin from Animal Researcher mod via that mods dialogue options put my Slaver PC into shock and then into Proud

Spoiler

ScreenShot523.jpg.805eb9536cfa64b3c1529f40812ca438.jpg

ScreenShot524.jpg.b4a336b60f87d3107b5c3cdee79a9a69.jpg

ScreenShot525.jpg.8ec0370eda91544a76e988b5c5000b9f.jpg

 

Also stats look a bit weird as I've somehow got 100 resigination on PC despite never being a slave (via any mod), submission also looks high for some reason

 

I have praise tell bound to a key and i noticed if you accidentally catch a NPC that isn't a DoM slave it seems to trigger random teleportation

Spoiler

Teleported to above whiterun

ScreenShot526.jpg.0d6f740cbdf73c857f37f17c066ad548.jpg

 

 

Posted (edited)
16 hours ago, TrollAutokill said:

If you provide a papyrus log, it might help.

Here you go, my Skyrim version is 1.5.97
it seems to be that both dom_mcm and dom_core are flagged as invalid objects upon initialization:
Error: dom_mcm.OnInit() being called on an invalid object, aborting function call
error: Cannot set property ModName on object dom_mcm because the object is flagged as invalid, property skipped.

Papyrus.0.log
 

Edited by Radman69
Posted
4 hours ago, Radman69 said:

Here you go, my Skyrim version is 1.5.97
it seems to be that both dom_mcm and dom_core are flagged as invalid objects upon initialization:
Error: dom_mcm.OnInit() being called on an invalid object, aborting function call
error: Cannot set property ModName on object dom_mcm because the object is flagged as invalid, property skipped.

Papyrus.0.log 750.7 kB · 0 downloads
 

Which version of SkyUi are you on?

Posted (edited)
1 hour ago, TrollAutokill said:

Which version of SkyUi are you on?

oh shot it's 6.11, let's me try 52
update: Nope still not working, it's still not showing up on MCM :(

Edited by Radman69
Posted
6 hours ago, cantgetright008 said:

I just got back to play Sky and this mod has always been a must have. My question is since I have been gone so long are there any guides?

All is on the description page. It will be updated once 8.5 is stable, which we are very close.

Posted (edited)

Whats your favorite slave targets? I love having a harem of vampires, Thalmor Altmer, Orc, Argonian, and whatever flavor on mage or witch I happen upon. The first two because, as babette says, keep fresh for a long time, the next two are robust physically, and the last if to keep as magic cattle.

Edited by roldoi1911
Posted (edited)
6 hours ago, TrollAutokill said:

You need to try a new game.

Yeah I did that on a new game, with SkyUI 5 and DOM 8.5.5 
Waited 10 mins and even setstage SKI_configmanagerinstance 1 with console command, still not showing up on MCM
here is my log in case you need i t

Papyrus.0.log

Edited by Radman69
Posted
1 hour ago, pdd001 said:

Does latest version compatible with skyrim 1.7.104.0? i just reinstall the game

 

I only had bad reports on this. Maybe in a few months once all DLLs have been updated and tested.

Posted
14 minutes ago, Radman69 said:

Yeah I did that on a new game, with SkyUI 5 and DOM 8.5.5 
Waited 10 mins and even setstage SKI_configmanagerinstance 1 with console command, still not showing up on MCM

Install everything but DOM and addons. Try without, produce a papyrus log, then save, reload with DOM and addons, produce another papyrus log.

Posted
25 minutes ago, TrollAutokill said:

I only had bad reports on this. Maybe in a few months once all DLLs have been updated and tested.

The mod not initialize when i start a new game and not show up in MCM. HSH also not show up in MCM

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