TrollAutokill Posted 21 hours ago Author Posted 21 hours ago DOM v8.4 is out: Changed the way actors decide if they are going to obey the player's orders. Personality driven answer gives more often the same answer, as in: it's not random anymore. Mood driven answer is still random. Randomness can be injected back from the MCM Debug tab. Corrected Fellglow Camp selling process. Corrected Succubus Farm interface Corrected NPC feelings message with numbers. Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats. Removed use of Sexlab functions in DOM_Animator. Recompiled all scripts 7
a_random_user Posted 20 hours ago Posted 20 hours ago (edited) 28 minutes ago, mocartello said: I can't figure out where to sell them? DOM's main plugin does not have sell options, but there are multiple plugins that offer it: Fellglow slave camp: in DOM's FOMOD, a new location with a slave buyer. Price is based on training and NPC attributes Enthralled NPC (my own mod): has multiple slave buyers, most on major docks. The price they give is the same as Fellglow's (minor variation possible because weight is calculated differently, but on average should be the same) And you get a slave (AYGAS), make sure you use the SE version TAK made for DOM. You can walk up to any free NPC and try to sell them your trained slaves. If you have a wealthy NPC and a slave they can use, you can earn a lot of gold. Home sweet home (HSH) make sure you use the SE version TAK made for DOM. This has an auction system in the Restless Hunter. Capture several slaves, hold an auction, and you get paid. Unlocking the auction system requires progressing a bit in the mod's quest. Edited 20 hours ago by a_random_user 4
mocartello Posted 20 hours ago Posted 20 hours ago 18 minutes ago, a_random_user said: DOM's main plugin does not have sell options, but there are multiple plugins that offer it: Thanks for the answer and clarification. Thanks for creating the Enthralled NPC mod, I will definitely download it. 1
mocartello Posted 20 hours ago Posted 20 hours ago I still have a question for DOM's, do I need PAHE? I'm just cleaning up mods that are already over 300) and uninstalling the ones I don't use.
TrollAutokill Posted 19 hours ago Author Posted 19 hours ago 37 minutes ago, mocartello said: I still have a question for DOM's, do I need PAHE? I'm just cleaning up mods that are already over 300) and uninstalling the ones I don't use. You do not need it. It's a matter of taste. Also PAH is much lighter than DOM and can be used as a slave buffer. 1
Strec2 Posted 19 hours ago Posted 19 hours ago 1 hour ago, TrollAutokill said: DOM v8.4 is out: Corrected Fellglow Camp selling process. Any detail?
mocartello Posted 16 hours ago Posted 16 hours ago 3 hours ago, TrollAutokill said: Вам це не потрібно. Це справа смаку. Також PAH набагато легший за DOM і може використовуватися як буфер підлеглих процесів. Another question, how can I change the time of the slap/whip marks? I think 25 seconds is not enough Well, thanks for the answer and for this mod, it added many more game hours to me) it's really great work. 1
TrollAutokill Posted 15 hours ago Author Posted 15 hours ago 1 hour ago, mocartello said: Another question, how can I change the time of the slap/whip marks? I think 25 seconds is not enough Well, thanks for the answer and for this mod, it added many more game hours to me) it's really great work. It's handled by the Skyrim engine. Maybe there is an overlay setting you can edit in the settings.ini
foreveraloneguy Posted 9 hours ago Posted 9 hours ago @TrollAutokill In the update notes where you said "Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats.", is that slavetats and slavetats NG? 1
TrollAutokill Posted 6 hours ago Author Posted 6 hours ago 3 hours ago, foreveraloneguy said: @TrollAutokill In the update notes where you said "Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats.", is that slavetats and slavetats NG? It should be, yes.
TrollAutokill Posted 5 hours ago Author Posted 5 hours ago (edited) First round of small bug fixes with DOM 8.4.0a. New in DOM 8.4.0a/b: Added 4 options to choose from SLP+ or Sexlab scene start. Disabling them will use the Sexlab scene start as in DOM 8.2. Default is QuickStart scenes use SLP+ format, normal scenes use SL format. Corrected love/loyal stats display in message boxes. Corrected Real Names Extended patch. New in DOM 8.4.0: Changed the way actors decide if they are going to obey the player's orders. Personality driven answer gives more often the same answer, as in: it's not random anymore. Mood driven answer is still random. Randomness can be injected back from the MCM Debug tab. Corrected Fellglow Camp selling process. Corrected Succubus Farm interface Corrected NPC feelings message with numbers. Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats. Removed use of Sexlab functions in DOM_Animator. Recompiled all scripts Edited 3 hours ago by TrollAutokill 1
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