Locnick Posted Sunday at 01:03 AM Posted Sunday at 01:03 AM I don't know if this has been brought up be for, but I've noticed that if I enslave a random npc be they bandit, vampire or soldier every npcs of that same base id will spawn into the world naked. Is there some way to prevent this or a work around?
Vyefl Posted Sunday at 04:46 AM Posted Sunday at 04:46 AM On 7/3/2026 at 8:17 AM, w9369 said: I'm also encountering this problem. I don't know what the issue is or how to solve it. Its clashing with this mod (https://www.nexusmods.com/skyrimspecialedition/mods/32748?tab=files) Just download the green square fix it fixed it up for me 1
TrollAutokill Posted Sunday at 09:32 AM Author Posted Sunday at 09:32 AM 8 hours ago, Locnick said: I don't know if this has been brought up be for, but I've noticed that if I enslave a random npc be they bandit, vampire or soldier every npcs of that same base id will spawn into the world naked. Is there some way to prevent this or a work around? No. It's either that or your slave will constantly spawn new weapons and armors. You can change between the two modes in the MCM. Look for the "clear outfit at capture" toggle.
DerangedLoner Posted Monday at 04:16 AM Posted Monday at 04:16 AM Finally got my new game working. After days of checking everything, sorting load orders, etc., I was finally able to get a mid-game save from an older run to open on the modified profile--this wasn't easy to do, and ultimately I had to copy a save from the non-slavery MO2 profile (meaning I wasn't worrying about updates to a bunch of stuff) to accomplish this. Long story short, to my surprise, everything more or less worked on the mid-game slave (as well as could be expected in a heavily modded Skyrim installation, which is to say, as buggily as an app vibe-coded on a Commodore 64 by a pair of quarreling toddlers); ergo, the root cause does seem to have been the heavy script load in the vanilla Helgen intro. The mystery is why I never ran into this before, and the only explanation I can produce is that I replaced my old monitor with a newer, higher-resolution one by the same manufacturer. The difference may be video drivers (and I've noticed that the game launches 100% reliably now vs. ~50% before, even if I alt-TAB into that window before it's done loading, which used to freeze it every single time), or it may be the fact that the game is pushing more pixels now--but lowering the graphics quality didn't fix things. In the end, I had to abandon my dreams of ravishing the Imperial Guard Captain (for like the 18th time) and use "Alternate Start - Live Another Life" to start the game in a nice, peaceful room in the Sleeping Giant Inn. I was actually amazed how much more smoothly the game runs even at the very start, while starting up dozens of mods--it's hard to believe the vanilla intro requires such heavy scripting. 1
w9369 Posted Monday at 05:54 AM Posted Monday at 05:54 AM On 7/5/2026 at 12:46 PM, Vyefl said: Its clashing with this mod (https://www.nexusmods.com/skyrimspecialedition/mods/32748?tab=files) Just download the green square fix it fixed it up for me Thank you so much, you solved a problem that had been bothering me for so long.
Exionara Posted Tuesday at 09:29 PM Posted Tuesday at 09:29 PM Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason.
a_random_user Posted Tuesday at 09:51 PM Posted Tuesday at 09:51 PM (edited) 23 minutes ago, Exionara said: Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason. IIRC you need GSPoses by Gunslicer for those actions. I'm not certain if you needed the esp active or only needed the meshes+textures activated. If not GSPoses, it might be ZAZ or Devious Devices NG (with Open Animation Replacer). Edited Tuesday at 09:54 PM by a_random_user
darklycan1304 Posted Tuesday at 09:52 PM Posted Tuesday at 09:52 PM 21 minutes ago, Exionara said: Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason. Did you remember to run Pandora, or whatever animation framework you are using? Also to anyone else, do i need to "capture" an animal in the DOM framework for it to work in scenes with slaves? And if so, how?
Exionara Posted Tuesday at 10:25 PM Posted Tuesday at 10:25 PM (edited) Thank you for the super fast reply, i got it to work with GSPoses, all is well Edited Tuesday at 10:25 PM by Exionara 1
natybs Posted Tuesday at 10:43 PM Posted Tuesday at 10:43 PM hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another. 1
McLovin3 Posted Tuesday at 10:54 PM Posted Tuesday at 10:54 PM 9 minutes ago, natybs said: hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another. Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home. 2
jaglord Posted 19 hours ago Posted 19 hours ago In 8.3.1b the numerical stats for slaves is bugfixed but not for NPCs. 2
Strec2 Posted 19 hours ago Posted 19 hours ago 7 hours ago, McLovin3 said: Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home. Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters
Fraying9981 Posted 12 hours ago Posted 12 hours ago 6 hours ago, Strec2 said: Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters filthy heritage is amazing
roldoi1911 Posted 11 hours ago Posted 11 hours ago I updated to the latest version, but it seems to have broken dual animations. The vicitim one still plays, but the PC side doesn’t. I made sure to enable dual animations in mcm and ran pandora after installation.
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