DerangedLoner Posted July 6 Posted July 6 Finally got my new game working. After days of checking everything, sorting load orders, etc., I was finally able to get a mid-game save from an older run to open on the modified profile--this wasn't easy to do, and ultimately I had to copy a save from the non-slavery MO2 profile (meaning I wasn't worrying about updates to a bunch of stuff) to accomplish this. Â Long story short, to my surprise, everything more or less worked on the mid-game slave (as well as could be expected in a heavily modded Skyrim installation, which is to say, as buggily as an app vibe-coded on a Commodore 64 by a pair of quarreling toddlers); ergo, the root cause does seem to have been the heavy script load in the vanilla Helgen intro. The mystery is why I never ran into this before, and the only explanation I can produce is that I replaced my old monitor with a newer, higher-resolution one by the same manufacturer. The difference may be video drivers (and I've noticed that the game launches 100% reliably now vs. ~50% before, even if I alt-TAB into that window before it's done loading, which used to freeze it every single time), or it may be the fact that the game is pushing more pixels now--but lowering the graphics quality didn't fix things. Â In the end, I had to abandon my dreams of ravishing the Imperial Guard Captain (for like the 18th time) and use "Alternate Start - Live Another Life" to start the game in a nice, peaceful room in the Sleeping Giant Inn. I was actually amazed how much more smoothly the game runs even at the very start, while starting up dozens of mods--it's hard to believe the vanilla intro requires such heavy scripting. 1
w9369 Posted July 6 Posted July 6 On 7/5/2026 at 12:46 PM, Vyefl said:  Its clashing with this mod (https://www.nexusmods.com/skyrimspecialedition/mods/32748?tab=files) Just download the green square fix it fixed it up for me  Thank you so much, you solved a problem that had been bothering me for so long.
Exionara Posted July 7 Posted July 7 Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason.
a_random_user Posted July 7 Posted July 7 (edited) 23 minutes ago, Exionara said: Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason. IIRC you need GSPoses by Gunslicer for those actions. I'm not certain if you needed the esp active or only needed the meshes+textures activated. Â If not GSPoses, it might be ZAZ or Devious Devices NG (with Open Animation Replacer). Edited July 7 by a_random_user
darklycan1304 Posted July 7 Posted July 7 21 minutes ago, Exionara said: Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason. Did you remember to run Pandora, or whatever animation framework you are using? Also to anyone else, do i need to "capture" an animal in the DOM framework for it to work in scenes with slaves? And if so, how?
Exionara Posted July 7 Posted July 7 (edited) Thank you for the super fast reply, i got it to work with GSPoses, all is well Edited July 7 by Exionara 1
natybs Posted July 7 Posted July 7 hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another. 1
McLovin3 Posted July 7 Posted July 7 9 minutes ago, natybs said: hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another.  Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home. 2
jaglord Posted July 8 Posted July 8 In 8.3.1b the numerical stats for slaves is bugfixed but not for NPCs. 2
Strec2 Posted July 8 Posted July 8 7 hours ago, McLovin3 said: Â Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home. Â Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters Â
Fraying9981 Posted July 8 Posted July 8 6 hours ago, Strec2 said:  Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters   filthy heritage is amazing
roldoi1911 Posted July 8 Posted July 8 I updated to the latest version, but it seems to have broken dual animations. The vicitim one still plays, but the PC side doesn’t. I made sure to enable dual animations in mcm and ran pandora after installation. 2
TT1 Posted July 9 Posted July 9 Hey TAK, thanks for all your hard work! Â I tried updating from 7.12.10 to 8.3.1a (and since then 8.3.1b), but couldn't quite make it work - I constantly had issues with 'This save is corrupt' meaning I couldn't load after changing version, even after following your update instructions (except moving all slaves over to PAH which you mentioned many versions ago, as I don't have that installed). In the end, I decided to brute force the issue before asking for help, and I basically binary searched my way through deleting DOM scripts, eventually finding out that it was the dom_pah script that caused the corruption. Deleting that in the save file let me update, somewhat, but not fully. The menu still says DOM v7 for instance, and I tried migrating to SL P+ but it doesn't work in that animations either don't play or break the game, and a few other issues are present, too. I verified that simply starting a new game seems to solve these issues - SL P+ integration seems to work and the menu version is correct, etc. Â Is there any way I can clean out the state/scripts etc. from my old version without breaking/losing all the slaves I already have? I've attempted a few things, but clearly I'm out of my depth here. Secondarily, I'm also somewhat curious if I can completely clear out all old non-P+ SL scripts without breaking DOM on my save? Â Thanks in advance!
fred200 Posted July 10 Posted July 10 (edited) Has anyone made a patch for Working Slaves? It does not seem to recognize the new DOM slaves, and does not transfer slaves to / from DOM. Probably something as simple as a faction change. Really trying to get Filthy Heritage working - and this is a missing piece. Â Just checked the source:Â WSEffectAddRemoveSlaveScript looks for DiaryOfMine.esp. That needs a patch... Edited July 10 by fred200
JayRoz Posted July 10 Posted July 10 On 7/8/2026 at 5:08 PM, roldoi1911 said: I updated to the latest version, but it seems to have broken dual animations. The vicitim one still plays, but the PC side doesn’t. I made sure to enable dual animations in mcm and ran pandora after installation. Noticed the same thing last night. It only happens after threesomes though. Doesn't matter if it's done via DoM or other means. So for now if you keep your slaves out of those scenes, the animations still work. Other animations may still cause this but I'm still testing. If you have a save where they still worked you can reload that.Â
Gino43 Posted July 10 Posted July 10 im sorry but i am the only one that this mod since the player can be also a slave totally breaks the the enemy Ai making them firendly? or is it because i use Skyrim Unbound? Â
Fraying9981 Posted July 10 Posted July 10 3 hours ago, Strec2 said: Â Â Â afaik it needs to be updated
TrollAutokill Posted July 10 Author Posted July 10 1 hour ago, Gino43 said: im sorry but i am the only one that this mod since the player can be also a slave totally breaks the the enemy Ai making them firendly? or is it because i use Skyrim Unbound? Â Which version are you on? Â
Fhffbd25 Posted July 10 Posted July 10 Ive been having a really odd persistent issue w/ DOM (8.3.1b), player death aftermath, and apropos 2. Starting from a fresh save with all 3 and with just the mods + their reqs installed of the 3 mods only apropos 2 shows on the mcm. DOM shows the initialized screen and such but no mcm menu. I've tried doing "setstage SKI_configmanagerinstance 1" with no luck. When I take DOM out of the load order both properly show on the mcm, I've only been able to get DOM to show w/o apropos and player death aftermath. Appreciate any help, thanks. My papyrus log is pretty flooded with mostly DOM errors Papyrus.0.log Load order: Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl DiaryOfMine.esm SexLab.esm ZaZAnimationPack.esm PamaFurnitureScr.esp SexLabAroused.esm unofficial skyrim special edition patch.esp SkyUI_SE.esp Player Death Aftermath.esp Apropos2.esp UIExtensions.esp MCMHelper.esp alternate start - live another life.esp paradise_halls_farengars_study.esp paradise_halls_fellglow_slave_camp.esp OSLAroused.esp OAroused.esp Â
TrollAutokill Posted July 10 Author Posted July 10 1 hour ago, Fhffbd25 said: Ive been having a really odd persistent issue w/ DOM (8.3.1b), player death aftermath, and apropos 2. Starting from a fresh save with all 3 and with just the mods + their reqs installed of the 3 mods only apropos 2 shows on the mcm. DOM shows the initialized screen and such but no mcm menu. I've tried doing "setstage SKI_configmanagerinstance 1" with no luck. When I take DOM out of the load order both properly show on the mcm, I've only been able to get DOM to show w/o apropos and player death aftermath. Appreciate any help, thanks. My papyrus log is pretty flooded with mostly DOM errors Papyrus.0.log Load order:  Hide contents Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccBGSSSE001-Fish.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm _ResourcePack.esl DiaryOfMine.esm SexLab.esm ZaZAnimationPack.esm PamaFurnitureScr.esp SexLabAroused.esm unofficial skyrim special edition patch.esp SkyUI_SE.esp Player Death Aftermath.esp Apropos2.esp UIExtensions.esp MCMHelper.esp alternate start - live another life.esp paradise_halls_farengars_study.esp paradise_halls_fellglow_slave_camp.esp OSLAroused.esp OAroused.esp  Your papyrus log shows many errors because basically nothing is working. Is that a new game or an old game? Are you sure you installed Papyrus Tweaks and the other essential mods?
Fhffbd25 Posted July 10 Posted July 10 12 minutes ago, TrollAutokill said: Your papyrus log shows many errors because basically nothing is working. Is that a new game or an old game? Are you sure you installed Papyrus Tweaks and the other essential mods? Welp that was it, unticked it when I was troubleshooting. Thanks for the mod and the help lol. 1
TrollAutokill Posted July 10 Author Posted July 10 DOM v8.4 is out:  Changed the way actors decide if they are going to obey the player's orders. Personality driven answer gives more often the same answer, as in: it's not random anymore. Mood driven answer is still random. Randomness can be injected back from the MCM Debug tab. Corrected Fellglow Camp selling process. Corrected Succubus Farm interface Corrected NPC feelings message with numbers. Corrected patch for SlaveTats NG. It's now compatible with both versions of SlaveTats. Removed use of Sexlab functions in DOM_Animator. Recompiled all scripts 7
a_random_user Posted July 10 Posted July 10 (edited) 28 minutes ago, mocartello said: I can't figure out where to sell them? DOM's main plugin does not have sell options, but there are multiple plugins that offer it: Fellglow slave camp: in DOM's FOMOD, a new location with a slave buyer. Price is based on training and NPC attributes  Enthralled NPC (my own mod): has multiple slave buyers, most on major docks. The price they give is the same as Fellglow's (minor variation possible because weight is calculated differently, but on average should be the same)  And you get a slave (AYGAS), make sure you use the SE version TAK made for DOM. You can walk up to any free NPC and try to sell them your trained slaves. If you have a wealthy NPC and a slave they can use, you can earn a lot of gold.  Home sweet home (HSH) make sure you use the SE version TAK made for DOM. This has an auction system in the Restless Hunter. Capture several slaves, hold an auction, and you get paid. Unlocking the auction system requires progressing a bit in the mod's quest. Edited July 10 by a_random_user 4
mocartello Posted July 10 Posted July 10 18 minutes ago, a_random_user said: DOM's main plugin does not have sell options, but there are multiple plugins that offer it: Thanks for the answer and clarification. Thanks for creating the Enthralled NPC mod, I will definitely download it. 1
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