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Posted

I don't know if this has been brought up be for, but I've noticed that if I enslave a random npc be they bandit, vampire or soldier every npcs of that same base id will spawn into the world naked. Is there some way to prevent this or a work around?

Posted
8 hours ago, Locnick said:

I don't know if this has been brought up be for, but I've noticed that if I enslave a random npc be they bandit, vampire or soldier every npcs of that same base id will spawn into the world naked. Is there some way to prevent this or a work around?

No. It's either that or your slave will constantly spawn new weapons and armors. You can change between the two modes in the MCM. Look for the "clear outfit at capture" toggle.

Posted

Finally got my new game working. After days of checking everything, sorting load orders, etc., I was finally able to get a mid-game save from an older run to open on the modified profile--this wasn't easy to do, and ultimately I had to copy a save from the non-slavery MO2 profile (meaning I wasn't worrying about updates to a bunch of stuff) to accomplish this.

 

Long story short, to my surprise, everything more or less worked on the mid-game slave (as well as could be expected in a heavily modded Skyrim installation, which is to say, as buggily as an app vibe-coded on a Commodore 64 by a pair of quarreling toddlers); ergo, the root cause does seem to have been the heavy script load in the vanilla Helgen intro. The mystery is why I never ran into this before, and the only explanation I can produce is that I replaced my old monitor with a newer, higher-resolution one by the same manufacturer. The difference may be video drivers (and I've noticed that the game launches 100% reliably now vs. ~50% before, even if I alt-TAB into that window before it's done loading, which used to freeze it every single time), or it may be the fact that the game is pushing more pixels now--but lowering the graphics quality didn't fix things.

 

In the end, I had to abandon my dreams of ravishing the Imperial Guard Captain (for like the 18th time) and use "Alternate Start - Live Another Life" to start the game in a nice, peaceful room in the Sleeping Giant Inn. I was actually amazed how much more smoothly the game runs even at the very start, while starting up dozens of mods--it's hard to believe the vanilla intro requires such heavy scripting.

Posted

Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason.

Posted (edited)
23 minutes ago, Exionara said:

Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason.

IIRC you need GSPoses by Gunslicer for those actions. I'm not certain if you needed the esp active or only needed the meshes+textures activated.

 

If not GSPoses, it might be ZAZ or Devious Devices NG (with Open Animation Replacer).

Edited by a_random_user
Posted
21 minutes ago, Exionara said:

Hello, anyone knows what mod is required for the npc to dance, serve drinks and play music for example in the "orders" section, it all works fine but those animations and walk like a dog are not working for some reason.

Did you remember to run Pandora, or whatever animation framework you are using?

Also to anyone else, do i need to "capture" an animal in the DOM framework for it to work in scenes with slaves? And if so, how?

Posted (edited)

Thank you for the super fast reply, i got it to work with GSPoses, all is well :)

Edited by Exionara
Posted

hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another. 

Posted
9 minutes ago, natybs said:

hey is there any way to make or get more of the bewitching alchemy tables or is the one in drelas house the only one? It would be cool if they could be placed in homes. also i really l;ike the 8 version for DOM its way smoother. it does seem like everything is pretty much there in one form or another. 

 

Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home.

Posted
7 hours ago, McLovin3 said:

 

Filthy Heritage has a DoM addon that puts a bewitching table in each home. And each hold has a Filthy Heritage home.

 

Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters :)

 

Posted
6 hours ago, Strec2 said:

 

Thx!!! Will be a great addition for my next new game, just waiting for DOM/Aygas slaves to be useable as balanced harvesters :)

 

 

filthy heritage is amazing

Posted

I updated to the latest version, but it seems to have broken dual animations. The vicitim one still plays, but the PC side doesn’t. I made sure to enable dual animations in mcm and ran pandora after installation.

Posted

Hey TAK, thanks for all your hard work!

 

I tried updating from 7.12.10 to 8.3.1a (and since then 8.3.1b), but couldn't quite make it work - I constantly had issues with 'This save is corrupt' meaning I couldn't load after changing version, even after following your update instructions (except moving all slaves over to PAH which you mentioned many versions ago, as I don't have that installed). In the end, I decided to brute force the issue before asking for help, and I basically binary searched my way through deleting DOM scripts, eventually finding out that it was the dom_pah script that caused the corruption. Deleting that in the save file let me update, somewhat, but not fully. The menu still says DOM v7 for instance, and I tried migrating to SL P+ but it doesn't work in that animations either don't play or break the game, and a few other issues are present, too. I verified that simply starting a new game seems to solve these issues - SL P+ integration seems to work and the menu version is correct, etc.

 

Is there any way I can clean out the state/scripts etc. from my old version without breaking/losing all the slaves I already have? I've attempted a few things, but clearly I'm out of my depth here. Secondarily, I'm also somewhat curious if I can completely clear out all old non-P+ SL scripts without breaking DOM on my save?

 

Thanks in advance!

Posted (edited)

Has anyone made a patch for Working Slaves? It does not seem to recognize the new DOM slaves, and does not transfer slaves to / from DOM.

Probably something as simple as a faction change.

Really trying to get Filthy Heritage working - and this is a missing piece.

 

Just checked the source: WSEffectAddRemoveSlaveScript looks for DiaryOfMine.esp. That needs a patch...

Edited by fred200
Posted
On 7/8/2026 at 5:08 PM, roldoi1911 said:

I updated to the latest version, but it seems to have broken dual animations. The vicitim one still plays, but the PC side doesn’t. I made sure to enable dual animations in mcm and ran pandora after installation.

Noticed the same thing last night. It only happens after threesomes though. Doesn't matter if it's done via DoM or other means. So for now if you keep your slaves out of those scenes, the animations still work. Other animations may still cause this but I'm still testing. If you have a save where they still worked you can reload that. 

Posted

im sorry but i am the only one that this mod since the player can be also a slave totally breaks the the enemy Ai making them firendly? or is it because i use Skyrim Unbound?

 

Posted
1 hour ago, Gino43 said:

im sorry but i am the only one that this mod since the player can be also a slave totally breaks the the enemy Ai making them firendly? or is it because i use Skyrim Unbound?

 

Which version are you on?

 

Posted

Ive been having a really odd persistent issue w/ DOM (8.3.1b), player death aftermath, and apropos 2. Starting from a fresh save with all 3 and with just the mods + their reqs installed of the 3 mods only apropos 2 shows on the mcm. DOM shows the initialized screen and such but no mcm menu. I've tried doing "setstage SKI_configmanagerinstance 1" with no luck. When I take DOM out of the load order both properly show on the mcm, I've only been able to get DOM to show w/o apropos and player death aftermath. Appreciate any help, thanks.

My papyrus log is pretty flooded with mostly DOM errors

Papyrus.0.log
Load order:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
DiaryOfMine.esm
SexLab.esm
ZaZAnimationPack.esm
PamaFurnitureScr.esp
SexLabAroused.esm
unofficial skyrim special edition patch.esp
SkyUI_SE.esp
Player Death Aftermath.esp
Apropos2.esp
UIExtensions.esp
MCMHelper.esp
alternate start - live another life.esp
paradise_halls_farengars_study.esp
paradise_halls_fellglow_slave_camp.esp
OSLAroused.esp
OAroused.esp

 

Posted
1 hour ago, Fhffbd25 said:

Ive been having a really odd persistent issue w/ DOM (8.3.1b), player death aftermath, and apropos 2. Starting from a fresh save with all 3 and with just the mods + their reqs installed of the 3 mods only apropos 2 shows on the mcm. DOM shows the initialized screen and such but no mcm menu. I've tried doing "setstage SKI_configmanagerinstance 1" with no luck. When I take DOM out of the load order both properly show on the mcm, I've only been able to get DOM to show w/o apropos and player death aftermath. Appreciate any help, thanks.

My papyrus log is pretty flooded with mostly DOM errors

Papyrus.0.log
Load order:

  Hide contents

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
_ResourcePack.esl
DiaryOfMine.esm
SexLab.esm
ZaZAnimationPack.esm
PamaFurnitureScr.esp
SexLabAroused.esm
unofficial skyrim special edition patch.esp
SkyUI_SE.esp
Player Death Aftermath.esp
Apropos2.esp
UIExtensions.esp
MCMHelper.esp
alternate start - live another life.esp
paradise_halls_farengars_study.esp
paradise_halls_fellglow_slave_camp.esp
OSLAroused.esp
OAroused.esp

 

Your papyrus log shows many errors because basically nothing is working. Is that a new game or an old game? Are you sure you installed Papyrus Tweaks and the other essential mods?

Posted
12 minutes ago, TrollAutokill said:

Your papyrus log shows many errors because basically nothing is working. Is that a new game or an old game? Are you sure you installed Papyrus Tweaks and the other essential mods?

Welp that was it, unticked it when I was troubleshooting. Thanks for the mod and the help lol.

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