TrollAutokill Posted July 2 Author Posted July 2 (edited) DOM 8.3.1b is out. Mostly bug fixes. Corrected stats numerical values not showing up if asked through dialogue "How are you feeling, exactly?" Added a "Use DOM dirtiness" toggle in MCM Abuse tab. Player never gets DOM dirtiness whatsoever. Player is always "fighting for player". That one was a stupid bug... Show only stats>0 in DOM MCM lists Corrected widgets colors not being changed in MCM. Added Status tats glow colors in MCM color list tab. Edited July 2 by TrollAutokill 4
w9369 Posted July 3 Posted July 3 8 hours ago, Vyefl said: 我遇到了一个关于人体座椅(人体跨坐)的问题。当他们开始摆姿势时,会出现一个绿色方框来指示坐姿。我觉得我漏掉了什么,但我不知道是什么。有什么想法吗? I'm also encountering this problem. I don't know what the issue is or how to solve it.
TrollAutokill Posted July 3 Author Posted July 3 6 hours ago, Kaiyl said: Could we somewhere get a previous version still? DOM 8.3.1a? Why? a to b means small bug fixes. Same core code.
DerangedLoner Posted July 3 Posted July 3 (edited) I'm pretty sure this is not a problem with DoM per se, but given the size and activity of the group of people in this forum, I think it's the best place to ask first. I first installed Skyrim about a year ago, and installed SexLab, DoM, etc. After the usual headaches (IIRC, it took about a week to get the effing game to launch--there were something like 600 mods in my initial list) I got everything running. DoM worked fine: I used the Acheron patch for it, since I like having the ability to make the enemy's survival random, both because it's more realistic and because I don't have dozens of a slaves piling up quickly in Breezehome. (Dear, God, all those naked women idling around and frequently breaking into spell-slinging brawls is just ugly....Makes me feel bad for the kids I occasionally adopt.) After a few false starts, I got pretty deep into the game before deciding I wanted to try something else, and I started a new save with a modified profile that omitted DoM, Enthralled, and a few related mods, this time with a female heroine. That worked fine, too, until I got bored of watching the roughly three lesbian animation sets the collective SexLab community has managed to gin up over the past decade. Over time, I also added a few mods to the new profile, mostly additional clothing sets. So that I could use these with the original profile, at some point I synced the mod orders for the two profiles--which is great in theory, but screwed up the orders of mods that were in the original but disabled in the new one, namely the slavery-related stuff. The other day, I decided to come back and try a run with DoM again, and started out by restoring the mod order as best I could, and updating all the DoM and Enthralled mods, since both developers are pretty active. Launched the game, and for the most part everything went OK (other than starting the cart ride on the floorboard in front of the driver, with an excellent view of his package--thankfully he's apparently not a Scotsman)...right up until I got to the fight with the Imperial Captain. If anyone deserves to be enslaved from the point of the Dragonborn, it's her (Not on the list? Kill him anyway, I have a lunch date!), esp. if she's wearing one of the variant skimpy armor sets. This is when I ran into a trouble. After I remembered to enable Hunter's Pride in Acheron, the Plunder option (supplied by base Acheron) and the Strip option (supplied by Yamete Kudasai) work fine. The Enslave option (DOM Acheron add-on) does nothing, the Assault option (YK) results in nothing but a brief shift in camera perspective, and the Execute option (base Acheron) shows a dastardly killmove, after which the captain gets up and starts running through doors no one is supposed to go through yet (because she's carrying the damn key, remember)...even though she remains in a (highly active) "Defeated" state. My first thought was there was something wrong with Acheron, but it's odd that some stuff works, but not others. Next I tried turning off Hunter's Pride and using both the Combat Abduction perk and the Abduction spell in DoM, with a similar lack of effect: the target goes into the bleedout animation, but you can't bring up the enslavement dialog, and Ralof thinks the combat isn't over yet, and keeps hitting the victim. Intriguingly, though, once you click on the "Abduct" choice you can't do it again. The putative slave never shows up in the DOM MCM list, but obviously something has happened, suggesting a script has hung somewhere. I would go further to guess that there's some kind of general foul-up with mod-defined perks, since it's happening in both DoM and Acheron (which I think also uses perks under the hood), but that's clearly not the whole extent of the problem given that the DoM Abduction spell doesn't work, either. At this point, I was frustrated, since I'd barely changed the earlier working setup, other than updating the slavery mods, and possibly changing the mod or load orders in ways that shouldn't have mattered (and I did use a LOOT resort--I know it's not perfect, but with 400 plugins it gets impractical to do the whole thing by hand, though I remember doing parts of it by hand the last time). I finally went through and just updated every frigging mod that had a new version. I was praying that would work, but not surprised it didn't: it's plausible a regularly updated mod like DoM might have taken advantage of new features in the basic modding scripts, but Acheron hasn't been updated lately. The only other clue I have is that the Imperials have been reluctant to enter that first fight until being pounded on for a while; after all the updates, that problem got worse, to the point that sometimes they both stand there not fighting back until they're dead. Ralof also sometimes doesn't participate at all. My guess here would be that the mods are all loading themselves in the background and crowding out everything else, but who knows? While I was writing this at 5am, because who needs sleep at night, I noticed a handful of the plugins were disabled, though the only one that might plausibly have been involved was AI Overhaul. Enabling all of these plugins didn't change anything. Any ideas? Edited July 3 by DerangedLoner typo
Zoltar Posted July 3 Posted July 3 Mod idea: Status - Task - "Play some music" - slave proceeds to play some generic bard music you can hear in taverns. Do you think it would be possile? I think it would be cool. I know there are "play music" animations already but they are silent. -------------- Also any Sanguine Symphony mod users here? This mod creates blood decals on NPCs, it looks good in combat and on dead enemies, but no so good on my slaves when I whip them. See image bellow, the slave looks like she may die from blood loss. I tried to tinker with Sanguine Symphony MCM settings but no luck so far. There is "Max decals per actor" in MCM but after reducing the number the decals just look worse. Spoiler 1
DerangedLoner Posted July 3 Posted July 3 3 hours ago, Zoltar said: Also any Sanguine Symphony mod users here? This mod creates blood decals on NPCs, it looks good in combat and on dead enemies, but no so good on my slaves when I whip them. See image bellow, the slave looks like she may die from blood loss. I tried to tinker with Sanguine Symphony MCM settings but no luck so far. There is "Max decals per actor" in MCM but after reducing the number the decals just look worse. That looks like a literal blood bath. 2
TrollAutokill Posted July 3 Author Posted July 3 3 hours ago, Zoltar said: Mod idea: Status - Task - "Play some music" - slave proceeds to play some generic bard music you can hear in taverns. Do you think it would be possile? I think it would be cool. I know there are "play music" animations already but they are silent. It's a nice idea but actually complicated. Because you need to check first if a music is currently playing and if it's the last musician stopping then the music should stop. Sounds not so hardym but what if a bard is already playing or starts playing on the middle of the slaves performance? 3 hours ago, Zoltar said: -------------- Also any Sanguine Symphony mod users here? This mod creates blood decals on NPCs, it looks good in combat and on dead enemies, but no so good on my slaves when I whip them. See image bellow, the slave looks like she may die from blood loss. I tried to tinker with Sanguine Symphony MCM settings but no luck so far. There is "Max decals per actor" in MCM but after reducing the number the decals just look worse. Hide contents För the blood you need a patch to exclude DOM actors or just slaves from sanguine symphony. 1
DonQuiWho Posted July 3 Posted July 3 (edited) Old Thicko here again Using all the latest updates. Can anyone please explain to me 1 - what I am doing wrong when telling a slave using the text command to add items to their inventory, or so help me - for the first time I have resorted to using those infernal wheel thingies - why it is that these items that I have placed there are NEVER ever equipped/worn, either visually, or as indicated by the absence of the little arrow thing in the opened inventory? I've included screenshots of the inventory, the equipment list, the equip slots, and the keywords attached to them, and the MCM settings at the time these screenshots were taken. egs First 3 pics 2 - why is it that DDNG items equipped now all show visually, but the ZAZ ones don't? - or vice versa? eg Pic ending -93 I have tried every combo I can think of, and I always end up with this .... I'm sure I'm doing something wrong, but if someone can help me work out what it is, I should be ever so grateful DQW Spoiler Edited July 3 by DonQuiWho
professoul Posted July 3 Posted July 3 (edited) if I change my gender mid game can i make the mod change the gender its refer me accordingly. like change form bitch to basterd or mistress to master Edited July 3 by professoul
TrollAutokill Posted Saturday at 03:55 AM Author Posted Saturday at 03:55 AM 4 hours ago, professoul said: if I change my gender mid game can i make the mod change the gender its refer me accordingly. like change form bitch to basterd or mistress to master Changebthe DOM gender in the MCM player's stats. It should update all names.
TrollAutokill Posted Saturday at 03:57 AM Author Posted Saturday at 03:57 AM 6 hours ago, DonQuiWho said: Old Thicko here again Using all the latest updates. Can anyone please explain to me 1 - what I am doing wrong when telling a slave using the text command to add items to their inventory, or so help me - for the first time I have resorted to using those infernal wheel thingies - why it is that these items that I have placed there are NEVER ever equipped/worn, either visually, or as indicated by the absence of the little arrow thing in the opened inventory? I've included screenshots of the inventory, the equipment list, the equip slots, and the keywords attached to them, and the MCM settings at the time these screenshots were taken. egs First 3 pics 2 - why is it that DDNG items equipped now all show visually, but the ZAZ ones don't? - or vice versa? eg Pic ending -93 I have tried every combo I can think of, and I always end up with this .... I'm sure I'm doing something wrong, but if someone can help me work out what it is, I should be ever so grateful DQW Reveal hidden contents DDNG and Zaz have two very different ways to be applied. I am still struggling with it myself. What happens if you deactivate the equipment management in the DOM MCM?
Good Provider Posted Saturday at 06:10 AM Posted Saturday at 06:10 AM Thanks for all the work. I'm working on the SkyrimNet_DOM plugin right now and want to have the smallest set of plugins. Could you update the Install instructions with the minimum set of animations I need to keep the slave for t-posing? I would also suggest swapping out SOS, last update 2022, for https://www.nexusmods.com/skyrimspecialedition/mods/104215, last update Nov 2025. 1
DonQuiWho Posted Saturday at 09:11 AM Posted Saturday at 09:11 AM 5 hours ago, TrollAutokill said: DDNG and Zaz have two very different ways to be applied. I am still struggling with it myself. What happens if you deactivate the equipment management in the DOM MCM? Thanks for that! Thought that I was going bonkers! I think it's similar, but may be reversed. I'll try again and let you know, but ppl coming this weekend so may be delayed. Meantime, is that the same reason why those CLOTHES don't get worn? They're neither DD, DDNG or ZAZ. If it is, that's a real surprise DQW 1
Ero Sama Posted Saturday at 10:28 AM Posted Saturday at 10:28 AM hello i use Diary Of Mine 8.3.1b_SE HSH and AYGAS but this " Ma slave, Your body is going to make me some coin" not have a sexual animation the NPC come and standing 1 minutes and left. punish - slap face, slap boob, the slave make unlimited loop
Psalam Posted Saturday at 01:36 PM Posted Saturday at 01:36 PM 3 hours ago, Ero Sama said: hello i use Diary Of Mine 8.3.1b_SE HSH and AYGAS but this " Ma slave, Your body is going to make me some coin" not have a sexual animation the NPC come and standing 1 minutes and left. punish - slap face, slap boob, the slave make unlimited loop That's because that is a preparatory dialogue. Having told the slave that you are going to prostitute them you now have to do so. Take them to some location (preferably one that is well-trafficked) and then tell them to stay there and prostitute themselves (something to that effect). Then, and only then, will you get your sex animation.
Ero Sama Posted Saturday at 02:56 PM Posted Saturday at 02:56 PM 1 hour ago, Psalam said: That's because that is a preparatory dialogue. Having told the slave that you are going to prostitute them you now have to do so. Take them to some location (preferably one that is well-trafficked) and then tell them to stay there and prostitute themselves (something to that effect). Then, and only then, will you get your sex animation. I m actually at the bard and bee at riften for test the dialogue but still not work 1
TrollAutokill Posted Saturday at 02:59 PM Author Posted Saturday at 02:59 PM (edited) 2 minutes ago, Ero Sama said: I m actually at the bard and bee at riften for test the dialogue but still not work That's a TDF prostitution dialogue. So which TDF version are you on? It could be the TDF patch is wrong, there are two of them included with DOM. Check the TDF version and the DOMTDF.esp patch size and date. Edited Saturday at 03:00 PM by TrollAutokill
professoul Posted Saturday at 03:39 PM Posted Saturday at 03:39 PM (edited) 11 hours ago, TrollAutokill said: Changebthe DOM gender in the MCM player's stats. It should update all names. i can change my title to master, and it will change what respectful slave call me in diary, but even if i set my gender to male, defiance slave would still call me bitch instead of bastard. I can just ask them to be respectful tho, so its not a big deal, thx for the fix Edited Saturday at 03:52 PM by professoul
Ero Sama Posted Saturday at 04:31 PM Posted Saturday at 04:31 PM (edited) 1 hour ago, TrollAutokill said: That's a TDF prostitution dialogue. So which TDF version are you on? It could be the TDF patch is wrong, there are two of them included with DOM. Check the TDF version and the DOMTDF.esp patch size and date. i not use tdf but yargas and hsh only i try the new update or yargas and see if it's works like on dom 8.2 Edited Saturday at 04:33 PM by Ero Sama
TrollAutokill Posted Saturday at 07:10 PM Author Posted Saturday at 07:10 PM 2 hours ago, Ero Sama said: i not use tdf but yargas and hsh only i try the new update or yargas and see if it's works like on dom 8.2 I guess it's an AYGAS feature then.
Strec2 Posted Saturday at 08:38 PM Posted Saturday at 08:38 PM 1 hour ago, TrollAutokill said: I guess it's an AYGAS feature then. Yes, it's the dialog asking the slave to prostitute in a tavern, remaining managed by the slaver there are no animation launched : 1/ The player indicates this slave is useable 2/ After a while some customers comes to the player and engage a dialog like 'how much to fuck her...' and if you accept the customer follow the prostitute to fuck her Note : the time before a customer come depends of the arousal of the NPCs in the tavern so it can be long and 1 minute is rarely enough 2b/ You can accelerate the process by speaking with the NPCs in the tavern to directly ask them if they want to 'test' your slave. 1
TrollAutokill Posted Saturday at 09:57 PM Author Posted Saturday at 09:57 PM 1 hour ago, Strec2 said: Yes, it's the dialog asking the slave to prostitute in a tavern, remaining managed by the slaver there are no animation launched : 1/ The player indicates this slave is useable 2/ After a while some customers comes to the player and engage a dialog like 'how much to fuck her...' and if you accept the customer follow the prostitute to fuck her Note : the time before a customer come depends of the arousal of the NPCs in the tavern so it can be long and 1 minute is rarely enough 2b/ You can accelerate the process by speaking with the NPCs in the tavern to directly ask them if they want to 'test' your slave. Do you need to be a certain slavery level in the city?
Strec2 Posted Saturday at 10:42 PM Posted Saturday at 10:42 PM I think but not sure, I never start this part before having some towns at level 4 But what is certain is that you must have a sufficient "progress" level and you have sold at least 2 well trained slaves to some taverns owner. 1
crazymango54 Posted Sunday at 12:58 AM Posted Sunday at 12:58 AM 2 hours ago, TrollAutokill said: Do you need to be a certain slavery level in the city? Yes, but the wilderness works too. I remember during that scene, the slave is supposed to take the NPC to a specific spot in the town or inn first. Like there's a specific spot in Whiterun, Solitude, etc. It could be something is breaking the pathing, like a mod that changes the area too much, hopefully that's helpful. 1
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