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Posted
9 hours ago, 9rakk said:

I've encountered a problem: when I ask my slaves to masturbate, they assume a spread-eagle position. 
I'm pretty sure I have GSPose installed and refreshed it with FINS. 
I've also noticed that if I ask them to masturbate more vigorously, the corresponding masturbation positions play correctly for a few seconds, but they quickly revert to the spread-eagle position.

This issue was resolved when I reverted to version 6. Is this a problem that appeared in version 8? Also, when posing the characters, all other poses work perfectly, but they don't react at all when dancing.

1 (1).png

1 (2).png

 

Which version are you on? It's probably the animation file being read.

 

Posted
1 hour ago, JayRoz said:

Is it just me or is it impossible to make a slave drunk? 
I noticed when talking to normal npcs, you can give them a drink via the dialogue...they play an animation of them drinking it, then 1-2 drinks in they are stumbling along barely able to walk. 

Now when I give a slave a drink, regardless of using the wheel or dialogue, an animation plays where the player is pouring a drink down their throats...then nothing. 
0.00 blood alcohol level, no stumbling, no blushing, just nada. 
It's like the animation disrupts the script not allowing the alcohol to take effect. 

How do I get around this? 

There is a bug at the moment, I need to check what's going on. It's on my list.

Posted

Hi

 

Game

PAHE 8.23

DOM 8.2.3

HSH 1.42d DOM_SSE

AYGAS 0.72c SSE (still to upgrade to 0.72g DOM_SSE)

ITF  SSE 0.5

SLAVECART 1.1 DOM_SSE

 

To see if I could get the HSH quest to start from scratch without cheating (that's a whole different problem and one which I have heard others have encountered too), I found out when trying to t/f a slave from PAHE to DOM  I was encountering a major problem with outfit and worn equipment handling on the transfer.  There must be some trick included in DOM's.....

 

Outfit and Equipment Settings

&

Transfer from PAHE to DOM

 

....that I don't understand

 

I really just do not get how any of this works, and I've spent hours trying all of what seem to be the obvious settings on Equipment handling and outfit management on slave mod>mod transfer

 

So I have fairly thoroughly tested the way in which Equipment is handled in PAHE (albeit in my setup) and what then happens when the slave is t/f to DOM

 

The test slave has a minimalist Equipment list in PAHE. (assume the 'Glowing Pearl' thing appears in all lists and is included in the numerical totals given)

 

The main items appear under Equipment in both the Extended Console and the 'You will wear this inventory' Box as....

 

1x DD Armbinder

1x Iron Slave Collar of Leashing

1x zbf Ankle Iron HDT 

 

... and pics of the Console & Inventory box given below

 

SkyrimSE2026-06-2015-25-46-79.jpg.6edb73c64b3d33489403e826db7f3ca6.jpg

 

SkyrimSE2026-06-2015-25-50-58.jpg.fcde6d0549fb1ff1a83d1fa6ae588dbc.jpg

 

SkyrimSE2026-06-2015-26-04-03.jpg.4341e33c63c0c0aff62e2ee6d85ea235.jpg

 

SkyrimSE2026-06-2015-26-34-25.jpg.8813ac36565252e944ed02ed2b89561e.jpg

 

 

The fun actually starts even before this.  At no point in the use of either mod do the visual models for DD and zbf items all appear.  As shown above, in PAHE, if the DD item is equipped, only it appears on the slave, but the inventory box shows the reverse, implying that the zbf items are worn, but not the DD one.  Same goes for DOM

 

OK, that's weird, but would be just about liveable with if I decked out a slave in only zbf or only DD items, and I almost don't care any more and would settle on DD items, except that they seem to have a major hiccup on mod transfer, as I hope what follows shows. 

 

So, as I found out when trying to t/f a slave from PAHE to DOM :

 

- NO MATTER WHAT settings I have in DOM for 'Outfit on Actor Release', (the 'Always restore Outfit' is said to affect t/f from DOM to HSH),

 

- even when that is disabled AND I have removed all the inventory items from the slave (using the you're going to wear this option), after the slave has been transferred to DOM the whole shebang that I had removed has all been added back to the slave's inventory, and WORSE still,

 

- the slave is left still EQUIPPED with the zbf items which didn't previously show, but which now can be seen, whilst the DD armbinder has been unequipped and transferred into the slave's Inventory 🤷‍♂️

 

qv

 

SkyrimSE2026-06-2015-33-14-73.jpg.1f37ba702e2b454c8e27513b76ed99ab.jpg

 

SkyrimSE2026-06-2015-27-05-09.jpg.54110b7a2a5a26ec62f215f08a59c3c7.jpg

 

SkyrimSE2026-06-2015-27-52-45.jpg.b09f37143c148ca45b57e5a3cbfd03bb.jpg

 

SkyrimSE2026-06-2015-28-11-63.jpg.b6bef64052601c18c73a90883c0d7b1a.jpg

 

SkyrimSE2026-06-2015-28-16-89.jpg.871fd0515afdd73f7c5bde349dab528d.jpg

 

Those images should cover the whole sequence....

 

Now, I may well be doing something wrong, but if anyone can help me by explaining .... 

 

1 - how to get both DDs and zbf items both not only equipped but visible, and 

 

2 - how to stop t/fs from PAHE to DOM stripping worn DD items from being 'equipped' to merely become Inventory items       

 

.........I shall buy you a barrel of Honningbrew and a Crate of Sweetrolls 😜

 

TIA

 

DQW 

 

 

Posted

hey so the color system is a great addition but how does it work? See here for one slave: they are green in the list but most of their values except submission (67) are pretty low.

 

Spoiler

 

image.jpeg.12c8ae7069d79dea52fa9de73425a01f.jpeg

 

image.jpeg.c485314cbd9b5e3b9a0c14390ec80b8b.jpeg

 

image.jpeg.963d1acb8b91c59108f4546803e09d84.jpeg

 

 

Posted

also, i have this issue where it's hard to detect when nearby NPCs are getting hostile because i have slaves.

would it be possible to add a toggable notification to tell the source actor causing the hostility trigger + the triggered actor?

 

For example: "Guard Robert turned hostile after seeing your slave John"

 

small QOL improvement but would help a lot to anticipate incidents in game!

Posted
4 minutes ago, Fraying9981 said:

in the last version the yokes are invisible.

the armbinders are fine.

 

i'm using

ZaZAnimationPack_fix
ZaZ Animation Pack v8+CBBE

 

Do you mean that Zaz Armbinder?  Personally, I would like to incinerate the modelled item.  Look like a cheaply hashed together remake of the game's Arrow Quiver .... with neither style nor any resemblance to the real thing.  Not that I could do better, TBH, but it still sucks compared to the DD models  

 

😂 

 

DQW

Posted
17 minutes ago, DonQuiWho said:

 

Do you mean that Zaz Armbinder?  Personally, I would like to incinerate the modelled item.  Look like a cheaply hashed together remake of the game's Arrow Quiver .... with neither style nor any resemblance to the real thing.  Not that I could do better, TBH, but it still sucks compared to the DD models  

 

😂

 

DQW

 

nah I mean:

  • the DOM yoke which I believe comes from zaz -> invisible
  • the DOM armbinder which comes from DOM: works fine
Posted
1 hour ago, 9rakk said:

PAHE 8.1.x
DOM 8.2.2
HSH 1.42d DOM_SSE
AYGAS 0.72g DOM_SSE

GSpose Mod 23_02 https://www.nexusmods.com/skyrimspecialedition/mods/126100


Can you tell me which mod's animation pack was used for the masturbation and dancing animations in version 8.2.2?

 

Most dancing are GSPose, most masturbations are included in DOM. You can see them in the Animations.json file.

 

Could you turn on animation debugging in the MCM Animations tab and quit/reload/order to dance/masturbate to produce a papyrus log? It will tell us which animations failed.

 

Posted
15 hours ago, DonQuiWho said:

Hi

 

Game

PAHE 8.23

DOM 8.2.3

HSH 1.42d DOM_SSE

AYGAS 0.72c SSE (still to upgrade to 0.72g DOM_SSE)

ITF  SSE 0.5

SLAVECART 1.1 DOM_SSE

 

To see if I could get the HSH quest to start from scratch without cheating (that's a whole different problem and one which I have heard others have encountered too), I found out when trying to t/f a slave from PAHE to DOM  I was encountering a major problem with outfit and worn equipment handling on the transfer.  There must be some trick included in DOM's.....

 

Outfit and Equipment Settings

&

Transfer from PAHE to DOM

 

....that I don't understand

 

I really just do not get how any of this works, and I've spent hours trying all of what seem to be the obvious settings on Equipment handling and outfit management on slave mod>mod transfer

 

So I have fairly thoroughly tested the way in which Equipment is handled in PAHE (albeit in my setup) and what then happens when the slave is t/f to DOM

 

The test slave has a minimalist Equipment list in PAHE. (assume the 'Glowing Pearl' thing appears in all lists and is included in the numerical totals given)

 

The main items appear under Equipment in both the Extended Console and the 'You will wear this inventory' Box as....

 

1x DD Armbinder

1x Iron Slave Collar of Leashing

1x zbf Ankle Iron HDT 

 

... and pics of the Console & Inventory box given below

 

SkyrimSE2026-06-2015-25-46-79.jpg.6edb73c64b3d33489403e826db7f3ca6.jpg

 

SkyrimSE2026-06-2015-25-50-58.jpg.fcde6d0549fb1ff1a83d1fa6ae588dbc.jpg

 

SkyrimSE2026-06-2015-26-04-03.jpg.4341e33c63c0c0aff62e2ee6d85ea235.jpg

 

SkyrimSE2026-06-2015-26-34-25.jpg.8813ac36565252e944ed02ed2b89561e.jpg

 

 

The fun actually starts even before this.  At no point in the use of either mod do the visual models for DD and zbf items all appear.  As shown above, in PAHE, if the DD item is equipped, only it appears on the slave, but the inventory box shows the reverse, implying that the zbf items are worn, but not the DD one.  Same goes for DOM

 

OK, that's weird, but would be just about liveable with if I decked out a slave in only zbf or only DD items, and I almost don't care any more and would settle on DD items, except that they seem to have a major hiccup on mod transfer, as I hope what follows shows. 

 

So, as I found out when trying to t/f a slave from PAHE to DOM :

 

- NO MATTER WHAT settings I have in DOM for 'Outfit on Actor Release', (the 'Always restore Outfit' is said to affect t/f from DOM to HSH),

 

- even when that is disabled AND I have removed all the inventory items from the slave (using the you're going to wear this option), after the slave has been transferred to DOM the whole shebang that I had removed has all been added back to the slave's inventory, and WORSE still,

 

- the slave is left still EQUIPPED with the zbf items which didn't previously show, but which now can be seen, whilst the DD armbinder has been unequipped and transferred into the slave's Inventory 🤷‍♂️

 

qv

 

SkyrimSE2026-06-2015-33-14-73.jpg.1f37ba702e2b454c8e27513b76ed99ab.jpg

 

SkyrimSE2026-06-2015-27-05-09.jpg.54110b7a2a5a26ec62f215f08a59c3c7.jpg

 

SkyrimSE2026-06-2015-27-52-45.jpg.b09f37143c148ca45b57e5a3cbfd03bb.jpg

 

SkyrimSE2026-06-2015-28-11-63.jpg.b6bef64052601c18c73a90883c0d7b1a.jpg

 

SkyrimSE2026-06-2015-28-16-89.jpg.871fd0515afdd73f7c5bde349dab528d.jpg

 

Those images should cover the whole sequence....

 

Now, I may well be doing something wrong, but if anyone can help me by explaining .... 

 

1 - how to get both DDs and zbf items both not only equipped but visible, and 

 

2 - how to stop t/fs from PAHE to DOM stripping worn DD items from being 'equipped' to merely become Inventory items       

 

.........I shall buy you a barrel of Honningbrew and a Crate of Sweetrolls 😜

 

TIA

 

DQW 

 

 

Is that DD NG?

 

Posted

If I understand correctly what I see the trainers, when ordered to rape, stop having sex when slaves have 100 in every sex attributes.

 

Would it be possible to change this to make them continue to have vaginal sex with the slaves when all sex attributes are at 100 ?

 

The idea is to create 'breeding' rooms :P 

 

Posted
2 hours ago, TrollAutokill said:

Most dancing are GSPose, most masturbations are included in DOM. You can see them in the Animations.json file.

 

Could you turn on animation debugging in the MCM Animations tab and quit/reload/order to dance/masturbate to produce a papyrus log? It will tell us which animations failed.

 

This might sound a bit silly. I've enabled the logging option in the animations tab, but where do I find the Papyrus log file? I'm using MO2 to manage mods; is it located in the directory D:\Documents\My Games\Skyrim Special Edition\Logs?

Posted
52 minutes ago, 9rakk said:

这听起来可能有点傻。我已经启用了动画选项卡中的日志记录选项,但是Papyrus日志文件在哪里呢?我用的是MO2来管理mod;它是不是在D:\Documents\My Games\Skyrim Special Edition\Logs这个目录下?

I think I've found the reason why the Papyrus logs aren't updating. MO2 has taken over Skyrim.ini, causing the Papyrus logs to fail to generate by default. I'll modify it now and test it in the game.

Posted
1 hour ago, Strec2 said:

If I understand correctly what I see the trainers, when ordered to rape, stop having sex when slaves have 100 in every sex attributes.

 

Would it be possible to change this to make them continue to have vaginal sex with the slaves when all sex attributes are at 100 ?

 

The idea is to create 'breeding' rooms :P 

 

Are we talking about DOM or HSH?

Posted
3 hours ago, TrollAutokill said:

大多数舞蹈动作都使用GSPose,大多数自慰动作都包含在DOM中。你可以在Animations.json文件中看到它们。

 

请您在 MCM 的“动画”选项卡中启用动画调试,然后退出/重新加载/按顺序跳舞/自慰,以生成 Papyrus 日志。日志会告诉我们哪些动画失败了。

 

This is my Papyrus log. Is there anything wrong with it?

Papyrus.0.log

Posted
3 hours ago, TrollAutokill said:

大多数舞蹈动作都使用GSPose,大多数自慰动作都包含在DOM中。你可以在Animations.json文件中看到它们。

 

请您在 MCM 的“动画”选项卡中启用动画调试,然后退出/重新加载/按顺序跳舞/自慰,以生成 Papyrus 日志。日志会告诉我们哪些动画失败了。

 

I gave the Papyrus logs and animation.json to AI for analysis, and it said that it's possible that DOM in animation.json was spelled as Dom. Is that reasonable?
 

This is the AI's reply to me:

Animations.json Configuration Analysis Report                                                             
                                                                                                          
  Overview                                                                                                                                    
  I've analyzed the Animations.json configuration file for Diary of Mine v8.2.2 and cross-referenced it with   the actual gameplay logs from your Papyrus.0.log.                                                        

  Basic Validation:
  - JSON format: Valid✓
  - Total animation sets defined: 124 (matches game load count)
  - Structure: Correct with proper actor counts and animation arrays

  Animations Successfully Played

  During the game session (06:58:24 PM - 06:59:32 PM), the following animations were triggered:

  DoMBleagh_FemaleSolo_A1_S3    - 8 times
  DoMLeito_FemaleSolo_A1_S3     - 4 times
  DoMLeito_FemaleSolo_A1_S1     - 4 times
  DoMBilly_b_fmast1_A1_S2       - 4 times
  DoMLayMasterBate              - 2 times
  DoM4D_FemaleSolo_A1_S3        - 2 times

  These animations are defined in the masturbation sections (DOMMasturbateFemaleKneeling and
  DOMMasturbateFemaleLaying).

  Critical Issues Found

  Issue #1: Case Inconsistency in Animation Names

  Problem: Multiple animation names use lowercase "o" in "DoM" prefix instead of uppercase "DOM". This
  creates a mismatch with the actual animation names registered in SexLab.

  Affected Lines:

  Line 311:
  "animations1": [ "DoMLeito_FemaleSolo_A1_S1", ...
  Should be: DOMLeito_FemaleSolo_A1_S1

  Line 317:
  "animations1": [ "DOMLeito_FemaleSolo_A1_S5", "DoMBilly_b_fmast1_A1_S5", ...
  Should be: DOMBilly_b_fmast1_A1_S5

  Additional affected lines with DoM instead of DOM:
  - Line 465: DoMHandsBehindStand
  - Line 468: DoMHandsBehindStand (duplicate error)
  - Line 492: DoMLeitoBendOver1, DoMLeitoBendOver2
  - Line 498: DoMBaboSpankingF, DoMSpankme1, DoMSpankme7
  - Line 518-519: DoMChokeHoldPerv_A1_S1, DoMChokeHoldPerv_A1_S2, DoMBabo_ChokeHug_S01_A01,
  DoMBabo_ChokeHug_S02_A01
  - Line 524: DoMDoggyRough_A1_S1
  - Line 542: DoMSLA_FlirtBreast_A01

  Impact: These animations may fail to trigger or fall back to default animations, reducing content variety.
  Issue #2: Timer Array Length Mismatch

  Problem: Several animation sets have mismatched array lengths between animations and timers.

  Examples:

  Line 42-46(DOMCaptureJump):
  "animations1": [ "DOMMolagHeelDoggy_A1_S1", "DOMMolagHeelDoggy_A1_S2", "DOMBabo_ChokeRape03_A1_S2" ],
  "timers": [ 4.0, 4.0 ]
  3 animations but only 2 timer values.

  Line 48-52 (DOMCaptureKick):
  "animations1": [ "DoMDoggyRough_A1_S1", "DOMMolagHeelDoggy_A1_S2", "DOMBabo_ChokeRape03_A1_S2" ],
  "timers": [ 1.0, 1.0 ]
  3 animations but only 2 timer values.

  Line 54-58 (DOMCaptureSleeping):
  "animations1": [ "DOMBabo_ChokeRape03_A1_S1", "DOMBabo_ChokeRape03_A1_S2", "ZapBedTied" ],
  "timers": [ 8.0, 4.0 ]
  3 animations but only 2 timer values.

  Impact: The third animation in each sequence may use undefined timing behavior or default values.

  Recommended Fixes

  For Issue #1 (Case Inconsistency):
  Find: DoM
  Replace with: DOM
  Use case-sensitive search to avoid changing text in descriptions.

  For Issue #2 (Timer Mismatch):
  Add missing timer values to match animation array lengths:
  - Line 46: "timers": [ 4.0, 4.0, 4.0 ]
  - Line 52: "timers": [ 1.0, 1.0, 1.0 ]
  - Line 58: "timers": [ 8.0, 4.0, 4.0 ]

  Current Impact Assessment

  Severity: Low to Medium
  - Game runs without crashes✓
  - Core masturbation animations work correctly ✓
  - Some punishment/pose animations may not trigger properly ⚠️ 
  - SexLab framework appears to have fallback mechanisms

  Note: The inconsistency didn't prevent the tested animations from playing, suggesting either
  case-insensitive matching or automatic correction in the game engine. However, fixing these issues will
  ensure all animations trigger as intended.

  Would you like me to generate a corrected version of the configuration file?

Posted
28 minutes ago, TrollAutokill said:

Are we talking about DOM or HSH?

 

I speak of DOM, in HsH you can choose sex type if I remember well.

Posted
2 hours ago, Strec2 said:

If I understand correctly what I see the trainers, when ordered to rape, stop having sex when slaves have 100 in every sex attributes.

 

Would it be possible to change this to make them continue to have vaginal sex with the slaves when all sex attributes are at 100 ?

 

The idea is to create 'breeding' rooms :P 

 

 

 

More Nasty Critters had a feature of a special creature summoning spell that you can command to have sex with you or someone to power them up.
MCM options were available on automatic options for them to fuck but the special one was you could craft a Collar of Beastial Servitude and mark that npc by making them wear it so only they would be the target.

I'm assuming DoM enslaving these summons is probably a bad idea,
but Something like the Beastial Collar for HSH/DoM as a way to mark them for continued sex by trainers might be a possible way for it to work best.

 

Also @TrollAutokill I spotted this on the Nexus today.

Still don't have time to try out the 8.0 stuff but I am assuming this would need a patch so DoM arousals can work with this

Arousal Based Pussy Wetting at Skyrim Special Edition Nexus - Mods and Community

Posted
13 hours ago, Fraying9981 said:

 

nah I mean:

  • the DOM yoke which I believe comes from zaz -> invisible
  • the DOM armbinder which comes from DOM: works fine

 

IIRC, the model used by DOM IS the ZaZ model.  But someone will correct me if I'm wrong

 

DQW

Posted

Strange request, but would it be possible to make it so that DOM trainers trains all slaves at camp with possible multiple trainer on 1 slave?

HSH training is buggy and slow in my experience soo far

Posted (edited)

Really nice mod. Unfortunately I am running with PPlus, and switching from PAH to DOM version breaks AYGAS on my end....

Basically, I was trying to reduce the mods counts in my load order, and want to use AYGAS's prostitution instead of TDF, then realize the DOM version of AYGAS fails to play sexlab animation....

 

So, here's a quick fix I made for DOM 8.2.3 that supports PPlus 2.17.1. Beware this will break stuff if PPlus is not installed.

Source script included.
This will probably also fix DOM version of AYGAS and HSH, since the DOM version iirc detects DOM and use DOM sexlab calls when possible.

 

I tried to make minimal changes to scripts, so there are probably things in DOM that I omitted in order to make it work (such as begin sex animation, end sex animation, and I'm not sure if the hooks are working).

 

 

DOM PPlus Patch.rar

Edited by lk74
add a note for source script, and added version for PPlus
Posted

I'm using the softbody mod, and for some reason slaves keep equipping the NudeArmor from that mod instead of the armor in their inventory. As a result, even when I ask the slaves to equip their inventory and wear armor, they instead equip the NudeArmor and end up naked. Has anyone encountered this issue? If so, what's a workaround for this problem? Is there a way to manually define an outfit for each slave?

Posted
19 hours ago, DonQuiWho said:

 

Yes

 

DQW

 

@TrollAutokill

 

Been thinking about this further so, look, even if this isn't just my cackhandedness, or some element of senility exceeding the limits of my comprehension, if there isn't a simple explanation or easy fix for this 'costume' oddity, don't waste too much time on it. 

 

I'm sure that there is plenty of more important stuff to do on major parts of the mod suite, impacting on lots more people, that you should be dealing with first.  Please stay with the main things, and the bigger audience, rather than faffing about unduly on this issue. 

 

Embry has a load of patience and can continue to wait with his semi addled stoicism,  It also gives Brenuin a chance to eye up the talent in Whiterun.  Choosing between Carlotta and Ysolda needs some further reflection  😜 

 

DQW

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