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Posted

is AYGAS and HSH properly integrated yet with 8.0+?

While I can sell slaves, I never actually see the owners interact with them

Posted
3 hours ago, Dowser said:

ah, I didn't realize there might be another perk to add it.  feels like something that should be always available.
Will try that thx

It should be on by default. But it might be it's missing some conditions.

Posted (edited)
1 hour ago, DasKebab said:

is AYGAS and HSH properly integrated yet with 8.0+?

While I can sell slaves, I never actually see the owners interact with them

Aygas and HSH are integrated with DOM. But Aygas and HSH slaves only have basic interactions. Later they will get the DOM treatment with mind and package and be able to do much more.

Edited by TrollAutokill
Posted
4 hours ago, DasKebab said:

 


I see, thanks for the heads up

for none unqies ony enslav those yoru gonna sell or keep. uniques wont disappear(they will go back to their old life) but  you ahve to make sure to check the internet that they dont have  quest tied to them before you enslave.

ill give you loation of 1 unqie that is tied to 0 quests.
do in console 
coc HallOfTheVigilant01
this takes you inside the  hall of the vigilant cell.  the outside entrance is destoried if you dont go to the buildint before level 9 and dawnguard starts.  there a npc inside called keeper carcet, she has no quests tied to her and can be enslaved to keep as a enslave slave trainer without issue.

Posted

hey just want to share that DOM with Mikhail monster mods has insane potential

  • the monsters added by Mikhail are just amazing: you have goblins, ogres, minotaurs, centaurs. they fit very well the logic of enslavement beyond the classic harem/ponygirls: you can have a den of animals and use them as gladiators/bodyguards. it's very fun
  • most creatures i have tried didn't break or crash anything. they get proper names, personalities, training values, the wheel works well. this is why I'm excited: the DOM infra is solid so it just feels like a DLC to be announced by TAK that is missing here :D 
  • Minotaurs seem to work with DOM animations. i could chain them, with AI mods and a DOM public whipping it has crazy LOTR/dark fantasy vibes.
  • Ogres: none of the chaining or restraining animations worked, sadly. probably a skeleton thing. it's only the visuals that are broken though. they do stay in place

 

I do hope a better integration of monsters and creatures can be implemented! it's a lot of fun.

Posted (edited)

What does work atm with AYGAS?

I was able to make my slaves be sex workers, and I do get the gold, dialogue and the slave follow the client but no SL anims occured

 

using DOM 8.2.2 with AYGAS 0.72f_DOM

Edited by DasKebab
Posted

fyi on latest DOM: on a new game, the player name is reset to prisoner.

had to change it via mcm, showracemenu didnt work

no big deal but took me hours to find the cause, and i even restarted a game bc of that

Posted

I wanted to thank you for fixing the mod so that I can sell slaves again,  I don't actually know if the problem was me or the mod, but that part is working great now.  So it was most likely you tweaking it, as I don't know how to fix a mod at all.   Now I have just a minor problem. When I rename a slave every time I enter a new cell, like go inside, or fast travel, the mod either deletes whatever name I gave the slave, or the slave stops responding, more often the name deletes.    I am not complaining, just letting you know, and thank you again for all of your hard work on these mods.

Posted
9 hours ago, zhurendragon said:

I wanted to thank you for fixing the mod so that I can sell slaves again,  I don't actually know if the problem was me or the mod, but that part is working great now.  So it was most likely you tweaking it, as I don't know how to fix a mod at all.   Now I have just a minor problem. When I rename a slave every time I enter a new cell, like go inside, or fast travel, the mod either deletes whatever name I gave the slave, or the slave stops responding, more often the name deletes.    I am not complaining, just letting you know, and thank you again for all of your hard work on these mods.

You can reenter that slave's name on the MCM slaves page. The field is writable. Whenever I have a slave go non-responsive - her name has become blank.

Posted

That is what I mean, I change the name there, and change cells (every time I change cells), even in the MCM, the new  name that I or that DOM  gives the slave is deleted.  Not just when facing her in the world,  

Posted

I'm having a problem, and maybe someone can give me a solution. I found a kind of "bug" in my DOM. When the Player name is correct in the DOM's player stats, no enemy attacks me, neither bandit nor monster. When it's set to Unnamed Actor, it works normally again. The problem is that I don't know what causes this, and why the enemies don't attack me with the correct name.

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Posted
22 minutes ago, diba said:

I'm having a problem, and maybe someone can give me a solution. I found a kind of "bug" in my DOM. When the Player name is correct in the DOM's player stats, no enemy attacks me, neither bandit nor monster. When it's set to Unnamed Actor, it works normally again. The problem is that I don't know what causes this, and why the enemies don't attack me with the correct name.

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I found that bug in the previous update, and when I updated again it disappeared in a new game, so that’s why I hadn’t mentioned it. The same thing also happened to me when creating a new character: when leaving into the world and reaching the classic hostile NPCs, they were completely pacified. Has anyone else run into that bug? Maybe @TAK should check what’s going on. I guess the fact that the PC has now become a DOM actor is messing with the faction system and its relationship with the player.

Posted
16 hours ago, 深淵の神 said:

 

I found that bug in the previous update, and when I updated again it disappeared in a new game, so that’s why I hadn’t mentioned it. The same thing also happened to me when creating a new character: when leaving into the world and reaching the classic hostile NPCs, they were completely pacified. Has anyone else run into that bug? Maybe @TAK should check what’s going on. I guess the fact that the PC has now become a DOM actor is messing with the faction system and its relationship with the player.

Yeah, I really think I ran into an issue with the faction system; is there any way to remove the PC as a DOM actor?

Posted
1 hour ago, diba said:

Yeah, I really think I ran into an issue with the faction system; is there any way to remove the PC as a DOM actor?

 

Well, I wasn’t saying that the fact that the player is now a DOM actor is a bad thing. In fact, I love being able to customize my PC’s diabolical personality, but it does need to be examined because the enemy factions are being affected by the mod. Let’s be patient and let the good TAK review the cause. As I mentioned, in my new playthrough everything seems to be working great, so I didn’t think it was a problem until you brought it up. Cheers

Posted
5 minutes ago, TrollAutokill said:

DOM 8.2.3 is out. 

 

Mostly a few compatibility fixes with the latest updates of AYGAS, HSH and PAH Slave Cart.

 

I see the new hsh and aygas have a version with "_DOM_SSE.7z" in it. should I download those and install them AFTER DOM?

Posted (edited)
5 minutes ago, serph90 said:

I see the new hsh and aygas have a version with "_DOM_SSE.7z" in it. should I download those and install them AFTER DOM?

They are DOM ready versions. Meaning they are strictly equivalent to install the PAH version first and DOM with the patches on top. If you use the _DOM versions, there is no difference between installing DOM after or before. 

 

Actually the patches will disappear from the DOM installer at some point.

 

Edited by TrollAutokill
Posted (edited)

Please help. For the life of me I can't figure out how to trigger these dialogues for npcs that are in love. 
The "You'll do exactly..." dialogue does not appear at all. I only get the Info one and the Abuse one to insult/flatter/shower them. 
How do I "tie/punish/shame/request respect" when there are no options to do it? 
All of the options in the MCM to show the dialogues are on. 
 

Spoiler


image.png.85100d9ab2d91e2fdb8db8d5805764d0.png


Edit: nvm...I decided to make them drink everything possible then it showed up lol. 
Now I just need to figure out how to get them to be respectful, but I'll assume it's in there somewhere. 

Edited by JayRoz
Posted
5 hours ago, JayRoz said:

Please help. For the life of me I can't figure out how to trigger these dialogues for npcs that are in love. 
The "You'll do exactly..." dialogue does not appear at all. I only get the Info one and the Abuse one to insult/flatter/shower them. 
How do I "tie/punish/shame/request respect" when there are no options to do it? 
All of the options in the MCM to show the dialogues are on. 
 

  Hide contents


image.png.85100d9ab2d91e2fdb8db8d5805764d0.png


Edit: nvm...I decided to make them drink everything possible then it showed up lol. 
Now I just need to figure out how to get them to be respectful, but I'll assume it's in there somewhere. 

Tell them to call you master/mistress.

Posted
11 minutes ago, TrollAutokill said:

Tell them to call you master/mistress.

The problem here is that the dialogue "About your attitude" --> "You will call me Master" does not show up easily. 
And getting there when you only have 3 dialogue branches exhausted to the point of tears...is difficult to say the least lol 
I gave up and cheated 99 points in all of their personality skills and only then did the 4th dialogue tree "Come here slave!", finally appear. And only AFTER that, did the "About your attitude" dialogue appear inside the "You'll do exactly..." dialogue branch. 
But yeah I admit I didn't go out of my way to analyze which personality trait or facet I needed to focus on to get this to appear sooner so I tried to raise all of them...which obviously didn't work lol. 
Thanks for getting back to me though. :)

Posted

I've encountered a problem: when I ask my slaves to masturbate, they assume a spread-eagle position. 
I'm pretty sure I have GSPose installed and refreshed it with FINS. 
I've also noticed that if I ask them to masturbate more vigorously, the corresponding masturbation positions play correctly for a few seconds, but they quickly revert to the spread-eagle position.

This issue was resolved when I reverted to version 6. Is this a problem that appeared in version 8? Also, when posing the characters, all other poses work perfectly, but they don't react at all when dancing.

1 (1).png

1 (2).png

Posted

It looks like you need to graduate from Harvard just to read the entire opening post and understand everything. Is there a simplified installation guide, including the possible risks and compatibility issues, for ordinary people who just want to install the mod and play without frying their brains?

Posted
2 hours ago, DukeDuka said:

It looks like you need to graduate from Harvard just to read the entire opening post and understand everything. Is there a simplified installation guide, including the possible risks and compatibility issues, for ordinary people who just want to install the mod and play without frying their brains?

Did you check the install instructions tab, next to the about the file tab? It lists all required and QOL mods to install.

Posted

Is it just me or is it impossible to make a slave drunk? 
I noticed when talking to normal npcs, you can give them a drink via the dialogue...they play an animation of them drinking it, then 1-2 drinks in they are stumbling along barely able to walk. 

Now when I give a slave a drink, regardless of using the wheel or dialogue, an animation plays where the player is pouring a drink down their throats...then nothing. 
0.00 blood alcohol level, no stumbling, no blushing, just nada. 
It's like the animation disrupts the script not allowing the alcohol to take effect. 

How do I get around this? 

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