a_random_user Posted October 28, 2025 Posted October 28, 2025 On 10/25/2025 at 12:28 PM, Zoltar said: I would like to ask what factors affect the slave value? I trained my slave and maxed out her training and sex stats and her value is around 11k gold, in the meantime I bought a slave (from the Enthralled mod, for 1.5k gold) and had my sex trainer train her and after maxing out the stats her value is 27k gold, which is great (a huge profit for zero work when you think about it) but I wonder what makes such a big difference in values? Is it because my slave was vanilla NPC and the other slave is from a mod? When I ask both slaves how are they exactly their stats look very similar. To add to what @Revdrsyn already said, a slave price depends on a set of factors: Basevalue: max health+mana+stamina, starts at around 100 for level 1 bandits, increases drastically as NPC level increases (minimum of 15 per level for NPC, but many scale even faster) race/sex: each race and sex combination has a price modifier. Altmer men are low in demand and cheap, Redguard women are expensive, etc. The difference between the cheapest and the most expensive is 2.5 I believe. Training: The biggest value. A slave with all training stats at 100 is about 22 times more expensive than an untrained one. Submission, Resignation, Humiliation, and Respect are more important than the other stats. Weight: The biggest hidden factor, a slave with weight 100 is 5 times as expensive as a weight 0 one Mood: a broken slave is twice the price of a basic slave, and in-love is twice that (4 times more than base) These factors are multiplied by each other, so differences can reinforce each other. As Revdrsyn said, it is most likely a difference in weight, though it could also be a difference in level or the race/sex combination. 2
Fraying9981 Posted October 28, 2025 Posted October 28, 2025 30 minutes ago, a_random_user said: To add to what @Revdrsyn already said, a slave price depends on a set of factors: Basevalue: max health+mana+stamina, starts at around 100 for level 1 bandits, increases drastically as NPC level increases (minimum of 15 per level for NPC, but many scale even faster) race/sex: each race and sex combination has a price modifier. Altmer men are low in demand and cheap, Redguard women are expensive, etc. The difference between the cheapest and the most expensive is 2.5 I believe. Training: The biggest value. A slave with all training stats at 100 is about 22 times more expensive than an untrained one. Submission, Resignation, Humiliation, and Respect are more important than the other stats. Weight: The biggest hidden factor, a slave with weight 100 is 5 times as expensive as a weight 0 one Mood: a broken slave is twice the price of a basic slave, and in-love is twice that (4 times more than base) These factors are multiplied by each other, so differences can reinforce each other. As Revdrsyn said, it is most likely a difference in weight, though it could also be a difference in level or the race/sex combination. that's really helpful. thanks for sharing. i did notice my slave was at 4k today, then resignation dropped from 100 to 97, and value went down to 3.3k probably related to the 100% factor you are mentioning
Fraying9981 Posted October 28, 2025 Posted October 28, 2025 30 minutes ago, a_random_user said: To add to what @Revdrsyn already said, a slave price depends on a set of factors: Basevalue: max health+mana+stamina, starts at around 100 for level 1 bandits, increases drastically as NPC level increases (minimum of 15 per level for NPC, but many scale even faster) race/sex: each race and sex combination has a price modifier. Altmer men are low in demand and cheap, Redguard women are expensive, etc. The difference between the cheapest and the most expensive is 2.5 I believe. Training: The biggest value. A slave with all training stats at 100 is about 22 times more expensive than an untrained one. Submission, Resignation, Humiliation, and Respect are more important than the other stats. Weight: The biggest hidden factor, a slave with weight 100 is 5 times as expensive as a weight 0 one Mood: a broken slave is twice the price of a basic slave, and in-love is twice that (4 times more than base) These factors are multiplied by each other, so differences can reinforce each other. As Revdrsyn said, it is most likely a difference in weight, though it could also be a difference in level or the race/sex combination. that's really helpful. thanks for sharing. i did notice my slave was at 4k today, then resignation dropped from 100 to 97, and value went down to 3.3k probably related to the 100% factor you are mentioning
MortiferusX Posted October 28, 2025 Posted October 28, 2025 Another thing is a little bug I have, when I try to promote a slave to a slaver. They disapear instantly. My current workaround is to send them to PAH and then release (when I do it in DOM, they disapear too) them there. After that I can recrute them.
TrollAutokill Posted October 28, 2025 Author Posted October 28, 2025 (edited) 4 hours ago, MortiferusX said: Another thing is a little bug I have, when I try to promote a slave to a slaver. They disapear instantly. My current workaround is to send them to PAH and then release (when I do it in DOM, they disapear too) them there. After that I can recrute them. What version of DOM are you using? Also is the slave in HSH or DOM? Edited October 28, 2025 by TrollAutokill
natybs Posted October 28, 2025 Posted October 28, 2025 Hi I am using the newest version, and I noticed the hugging animation doesn't play anymore. It registers I hugged the slave and comforted her, but no animation. Re running fnis didn't do anything. Could it be because I had multiple slaves following me I was training? All the other animations like the kissing and punishment ones seemed to work.
TrollAutokill Posted October 28, 2025 Author Posted October 28, 2025 1 hour ago, natybs said: Hi I am using the newest version, and I noticed the hugging animation doesn't play anymore. It registers I hugged the slave and comforted her, but no animation. Re running fnis didn't do anything. Could it be because I had multiple slaves following me I was training? All the other animations like the kissing and punishment ones seemed to work. Hug animation is a vanilla paired animation. I need to cross check it, but I didn't changed anything on how it is called from DOM. I'll tell you more about the possible causes once I ruled out DOM.
natybs Posted October 28, 2025 Posted October 28, 2025 1 hour ago, TrollAutokill said: Hug animation is a vanilla paired animation. I need to cross check it, but I didn't changed anything on how it is called from DOM. I'll tell you more about the possible causes once I ruled out DOM. Ok because it was working on the previous version the .5 version
Fraying9981 Posted October 29, 2025 Posted October 29, 2025 Hey @TrollAutokill may i ask which keywords you are using for gag registering and plug training? Ive added zbfworngag for example but it doesnt seem dom recognizes the gag as valid. Im using quick armor rebalance btw, awesome mod to add keywords to items in game during runtime Thanks in advance! 1
tonitrulupus Posted October 29, 2025 Posted October 29, 2025 @TrollAutokill found a grammar mistake. First I seen in a long while. Spoiler
natybs Posted October 29, 2025 Posted October 29, 2025 7 hours ago, natybs said: Ok because it was working on the previous version the .5 version Also not sure if its related or not, but my three newest slaves wont do a threesome, but will do a two some. im not sure if its because there stats are low, but my first slave, camilla valarius from riverwood will still do them with two non trained slaves if i tell her too, but not the newer three. im not sure if they need a certain sex or submission stat for that animation of if its a bug
TrollAutokill Posted October 29, 2025 Author Posted October 29, 2025 (edited) 6 hours ago, tonitrulupus said: @TrollAutokill found a grammar mistake. First I seen in a long while. Reveal hidden contents I see 2 here. Left page is a missing word, probably a badly generated diary entry because the missing word is the pain type (whip, slap, ...). Right could also be a missing word, but I need to investigate it further. Edited October 29, 2025 by TrollAutokill 1
TrollAutokill Posted October 29, 2025 Author Posted October 29, 2025 2 hours ago, natybs said: Also not sure if its related or not, but my three newest slaves wont do a threesome, but will do a two some. im not sure if its because there stats are low, but my first slave, camilla valarius from riverwood will still do them with two non trained slaves if i tell her too, but not the newer three. im not sure if they need a certain sex or submission stat for that animation of if its a bug One slave is always the victim. Others need to be trained to accept. Now it's possible some orders (which one is the victim) got messed up. I will check.
TrollAutokill Posted October 29, 2025 Author Posted October 29, 2025 (edited) 9 hours ago, Fraying9981 said: Hey @TrollAutokill may i ask which keywords you are using for gag registering and plug training? Ive added zbfworngag for example but it doesnt seem dom recognizes the gag as valid. Im using quick armor rebalance btw, awesome mod to add keywords to items in game during runtime Thanks in advance! zbfWornGag should definitively be detected if Zaz is installed and its plugin is on. But I would recommend to use DOMWornGag by default. Same for plugs. Open DiaryofMine.esp with SSEEdit, open the keyword list, sort it alphabetically and you'll see all of them. Edited October 29, 2025 by TrollAutokill
TrollAutokill Posted October 29, 2025 Author Posted October 29, 2025 (edited) On 10/28/2025 at 3:29 AM, loversusers said: I though dd and zaz specific animations are tied to the SL framework only. Animation in question such as the dd straightjacket animation or zaz pilloy Some animations can be played as scenes with 2 or more actors and are used by Sexlab for sex scenes, yes. But all animations (1 or more actor) can be used by any mod. DOM uses quite a lot of single animations from Zaz. These animations usually include a furniture or chains and don't need the Zaz furniture object to work, so they don't need the Zaz plugin to be activated. DD single animations are used only for walking with cuffs. In this case also the DD plugin doesn't need to be activated. Edited October 29, 2025 by TrollAutokill
natybs Posted October 29, 2025 Posted October 29, 2025 2 hours ago, TrollAutokill said: One slave is always the victim. Others need to be trained to accept. Now it's possible some orders (which one is the victim) got messed up. I will check. something else i noticed is the slaves will accept sex command with another only via chat, but not the wheel, and first slave i got can get it from the wheel for some reason. i am not using the group wheels should i be trying that? im not sure how to get the threesome to work via chat sine i can tell second slave to report to her trainer, but cant tell a second one to do this
tonitrulupus Posted October 29, 2025 Posted October 29, 2025 (edited) 6 hours ago, TrollAutokill said: I see 2 here. Left page is a missing word, probably a badly generated diary entry because the missing word is the pain type (whip, slap, ...). Right could also be a missing word, but I need to investigate it further. I seen that happen too 2 different races on the " I am is an..." so it looks like its a common issue between imperial and Breton so far, I can check and see if its the same on every race if you need me to. I have been seeing with this latest version 7.10.7 that I will find thing/items my slaves had in their inventory, in the PCs inv. sex and found the slave collar been transferred to the PCs inv. she would have been the one that got away if I did not have the speed of the werewolf and the celerity of the vampire. lol but most time it weapons or armor, book their diary, etc. Edited October 29, 2025 by tonitrulupus 1
Fraying9981 Posted October 29, 2025 Posted October 29, 2025 5 hours ago, TrollAutokill said: zbfWornGag should definitively be detected if Zaz is installed and its plugin is on. But I would recommend to use DOMWornGag by default. Same for plugs. Open DiaryofMine.esp with SSEEdit, open the keyword list, sort it alphabetically and you'll see all of them. Thank you! Will recheck my keywords and try to add the dom ones as you suggest 1
MortiferusX Posted October 29, 2025 Posted October 29, 2025 On 10/28/2025 at 1:21 PM, TrollAutokill said: What version of DOM are you using? Also is the slave in HSH or DOM? 7.10.7 When they follow me so, it should be DOM.
Zoltar Posted October 30, 2025 Posted October 30, 2025 Is there a way to add/change voices for DOM slaves? If I enslave vanilla NPCs they are voiced in DOM, but when I enslave NPC added from a mod (Interesting NPCs 3DNPC) they are voiceless
Gräfin Zeppelin Posted October 30, 2025 Posted October 30, 2025 1 hour ago, Zoltar said: Is there a way to add/change voices for DOM slaves? If I enslave vanilla NPCs they are voiced in DOM, but when I enslave NPC added from a mod (Interesting NPCs 3DNPC) they are voiceless You can change they voice in CK or if that does not work use Project Proteus. 1
Zoltar Posted October 30, 2025 Posted October 30, 2025 17 minutes ago, Gräfin Zeppelin said: You can change they voice in CK or if that does not work use Project Proteus. thanks for reply, what do you mean by CK?
Gräfin Zeppelin Posted October 30, 2025 Posted October 30, 2025 12 minutes ago, Zoltar said: thanks for reply, what do you mean by CK? Skyrim Creation kit
McLovin3 Posted October 30, 2025 Posted October 30, 2025 (edited) On 10/24/2025 at 11:54 PM, crazymango54 said: Yeah that works but only if you do it immediately after the battle has ended. If you put them into the mod's prisoner system where they can be summoned, ransomed, and transferred between your bases/armies, then using the abduct key on them doesn't take them out of the mod's internal prisoner tracker. Basically what that means if you have 10 prisoners, then you summon all 10, enslave 3, and ransom 7, you will have 3 left according to the mod. What happens when you try to summon one of those 3 ghost captives is usually a crash. A DOM patch would basically be a dialogue added to the captives that enslaves them and then removes them from CoS tracking, if that one dialogue was added it would be most of the basic compatibility addressed. It might be possible something else has to be done...I think I experienced some weird oddities the other night with DoM and Conquest of Skyrim that may or may not be tying to enslaving prisoners of war So big ol ramblin story time. (I swear I'm not getting old) New playthrough was focused on Conquering Whiterun. As I believe i mentioned before about claimable locations are tied to your controllable army count, which can be a problem if you focus on modded dungeons which are all incompatible. I thought I'd focus on which would be the best hold to take in regards to food production if I was stuck with 1 army. So i take on the camp needed to enable the Main invasion, frustrations with abducting the hotties mid combat (more on that later for maybe some changes DoM could use), Faction Warfare spawned some Stormcloaks to help out, that mofo Dragon that always harasses me at the start of every Relic Hunter Alternate Start of course (tends to even chase me throught Skyrim as I coc to places to set up new playthroughs like HSH homes), its spawn point was right between the Relic Hunter start and the Imperial Camp. Anyhoo, one dead dragon and one invasion later, and I DoM abduct the cute Imperial Prisoner of wars and a few helping Stormcloaks. Now for the real frustration, as I attempt to invade Whiterun, problems arised, Imperial kills in the city were not doing anything to the required kill count to progress. Thinking this was the frustrating bug where I had to change cells to progress this mod's scripts again, I entered the various buildings and messed about. That's when I learned when invading a city, you can rob and capture people into Conquering of Skyrim's Prisoner system. (Could perhaps use a DoM abduct dialogue as since this stuff is in cities, trying to abduct the normal DoM ways would trigger alarm/wanted stats). They would run off to safety in the cell change i had to do to trigger the invasion of Whiterun, which was that tiny guard barracks immediately to the left of entering Whiterun. So cell changes were respawning the Imperial defenders, and at the time, I thought I just had to keep doing it. Lots of visits later and quite a few CoS captured people later, still nothing. Thinking maybe it triggered but not displayed properly, tried visiting Dragonsreach to check on Balgruuf, who i realized was in bed. Now in my modlist, when things get crazy and you get a wanted status from accidental murders, thefts or whatnot, the guard force greet tends to crash my game ("You have committed crimes against Skyrim and her people"). So I thought it was best to avoid a trespass checking on Balgruuf, and I hate using the Wait functions. So a few in-game hours and even more Captured people later and Balgruuf was still Balgruuf. It took me an irl hour to figure it out. Despite triggering the Whiterun invasion via your commander INSIDE the city, the spawning defending Imperials required to kill to progress are OUTSIDE the city near the entrance After much anger and some more DoM abducted Imperials, what seemed like an instant later, things progressed. I DoM enslaved the Prisoners of War of the Imperials that remained, Balgruuf was ready for a showdown and Whiterun was quickly and finally mine. Had to leave the abducted Imperials alone for a bit as the Conquest prisoner/robbing dialgoue always took over so I couldn't initiate the usual DoM Fresh capture dialogue until after Whiterun was mine. ....then came the 92 captives that were trapped in that tiny little guard barracks cell. Citizens, the Unique townspeople like the Companions, even guards, Balgruuf's kids and the random Stray dog. All cuffed and now following me.. All of them pissed So I had to hunt down my Second in Command to check this prisoner system(They start the slow walk to your new territory once you take a hold, why they don't teleport like your Army Commander does when invading is beyond me) Ok here's where the DoM bugginess comes in for the TL:DR version Second in Command said I had 3 Imperial prisoners already in the system. Even though I know I enslaved or executed all of the Prisoners of war, and there were more than 3 of them. These Prisoners of War I could not get removed from the prisoner system. I could ransom them endlessly, and it probably made things worse with the limited amount of prisoners that you could have possibly filling them up. After trying to fiddle with depositing the priosners and ransoming them to free them, it eventually said I had no room to deposit prisoners despite no prisoners in the system except those bugged 3 Imperials being in there. A very possibility to add onto this is I probably ransomed the same citizen more than once in the system with how buggy it was being and it not removing them properly. So I was stuck with 60 some pissed off NPCs following me. So it's just really hard to tell if DoM messed things up trying to enslave the prisoners of war or the Prisoner system in Conquest of Skyrim has some issues. edit: Oh right the abducting mid-combat frustrations I had I wanted to bring up. So I like to use the abduct key to enslave mid combat. With the way it like tries to pause things like combat to do the DoM animations, it feels like DoM does a smoother better job at handling the enslaving process doing this way. But with the way the abduct key is handled with the Predator stat and not based on the target's health it's become a force of habit of mine to thinking it's not working properly doing this mid combat on new games since my Predator stat is low or 0 So I'm thinking maybe the Message Box Enslave could have an option to do the DoM animation or have the abduct key take into account Capture Health percentage for early game combat uses until your Predator stat builds up. update: and I might as well try to bring up the HSH ideas while I'm typing this before I forget again. I think I mentioned this briefly but it can be difficult to tell what the taskmistress is doing after assigning her something or if script issues/lag or what not is getting in the way without watching logs Perhaps when in a HSH cell, with the Apropos style widgets, the taskmistress could maybe have a special spot or a special selected color displaying this. "Taskmistress is assigning Trained Slave to untrained slave to train in Respect" And then maybe when doing a call assembly, a notification can pop up display what's going on when it's firing "Taskmistress is gathering 10 untrained slaves" (or perhaps x of 10 untrained slaves as it goes, but usually from I've seen once it starts properly the rest of the call assembly goes smoothly) Call assembly: Bring all Virgins (true or otherwise), useful to prevent sex training on them or when you want to pop a cherry. Call assembly outcome. > Brand/Unbrand selected (DoM or DocClox status) Call assembly outcome. > Equipment style DoM stuff to selected (Gag, Plug, Blindfold, Cuff, Collar etc) Call assembly outcome. > Transfer Selected to AYGAS Brothel of the same cell/HSH Home Call assembly: Bring loyal/inlove Call assembly: Bring all Broken and Trauma building slaves that are not loyal or inlove Call assembly: Bring all DoM Slavers/Henchwenches (Or is this lost during a HSH transfer and you have to serious chat them again to be a slaver, never paid attention to this) Perhaps maybe something that can be used as a way to call assembly of a personal sorted set. For example: Bring all collared slaves or non-DocClox DoM branded. Not sure about other bondage devices or jewelry as a bring call assembly, as I sometimes see widgets pop up of a slave getting these, like kink teases, during HSH schedule training. I think maybe one of the HSH bondage training animations is using a gold bondage device (if i had to guess maybe a gold yolk) that's setting off the jewelry tease. The Dispatch finished trained slaves to another location could maybe also have an option to transfer them to the AYGAS brothel of the cell of this HSH home. Or perhaps an option to transfer to DoM but they are bound or kneeling or on all fours and the taskmistress presents them to you the next time you arrive. Not sure about the dispatch stuff cause if feels like you are not going to want all your finished trained slaves to have the same outcome of HSH home transfer or whatnot Maybe when a Trainer force greets you when they have completed training of a slave there can be DoM praise options or it as a selection for praise in the DoM praise wheel It's been awhile since I tested the "prepare these slaves for travel" outcome from a call assembly that transfers those selected HSH slaves to PAH/DoM. Pretty sure it still bounds them all in random zaz stuff during transfer. But perhaps maybe more fine-tuned options could be useful so it's only specific Zaz devices. Or maybe even a non-zaz/bondage option and instead options to set them to the special DoM equipment following options on transfer. Cuffs, Yoke or on all 4s for example Kind of want to see something of a re-shuffle option that unassigns trainers and trainees and tries again to schedule a setup for everyone. Because when you get some new set of slaves brought into your HSH cell and everyone prior has been setup. You either have to put a bit of work finding and re-assigning everyone that usually involves looking at everyone stats., or wait until the trainers have completed training their slaves in all stats that they are capable of which can take days. A few times I tried un-assigning and reassigning the taskmistress to re-enable the schedule training dialogue option in the taskmistress menu but I'm not sure if that is helping or even doing anything. That previously mentioned widget or notification on things the taskmistress is doing would be helpful here. Sometimes I can't tell if I'm just blind looking for the HSH stuff in the logs or if I'm just spoiled or used to how easy it is to spot DoM's edit: doh. I almost forgot something that should be looked into. Haven't tested it in the most recent version. The Slave tab of HSH slaves in the same home in the HSH MCM only goes up to 43, there's no extra tabs to view the others for when you have 44+ slaves in the same HSH home. Edited October 30, 2025 by McLovin3 2
DonQuiWho Posted October 30, 2025 Posted October 30, 2025 30 minutes ago, McLovin3 said: It might be possible something else has to be done...I think I experienced some weird oddities the other night with DoM and Conquest of Skyrim that may or may not be tying to enslaving prisoners of war So big ol ramblin story time. (I swear I'm not getting old) OOIC, is there anyone left in Whiterun at the end of all this? 😃 Who's now there to buy any of the newly accomplished trainees? Also, won't you flood the Skyrim marketplace and tank the prices? And if all these newly trained horny NPCs are going to need some love and attention, other than you running around after them all after pumping your player up on the Skyrim equivalent of Viagra, who's doing that? 😝 firmly in cheek .. DQW 1
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