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Posted
3 hours ago, natybs said:

Hi i have a question about the mines in HSH. i have not started the quest, as i wanted to wait until the mod is updated for DOM stuff, more so then it already is. Is there a way i can use the mines without doing the quest because using the quest line is optional choice prevents me from doing the quest in the future and it cant be turned off again, and the mines dont see to work if i do this. 

Ok, I will check that.

Posted
10 hours ago, Zoltar said:
If I tell a slave to fight for me, is there any way for their level to scale with mine?

There was but it was never completely debugged and actors often ended up with hero skills in no time.

 

Part of it was disabled and might be enabled in the MCM debug tab.

Posted (edited)
18 hours ago, DieHans said:

no wonder i've read that p+ works fine now... the p+ part always worked fine that was never a problem (at least in most p+ versions 😅). its more some events are not recognized as they should leading to missing functionality and probably some indirect bugs after playing a while. 

 

The thing with the tags sounds interesting tho. for my test npc i added all virginity factions via ssedit to the npc (maybe thats the problem). and not one animation removed one of them. you can reconize virginity loss by a lot of mechanics being able to praise the slave for it. and the windows in the info wheel. the slave feels like a virgin during inspection. also the slave begging you constantly to take it. if your slave says "please master fuck me in the ass. i have never..." while fucked in the ass, something is probably wrong. thought beeing able to speak while having oral sex is a completely different kind if bug xD

Virginity factions have a special rank definition:

 

* 0 means virgin or never experienced that kind of sex.

* 1 means in a scene with a new sexual experience.

* 2 means the player took virginity or introduced to the new sexual experience.

* 3 means another DOM actor did it

* 4 means another NPC did it

* 5 means it was a long time ago, before DOM was created.

* Not in faction means it needs to be randomly generated according to age, relationship, job and occupation.

 

Also setting the factions on a DOM actor has no effect on the script, as factions are set by properties and only the properties are read by the script.

Edited by TrollAutokill
Posted (edited)
4 hours ago, TrollAutokill said:

No idea. But I will deal with it once I get to AYGAS.

 

While you're thinking about that, you might also want to have a peek at what happens if you sell a slave to a respawning NPC, eg from mods like Populated Cities etc.  

 

Using AYGAS in the past, it was not uncommon to find slaves wandering about on their own after their purchaser 'disappeared' or was 'reset', the slaves being left without owners.  Even more 'odd' was that sometimes, when ownership survived a respawn, if you had sold to a male NPC, the respawned owner could be female

 

I'm sure you'll figure out a way to fix this - but please not by amending every random pack NPC to be futa 🤣 

 

DQW

Edited by DonQuiWho
Posted
1 hour ago, DonQuiWho said:

 

While you're thinking about that, you might also want to have a peek at what happens if you sell a slave to a respawning NPC, eg from mods like Populated Cities etc.  

 

Using AYGAS in the past, it was not uncommon to find slaves wandering about on their own after their purchaser 'disappeared' or was 'reset', the slaves being left without owners.  Even more 'odd' was that sometimes, when ownership survived a respawn, if you had sold to a male NPC, the respawned owner could be female

 

I'm sure you'll figure out a way to fix this - but please not by amending every random pack NPC to be futa 🤣 

 

DQW

I know some people would like that, but I would be as disappointed as you. The easiest fix would be to just forbid selling to spawned NPC.

Posted
9 hours ago, TrollAutokill said:

What you need is a patch so your bite will act like a love potion. I will see what I can do.

The vamp mod does that to relationship ranks already and adding in the love potion effects as well, that would be really cool, 

I think someone else suggested the vamp bite as a kink a while back. that would be a cool addition as well, just wish I could remember who suggested it, it was like 6-9 month ago at least.

Posted
4 hours ago, TrollAutokill said:

I know some people would like that, but I would be as disappointed as you. The easiest fix would be to just forbid selling to spawned NPC.

 

But Market Forces, man!  The demand is there, and we need to be able to meet it!  And we can make more if we fiddle the tariffs!

 

Anyway, we'll also run out of in game NPCs, unless someone creates the 'Wandering Slave Buyers' mod to place rich afficionados of feminine pulchritude and their seductive skills all round Skyrim.  Or maybe allow NPCs multiple purchases, where Embry could be owner of Camilla, Gerdur, and, once she's served her purpose, Delphine, all competing for his attention.  NB: I'm keeping Sigrid for myself,  😉

 

Maybe, as an alternative, players could become as if  Eastern Flesh Traders, selling to the Skyrim Slave Sales Kiosks run by ICE (Import/Export Callgirl Emporiums), through which we could sell our well trained whores to the gross, rich Armericans found across the Fatlantic.  And even buy back their used goods for retraining - a better outcome than their divorcing. or even burying, them 🤔

 

Or how about being able to create our own slave caravans for the player to lead and then sell their wares to some of the bandit camp mods?  Just shove the player and current followers into a friendly bandit faction whilst we are on a formal trade mission quest, so that we can be welcome to sell our wares there (Bane Master must have something like that in his Follower Slavery Mod to allow us to approach bandits to buy back the followers they captured through his version of 'Defeat', so it can't be impossible)

 

OK. that might be a long way off, but might be worth sticking at the bottom of the list of ideas 😜

 

Looking back. my SOH, and its accompanying allusions, have run away again, but there are a couple of more serious thoughts in there, which I'm sure you'll get

 

DQW

 

 

Posted
On 10/18/2025 at 3:49 AM, TrollAutokill said:

So you mean you see stats being trained and all, for slaves, but for free NPCs? Or does the scene not even start for free NPCs?

Excuse me. After much testing, the Ostim scene does work for the lover NPC, but only when he feels like it.

Posted

Will the pose dialogue feature be expanded? Like the option Shake boobs etc. We could pick an animation or have a bigger pool of animations from say GS Poses? It's kind of unimmersive with one of the current anims she will be holding a magic staff and only that anim plays? Cheers!

Posted (edited)

Hi as a quick question the choice for a task on the task when to send a slave to jail put them in jail I assume. Do I need to be at the jail for this to work? It's only on the wheel not in the chat option for tasks. Also I see choices on the wheel for magic and smithing but can't choose them I assume I need to be near enchanting table of smithing forge for those to work? 

It's weird because the tasks to cut wood I can choose but it doesn't do anything since I assumed there is not woodcutting block in my current cell (I was inside a house)

Also the kissing animation doesn't seem to want to play, idk if this is because I'm using this or I need a oar replacer mod. I assumed the animation were included in this edition like the walk on all four animations. 

Edit: ok so the kids animation works from the praise wheel, but the animation doesn't seem to like up the slave it facing away from my character. Idk if Pandora would fix this or if it's safe to switch from fnis midsave?

 

Edited by natybs
Posted
2 hours ago, nategaming said:

Will the pose dialogue feature be expanded? Like the option Shake boobs etc. We could pick an animation or have a bigger pool of animations from say GS Poses? It's kind of unimmersive with one of the current anims she will be holding a magic staff and only that anim plays? Cheers!

If you're u are using 7.10.5 the animations are defined in SKSE/Plugins/DiaryOfMine/Animations.json

 

You are very welcome to experiment and suggest new animations to add to or remove from the list. 

Posted
1 hour ago, natybs said:

Hi as a quick question the choice for a task on the task when to send a slave to jail put them in jail I assume. Do I need to be at the jail for this to work? It's only on the wheel not in the chat option for tasks. Also I see choices on the wheel for magic and smithing but can't choose them I assume I need to be near enchanting table of smithing forge for those to work? 

It's weird because the tasks to cut wood I can choose but it doesn't do anything since I assumed there is not woodcutting block in my current cell (I was inside a house)

Also the kissing animation doesn't seem to want to play, idk if this is because I'm using this or I need a oar replacer mod. I assumed the animation were included in this edition like the walk on all four animations. 

 

For the moment you need the slave to be in a jail cell for RP reasons, as the cell detector is not functional.

Posted

Also the slaves in question it says she is restricted when I try to tell her to bath herself but she has not zaz or devious devices equipped 

Posted
9 minutes ago, TrollAutokill said:

For the moment you need the slave to be in a jail cell for RP reasons, as the cell detector is not functional.

So it will work with the cages in player owned houses as part of home sweet home.oe the actual Skyrim jails like whiterun dungeon?

Posted

Idk if this is the place to ask but im redoing my installation and wondering if im supposed to be running zaz 8+ and zap 9.2 at the same time as per the installation description. For clarification am i running both of these:

 

Posted (edited)

DOM 7.10.6 is out. It is a development version with focus on HSH and DOM configuration files.

 

  • HSH:
    • Corrected HSH slaves mood being stuck to afraid. I didn't come up with a reset loop so you'll need to reset them by hand one by one for now (use the 'K' key on them).
    • Completely untested: Set slaver camp near an HSH cell, give them trainees tell them to escort trainees to camp and come back to you. If no HSH cell is found the trainees will be tied up and left alone.
    • Added different choices to the "You're going to stay here a while" dialogue.
      •  Normal stay in HSH cell dialogue
      •  Force stay in cell even if cell was not found.
      •  Go back home. Go to last HSH cell the actor was in.
  • DOM:
    • Added a warning message at new game to save and reload after initialization is finished.
    • Added Walk On Four option to travel and guard modes
    • Added JSON files for animations, punishments, praises and kinks definitions.
Edited by TrollAutokill
Posted

Would appreciate any help, I've installed the mod, waited to see if the MCM recognises any new mods and it does not, tried saving, quitting and reloading the save, starting a new save and the FAQ command to get the MCM to reload the mods but nothing works. The dialogue to have a serious chat appears and the items are available in additem menu but the MCM and textboxes when asking questions about the NPCs do not show up.

Posted
25 minutes ago, TrollAutokill said:

DOM 7.10.6 is out. It is a development version with focus on HSH and DOM configuration files.

 

  • HSH:
    • Corrected HSH slaves mood being stuck to afraid. I didn't come up with a reset loop so you'll need to reset them by hand one by one for now (use the 'K' key on them).
    • Added different choices to the "You're going to stay here a while" dialogue.
      •  Normal stay in HSH cell dialogue
      •  Force stay in cell even if cell was not found.
      •  Go back home. Go to last HSH cell the actor was in.
  • DOM:
    • Added a warning message at new game to save and reload after initialization is finished.
    • Added Walk On Four option to travel and guard modes
    • Added JSON files for animations, punishments, praises and kinks definitions.

 

Excellent! Thank you so much. I was just going to start another test game to finish my new installation of the AE 1170, so far so good, no CTD! I still got it haha

Posted (edited)
11 minutes ago, arahabaki058 said:

Would appreciate any help, I've installed the mod, waited to see if the MCM recognises any new mods and it does not, tried saving, quitting and reloading the save, starting a new save and the FAQ command to get the MCM to reload the mods but nothing works. The dialogue to have a serious chat appears and the items are available in additem menu but the MCM and textboxes when asking questions about the NPCs do not show up.

If you had a papyrus log we could check if there was any problem with the quest properties.

 

With this little information it seems the quest did not start properly and the MCM not showing is just a side effect.

 

You might need to try with the minimal mods as listed in the installation tab of this mod description.

Edited by TrollAutokill
Posted

It seems that if any mod breaks MCM initialization, subsequent mods go missing also.

So - if DOM is missing, check for other mods missing. One of them may be the culprit.

Posted

In the FOMOD there is an "various patches" option, one of them is SLA, I suppose that's Sexlab Aroused? If I have Sexlab Aroused NG do I need to pick this patch?

 

And do I need Fellglow slave camp from PAH installed before choosing the DOM version? Or is it standalone?

Posted

Hello, just updated from 7.10.0a to 7.10.6 but now I have a problem with the HSH Dialogues. When I tell my Slaves "You stay here for a while" there is a new dialogue behind ("This is your new home" or something like hat). But when I tell them, nothing happen.

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