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Posted

Any idea why slaves keep equipping clothes even thought hey have nothing in their inventory? Is there a way to prevent this from happening? Ill leave a zone and come back to everyone wearing equipment again and I cant remove it because its not in their inventory.

Posted (edited)
On 7/21/2025 at 7:22 PM, DerangedLoner said:

 

I assume you mean the thread for the add-on. Just checked, and while the post is still there, the file itself is missing. I'm not sure if there's an alternate download source.

 

I did look inside the RAR and in the mod directory on my PC (I recall downloading it out of a thread somewhere), and the dates of the files are Feb. 3 2025, which is close to date of the post in question, which was Feb. 5, so it's possible it's the same version, though my version very definitely is looking for the PAH ESP.

 

At any rate, searching through multiple discussion threads for multiple patched versions of files is probably not the best way to distribute mods. Maybe you could provide pointers to this on the file page?

 

OK, I found the updated DOM Acheron add-on: it's in this thread, not the add-on's thread, presumably because @shuman85 quite reasonably didn't want to duplicate the file. I realize now I originally downloaded it from this thread, and all the internal file timestamps on the posted version and my version were identical, but I deleted my installed version, downloaded again, and re-install. The ESP in question is still showing both DiaryOfMine.esm and paradise_halls.esm as masters in MO2. I don't know if it's actually calling anything from the PAHE ESM, but it's still listed as a mater.

Edited by DerangedLoner
Posted
26 minutes ago, cstaccato said:

Any idea why slaves keep equipping clothes even thought hey have nothing in their inventory? Is there a way to prevent this from happening? Ill leave a zone and come back to everyone wearing equipment again and I cant remove it because its not in their inventory.

If you use display model, you can pull all there clothes with out having them reequip, its a function of the game,, for example, if you use removeitem in the console, you have to leave 1 article of clothing on the NPC are it just reequips their normal outfit or what they was wearing when the play through was started, before we had mods that would enable all cloths to be removes most would remove all but the shoes/foot wear and the NPC would stay naked, so in your case, that function doesn't seem to be working correctly if your doing it through a mod, like DOM, best way to fin out if it a general issue or mod related install display model,  get the book and then an option to remove clothing will pop up, once naked see if their cloth comes back. if it don't then its the mod, if it does you have another issue like a conflict or a corruption in the save/playthrough your on. Another way you can test it is create a test PC and see if it happen with that PC.

Posted
On 7/23/2025 at 4:17 PM, Rat_Guts said:


Did you have any luck to finding it? I still can't but I haven't done that questline, so maybe it is locked off for me lol

 

Alright, I went and looked myself and that room is not accessible unless the quest is done. Just so you know : )

Also, op, you're fantastic : D keep up the hard work!! Your mod is literally my favourite thing ever, I refuse to play skyrim without it lol

Posted
1 hour ago, cstaccato said:

Any idea why slaves keep equipping clothes even thought hey have nothing in their inventory? Is there a way to prevent this from happening? Ill leave a zone and come back to everyone wearing equipment again and I cant remove it because its not in their inventory.

It means they have non empty outfits and Skyrim always forces outfit on actors.

Make sure you have set clean outfit toggles to true in DOM MCM Equipment tab. There are 3 of them, one for uniques, one for spawns and one for slavers.

Otherwise it could be you have a mod using SPID to force outfits on actors.

 

Posted
10 hours ago, TrollAutokill said:

Move to 7.9.4. Just do not install Fellglow camp and you should be fine. Fellglow is for beta testers.

just to be extra sure, will updating to a new version remove previous progress? thank you 

Posted (edited)

one other thing, seems that everytime i try to install the newer version NMM notifies me that AYGAS relies on Diaryofmine.esp whereas the newer version has .esm only, how do i fix this issue?

Edited by formallarmadillo
Posted
2 hours ago, formallarmadillo said:

just to be extra sure, will updating to a new version remove previous progress? thank you 

Not from 7.x to 7.y, you're safe.

Posted
1 hour ago, formallarmadillo said:

one other thing, seems that everytime i try to install the newer version NMM notifies me that AYGAS relies on Diaryofmine.esp whereas the newer version has .esm only, how do i fix this issue?

You switch to MO2.

Posted
10 hours ago, TrollAutokill said:

It means they have non empty outfits and Skyrim always forces outfit on actors.

Make sure you have set clean outfit toggles to true in DOM MCM Equipment tab. There are 3 of them, one for uniques, one for spawns and one for slavers.

Otherwise it could be you have a mod using SPID to force outfits on actors.

 

Ill test this later, if I move DOM to the bottom of my load order after SPIDS (Which I do have) would that overwrite the SPID?

Posted
35 minutes ago, formallarmadillo said:

really? no way to get around that?

yep. vortshit aka vortex is like windows it thinks your a moron and tries to protect you from yourself.

vortex is fine for general modding but not for more specialized modding that skyrim and some games require.
 

Posted
3 hours ago, cstaccato said:

Ill test this later, if I move DOM to the bottom of my load order after SPIDS (Which I do have) would that overwrite the SPID?

No. SPID happens at run time, after all other mods.

Posted
3 hours ago, sidfu1 said:

yep. vortshit aka vortex is like windows it thinks your a moron and tries to protect you from yourself.

vortex is fine for general modding but not for more specialized modding that skyrim and some games require.
 

I would hate to think people actually believe what they read on the Internet.

I would guess I have at least ten times as many Steam verified hours playing Skyrim as Sidfu, with hundreds of mods, and dozens of profiles, and I use only Vortex.

Make your own decisions.

Posted

But I think we can all agree that NMM has been obsolete for atleast 10 years. Vortex and Mod Organiser 2 are both safer and faster to use.
NMM can not cleanly uninstall mods since it places the mod files into one folder. Modern organiser split mods into unique folders, which makes dealing with multiple mods changing the same file easier.

Posted

Is the Fellglow slaver's camp only if you have PAH or YGAS installed? i get an instant CTD whenever I walk past the luxury suite or come in from the other direct. Also CTD when fast traveling to Luxury Suites or Fellglow Slave camp. I have BBLS installed, is that a known conflict? Had errors in Xedit from Bjorn follower mod as well but disabled that and started a new game. 

crash-2025-07-25-23-03-59.log

Posted
22 minutes ago, verydarknut said:

But I think we can all agree that NMM has been obsolete for atleast 10 years. Vortex and Mod Organiser 2 are both safer and faster to use.
NMM can not cleanly uninstall mods since it places the mod files into one folder. Modern organiser split mods into unique folders, which makes dealing with multiple mods changing the same file easier.

Tannin, busy lad that he is, wrote both the original MO 2 and Vortex. He has since moved on. MO 2 uses a custom virtual file system for mods, and Vortex uses windows supported hard links. Similar effect. MO 2 must be running while the game runs (VFS). Vortex can be stopped (Hard Links).

Posted
4 hours ago, fred200 said:

I would hate to think people actually believe what they read on the Internet.

I would guess I have at least ten times as many Steam verified hours playing Skyrim as Sidfu, with hundreds of mods, and dozens of profiles, and I use only Vortex.

Make your own decisions.

MO2 puts more responsibility on the user, which leaves more room for user error but also more potential if you know what you're doing. Vortex puts less responsibility on the user, which means there's less user error but more system error even if you know what you're doing, e.g. all of the posts in this thread from Vortex users having issues.

 

MO2 rewards experience, Vortex takes more control over your setup. I'd generally recommend new users just bite the bullet and learn MO2 since the payoff is better in the long run, but there's something to be said for how accessible Vortex is.

 

Source: I've only used MO2 for Skyrim for years, but I've used Vortex for other games and I could never switch my Skyrim setup to it, too little control in my hands. But I agree, you should make your own decisions. 

Posted

I have what I think is an actual bug this time, been having it for a bit but I don't really understand what it is?

If i have slaves in a city tied up, everything is fine. But the second I have them stand up the entire places jumps on the slave until they're knocked down like they're a threat.

But, for some reason, it is only the slaves I have sitting ahead of time in the city. If some are following me, and we come into the city, they don't get attacked. No matter where I got the slaves, this happens in every city. I've cleaned their factions through the prompts, I've done it through the MCM, and yet they still get attacked. I'm stumped lol

Posted
8 hours ago, jerixho555 said:

Is the Fellglow slaver's camp only if you have PAH or YGAS installed? i get an instant CTD whenever I walk past the luxury suite or come in from the other direct. Also CTD when fast traveling to Luxury Suites or Fellglow Slave camp. I have BBLS installed, is that a known conflict? Had errors in Xedit from Bjorn follower mod as well but disabled that and started a new game. 

crash-2025-07-25-23-03-59.log 42.95 kB · 0 downloads

Fellglow for DOM only needs DOM, but it is currently untested. I put your bug report in my to do list and hope to fix it next week.

Posted
4 hours ago, DerangedLoner said:

Am I the only one who has a bunch of slaves with their tongues stuck sticking out? Worse yet, they're sticking out of their lower lips, not their mouths.

I have seen this bug reported a long time ago. I can't remember which mod it is, creating it.

Posted
3 hours ago, Rat_Guts said:

I have what I think is an actual bug this time, been having it for a bit but I don't really understand what it is?

If i have slaves in a city tied up, everything is fine. But the second I have them stand up the entire places jumps on the slave until they're knocked down like they're a threat.

But, for some reason, it is only the slaves I have sitting ahead of time in the city. If some are following me, and we come into the city, they don't get attacked. No matter where I got the slaves, this happens in every city. I've cleaned their factions through the prompts, I've done it through the MCM, and yet they still get attacked. I'm stumped lol

This is not related to faction but to the "aggression" value of the actor. Are your slaves freshly captured? If they try to run away their aggression level could go up and trigger attacks from potential enemies.

 

Anyhow, try to check their aggression level, tied and untied, with the console or with "More Informative Console" and report here.

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