TrollAutokill Posted August 2, 2025 Author Posted August 2, 2025 (edited) 11 hours ago, DonQuiWho said:  As ever, thanks for the prompt reply  I think I might have misunderstood your first comment. And I'm not totally sure what 'Sexlab items' are, or what you mean in that regard, TBH  But to be absolutely clear, as far as we can be, you're saying that Zaz cuffs etc equipped on a slave by, say, 'You're going to wear what I say' (or the equivalent dialogue), WILL NOT be 'disappeared' by DOM's built in 'outfit' functions?  So I should see them, and they should work with no interference by DOM on the Zaz functionality?  And on DD, well, we take our chances ...LOL 🤣  Sorry to sound pedantic, but I was born that way ... 🙄  DQW   Sorry I meant Zaz, not Sexlab.  DOM is not like good old PAH, where putting cuffs in slave's inventory would make them switch to tied-up.  If you use DOM's cuffs or vanilla (since DOM adds keywords to those) they are automatically recognized and the actor should switch to arm offset walking if available. Otherwise they just wear it because it looks good on them.  Zaz and DD devices are recognized as decorative restraints with the usual effect on training. The handling of them (walking cuffed or not) is left to Zaz or DD scripts. But yes, it can be that the scripts are competing with DOM scripts.   Edited August 2, 2025 by TrollAutokill 1
Nalius Posted August 2, 2025 Posted August 2, 2025 (edited) Having the same problem, I was written before but now with slaves, punished by slavers. The just lay on the ground, not responding. K function is not working to them. I've checked all the animations, including zaz all are installed seems correctly. ...just wrote because may be somebody has the same issues...?      Edited August 2, 2025 by nalios
Ero Sama Posted August 2, 2025 Posted August 2, 2025 1 hour ago, nalios said: Having the same problem, I was written before but now with slaves, punished by slavers. The just lay on the ground, not responding. K function is not working to them. I've checked all the animations, including zaz all are installed seems correctly. ...just wrote because may be somebody has the same issues...?      ask your slave to follow you or the reset key or in dom at the slave name you can reset your slave when bug ( was working for me)
Nalius Posted August 2, 2025 Posted August 2, 2025 (edited) 35 minutes ago, Ero Sama said: ask your slave to follow you or the reset key or in dom at the slave name you can reset your slave when bug ( was working for me) sorry, tried to reset using dom menu - no effect. Even most console commands like moveto player, etc. doesn't work. Slaves seem to be alive (because I can kill them) but not moving and the toggle ai is still on. I tried to find any additional effects on them thou extended console but could't.... Edited August 2, 2025 by nalios
TrollAutokill Posted August 2, 2025 Author Posted August 2, 2025 2 hours ago, nalios said: sorry, tried to reset using dom menu - no effect. Even most console commands like moveto player, etc. doesn't work. Slaves seem to be alive (because I can kill them) but not moving and the toggle ai is still on. I tried to find any additional effects on them thou extended console but could't.... More Informative Console is your friend. You can browse through active package and magic effects.  If you order them to follow you, are they sliding on the floor behind you or just stuck at the same place?  What happens if you tie them up? And then untie them? 1
SexyWhore13 Posted August 2, 2025 Posted August 2, 2025 is it posible to integrate DOM with tthis new great mod? https://www.nexusmods.com/skyrimspecialedition/mods/156012
TrollAutokill Posted August 2, 2025 Author Posted August 2, 2025 34 minutes ago, Velessir said: is it posible to integrate DOM with tthis new great mod? https://www.nexusmods.com/skyrimspecialedition/mods/156012 How would you like it to be integrated? DOM already looks for unconscious actors and offers to enslave them, tie them up or bag them. Does this work with this mod?
tonitrulupus Posted August 2, 2025 Posted August 2, 2025 1 hour ago, Velessir said: is it posible to integrate DOM with tthis new great mod? https://www.nexusmods.com/skyrimspecialedition/mods/156012 That adds a sense of realism to your pouch and stuff, I like it
DonQuiWho Posted August 2, 2025 Posted August 2, 2025 10 hours ago, TrollAutokill said: Sorry I meant Zaz, not Sexlab.  DOM is not like good old PAH, where putting cuffs in slave's inventory would make them switch to tied-up.  If you use DOM's cuffs or vanilla (since DOM adds keywords to those) they are automatically recognized and the actor should switch to arm offset walking if available. Otherwise they just wear it because it looks good on them.  Zaz and DD devices are recognized as decorative restraints with the usual effect on training. The handling of them (walking cuffed or not) is left to Zaz or DD scripts. But yes, it can be that the scripts are competing with DOM scripts.    Thanks for clarifying all that.  I'll have another look when I can and see what happens over some game time. If they're really acting squiff, ie DD and Zaz, I'll let you know, because that would be, sadly, a pretty big backward step  DQW
crazymango54 Posted August 2, 2025 Posted August 2, 2025 4 hours ago, Velessir said: is it posible to integrate DOM with tthis new great mod? https://www.nexusmods.com/skyrimspecialedition/mods/156012  3 hours ago, TrollAutokill said: How would you like it to be integrated? DOM already looks for unconscious actors and offers to enslave them, tie them up or bag them. Does this work with this mod? I just tried it and I can confirm it works. You get the right DOM options on unconscious actors, and SL Defeat recognizes them too. Good find! 2
DonQuiWho Posted August 2, 2025 Posted August 2, 2025 4 minutes ago, crazymango54 said:  I just tried it and I can confirm it works. You get the right DOM options on unconscious actors, and SL Defeat recognizes them too. Good find!  Good to hear  Did your tests include the 'Tools' Module? Poisoning potential slavery candidates sounds like fun  DQW
DerangedLoner Posted August 2, 2025 Posted August 2, 2025 On 7/30/2025 at 1:55 PM, DerangedLoner said:  One thing I did discover is that SexLab Utility Plus (listed confusingly on SexLab as "OsmelMC Mod Tweaks") is supposed to be installed after (hence overwrite) SLSO. After making that change, I haven't seen the bug occur again with the two slaves I've been dragging around on adventures--but I haven't played very long like that, and when I went home a bunch of slaves, and my one slaver, were still displaying the bug. It's possible, of course, that their current condition is left over from earlier events, and will go away eventually now that I've made the change, but I haven't had time to test that proposition, or to run down other possible mod issues (but there wasn't much very specific on the subject in this thread).  After some more testing, I can say, unfortunately, that correcting the install order of SexLab Utility Plus and SLSO doesn't fix the tongues problem, at least not all of it.
tonitrulupus Posted August 3, 2025 Posted August 3, 2025 11 minutes ago, DerangedLoner said:  After some more testing, I can say, unfortunately, that correcting the install order of SexLab Utility Plus and SLSO doesn't fix the tongues problem, at least not all of it. If you are using fill her up, you may have to run your body slide on the tongues or they will not show or possibly be misallied with your body type. Its the same thing as trying to run a TDB piecing on a CBBE slime body type, they will misalign. if you have obdy, I believe you may have to run a zero slide on it as well but not sure. It looks like ostim may have a tongue bug, if you use ostim standalone, if not, if I put in ANY for of animation I run fnis/or whichever one you use, make sure I run bodyslide for the new mod etc. those are the only thing I can think of that can cause an issue possibly anywhere close to yours. Â
crazymango54 Posted August 3, 2025 Posted August 3, 2025 5 hours ago, DonQuiWho said:  Good to hear  Did your tests include the 'Tools' Module? Poisoning potential slavery candidates sounds like fun  DQW Yes, I did use the tools. The poison and the cudgel seem to lead to the same result, so both work fine. One thing I haven't investigated is how to acquire the poison, the description says you can find it in shops "if you know where to look." I don't see anything that explicitly states that it's craftable, but adding a recipe via SSE Edit is easy enough.  1
DerangedLoner Posted August 3, 2025 Posted August 3, 2025 1 hour ago, tonitrulupus said: If you are using fill her up, you may have to run your body slide on the tongues or they will not show or possibly be misallied with your body type. Its the same thing as trying to run a TDB piecing on a CBBE slime body type, they will misalign. if you have obdy, I believe you may have to run a zero slide on it as well but not sure. It looks like ostim may have a tongue bug, if you use ostim standalone, if not, if I put in ANY for of animation I run fnis/or whichever one you use, make sure I run bodyslide for the new mod etc. those are the only thing I can think of that can cause an issue possibly anywhere close to yours.   Not using Fill Her Up, so it can't be that. And while I have Ostim Standalone installed, it's used only for ORomance, which isn't used for any of the characters experiencing the bug. And yes, bodyslide has been run on everything.  At any rate, the misalignment is only part of the problem: the tongue shouldn't stay out after the end of whatever animation sticks it out in the first place.
tonitrulupus Posted August 3, 2025 Posted August 3, 2025 1 hour ago, DerangedLoner said:  Not using Fill Her Up, so it can't be that. And while I have Ostim Standalone installed, it's used only for ORomance, which isn't used for any of the characters experiencing the bug. And yes, bodyslide has been run on everything.  At any rate, the misalignment is only part of the problem: the tongue shouldn't stay out after the end of whatever animation sticks it out in the first place. Unfortunately I didn't see any resolution for that. that does not mean there isn't one, did this just start out of the blue or have you had this issue all along oy did you upgrade and then it started?
Roommck Posted August 3, 2025 Posted August 3, 2025 The whip is missing in my game, I can "use it", hit slaves, equip and swing it around but it's invisible. Pretty sure I'm forgetting something, can someone tell me from which mod the texture is from? 1
TrollAutokill Posted August 3, 2025 Author Posted August 3, 2025 2 hours ago, Roommck said: The whip is missing in my game, I can "use it", hit slaves, equip and swing it around but it's invisible. Pretty sure I'm forgetting something, can someone tell me from which mod the texture is from? Which DOM version?
Roommck Posted August 3, 2025 Posted August 3, 2025 23 minutes ago, TrollAutokill said: Which DOM version? 7.9.4a
DonQuiWho Posted August 3, 2025 Posted August 3, 2025 (edited) 18 hours ago, crazymango54 said: Yes, I did use the tools. The poison and the cudgel seem to lead to the same result, so both work fine. One thing I haven't investigated is how to acquire the poison, the description says you can find it in shops "if you know where to look." I don't see anything that explicitly states that it's craftable, but adding a recipe via SSE Edit is easy enough.   EDIT  Don't use that mod presently. With either Defeat or DOM. See post below  DQW  Thanks  FWIW, the list of places seems to be shown in:  Knockout Extensions Merchant Distribution_CID.ini  I guess that you can increase locations and volumes there  DQW  Edited August 3, 2025 by DonQuiWho
DonQuiWho Posted August 3, 2025 Posted August 3, 2025 2 hours ago, TrollAutokill said: Which DOM version?  Also using 7.9.4a   Can I add to this that my Troll Henchperson dropped his whip on the floor immediately he commenced the chastisement.  It wasn't immediately obvious, so maybe @Roommckcould have another look to see if its actually just lying on the ground?  DQW
TrollAutokill Posted August 3, 2025 Author Posted August 3, 2025 2 hours ago, Roommck said: 7.9.4a  23 minutes ago, DonQuiWho said:  Also using 7.9.4a   Can I add to this that my Troll Henchperson dropped his whip on the floor immediately he commenced the chastisement.  It wasn't immediately obvious, so maybe @Roommckcould have another look to see if its actually just lying on the ground?  DQW First person, third person and ground whip meshes are all included in DOM 7.9.4a, so something else is happening. To make sure, try them on the player in 1st, 3rd and when dropped on the floor.
DonQuiWho Posted August 3, 2025 Posted August 3, 2025 2 hours ago, TrollAutokill said:  First person, third person and ground whip meshes are all included in DOM 7.9.4a, so something else is happening. To make sure, try them on the player in 1st, 3rd and when dropped on the floor.  Had just popped in to leave this pic of my Henchperson with the whip on the ground, whilst using the Train your slaves to Fear the Wip dialogue/command  FWIW, when he moves, the whip moves, in the same direction, on the ground plane. When he stops the chastisement, the whip disappears. On restarting, it's on the ground again. I think it actuyally 'falls to the floor' when the action starts, but it happens so quickly it's difficult to tell   Anyway, I'll try what you suggest later today if I can    1
Nikett7 Posted August 3, 2025 Posted August 3, 2025 In the installation section it says that the mod does not work with sexlab p+. What is the reason and can something be done?
tonitrulupus Posted August 3, 2025 Posted August 3, 2025 1 hour ago, Nikett7 said: In the installation section it says that the mod does not work with sexlab p+. What is the reason and can something be done? From what I have seen posted, they fix the issues/conflicts and others are saying that its works fine now. I dont use the +P version
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