ArtSvo Posted February 3, 2025 Posted February 3, 2025 thanks for your work, love your mod. noticed some small errors. Same sex topics don't work((( Male masturbate animation not correct( Compatible with SkyValor? Sorry my English 1
TrollAutokill Posted February 3, 2025 Author Posted February 3, 2025 14 hours ago, ArtSvo said: thanks for your work, love your mod. noticed some small errors. Same sex topics don't work((( Male masturbate animation not correct( Compatible with SkyValor? Sorry my English Which position?
oxid132 Posted February 3, 2025 Posted February 3, 2025 For some reason when reinstalling HSH, it's not letting me check off the option to install a patch for DoM, despite having it installed. Any idea why that might be?
TrollAutokill Posted February 4, 2025 Author Posted February 4, 2025 (edited) 7 hours ago, oxid132 said: For some reason when reinstalling HSH, it's not letting me check off the option to install a patch for DoM, despite having it installed. Any idea why that might be? It's not letting you check it ON, and you shouldn't. The patch from HSH installer is outdated. You need to install DOM last, and install the patch coming with DOM. Same with AYGAS. Edited February 4, 2025 by TrollAutokill 1
shuman85 Posted February 4, 2025 Posted February 4, 2025 Started a new modlist with acheron, saw that there was an addon. I've "updated" Miss Corruption's addon to reference dom 7's esm, instead of esp. Tried it in game and have had no problems... so far. Usual disclamer: this will delete your save, burn down your house, eat your pets etc. etc. All the hard work and credit goes to Miss Corruption. Note: I toggled off both perks in dom to prevent any unnecessary dialogue boxes from appearing Acheron DOM Addon.rar 2
ArtSvo Posted February 4, 2025 Posted February 4, 2025 15 hours ago, TrollAutokill said: Какая позиция? all positions. no erection. hand by 1
TrollAutokill Posted February 4, 2025 Author Posted February 4, 2025 (edited) 4 hours ago, ArtSvo said: all positions. no erection. hand by So the animation is fine. Just the erection is not on. Right? That I must admit it's because the code is missing and I don't know how to! I'll check SOS API. Edit: got it, it was enough to set slaAroysal faction to the DOM arousal value. Dripping when aroused and SLA should handle the rest. Edited February 4, 2025 by TrollAutokill 2
Harry Smackmeat Posted February 4, 2025 Posted February 4, 2025 4 hours ago, TrollAutokill said: So the animation is fine. Just the erection is not on. Right? That I must admit it's because the code is missing and I don't know how to! I'll check SOS API. Edit: got it, it was enough to set slaAroysal faction to the DOM arousal value. Dripping when aroused and SLA should handle the rest. So they're going to get boners now? Awesome! I figured it was just a limitation that they weren't.
ArtSvo Posted February 4, 2025 Posted February 4, 2025 4 hours ago, TrollAutokill said: So the animation is fine. Just the erection is not on. Right? That I must admit it's because the code is missing and I don't know how to! I'll check SOS API. Edit: got it, it was enough to set slaAroysal faction to the DOM arousal value. Dripping when aroused and SLA should handle the rest. Thanks. Well, there remains a strangeness with MCM, since the esm flag appeared. MCM sometimes appears, sometimes it doesn’t. Saves sometimes don't load., sometimes it doesn’t. Saves sometimes don't load.
TrollAutokill Posted February 4, 2025 Author Posted February 4, 2025 (edited) 1 hour ago, Harry Smackmeat said: So they're going to get boners now? Awesome! I figured it was just a limitation that they weren't. Boners for those with schlongs and breathing, dripping for others. But for this to work you'll need SLA and dripping when aroused. DOM will just fill in the arousal factor. Edited February 4, 2025 by TrollAutokill 1
Rekop93 Posted February 5, 2025 Posted February 5, 2025 Hey i have a stange issue, i think it's an issue, after capturing a bandit or other npc in fight action some stay in combat aggro, at submission 100 too, triggering the others npc on city or some followers waiting in house on combat🤯
TrollAutokill Posted February 5, 2025 Author Posted February 5, 2025 (edited) 4 hours ago, Rekop93 said: Hey i have a stange issue, i think it's an issue, after capturing a bandit or other npc in fight action some stay in combat aggro, at submission 100 too, triggering the others npc on city or some followers waiting in house on combat🤯 Which version are you using? This is an old bug in version 7.1 and was fixed in 7.2. If you captured a slave while in 7.1 it would still be there even after updating to 7.2. You can fix it by setting the aggression actor's value to 0 in the console, or just moving the slave in and out of DOM (free the slave or send then to PAH, then enslave again). Edited February 5, 2025 by TrollAutokill
7868767966786896 Posted February 5, 2025 Posted February 5, 2025 Usin DOM 7.2.6 and AYGAS 0.63, i cant sell slaves to people. the dialogue is there but even after they say theyll buy the text box doesnt show up
sickboy791 Posted February 5, 2025 Posted February 5, 2025 hey ya, just wanted to ask , is this mod all messed up now? i mean the animations, don´t work anymore...my game... i´m using the latest version, and all they can do is sitting on the ground when it comes to "i´m going to make you stay here" or is it my fault ? i recently installed zaz helper...thanks for the hard work..stay strong
TrollAutokill Posted February 5, 2025 Author Posted February 5, 2025 2 hours ago, 7868767966786896 said: Usin DOM 7.2.6 and AYGAS 0.63, i cant sell slaves to people. the dialogue is there but even after they say theyll buy the text box doesnt show up AYGAS and HSH interfaces are not functional yet with version 7, it's WIP.
TrollAutokill Posted February 5, 2025 Author Posted February 5, 2025 (edited) 41 minutes ago, sickboy791 said: hey ya, just wanted to ask , is this mod all messed up now? i mean the animations, don´t work anymore...my game... i´m using the latest version, and all they can do is sitting on the ground when it comes to "i´m going to make you stay here" or is it my fault ? i recently installed zaz helper...thanks for the hard work..stay strong Nothing like that on my side but I don't use Zaz helper. Make sure to run FNIS or Nemesis. Edited February 5, 2025 by TrollAutokill
cantgetright008 Posted February 5, 2025 Posted February 5, 2025 42 minutes ago, sickboy791 said: hey ya, just wanted to ask , is this mod all messed up now? i mean the animations, don´t work anymore...my game... i´m using the latest version, and all they can do is sitting on the ground when it comes to "i´m going to make you stay here" or is it my fault ? i recently installed zaz helper...thanks for the hard work..stay strong i think the latest is still in beta testing 7.2,6 not 100 percent sure. 1
7868767966786896 Posted February 5, 2025 Posted February 5, 2025 55 minutes ago, TrollAutokill said: AYGAS and HSH interfaces are not functional yet with version 7, it's WIP. Damn, good lesson for me ig in not just using the latest vesions of things without looking. is that something thats going to be fixed soon?
sidfu1 Posted February 5, 2025 Posted February 5, 2025 55 minutes ago, 7868767966786896 said: Damn, good lesson for me ig in not just using the latest vesions of things without looking. is that something thats going to be fixed soon? the current version that HSH works on is 7.1.10 any version after that has issues with camps and such. aygas should also be working on that vesion
Rekop93 Posted February 5, 2025 Posted February 5, 2025 7 hours ago, TrollAutokill said: Which version are you using? This is an old bug in version 7.1 and was fixed in 7.2. If you captured a slave while in 7.1 it would still be there even after updating to 7.2. You can fix it by setting the aggression actor's value to 0 in the console, or just moving the slave in and out of DOM (free the slave or send then to PAH, then enslave again). it's 7.1, i didn't see there is an update, thank's
Guest Posted February 5, 2025 Posted February 5, 2025 Hello, guys! Could someone please explain if there is any lore-friendly way to abduct NPCs in Skyrim with this mod? Maybe someone has some extensions for this mod that add such a feature? Everything is great, but it would be so cool if this were more deeply integrated into the gameplay. I mean, for example, you have to buy some kind of blunt weapon to knock someone out from stealth, but even before that, you have to find and read a book to acquire an abduction perk from it, immersively learning the principles behind it at the same time. I'm a game designer in real life, so I just want to leave this suggestion here for free. I could make this mod myself, but unfortunately, I haven't had much free time over the past year.
DonQuiWho Posted February 5, 2025 Posted February 5, 2025 (edited) 29 minutes ago, RustyOldSword said: Hello, guys! Could someone please explain if there is any lore-friendly way to abduct NPCs in Skyrim with this mod? Maybe someone has some extensions for this mod that add such a feature? Everything is great, but it would be so cool if this were more deeply integrated into the gameplay. I mean, for example, you have to buy some kind of blunt weapon to knock someone out from stealth, but even before that, you have to find and read a book to acquire an abduction perk from it, immersively learning the principles behind it at the same time. I'm a game designer in real life, so I just want to leave this suggestion here for free. I could make this mod myself, but unfortunately, I haven't had much free time over the past year. Strangely enough, using 7.2.6, on startup, my character got a bow that enslaves people, a bludgeon that does something similar, and the ability, via player modifiable key sequences (or even, so help me, using some abominable pie chart thingie), to sneak up on people to abduct them and then also, so help me, if I so wish, put them in a sack and carry them about until I decide how best to educate them, using gentle arts of persuasion, into doing what told, as told, when told. Is that the sort of thing that you meant, or does 'more deeply integrated into the gameplay' mean something more? And, FWIW, there are other mods around to do some of the intial parts of that sort of gameplay if you know where to look - the best one was Non-Hostile Weapons for Kind Guys-87714-1-1, but for some reason it seems to have been hidden or otherwise nuked Should this reply sound overly direct, it's late, I've had a couple of glasses of wine, and I'm tired 🙄 Every person for themselves though, and to try to be serious, I really do hope that you find what you want DQW Edited February 5, 2025 by DonQuiWho
crazymango54 Posted February 6, 2025 Posted February 6, 2025 (edited) 3 hours ago, RustyOldSword said: Hello, guys! Could someone please explain if there is any lore-friendly way to abduct NPCs in Skyrim with this mod? Maybe someone has some extensions for this mod that add such a feature? Everything is great, but it would be so cool if this were more deeply integrated into the gameplay. I mean, for example, you have to buy some kind of blunt weapon to knock someone out from stealth, but even before that, you have to find and read a book to acquire an abduction perk from it, immersively learning the principles behind it at the same time. I'm a game designer in real life, so I just want to leave this suggestion here for free. I could make this mod myself, but unfortunately, I haven't had much free time over the past year. I have a pretty good way to do it, but it does involve 3 other mods and some requirements besides. You can use Knockout & Surrender to make it possible to knock out NPCs, then use Defeat, then use the Defeat-Knockout & Surrender patch. K&S knockout state is recognized by Defeat via the patch, and Defeat's knockout state is recognized by DoM, allowing you to basically knockout an NPC via K&S, then abduct them directly into DoM. In order to do this, you need to click on Defeat's knocked out option on an NPC, then cancel and you will be allowed to abduct them through DoM. All of these steps are only necessary if you knocked someone out without hurting them very much. The way I have customized K&S, I usually knock out NPCs by getting them below a health threshold (usually 10%), if you set your own threshold to be lower than the DoM abduct threshold, you can just activate the knocked out and wounded NPC and easily abduct directly into DoM. I usually play with surrender turned off, but the same logic applies to that as well: if they are below the abduct health threshold when they surrender, you can just abduct them into DoM. Lastly, the surrender state is recognized by PAHE due to the Defeat author adding that functionality in. This means that you can enslave an NPC through dialogue after they surrender, but they only go into PAHE rather than DoM, though you could transfer them to DoM later if you wanted. An easy patch, which is far as I know does not exist yet, would be to update that dialogue to call the DoM abduct function rather than the PAHE enslave function. Perhaps someone will decide to make that one day. That's the setup I use, hopefully you find something useful. Edited February 6, 2025 by crazymango54 1
oxid132 Posted February 6, 2025 Posted February 6, 2025 On 2/4/2025 at 7:19 AM, TrollAutokill said: It's not letting you check it ON, and you shouldn't. The patch from HSH installer is outdated. You need to install DOM last, and install the patch coming with DOM. Same with AYGAS. Thank you brother, I don't actually use AYGAS. Anyways, the issue is that for some reason HSH is not registering DoM or Pahe, even though I have both installed. It is not even letting me assign npc's to a house cell for some reason, even though it used to in the past. Really hoping my save is not cooked.
TrollAutokill Posted February 6, 2025 Author Posted February 6, 2025 4 hours ago, oxid132 said: Thank you brother, I don't actually use AYGAS. Anyways, the issue is that for some reason HSH is not registering DoM or Pahe, even though I have both installed. It is not even letting me assign npc's to a house cell for some reason, even though it used to in the past. Really hoping my save is not cooked. You're probably trying to get HSH to work with version 7, and that's not possible yet. The stable version is 5.5 and this one should work with HSH.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now