TrollAutokill Posted August 3, 2025 Author Posted August 3, 2025 2 hours ago, DonQuiWho said: Had just popped in to leave this pic of my Henchperson with the whip on the ground, whilst using the Train your slaves to Fear the Wip dialogue/command FWIW, when he moves, the whip moves, in the same direction, on the ground plane. When he stops the chastisement, the whip disappears. On restarting, it's on the ground again. I think it actuyally 'falls to the floor' when the action starts, but it happens so quickly it's difficult to tell Anyway, I'll try what you suggest later today if I can Ah. That's just because trolls are not suppose to wield anything. 1
TrollAutokill Posted August 3, 2025 Author Posted August 3, 2025 2 hours ago, Nikett7 said: In the installation section it says that the mod does not work with sexlab p+. What is the reason and can something be done? 28 minutes ago, tonitrulupus said: From what I have seen posted, they fix the issues/conflicts and others are saying that its works fine now. I dont use the +P version Some people were lucky enough to make it work, some others not so much. There are still stuff we don't understand. But you're free to try and share your results.
Unspec Posted August 3, 2025 Posted August 3, 2025 Everything seems to work...okay. Sometimes custom race slaves bug out and don't seem to interact properly with the system (e.g. tying them up with an armbinder will do nothing) but it's generally fixed by just freeing them and then re-enslaving immediately. However, I seem to have an issue with redressing. Actors will undress fine, but then stay naked until I disable/enable via console. I am using P+, but I feel like P+ shouldn't be really affecting dressing. All other sex mods have actors redressing fine, just not DOM. I do have the redress option in DOM selected. Any ideas?
DonQuiWho Posted August 3, 2025 Posted August 3, 2025 18 hours ago, crazymango54 said: Yes, I did use the tools. The poison and the cudgel seem to lead to the same result, so both work fine. One thing I haven't investigated is how to acquire the poison, the description says you can find it in shops "if you know where to look." I don't see anything that explicitly states that it's craftable, but adding a recipe via SSE Edit is easy enough. FWIW, this is a WARNING about the mod mentioned above That mod will ruin your saves as it stands at the moment. The Nexus Comments page is full of warnings about it, and I could replicate the problems After installation, it seems as if it will work fairly OKish, but it WILL screw up subsequent game saves If you look at your next save in, say. Resaver, it has shrunk drastically - mine go from about 11mb down to <4mb. Comments on Nexus explain why ppl think that this is happening, even if you have just added it to your game and haven't even used its functionality One to steer clear of until it's fixed, I'm afraid DQW 2
DonQuiWho Posted August 3, 2025 Posted August 3, 2025 3 hours ago, TrollAutokill said: Ah. That's just because trolls are not suppose to wield anything. OK! The World of Domestic Bliss scores another hit! LMAO! DQW
TrollAutokill Posted August 3, 2025 Author Posted August 3, 2025 29 minutes ago, DonQuiWho said: OK! The World of Domestic Bliss scores another hit! LMAO! DQW But anyone versed in animations could fix that easily. That's not me though. 1
crazymango54 Posted August 3, 2025 Posted August 3, 2025 34 minutes ago, DonQuiWho said: FWIW, this is a WARNING about the mod mentioned above That mod will ruin your saves as it stands at the moment. The Nexus Comments page is full of warnings about it, and I could replicate the problems After installation, it seems as if it will work fairly OKish, but it WILL screw up subsequent game saves If you look at your next save in, say. Resaver, it has shrunk drastically - mine go from about 11mb down to <4mb. Comments on Nexus explain why ppl think that this is happening, even if you have just added it to your game and haven't even used its functionality One to steer clear of until it's fixed, I'm afraid DQW Good looking out, DQ.
DerangedLoner Posted August 3, 2025 Posted August 3, 2025 So, bugs love me. In fact, once upon a time I was a great beta tester. Has anyone successfully used Fertility Mode with DOM? I can't get FM to track any of the characters in the game, and according to the Papyrus log, the game can't find any of the properties or functions defined in the script "_JSW_BB_Utility", which is a custom FM script that's overwritten by a DOM loose file if you decide to install the DOM patch for FM. I don't know enough about mod scripting to understand exactly what happens if FM is installed as a BSA vs. loose files, but it doesn't work that way, either.
DerangedLoner Posted August 3, 2025 Posted August 3, 2025 (edited) 1 hour ago, DerangedLoner said: So, bugs love me. In fact, once upon a time I was a great beta tester. Has anyone successfully used Fertility Mode with DOM? I can't get FM to track any of the characters in the game, and according to the Papyrus log, the game can't find any of the properties or functions defined in the script "_JSW_BB_Utility", which is a custom FM script that's overwritten by a DOM loose file if you decide to install the DOM patch for FM. I don't know enough about mod scripting to understand exactly what happens if FM is installed as a BSA vs. loose files, but it doesn't work that way, either. I just installed DOM with source scripts, and the problem appears to be that the DOM version of "_JSW_BB_Utility" doesn't include any of the property or function definitions of the original. I don't know anything about Skyrim scripting, but maybe the new version is intended as a complete rework of the old one--but in that case, something is still looking for the old one (in particular, when I try to activate tracking for a character in the FM MCM). EDIT: I finally found a way to get FM working without the DOM patch. I wasn't able simply to re-install DOM without the patch: that results in a corrupted save error. I had to disable FM (and Fertility Mode Adventures) while leaving the DOM patch installed, save, clean with ReSaver, then re-enable FM and re-install DOM without the patch. Edited August 3, 2025 by DerangedLoner
Keegan van Sloppenstein Posted August 3, 2025 Posted August 3, 2025 I have the BSA version of fertility mode installed plus this script hack i made a while ago, and that works fine (for the time being, and it's been a while). Still on DOM 5 that didn't have the FM patch but that's not relevant. Either of the two should work.
Unspec Posted August 3, 2025 Posted August 3, 2025 (edited) Decided I wanted to put this mod on hold for now to focus on PAHE singularly, but how do you uninstall this mod? I disabled the installed mod (actual mod, not just the esp/esm) in MO2 and loading the save gives corrupted save error. Edit: Even purge DOM in Resaver doesn't help - when loading the cleaned save, I get an infinite loading screen. Edit2: Yep, I give up. RIP 100+ hour save due to this one mod being uninstallable without corrupting saves. Might want to put a warning in your description that this mod is not uninstallable midgame and will become a baked in part of your save. Suggestion for future, please include some kind of button to disable DOM in game so it can be safely installed, so that we're not forced to play with this mod against our will (I get the irony). I'd normally just leave it in and then ignore the mod, but this mod is incredibly intrusive. A lot of it can be disabled, but you can't disable the capture pop-ups that occur when using Yamete Kudasai's assault feature. Edited August 3, 2025 by Unspec
DerangedLoner Posted August 4, 2025 Posted August 4, 2025 2 hours ago, the0fromnexus said: I have the BSA version of fertility mode installed plus this script hack i made a while ago, and that works fine (for the time being, and it's been a while). Still on DOM 5 that didn't have the FM patch but that's not relevant. Either of the two should work. The purpose is the allow non-unique actors to get pregnant? FM has a filter option for non-unique actors, so I was assuming it would work with them as long as they were added manually to tracking.
DerangedLoner Posted August 4, 2025 Posted August 4, 2025 1 hour ago, Unspec said: Decided I wanted to put this mod on hold for now to focus on PAHE singularly, but how do you uninstall this mod? I disabled the installed mod (actual mod, not just the esp/esm) in MO2 and loading the save gives corrupted save error. Edit: Even purge DOM in Resaver doesn't help - when loading the cleaned save, I get an infinite loading screen. Edit2: Yep, I give up. RIP 100+ hour save due to this one mod being uninstallable without corrupting saves. Might want to put a warning in your description that this mod is not uninstallable midgame and will become a baked in part of your save. Suggestion for future, please include some kind of button to disable DOM in game so it can be safely installed, so that we're not forced to play with this mod against our will (I get the irony). I'd normally just leave it in and then ignore the mod, but this mod is incredibly intrusive. A lot of it can be disabled, but you can't disable the capture pop-ups that occur when using Yamete Kudasai's assault feature. You can get rid of all of the capture and recruit prompts in the "Perks" section of the MCM--I know, it's not intuitive naming, but it reflects what they're called in the Skyrim code. Also, I think you're confusing YK with Acheron--YK uses Acheron, and DOM can use Acheron, but DOM doesn't have to use it. You can get rid of the DOM integration with Acheron by uninstalling the DOM Acheron add-on, which is a separate mod.
crazymango54 Posted August 4, 2025 Posted August 4, 2025 1 hour ago, Unspec said: Decided I wanted to put this mod on hold for now to focus on PAHE singularly, but how do you uninstall this mod? I disabled the installed mod (actual mod, not just the esp/esm) in MO2 and loading the save gives corrupted save error. Edit: Even purge DOM in Resaver doesn't help - when loading the cleaned save, I get an infinite loading screen. Edit2: Yep, I give up. RIP 100+ hour save due to this one mod being uninstallable without corrupting saves. Might want to put a warning in your description that this mod is not uninstallable midgame and will become a baked in part of your save. Suggestion for future, please include some kind of button to disable DOM in game so it can be safely installed, so that we're not forced to play with this mod against our will (I get the irony). I'd normally just leave it in and then ignore the mod, but this mod is incredibly intrusive. A lot of it can be disabled, but you can't disable the capture pop-ups that occur when using Yamete Kudasai's assault feature. Ripping out mods mid-playthrough is wildly bad practice, you should avoid that whenever possible. You should be surprised when a savegame doesn't get corrupted after doing that. As another user said, you can disable the perks to disable the pop-ups, they are under the 'player' tab in the MCM, then you can safely ignore the mod except for some dialogue options being available here and there. Just keep the PAHE capture options enabled and you can enslave directly into PAHE without going through DOM.
tonitrulupus Posted August 4, 2025 Posted August 4, 2025 3 hours ago, DerangedLoner said: So, bugs love me. In fact, once upon a time I was a great beta tester. Has anyone successfully used Fertility Mode with DOM? I can't get FM to track any of the characters in the game, and according to the Papyrus log, the game can't find any of the properties or functions defined in the script "_JSW_BB_Utility", which is a custom FM script that's overwritten by a DOM loose file if you decide to install the DOM patch for FM. I don't know enough about mod scripting to understand exactly what happens if FM is installed as a BSA vs. loose files, but it doesn't work that way, either. There is a patch in the latest version
DerangedLoner Posted August 4, 2025 Posted August 4, 2025 1 hour ago, tonitrulupus said: There is a patch in the latest version Yes, and as I described in the text you quoted, the DOM patch for Fertility Mode is itself is what's breaking tracking in FM; at least, that's true in 7.9.2 (I'm holding off on moving beyond that version because of the bugs that appeared in 7.9.4), and the notes for 7.9.4 don't mention any changes to the FM patch. Now, it's possible that pregnancy is still working, and it's just the display of stats in the FM MCM that's not working. I have in fact seen some messages on a couple of occasions suggesting an NPC had been impregnated, though I had to restart from earlier saves in those cases because of some unrelated issues. In any case, I don't want to wait around a few days of game time until big bellies appear to find out if things are actually working as intended, and in addition, I'd like to be able to use the FM cheat "spells", which are most definitely not working with the patch.
DerangedLoner Posted August 4, 2025 Posted August 4, 2025 1 hour ago, crazymango54 said: Ripping out mods mid-playthrough is wildly bad practice, you should avoid that whenever possible. You should be surprised when a savegame doesn't get corrupted after doing that. As another user said, you can disable the perks to disable the pop-ups, they are under the 'player' tab in the MCM, then you can safely ignore the mod except for some dialogue options being available here and there. Just keep the PAHE capture options enabled and you can enslave directly into PAHE without going through DOM. While in theory you're right, some mods are so annoying they have to die, and personally I've yanked out about a dozen of them in the current playthrough using ReSaver, without any problems. The only one that's created a corrupted save was DOM (see my description above of what I did to try to get Fertility Mode working properly). While removing mods may not be completely safe, I think it's an exaggeration to say it's "wildly bad practice".
Roommck Posted August 4, 2025 Posted August 4, 2025 17 hours ago, TrollAutokill said: First person, third person and ground whip meshes are all included in DOM 7.9.4a, so something else is happening. To make sure, try them on the player in 1st, 3rd and when dropped on the floor. Thx for the help! but no, the texture is missing from any perspective, no item in 1st 3rd or on the floor, but I can still "use it" in 1st and 3rd person. Also checked and DOM is not overwriten by anything
tonitrulupus Posted August 4, 2025 Posted August 4, 2025 1 hour ago, Roommck said: Thx for the help! but no, the texture is missing from any perspective, no item in 1st 3rd or on the floor, but I can still "use it" in 1st and 3rd person. Also checked and DOM is not overwriten by anything Unfortunately, though it is rare, sometimes its just a bad install and totally removing it and doing a reinstall before a new game or saving it without the mod and thane after you save that reinstall, I have had to save my game. remove the mod, start up the game save again and then reinstall and it worked perfectly after. I think it just gets "cluttered" up and just needs a clean install, though depending on the mod that can damage the the saves and you may as well just start a new playthrough. Have had that happen a few times as well 1
TrollAutokill Posted August 4, 2025 Author Posted August 4, 2025 4 hours ago, DerangedLoner said: Yes, and as I described in the text you quoted, the DOM patch for Fertility Mode is itself is what's breaking tracking in FM; at least, that's true in 7.9.2 (I'm holding off on moving beyond that version because of the bugs that appeared in 7.9.4), and the notes for 7.9.4 don't mention any changes to the FM patch. Now, it's possible that pregnancy is still working, and it's just the display of stats in the FM MCM that's not working. I have in fact seen some messages on a couple of occasions suggesting an NPC had been impregnated, though I had to restart from earlier saves in those cases because of some unrelated issues. In any case, I don't want to wait around a few days of game time until big bellies appear to find out if things are actually working as intended, and in addition, I'd like to be able to use the FM cheat "spells", which are most definitely not working with the patch. The patch is not for FM. It's for a particular version of FM, and the version is listed in the installer description. Which version of FM are you using?
TrollAutokill Posted August 4, 2025 Author Posted August 4, 2025 7 hours ago, Unspec said: Decided I wanted to put this mod on hold for now to focus on PAHE singularly, but how do you uninstall this mod? I disabled the installed mod (actual mod, not just the esp/esm) in MO2 and loading the save gives corrupted save error. Edit: Even purge DOM in Resaver doesn't help - when loading the cleaned save, I get an infinite loading screen. Edit2: Yep, I give up. RIP 100+ hour save due to this one mod being uninstallable without corrupting saves. Might want to put a warning in your description that this mod is not uninstallable midgame and will become a baked in part of your save. Suggestion for future, please include some kind of button to disable DOM in game so it can be safely installed, so that we're not forced to play with this mod against our will (I get the irony). I'd normally just leave it in and then ignore the mod, but this mod is incredibly intrusive. A lot of it can be disabled, but you can't disable the capture pop-ups that occur when using Yamete Kudasai's assault feature. Purgin a mod from ReSaver should work if the mod is not intertwined with other mods. For DOM: 1) First release any actor from DOM and HSH or AYGAS if you have them. Drop any DOM equipment. Make sure all animations are finished. 2) Deactivate DOM and all DOM patches in MO2. Deactivate completely not just the plugin or Pandora will fail. 3) Run Pandora and try to load your game without these mods. If it works save, if not just move to step 4. 4) Purge all mods from the save file. You need to purge at least DOM, HSH, AYGAS, UB and SBC. You need to use the "purge plugin" option in ReSaver on all of them. I have always been able to recover a save with ReSaver. The problem is never a single mod but the way they are intertwined. If you purge anything but vanilla you'll always get your save back. Just don't forget to dismiss your modded followers and horses, drop your modded equipment and move to a safe vanilla place.
tonitrulupus Posted August 4, 2025 Posted August 4, 2025 @TrollAutokill Ok I have noticed that, the slave are sometimes walking like they are drunk, I have not given any alcohol to them nor have is seen any notification that they drunk any. Can just having something in their inv. make them act that way? I have also notice that since the new arousal system that took over for the SL arousal they are almost all the time having sex with each other, which is fine over all, but I have them fight with the PC, if they are with the PC. I was reading through the docs, kinks effect the arousal, this is causing them to have sex all the time, which make for easy training and make them got to 100 really fast, I was thinking of each kink having a arousal rank but this I don't believe would be very effective or efficient and beside it could get to complicated. So maybe for example collars, rise their arousal by 1 or 2 over time, but if they satisfy a kink such as sex in public, it reduces the arousal down 80% or what ever amount. Also something like the kink of being collared could be set up that the longer they wear it the arousal it generates. This kink would be the only one I would do this with. They are constantly between 60 and 100 on arousal. With the occasional drop to around 40, which does not happen very often. This would help fine tune your arousal system which I do like. 1
fred200 Posted August 4, 2025 Posted August 4, 2025 I also occasionally have a slave stuck in drunk animation. There as also some quirks in Milk Mod interaction. I have a lot of trouble breaking a slave out of the milker. I tell them to Follow - and they go right back in. Slave summoned across the world - brings the milker animation with them.
tonitrulupus Posted August 4, 2025 Posted August 4, 2025 24 minutes ago, fred200 said: I also occasionally have a slave stuck in drunk animation. There as also some quirks in Milk Mod interaction. I have a lot of trouble breaking a slave out of the milker. I tell them to Follow - and they go right back in. Slave summoned across the world - brings the milker animation with them. I usually play a "succubus" type PC and with ineed I can turn her milk in to an alcoholic beverage, I wonder if that could be creating my situation or not,, I can leave them with one milk (which the mod I use males give sperm, females give milk, this includes creatures, so I took all out of one of their inventory and see if that stops them from being "drunk" or not, the amount never gets consumed so I am wondering if it just being in the inv. gets them drunk. As for your milk maid issue, have you tried the "k" then disable enable, and resetai? Speaking of milkmaid, have you seen that fairly new milking harness? It looks really good and I wish it could be adapted to other mods that "milk" NPCs
TrollAutokill Posted August 4, 2025 Author Posted August 4, 2025 3 hours ago, tonitrulupus said: @TrollAutokill Ok I have noticed that, the slave are sometimes walking like they are drunk, I have not given any alcohol to them nor have is seen any notification that they drunk any. Can just having something in their inv. make them act that way? I have also notice that since the new arousal system that took over for the SL arousal they are almost all the time having sex with each other, which is fine over all, but I have them fight with the PC, if they are with the PC. I was reading through the docs, kinks effect the arousal, this is causing them to have sex all the time, which make for easy training and make them got to 100 really fast, I was thinking of each kink having a arousal rank but this I don't believe would be very effective or efficient and beside it could get to complicated. So maybe for example collars, rise their arousal by 1 or 2 over time, but if they satisfy a kink such as sex in public, it reduces the arousal down 80% or what ever amount. Also something like the kink of being collared could be set up that the longer they wear it the arousal it generates. This kink would be the only one I would do this with. They are constantly between 60 and 100 on arousal. With the occasional drop to around 40, which does not happen very often. This would help fine tune your arousal system which I do like. Which DOM version? Try the 'K' key on them and 7.9.4a should have the drunk anim fixed.
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