TrollAutokill Posted July 26, 2025 Author Posted July 26, 2025 12 hours ago, formallarmadillo said: really? no way to get around that? 9 hours ago, fred200 said: I would hate to think people actually believe what they read on the Internet. I would guess I have at least ten times as many Steam verified hours playing Skyrim as Sidfu, with hundreds of mods, and dozens of profiles, and I use only Vortex. Make your own decisions. My comment was more to not use NMM. Vortex or MO2 have both been reporting to handle fomod and mod dependencies correctly. Choose your poison. 2
tonitrulupus Posted July 26, 2025 Posted July 26, 2025 13 minutes ago, TrollAutokill said: My comment was more to not use NMM. Vortex or MO2 have both been reporting to handle fomod and mod dependencies correctly. Choose your poison. I had some issues with some fomods with NMM, it also messed with some features in some mods, almost like it limited them, once I switch to MO2 it was like a full mod experience, because it was seeing parts of the mods I had, actually working correctly. It was like the difference of watching a movie on a big screen at home and then going to a true IMAX theater. So I would always recommend MO2 over all other. 1
phalltea Posted July 26, 2025 Posted July 26, 2025 Great mod, but im running in to an issue where slavers dialogue to take new slaves keeps disappearring. Any idea how to fix this?
dani1202 Posted July 26, 2025 Posted July 26, 2025 After enjoying this amazing mod for a long time I want to create a guild quest chain built around it. I have some questions about best practices: To get an actor's current skill/training value I can just check their faction rank, correct? (The core and API scipts have functions for training those values, but no getters, so I guess they are not really needed?) How do I best create a (new, non-vanilla) actor with a predetermined set of HEXACO and training values? The baseID of a mod's form is dependent on load order if I understand things correctly, so if I want to publish that mod it wouldn't be as simple as including the JSON files, right? My next idea would be to set Would it be bad form to add non-slave actors to factions like DOMHasMouthGag, DOMHasCuffsBack, etc to reference for dialogue, scenes, etc? I don't want to introduce any unneeded redundancy by adding my own bound, gagged,... factions if I don't have to. On that note thank you for not only creating DOM, but also for keeping up the long term support and development of it!
Rat_Guts Posted July 26, 2025 Posted July 26, 2025 12 hours ago, TrollAutokill said: This is not related to faction but to the "aggression" value of the actor. Are your slaves freshly captured? If they try to run away their aggression level could go up and trigger attacks from potential enemies. Anyhow, try to check their aggression level, tied and untied, with the console or with "More Informative Console" and report here. They aren't exactly freshly captured, but they're mostly untrained. around 30 submission. The thing is they have blindfolds on, so they won't run away. The second they stand up they get targeted anyway.
TrollAutokill Posted July 26, 2025 Author Posted July 26, 2025 1 hour ago, Rat_Guts said: They aren't exactly freshly captured, but they're mostly untrained. around 30 submission. The thing is they have blindfolds on, so they won't run away. The second they stand up they get targeted anyway. So what's their aggression level?
formallarmadillo Posted July 26, 2025 Posted July 26, 2025 15 hours ago, TrollAutokill said: My comment was more to not use NMM. Vortex or MO2 have both been reporting to handle fomod and mod dependencies correctly. Choose your poison. i thought NMM was vortex, my bad so how do i resolve the issue knowing i'm on vortex?
Rat_Guts Posted July 27, 2025 Posted July 27, 2025 4 hours ago, TrollAutokill said: So what's their aggression level? I'm not exactly sure where to check that? I didn't see any label in the mcm or menus, besides for anger training or their mood saying angry, 4 of the 5 were just sad
tonitrulupus Posted July 27, 2025 Posted July 27, 2025 On 7/25/2025 at 10:33 PM, Rat_Guts said: I have what I think is an actual bug this time, been having it for a bit but I don't really understand what it is? If i have slaves in a city tied up, everything is fine. But the second I have them stand up the entire places jumps on the slave until they're knocked down like they're a threat. But, for some reason, it is only the slaves I have sitting ahead of time in the city. If some are following me, and we come into the city, they don't get attacked. No matter where I got the slaves, this happens in every city. I've cleaned their factions through the prompts, I've done it through the MCM, and yet they still get attacked. I'm stumped lol I have seen this my self, and the way I get around it for what ever reason, once I have them fight for me, it will stop, it almost like there are placed in to the PC faction, then I can have them stop and have no issues 1
fred200 Posted July 27, 2025 Posted July 27, 2025 6 hours ago, formallarmadillo said: i thought NMM was vortex, my bad so how do i resolve the issue knowing i'm on vortex? When you enable DOM in Vortex, you are given a choice of patches to apply. The AYGAS patch replaces the DOM esp dependency with esm. Make sure you tell Vortex to load all DOM files after all conflicts. Problem solved. Vortex makes it easy. 2
Rat_Guts Posted July 27, 2025 Posted July 27, 2025 2 hours ago, tonitrulupus said: I have seen this my self, and the way I get around it for what ever reason, once I have them fight for me, it will stop, it almost like there are placed in to the PC faction, then I can have them stop and have no issues Ooo, noted! guess I need to take these guys out hunting lol
tonitrulupus Posted July 27, 2025 Posted July 27, 2025 (edited) 36 minutes ago, Rat_Guts said: Ooo, noted! guess I need to take these guys out hunting lol I would also make sure they have at least 50 on submit, as well. just to be on the safe side, I know I have had them around 50 on submit and did see that issue even though I didn't have them fight for me, and they was ok, I have also had same I needed to clear out their past faction when it came to the bandit and vamps. Edited July 27, 2025 by tonitrulupus
TrollAutokill Posted July 27, 2025 Author Posted July 27, 2025 10 hours ago, Rat_Guts said: I'm not exactly sure where to check that? I didn't see any label in the mcm or menus, besides for anger training or their mood saying angry, 4 of the 5 were just sad Use the console to get the aggression actor value. Or use More Informative Console to get to the actor values.
fred200 Posted July 27, 2025 Posted July 27, 2025 1 hour ago, TrollAutokill said: Use the console to get the aggression actor value. Or use More Informative Console to get to the actor values. In console: target the actor so refid is displayed. enter: getav aggression Report the result. 1
meowywowy123 Posted July 27, 2025 Posted July 27, 2025 Im using the latest version 7.9.4 and have the voicepacks installed in the correct directory - Diary of mine.esm but the voicepack still doesn't work. Help
minosaminamo Posted July 27, 2025 Posted July 27, 2025 When I select a follower and choose 'come closer' or 'I need you right now!' in the dialogue, and any of the Ostim options, whether punishment or reward, nothing happens. Is this a bug, or does it only work if they're a slave? I’d love to use it without having to enslave people.
13wolf31 Posted July 28, 2025 Posted July 28, 2025 Good afternoon, I apologize for not being correct. My native language is not English. I would like to translate into my own language, but there is a problem that the text in the MСM, the circular menu, the information windows and other text are in the scripts section. How can I determine which ones can be translated and which ones cannot?
Ero Sama Posted July 28, 2025 Posted July 28, 2025 1 hour ago, 13wolf31 said: Good afternoon, I apologize for not being correct. My native language is not English. I would like to translate into my own language, but there is a problem that the text in the MСM, the circular menu, the information windows and other text are in the scripts section. How can I determine which ones can be translated and which ones cannot? you can translate all it's not a problem, excepted script part if it's not information
TrollAutokill Posted July 28, 2025 Author Posted July 28, 2025 4 hours ago, 13wolf31 said: Good afternoon, I apologize for not being correct. My native language is not English. I would like to translate into my own language, but there is a problem that the text in the MСM, the circular menu, the information windows and other text are in the scripts section. How can I determine which ones can be translated and which ones cannot? 2 hours ago, Ero Sama said: you can translate all it's not a problem, excepted script part if it's not information You need to edit the interface files. Check them they already contain a bit of MCM translated text.
formallarmadillo Posted July 28, 2025 Posted July 28, 2025 On 7/27/2025 at 5:44 AM, fred200 said: When you enable DOM in Vortex, you are given a choice of patches to apply. The AYGAS patch replaces the DOM esp dependency with esm. Make sure you tell Vortex to load all DOM files after all conflicts. Problem solved. Vortex makes it easy. thank you
tonitrulupus Posted July 28, 2025 Posted July 28, 2025 @TrollAutokillI have notice something, once in a while I see a slave comment pop up with if a done do what I am told I am fear its to the slave market, something to that effect, why not have some dialog that will raise one of the training points, by reinsuring them they will not be sent to the slave market? you could have "yes, that is true, if you don't start follow my orders", "I have no plans in selling you", "that why I saved you so you wouldn't be sold" something to those type of line and ideas. Some of those would par very well with enthralled mod. 2
DerangedLoner Posted July 29, 2025 Posted July 29, 2025 Whenever I get on my horse, using the activate key, I also get a one-item dialogue tree, offering me a serious chat with the horse. On a related note, a lot of times when the Acheron Hunter's Pride menu comes up, I have a dialog offering me the chance to sell a slave to the about-to-be slave, which is probably not what should happen. Neither of these quirks does any real harm, but both cause me to have to hit Esc before proceeding.
TrollAutokill Posted July 29, 2025 Author Posted July 29, 2025 25 minutes ago, DerangedLoner said: Whenever I get on my horse, using the activate key, I also get a one-item dialogue tree, offering me a serious chat with the horse. On a related note, a lot of times when the Acheron Hunter's Pride menu comes up, I have a dialog offering me the chance to sell a slave to the about-to-be slave, which is probably not what should happen. Neither of these quirks does any real harm, but both cause me to have to hit Esc before proceeding. What horse is it? Vanilla or mod? Because animals and creatures are excluded. Also do you use any mount management mod?
Nalius Posted July 29, 2025 Posted July 29, 2025 Hi Troll! Thank You for your great work!! But sometimes my slaves just lay down to the ground without any visible condition like below... They continue to respond with ordinary dialog like nothing happens... Is it so because of some absent or wrong animation?
TrollAutokill Posted July 29, 2025 Author Posted July 29, 2025 24 minutes ago, nalios said: Hi Troll! Thank You for your great work!! But sometimes my slaves just lay down to the ground without any visible condition like below... They continue to respond with ordinary dialog like nothing happens... Is it so because of some absent or wrong animation? They might do that after capture. You should just talk to them to get them to stand up. Otherwise use the K key to reset them.
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