a_random_user Posted July 21, 2025 Posted July 21, 2025 I think there's a mistake in the documentation of DOM_API SetAllTraits function It says: ;takes in an array of 12 floats, matching the HEXACO and FACET values in this order: ;Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness, Openness, Boldness, Willfulness, Smartness, Sensuality, Toughness, Submissivity However, the DOM_Generator SetNPCTraits function uses the order: Honesty, Emotionality, eXtraversion, Agreeableness, Conscientiousness, Openness, Wilfulness, Toughness, Sensuality, Submissivity, Boldness, Smartness Using the SetAllTraits function will cause the first 6 to set correctly, but the latter 6 will be scrambled. 1
serph90 Posted July 21, 2025 Posted July 21, 2025 I'm having the same issue other reported: fellglow slave camp makes me crash 1
fred200 Posted July 21, 2025 Posted July 21, 2025 Just an observation: I have not used Fellglow Slave Camp in a good four years. It was a buggy mess back then, and I suspect it still is. No inclination to try it again. With AYGAS, we have a slave market that actually works - and does not CTD.
DerangedLoner Posted July 21, 2025 Posted July 21, 2025 (edited) 21 hours ago, TrollAutokill said: That's the old patch. There should be an update in the corresponding thread. I assume you mean the thread for the add-on. Just checked, and while the post is still there, the file itself is missing. I'm not sure if there's an alternate download source. I did look inside the RAR and in the mod directory on my PC (I recall downloading it out of a thread somewhere), and the dates of the files are Feb. 3 2025, which is close to date of the post in question, which was Feb. 5, so it's possible it's the same version, though my version very definitely is looking for the PAH ESP. At any rate, searching through multiple discussion threads for multiple patched versions of files is probably not the best way to distribute mods. Maybe you could provide pointers to this on the file page? Edited July 22, 2025 by DerangedLoner
Rat_Guts Posted July 22, 2025 Posted July 22, 2025 (edited) Hey, hate to come back with the exact same issue, but I'm having the weird dancing bug again. Last time I had it, it stopped eventually and I don't remember why- but it's back again, and this time infecting several slaves instead of just one. I was fine in 7.7.3, but once I upgraded to 7.9.1, it started up once more. I thought it was because I loaded a old save with the new mod, so I restarted. Then I thought it was because I reinstalled it on a new save, not an upgrade, just to disable a plugin (fellglow keep) and it started up again anyway. So I restarted a third time, and I have not fucked with it once, and yet it's happening again. This is the third time today. They stop when spoke to, when holding a weapon (sometimes they'll start while holding it and it bugs out the animation), or when their arms are binded (again, sometimes they start anyway, usually it's a 50/50). And when spoke to, they start right on up again after. I JUST got them as well, they're barely trained. It's the exact same case as before, it's just they're both doing it now. These are the only slaves I have on this save. Edit: forgot to add, they do not react to being enabled and disabled, they just start immediately back up without prompting. Edited July 22, 2025 by Rat_Guts more info
TrollAutokill Posted July 22, 2025 Author Posted July 22, 2025 (edited) 1 hour ago, Rat_Guts said: Hey, hate to come back with the exact same issue, but I'm having the weird dancing bug again. Last time I had it, it stopped eventually and I don't remember why- but it's back again, and this time infecting several slaves instead of just one. I was fine in 7.7.3, but once I upgraded to 7.9.1, it started up once more. I thought it was because I loaded a old save with the new mod, so I restarted. Then I thought it was because I reinstalled it on a new save, not an upgrade, just to disable a plugin (fellglow keep) and it started up again anyway. So I restarted a third time, and I have not fucked with it once, and yet it's happening again. This is the third time today. They stop when spoke to, when holding a weapon (sometimes they'll start while holding it and it bugs out the animation), or when their arms are binded (again, sometimes they start anyway, usually it's a 50/50). And when spoke to, they start right on up again after. I JUST got them as well, they're barely trained. It's the exact same case as before, it's just they're both doing it now. These are the only slaves I have on this save. Edit: forgot to add, they do not react to being enabled and disabled, they just start immediately back up without prompting. They don't seem to dance These look like the blinded offset animations. You have an OAR or DAR package triggering the blinded animation. Use OAR and you will see with SHIFT-O and pressing "Animation log" window which animations are firing and under which conditions. If you don't want the blinded animations, you will have to remove the DOM faction conditions from the JSON config. If it happens when they are tied, then maybe the tied faction condition is wrongly set. Edited July 22, 2025 by TrollAutokill
TrollAutokill Posted July 22, 2025 Author Posted July 22, 2025 (edited) On 7/21/2025 at 2:54 PM, theprof90 said: I'm having the same issue other reported: fellglow slave camp makes me crash On 7/21/2025 at 1:34 PM, verydarknut said: To quote my bug report from the discord: "Regarding Fellglow Slavecamp: I installed pahe and unpacked their bsa and deleted everything except meshes and textures. I too get a crash when coming near Fellglow Slavecamp. The crash reports (got 2 near identical) points to record 00042FB5. I looked in xedit, found it's a placed object RockCliff03 that is flagged as 'deleted' in slavecamp esp. In the same cell there is also 000D3EE4, a placed tree, flagged as 'deleted'. I removed the flag and moved them below the map. Crash fixed. Dunno why 'delete' flag causes crash" I suppose until we get an official fix this would be the easiest fix. Simply remove the deleted flag and subtract 100 from their Z-coordinate on records 00042FB5 and 000D3EE4, either changing paradise_halls_fellglow_slave_camp.esp or as a overwrite On 7/21/2025 at 12:27 PM, GrinDs said: Same issue here. And as i can see, if i go pahe + pahe fellglow it works. If i go DoM with fellglow - ctd in moving closer to fellglow. Tried installing just pahe resourses with no esm / esp - still ctd On 7/21/2025 at 11:21 AM, Viconia DeVir said: I'm having the same issue with Fellglow exterior crashes via telep[ort or being anywhere near that cell. I'm also crashing when I enter Battleborn farm and the general area as of the recent DOM update (It does NOT crash when I remove DOM from my load order and I'm not that great at reading Skyrim crash reports). Try 7.9.2 it includes most missing textures and meshes and @verydarknut deleted objects fixes. I also added a seq file which was missing in the PAH version. You might also need Botox for the hair textures as I didn't have time to change them to KSHair path. Edited July 22, 2025 by TrollAutokill 1
fred200 Posted July 22, 2025 Posted July 22, 2025 7.9.1 caught me. I did not realize Fellglow slaver camp defaulted to enabled. Every fast travel to wilderness location started to CTD. Crashlogger pointed to Fellglow slaver camp. Disabling that option in FOMOD eliminated the CTDs. Will install 7.9.2 - just because - but the slaver camp is still a no-go for me.
xxvvxx Posted July 22, 2025 Posted July 22, 2025 Hey there. I have a Question. Do you know of a Problem where Followers ( modded ) somehow get assigned with Slaver Dialogue even tho the NPC option for it is turned off?
crazymango54 Posted July 23, 2025 Posted July 23, 2025 6 hours ago, TrollAutokill said: Try 7.9.2 it includes most missing textures and meshes and @verydarknut deleted objects fixes. I also added a seq file which was missing in the PAH version. You might also need Botox for the hair textures as I didn't have time to change them to KSHair path. I did a quick test and I still get the exterior crash. I would say about half of the NPCs have the blackface bug still, but about half of them are fixed, so it's probably the Botox/KS Hair thing you mentioned that will fix the rest. Jerrek still doesn't recognize slaves for sale, I'm not sure if you've looked at that yet but I thought I would mention it just in case. I was also curious if the value he pays out is changed at all. Back in the day, he used to pay you based on the magicka, stamina, and health values of the slave instead of their training. Did you change this or do you plan to, or will it remain the same?
SteveytheSteve Posted July 23, 2025 Posted July 23, 2025 I'm downloading DoM v 7.9.2 while reading the installation instructions i didnt understand this part PAH and you get a slave (do not install DOM patch as it is outdated) PAH Home Sweet Home (do not install DOM patch as it is outdated) I'm using both of these mods, what is meant by not installing DOM patch ( I've looked through both of those mods and they have no DOM patch while the DoM main page has this DOM Dependency Scripts And Compile.7z which is updated in june 4th ). I'm contemplating whether it means I have to delete/disable these 2 mods for the newer version of DoM ( hopefully not i have mods dependent on them ) or there was once a patch for these 2 mods in DoM that later get removed I'm fairly new to modding skyrim so i have no clue what to do or how things work exactly, thats why I'm going to use wabbajack to download nefaram modlist then try to edit/debug what needs or could be updated, following luna's guide. any help is appreciated and thanks in advance.
DerangedLoner Posted July 23, 2025 Posted July 23, 2025 46 minutes ago, SteveytheSteve said: I'm downloading DoM v 7.9.2 while reading the installation instructions i didnt understand this part PAH and you get a slave (do not install DOM patch as it is outdated) PAH Home Sweet Home (do not install DOM patch as it is outdated) I'm using both of these mods, what is meant by not installing DOM patch ( I've looked through both of those mods and they have no DOM patch while the DoM main page has this DOM Dependency Scripts And Compile.7z which is updated in june 4th ). I'm contemplating whether it means I have to delete/disable these 2 mods for the newer version of DoM ( hopefully not i have mods dependent on them ) or there was once a patch for these 2 mods in DoM that later get removed I'm fairly new to modding skyrim so i have no clue what to do or how things work exactly, thats why I'm going to use wabbajack to download nefaram modlist then try to edit/debug what needs or could be updated, following luna's guide. any help is appreciated and thanks in advance. It means use the patches included in the DOM FOMOD (in other words, no need to download anything extra, but you do need to make sure the proper radio buttons are selected during the DOM install). Not sure where they are, but there are still (outdated) patches for DOM you can download for those two mods.
Rat_Guts Posted July 23, 2025 Posted July 23, 2025 On 3/25/2021 at 2:24 PM, TrollAutokill said: Dead souls necromancy: Is a spell to revive a dead actor into a slave. Found in Fellglow Keep. Another dumb question, where exactly in the keep is it? Or is it outside? Or in the dungeons? I've checked the whole place and I swear I haven't seen it, and it's driving me slightly up the wall LMAO. Is it in the room with all the coffins? The one before it with the podium? I have no clue, any help would be greatly appreciated
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 11 hours ago, Whatevs120 said: It seems that DOM slaves keep switching normals back and forth very fast with pregnancy normalmap swapper. Also seems to be happening with acro's new mod, Mu Dynamic NormalMap: https://www.nexusmods.com/skyrimspecialedition/mods/154657?tab=description Any idea why this might be happening? It's making the game lag with the latter. Is there something that affects body textures in DOM? I have disabled most, DOM face overlays like blush and tears, as they interfere with my other mods, but I am wondering if there's anything else I missed that I can toggle off The only overlays used in DOM are: SlaveTats and Whip/Slap marks. The latter are handled by Skyrim as any other weapon mark. But you can unlink them by editing the weapons in the esm.
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 11 hours ago, xxvvxx said: Hey there. I have a Question. Do you know of a Problem where Followers ( modded ) somehow get assigned with Slaver Dialogue even tho the NPC option for it is turned off? Could you post a screenshot?
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 (edited) 8 hours ago, crazymango54 said: Jerrek still doesn't recognize slaves for sale, I'm not sure if you've looked at that yet but I thought I would mention it just in case. I was also curious if the value he pays out is changed at all. Back in the day, he used to pay you based on the magicka, stamina, and health values of the slave instead of their training. Did you change this or do you plan to, or will it remain the same? It's an easy fix, I just forgot it. I will update asap. The price was always a mix of training and values. It still is but with more emphasis on the training. Edited July 23, 2025 by TrollAutokill 1
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 1 hour ago, Rat_Guts said: Another dumb question, where exactly in the keep is it? Or is it outside? Or in the dungeons? I've checked the whole place and I swear I haven't seen it, and it's driving me slightly up the wall LMAO. Is it in the room with all the coffins? The one before it with the podium? I have no clue, any help would be greatly appreciated It is in a semi circular room and in the corridor next to it. Not sure sure it is accessible before doing the quest though. I will check it with a new game and change it if needed.
DonQuiWho Posted July 23, 2025 Posted July 23, 2025 Hopefully a quick, and simple, one. Bear in mind that I went from v5.x to 7.9.1 because of a system loss/rebuild between those. Must say that 7.9.1 looks like a huge step up from v5.x 👏 Now, I use Trolls as trainers. They don't mess about, get on with it and seem to have fun whilst at it But recruiting them now seems different. I have always used PAH to acquire slaves, either by combat/health defeat, or bane master's revised version of Defeat, and its Capture/Abduct/then DOM Enslave process. I'd then sell, cheaply, the less obviously entertaining ones to boost the AYGAS numbers and rankings, and transfer others to DOM with the 'let's have a serious chat'. I would get my Troll trainers, and their trainees, that way In 7.9.1, on defeating a downed Troll (I cheat somewhat by paralysing them, before setting about reducing their health with a weapon) I find that that at first produces PAHE Enslavement Pop Up Windows when you activate the wounded troll, and after a little bit more hacking at the body, the Pop up window options expand to include DOM Abduct & DOM Recruit (presumably I have higher health thresholds set in DOM than PAHE). I found that, after a bit of getting used to the text options, I can indeed recruit the Troll into DOM that way BUT, if I enslaved the Troll into PAHE as usual, there then seems to be no 'let's have a serious chat' option, even after I have then punished/whipped the Troll to bring them above the PAHE 'Submission' level. At that, he will then get extra dialogue to do as told, but not the 'serious chat' option. I can't find any other way of transferring him from PAHE to DOM either 1: Is that intended? ... and if so 2: do I now have to Recruit Trainers via the DOM Recruitment option? And at the very outset, or can I enslave them via DOM and make them trainers later? I could probably work it out eventually, but it would take a long time working my way through every possible option, so I thought it simpler just to ask! 😜 TIA for any quick thoughts DQW
xxvvxx Posted July 23, 2025 Posted July 23, 2025 1 hour ago, TrollAutokill said: Could you post a screenshot? Gotcha. We have this happening on Followers with Custom Dialogue and it seems to be replacing the actual Dialogue they should have. We use PAHE + DoM + Acheron + Dom Acheron addon ( for buttons and stuff ) We also have the NPC Dialogue turned off on the first page of the mcm, the middle option. So its very confusing why this is happening.
xxvvxx Posted July 23, 2025 Posted July 23, 2025 Ah all good we fixed it Mr Author Sir. There as a Pahe Extension which was overwriting DOM Dialogue Stuff for some Reason .Made a Patch now it works. 1
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 1 hour ago, DonQuiWho said: Hopefully a quick, and simple, one. Bear in mind that I went from v5.x to 7.9.1 because of a system loss/rebuild between those. Must say that 7.9.1 looks like a huge step up from v5.x 👏 Now, I use Trolls as trainers. They don't mess about, get on with it and seem to have fun whilst at it But recruiting them now seems different. I have always used PAH to acquire slaves, either by combat/health defeat, or bane master's revised version of Defeat, and its Capture/Abduct/then DOM Enslave process. I'd then sell, cheaply, the less obviously entertaining ones to boost the AYGAS numbers and rankings, and transfer others to DOM with the 'let's have a serious chat'. I would get my Troll trainers, and their trainees, that way In 7.9.1, on defeating a downed Troll (I cheat somewhat by paralysing them, before setting about reducing their health with a weapon) I find that that at first produces PAHE Enslavement Pop Up Windows when you activate the wounded troll, and after a little bit more hacking at the body, the Pop up window options expand to include DOM Abduct & DOM Recruit (presumably I have higher health thresholds set in DOM than PAHE). I found that, after a bit of getting used to the text options, I can indeed recruit the Troll into DOM that way BUT, if I enslaved the Troll into PAHE as usual, there then seems to be no 'let's have a serious chat' option, even after I have then punished/whipped the Troll to bring them above the PAHE 'Submission' level. At that, he will then get extra dialogue to do as told, but not the 'serious chat' option. I can't find any other way of transferring him from PAHE to DOM either 1: Is that intended? ... and if so 2: do I now have to Recruit Trainers via the DOM Recruitment option? And at the very outset, or can I enslave them via DOM and make them trainers later? I could probably work it out eventually, but it would take a long time working my way through every possible option, so I thought it simpler just to ask! 😜 TIA for any quick thoughts DQW The Let's have a serious chat option needs a fix for PAH slaves yes. It's coming soon.
Atsuman1 Posted July 23, 2025 Posted July 23, 2025 Hi loving the mod I have a couple of things I was wondering if I could get some help to improve though, I used this with populated skyrim reborn and found a healer I abducted them, their faction was set to bandit which bummed me out and they lost all their healing capacity I should also include when they were a healer of skyrim reborn they could use healing magic no problem, I was wondering if I could manually make them a healer somehow OR if you can recommend a mod like nethers follower framework where I can give them back/make them learn healing magic, also just as an added question is this even compatible with nether follower framework thanks ahead of time for any help!
tonitrulupus Posted July 23, 2025 Posted July 23, 2025 (edited) @TrollAutokill, have a question for you, did you add a home to your mod? It says "home sweet home. I am using your 7.8.14 ver, for the moment. I believe it will possibility cause issues with another mod in its current location, not sure how many are using ROB, that mod creator had a few tent almost at he same location of the house and a small scale battle near that location, down close to the giant camp. Edited July 23, 2025 by tonitrulupus
tonitrulupus Posted July 23, 2025 Posted July 23, 2025 1 hour ago, tonitrulupus said: @TrollAutokill, have a question for you, did you add a home to your mod? It says "home sweet home. I am using your 7.8.14 ver, for the moment. I believe it will possibility cause issues with another mod in its current location, not sure how many are using ROB, that mod creator had a few tent almost at he same location of the house and a small scale battle near that location, down close to the giant camp. Never mind, I believe I found the mod that placed it there 1
TrollAutokill Posted July 23, 2025 Author Posted July 23, 2025 (edited) DOM 7.9.4 is out. Fellglow Slave Camp was updated with: Dialogue to sell DOM slaves should check for number of nearby slaves. Black faces bug should be gone. But you need KSHair installed. Deleted tree and rock have been moved 100 units in the ground. PAH interface was updated with: PAH slaves should have "Let's have a serious chat" dialogue. Unless it is disabled for all actors. Move to DOM is under "Let's have a serious chat" dialogue. Sex dialogue to join a DOM actor is under "Let's have a serious chat" dialogue. Edited July 23, 2025 by TrollAutokill 2
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