DocClox Posted February 12, 2025 Posted February 12, 2025 43 minutes ago, TrollAutokill said: No, I thought you talk about a dialogue. Dialogue box rather than dialogue conversation. Comes of too much time programming in C#. 44 minutes ago, TrollAutokill said: This text in the status message box is about how many days in broken mood the slaves spent. OK. That makes sense. Thanks for the clarification.
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 DOM beta version 7.2.9 is out. HSH, AYGAS, OStim, Underground Bathhouse, Sexy Bandit Captives and Kimli's quest are untested. What's new in version 7.2.9: Equipment and stripping fixes, including helmets with hairs. What's new in version 7.2.8: Added number of kinks triggered, number of sex with other partners and number of sex for money. The last one has no way to increase yet. Broken mood now also depends on number of kinks triggered and total number of sex. Added toggle for force greet in MCM NPC tab. Corrected slave follow player after punishment while restrained. 2
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 8 hours ago, McLovin3 said: No luck so far trying this. I should mention I've been doing this new update (7.2.8) on a new game. Current scenario I'm testing trying is this: I got a freshly captured untouched slave tied and gagged that did not have a starting helm. Then I turn off use DoM Fast strip keyword and turn on Reset DoM Fast strip keyword. Then I give the slave a helm to wear, she wears it, then I choose be naked. Everything but the helm gets taken off (and thong if she spawned with bikini armor on, but the thong can be removed by my pervy hands naked bandit bug free). I reload and try again with a different helm, sometimes reverting to an earlier save prior to the capturing process of the same NPC I'm checking the logs and I'm finding codes like these when searching for the helm i tried equipping in the logs DOM_Core: ProcessItemSpecial Dragonscale Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Dragonscale Helmet DOM_Core: EquipItemWearable Leticia found special=Dragonscale Helmet DOM_Core: ProcessItemSpecial Leather Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Leather Helmet DOM_Core: EquipItemWearable Leticia found special=Leather Helmet I count on you for testing 7.2.9.
McLovin3 Posted February 12, 2025 Posted February 12, 2025 (edited) Ok here's some test results. I reverted back to the previously mentioned save. Success on the first try giving her a dragonscale helm and then telling her to be naked without any changes to the faststrip keyword mcm I think I'm seeing a few issues with equipping some types of jewelry after be naked. not sure yet. Back on my old laptop during DoM 5.5 I had this mod working for body slot identifying jewelry, but i just couldn't get it to work again Body Slots - SkyUI at Skyrim Special Edition Nexus - Mods and Community And it can be frustrating trying to click on these small thin jewelry for more informative console to identify Going to do some more testing on the previous scenario with other helms, circlets and jewelry and then hunt down some fresh targets initially wearing helms over the next 18 hr (half lost from irl work) update: could possibly be the stripping still going off for some reason back on that old test, as giving slaves head/helm based jewerly of any kind on my latest save has been issue free so far Edited February 12, 2025 by McLovin3
Tempest_Art Posted February 12, 2025 Posted February 12, 2025 Hi. After recruiting some NPCs to slaver faction they got a vampire thrall faction. This removes the possibility of starting a dialogue. Is it any way to fix this? 1
深淵の神 Posted February 12, 2025 Posted February 12, 2025 Hi, I've been trying out the new version and it seems to be working fine so far. I had a problem with the clothes when enslaving new harem members, when removing them from the inventory, the clothes are immediately put back on, I simply solved it by disabling the clothing boxes in the MCM. So everything is fine 👌 Spoiler 1
Viconia DeVir Posted February 12, 2025 Posted February 12, 2025 I'm also having issues with the Kimli quest. I was able to get the quest from Olava but as soon as I get the stage to "find Drelas" I head to the cottage he attacks me which I guess is normal considering that's what he does in vanilla Kimli is not in the house. It then just points me back to Olava I head back to Whiterun but Kimli is missing. I've tried looking up her id to spawn or teleport and waiting to see if she just appears, but she doesn't seem to exist. (that or I got her ref id wrong) I have been playing this on the GoG version with Dom Standalone. 1
cap_wacky Posted February 12, 2025 Posted February 12, 2025 (edited) 6 minutes ago, Viconia DeVir said: I'm also having issues with the Kimli quest. I was able to get the quest from Olava but as soon as I get the stage to "find Drelas" I head to the cottage he attacks me which I guess is normal considering that's what he does in vanilla Kimli is not in the house. It then just points me back to Olava I head back to Whiterun but Kimli is missing. I've tried looking up her id to spawn or teleport and waiting to see if she just appears, but she doesn't seem to exist. (that or I got her ref id wrong) I have been playing this on the GoG version with Dom Standalone. Her refid should be 1 more than her base id eg. xx3533C3 to go along with base id xx3533C2 This mod is really helpful for finding npc's spawned in your game and their refid's actual if they exist and the like https://www.nexusmods.com/skyrimspecialedition/mods/43097 If you use that mod you can see if she has spawned or not. In my game when I first tried to get her going in 7.26 I couldn't do so and she hadn't spawned so I used that mod to make a clone of her. Later she did spawn when I went to whiterun so killed the clone and used the dom json files via to transfer her slave info to the original. Edited February 12, 2025 by cap_wacky 1
DocClox Posted February 12, 2025 Posted February 12, 2025 So what's the fastest route from "loyal" to "loving"? I've been trying to set up a love nest, but one of my girls insists she's only loyal, despite a dozen orgasms. Do I need to break her again, or does she just need a few more moments of heaven?
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 19 minutes ago, DocClox said: So what's the fastest route from "loyal" to "loving"? I've been trying to set up a love nest, but one of my girls insists she's only loyal, despite a dozen orgasms. Do I need to break her again, or does she just need a few more moments of heaven? Try to flatter her, get out of the friend zone asap.
m269 Posted February 13, 2025 Posted February 13, 2025 Is anyone else having voice problems I have the up to date voice packs from wow, they work when ever I greet the slave and work when I punish them, however they just stop the banter like "I'm a dirty selfish slut" no matter how many times I restart the mod. They will speak one time and never speak again.
Storms1 Posted February 13, 2025 Posted February 13, 2025 How difficult would it be to add an option for vampire players to feed on slaves? It just seems like a natural inclusion, but I don't know how tricky it would be to implement. Just a thought, keep up the good work!
Xepa Posted February 13, 2025 Posted February 13, 2025 (edited) Can't sell slaves anymore with AYGAS after i've updated to 7.2.X . The dialogue shows but when i click... it cancel the conversation. It will be fixed? Edited February 13, 2025 by Xepa
DocClox Posted February 13, 2025 Posted February 13, 2025 2 hours ago, Storms1 said: How difficult would it be to add an option for vampire players to feed on slaves? It just seems like a natural inclusion, but I don't know how tricky it would be to implement. Just a thought, keep up the good work! I've always been able to feed on slaves. You should get a "Feed" option when you activate one, just like the cattle in Castle V. Might always not work on Nord slaves though.
McLovin3 Posted February 13, 2025 Posted February 13, 2025 (edited) So far so good on helm testing. Raided an Imperial Camp that went south on several attempts trying to get everyone. Tried abducting one while the two close by were fucking and were spotted by them AND the horses. Also a bit of an annoyance that on the failed abduct I can bag the target, yet not capture them if taking them somewhere else, even if i rewake them in a secluded spot, abduct command just doesn't work again on a failed target I know something like this is probably not possible but i hope we get more options for a stalker type playthrough than just chatting with the target. Like say from my example, AYGAS whoring a slave to someone could block their line of sight. Distracting with a throw coin/fake gem that works like dropping something valuable in front of beggars which causes a brawl between them Maybe something like one of the get out of the/my way mods but more effective at moving the target to out of sight spots Edited February 13, 2025 by McLovin3 1
McLovin3 Posted February 13, 2025 Posted February 13, 2025 (edited) So the dwarven bikini issue was not resolved But the new knowledge of more informative console and the DoM Stripping logs is helping me understand this a lot better and I think I found the problem It looks like these bikinis are at slot 48. I think the be naked command is also causing the naked bandit bug on these. No idea if the strip bikini tag you recently added could have a hand in this, its been a good long while since i tested naked bandit bug with be naked So I'm going to try turning on strip Fill er up slots since I'm not using it (using SGO4IF) and experimenting with this tomorrow update: also noticed the thongs are slot 52 (the same slot as pube and sos replacement MCM setting slot) and all these slot 48 bikini tops are I think for the cyborg outfits (which have the same appearance as the normal heavy and light dwarven bikinis), where the Girls have dwemer like prostetic limbs, my example girl didn't spawn with them and these limb parts are stripped by the be naked command normally and don't appear in the slave's inventory Spoiler Edited February 13, 2025 by McLovin3
TrollAutokill Posted February 13, 2025 Author Posted February 13, 2025 (edited) 2 hours ago, McLovin3 said: I think the be naked command is also causing the naked bandit bug on these. No, the naked bandits are not a bug, rather a consequence of Skyrim outfit system. Skyrim hates naked actors and will force them to wear their outfits, or anything in their inventory, every once in a while (meaning every time a new cell is entered or their inventory is opened). DOM has the option to either keep the outfit with a consequence of naked slaves constantly redressing and piling up equipment from the void, or to keep the default option and clear the outfit from the base actor. Of course clearing the outfit means all further spawn from this base actor will be naked, unless they have clothes in their inventory (not the outfit). Weapons being in the inventory, and usually not part of the outfit, are not affected. One advantage is it makes it clear which bandit type you already have captured... One fix would be to move the outfits to the inventory of the base actors. Alas, it can not be done in scripts. This was the same with PAH, but with DOM once you get rid of all slaves from the same base actor, the outfit is restored. No more naked bandits once you release them. Edited February 13, 2025 by TrollAutokill
cdab55055 Posted February 13, 2025 Posted February 13, 2025 Is there a way to disable the "follow me, i need to show you something" dialog?
TrollAutokill Posted February 13, 2025 Author Posted February 13, 2025 (edited) 2 hours ago, Good Provider said: Is hopefully DOM aware. DOM 5 or 7? Wait there is no version 6??? Arghhh.. TAK disappears into the void... 666. Edited February 13, 2025 by TrollAutokill
Good Provider Posted February 13, 2025 Posted February 13, 2025 46 minutes ago, TrollAutokill said: DOM 5 or 7? Wait there is no version 6??? Arghhh.. TAK disappears into the void... 666. Only tested with 7, not idea about backwards compatibility. When did you add the API?
TrollAutokill Posted February 13, 2025 Author Posted February 13, 2025 (edited) 19 hours ago, Good Provider said: Only tested with 7, not idea about backwards compatibility. When did you add the API? Man is 5, the devil is 6 and god is 7. It turns out API is 5. Edited February 14, 2025 by TrollAutokill
TrollAutokill Posted February 13, 2025 Author Posted February 13, 2025 3 hours ago, cdab55055 said: Is there a way to disable the "follow me, i need to show you something" dialog? I can add that for next version. 2
DonQuiWho Posted February 13, 2025 Posted February 13, 2025 2 hours ago, TrollAutokill said: I can add that for next version. Please do! I couldn't work out where that came from - or what it did! 😄 And, FWIW, I cannot get the Command messages to appear in 'Box Format' at all (currently, in 7.2.7) In 5.x. there was 'headline' option to use boxes or wheels, and I could set this up no bother, having ALT+V as my command prompt for the command boxes and ALT+X as my Abduct option. Those were fairly easy key combinations to use. In 7.2.7, - which I will admit has seen limited use in my new game set up to use the later 7.x+ versions - I can get neither the box, NOR the wheels to appear at all using the default keyboard settings. Nor even if I tried to change those. I may well be doing something wrong, but after 13+years and 7000+ hours on Sexlab modded Skyrim, that just doesn't 'feel right' 🤔 And the 7.2.7 MCM now seems to have the RT ALT+(set)key to initiate the command box (which so far I can't make appear) but that is really really unhelpful as if one is using one's right hand to control a mouse, and then also having to stretch your hand over the keypad to activate things is neither intuitive, nor simple. You may have a Troll size hand, but some of us might not 😛😉 So, whilst I am grateful for the ongoing development and really really don't want to sound as if I'm carping on in some mindless fashion, is there any way of providing the option to use the original, simpler version of keyboard optional use? Please, pretty, please? I really don't want to have to ask Big Billy Goat Gruff for a favour.... 😆 DQW
McLovin3 Posted February 14, 2025 Posted February 14, 2025 8 hours ago, Good Provider said: Spoiler Is hopefully DOM aware. I just can't help but want to throw ideas here. Despite not getting around to testing this (Want to wait until a new game as I haven't updated More Nasty Critters in at least 3 years) I'm going to miss having my slaves always with slow cooking soul gem belly bulges by me. (Note to self: find a place to put the virgins that will be away from the creatures training grounds) I really want to have creature slavers via recruitment and not by max submission training. Nothing like watching your stripping and getting into a dance pose being commanded by a skeever. Good Provider's mod might be the perfect thing to make that a reality as a possible future feature And since IIRC these Nasty creature summon spells get stat upgrades as the fuck NPCs, maybe it can apply to slave training for the critter, like Deceiver increases armor rating Or a spell variant of the creature that just draws DoM Slave aggro and the creature is passive (doesn't attack) for enemy-free combat training, or even drawing attention for previously mentioned town NPC stalking (which btw, also forgetting to mention on said Imperial camp raid, there were no Let's have a serious chat options on the soldiers i was trying to abduct) Also I'm happy to report stripping options with slots 48 and 52 with dwarven cyborg bikini tops and all thongs are working perfectly with those MCM settings
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