TrollAutokill Posted February 10, 2025 Author Posted February 10, 2025 (edited) 13 hours ago, utterly said: So, testing 7.2.7, and specifically DOM's "Rescue and Train Olava's Niece" questline. Starts fine. Olava gives the quest and points towards Fort Greymoor (and Agnis.) Capturing Agnis and taking the Delivery note points correctly towards the cart. The note at the cart starts "Find Drelas" but points to Olava in Whiterun. There's nothing Olava has or in Olava's house which points towards Drelas or the cottage. Going to Drelas' cottage, capturing or killing him clears the cottage, but no completion or Kimli upstairs. Using the console to setstage and to spawn a copy of Kimli does work but unless I'm missing something there is something not quite working here. It's pointing to Whiterun because Kimli fails to sit in her cross and goes back to Whiterun. This will be fixed next version. For the moment it's better to not read the note at the cart and wait for the fix. Edited February 10, 2025 by TrollAutokill
TrollAutokill Posted February 10, 2025 Author Posted February 10, 2025 5 hours ago, Skywayday said: So few questions about this: Is Combat included in the stats that need to be built up? How far do they need to be built up? Maxed out or just "kinda high"? And also, does Combat skill make them any stronger in Combat or just "braver" (less likely to flee or the like)? And finally, what is the best way to train Combat skill? It seems very slow to me and depending on who I'm doing it with, they can get one-shotted easily and sit out most of the fight, even with good armor and weapon (example being Camilla Valerius, presumably because she doesn't have much of anything in the way of base combat skills?). 1 hour ago, McLovin3 said: I'm gonna treat this as a sort of pop-quiz for myself on the art of making loyal/inlove slaves as I've been practicing on this during the HSH/AYGAS fix wait. As you train your slaves in DoM stats, they'll have mood swings (scared, ashamed, sad etc.) and they'll build up a chance to become shocked, whether as a mood swing chance or spontaneous. Higher stats is not necessary but it increases mood swing chance and can reduce or prevent the bad types of moods that makes training or mood swings harder such as defiant or proud As a slave becomes shocked this "converts" shock chance to broken chance. Shocked chance goes down, broken chance goes up. Numbers vary based on slave personality. So you want to keep getting them to have mood swings to get them shocked multiple times to get their broken chance up until you actually get them into a broken mood. Comfort > Care ("What's wrong with you" dialogue) can go a long way and is the fastest way to get them out of shocked to work on re-shocking them again. Once a slave becomes broken for the first time, a timer starts ticking on them when inlove/loyal chance becomes available and gets added (Timer length based on personality). The longer you can keep them broken, the more the inlove/loyal chance builds up during this timer wait. Slaves can snap out of being broken as a mood swing from activity so it's best imo to keep them tied up somewhere. And if they do snap out of being broken, re-break them with comfort care or with more training Difference between inlove and loyal chance is based on how much or lack of sexual training with them. Flatter can also increase inlove chance once the timer is done. You can see most of what i said if you use and watch the numbers that come up when using the Mood Spectrum spell Nice summary from McLovin. Note that secondary stats (pose, combat, sex, work) can be 0. Only the 6 main stats should be maxed, all of them, for the inlove chance to be unlocked. Plus the longer the slave stays in broken mod, usually at least 1 day (depending on personality) the higher the chance for in love. Chance to be broken can be maxed out by increasing the amount of abuse, the variety of abuse and the number of shocks. But as McLovin noted it can help a lot to let them think for a day while broken.
Skywayday Posted February 10, 2025 Posted February 10, 2025 15 hours ago, McLovin3 said: I'm gonna treat this as a sort of pop-quiz for myself on the art of making loyal/inlove slaves as I've been practicing on this during the HSH/AYGAS fix wait. As you train your slaves in DoM stats, they'll have mood swings (scared, ashamed, sad etc.) and they'll build up a chance to become shocked, whether as a mood swing chance or spontaneous. Higher stats is not necessary but it increases mood swing chance and can reduce or prevent the bad types of moods that makes training or mood swings harder such as defiant or proud As a slave becomes shocked this "converts" shock chance to broken chance. Shocked chance goes down, broken chance goes up. Numbers vary based on slave personality. So you want to keep getting them to have mood swings to get them shocked multiple times to get their broken chance up until you actually get them into a broken mood. Comfort > Care ("What's wrong with you" dialogue) can go a long way and is the fastest way to get them out of shocked to work on re-shocking them again. Once a slave becomes broken for the first time, a timer starts ticking on them when inlove/loyal chance becomes available and gets added (Timer length based on personality). The longer you can keep them broken, the more the inlove/loyal chance builds up during this timer wait. Slaves can snap out of being broken as a mood swing from activity so it's best imo to keep them tied up somewhere. And if they do snap out of being broken, re-break them with comfort care or with more training Difference between inlove and loyal chance is based on how much or lack of sexual training with them. Flatter can also increase inlove chance once the timer is done. You can see most of what i said if you use and watch the numbers that come up when using the Mood Spectrum spell 13 hours ago, TrollAutokill said: Nice summary from McLovin. Note that secondary stats (pose, combat, sex, work) can be 0. Only the 6 main stats should be maxed, all of them, for the inlove chance to be unlocked. Plus the longer the slave stays in broken mod, usually at least 1 day (depending on personality) the higher the chance for in love. Chance to be broken can be maxed out by increasing the amount of abuse, the variety of abuse and the number of shocks. But as McLovin noted it can help a lot to let them think for a day while broken. Thanks both of you for the info, very much appreciate it!
cap_wacky Posted February 11, 2025 Posted February 11, 2025 (edited) Interesting set of bugs on new slaves and Json stuff on a game that started in 7.26 that was upgraded to 7.27: When you capture a new slave all sex skills immediately jump to 100 (Oral, Vaginal, Anal, Sex). However if you then take that same slave, export their Json via the MCM, edit their Json file to do things like add kinks, etc. When reimporting said json all sex skills revert to 0's. Every other is updated to the new values. Interestingly if you go into the console and use addfac to the Train Oral, Anal, Vaginal, Sex factions their updates don't get reflected in the MCM for their skills. Subsequently having sex with the slave that raises their skills naturally from the original is properly reflected in the MCM page for them and the associated Train XX factions. Bug Set #2 across both 7.26 and 7.27: When changing the notifications number to 3 and having it's alignment to be right and center the notifications won't show when loading a new game. going into the mcm and changing them to align to a different set like "Center, Center" and the reverting to "Right, Center" or "Left, Center" they reappear for the rest of that game until another reload. Edited February 11, 2025 by cap_wacky 1
Parky Posted February 11, 2025 Posted February 11, 2025 23 hours ago, utterly said: 7.2.7 has been solid for me. What else is in your load order? Funny thing is nothing else changed, it has been working fine for me till this update. Maybe a change in 7.2.7 pushed this playthrough over the edge where it has been teetering for a bit.
Good Provider Posted February 11, 2025 Posted February 11, 2025 It would be nice if a slave didn't attempt to run away in the middle of a sex animation or at least stopped the animation and started running. One slave started to run, but was somehow still stuck to the other slave from the animation and ran in place.
TrollAutokill Posted February 11, 2025 Author Posted February 11, 2025 Lo 9 minutes ago, Good Provider said: It would be nice if a slave didn't attempt to run away in the middle of a sex animation or at least stopped the animation and started running. One slave started to run, but was somehow still stuck to the other slave from the animation and ran in place. I believe this is linked to the yelling escape bug. It allows freshly captured slaves to follow the player even if tied or having sex, then their next move is to runaway. It should be corrected next version. 1
McLovin3 Posted February 11, 2025 Posted February 11, 2025 (edited) I've seen a few types of gloves not getting stripped and a few hood-like helms as well when using "be naked" option in the latest update. There's also one i keep forgetting to mention, I have no idea how long this one has been going on for. Some types of Dwemer style bikini tops from one of the bikini armor mods are also not being stripped from the be naked option, even with strip underwear on. These ones don't appear on the girls' inventory from the Enemy Variation wench mod from Dwemer ruins. It's like DoM is treating these bikini tops as the nude skin, yet they'll go away if I transfer them to PAH (and they'll wear them again if i take them back to DoM) If you got instructions how to finding out about these bikini tops like name, tags, body slot etc. I'll try to look into it if you need more info. Edited February 11, 2025 by McLovin3
TrollAutokill Posted February 11, 2025 Author Posted February 11, 2025 (edited) 3 hours ago, McLovin3 said: If you got instructions how to finding out about these bikini tops like name, tags, body slot etc. I'll try to look into it if you need more info. If you drop them to the ground and select them with "More Informative Console" you can get their mod origin and ID. EDIT: I added the keyword "bikini" to the underwear tagging procedure. Edited February 11, 2025 by TrollAutokill 1
McLovin3 Posted February 11, 2025 Posted February 11, 2025 (edited) 1 hour ago, TrollAutokill said: If you drop them to the ground and select them with "More Informative Console" you can get their mod origin and ID. Think I found them. I recently did a new game so I'll have to do some booty hunting in Dwemer Ruins to reconfirm. There's Light and Heavy variants that look identical I think its the II III and VI versions of the Dwarven Bikini They don't show a body slot, but I've been checking other bikini tops from Enemy Variation Wenches and its only the Dwemer girls and these i believe specific bikini tops that just can't be stripped by DoM Be naked Spoiler update: Got it, I'll be dwemer ruin booty hunting to test the bikini tag update next update. This might also be a 2 birds 1 stone bit too as all the bottom halves I think have the names bikini and thong , and while the thongs always appear in their inventory, The be naked command never stripped them regardless of underwear mcm settings. Thankfully removing these by hand after be naked, have never given me the naked bandit bug on respawned variants of the NPC Edited February 11, 2025 by McLovin3
DonQuiWho Posted February 11, 2025 Posted February 11, 2025 10 hours ago, cap_wacky said: Interesting set of bugs on new slaves and Json stuff on a game that started in 7.26 that was upgraded to 7.27: When you capture a new slave all sex skills immediately jump to 100 (Oral, Vaginal, Anal, Sex). I'd noticed that too I'd just assumed that I'd still been getting some exercise in my sleep DQW
DocClox Posted February 11, 2025 Posted February 11, 2025 I've got some of my girls reporting that they've been "feeling weird for about three days now". Someone reassure me that they can't catch vampirism off me? At least not unless I do something to enable it?
DarkOnly Posted February 11, 2025 Posted February 11, 2025 Hey man, I've been testing DOM 5.5.0 on my Skyrim LE and it's working wonderfully. Now I'll see if DOM 7.2.7 will work properly on my Skirym SE. Thanks for the good work. 1
TrollAutokill Posted February 11, 2025 Author Posted February 11, 2025 3 hours ago, DocClox said: I've got some of my girls reporting that they've been "feeling weird for about three days now". Someone reassure me that they can't catch vampirism off me? At least not unless I do something to enable it? That's not a dialogue from DOM. I guess they catched a cold.
TrollAutokill Posted February 11, 2025 Author Posted February 11, 2025 DOM beta version 7.2.8 is out. HSH, AYGAS, OStim, Underground Bathhouse, Sexy Bandit Captives and Kimli's quest are still untested. What's new in version 7.2.8: Added number of kinks triggered, number of sex with other partners and number of sex for money. The last one has no way to increase yet. Broken mood now also depends on number of kinks triggered and total number of sex. Added toggle for force greet in MCM NPC tab. Corrected slave follow player after punishment while restrained. A few bug corrections with equipment. 6
McLovin3 Posted February 11, 2025 Posted February 11, 2025 (edited) 2 hours ago, TrollAutokill said: Broken mood now also depends on number of kinks triggered and total number of sex. I'm a bit worried there might be some scenarios the player might not like with this idea. Like if someone wants to break and make a loyal slave and not inlove for sexuality reasons or wanting to inlove a virgin and that slave's kinks are all sex related Time to Experiment and find out! It's booty hunting time Edited February 11, 2025 by McLovin3
TrollAutokill Posted February 11, 2025 Author Posted February 11, 2025 22 minutes ago, McLovin3 said: I'm a bit worried there might be some scenarios the player might not like with this idea. Like if someone wants to break and make a loyal slave and not inlove for sexuality reasons or wanting to inlove a virgin and that slave's kinks are all sex related Time to Experiment and find out! It's booty hunting time That's secondary requirements (kinks, virginity and sex) shocks are still first. But, yes there are three types of abuse, psychological, physical and sexual,band getting a slave broken with just one is harder. 1
McLovin3 Posted February 12, 2025 Posted February 12, 2025 (edited) Haven't gotten around to the dwarven bikini tops yet. But gauntlets are getting stripped with be naked now. Helms are still not. Still testing with this but it might be just Light Armor based Helms. I've seen Fur, Leather and Glass helms not being stripped so far Edited February 12, 2025 by McLovin3
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 (edited) 4 hours ago, McLovin3 said: Haven't gotten around to the dwarven bikini tops yet. But gauntlets are getting stripped with be naked now. Helms are still not. Still testing with this but it might be just Light Armor based Helms. I've seen Fur, Leather and Glass helms not being stripped so far Try to reset the DOM keywords from the MCM equipment tab. Then with this option on, give one item to your slaves with the faulty helmets. Close the inventory and that should reset the keywords. Try stripping again. Once it works turn on the fast keywords again. Edited February 12, 2025 by TrollAutokill
ArtSvo Posted February 12, 2025 Posted February 12, 2025 The MCM menu doesn't appear again. Tell me? please, the list of incompatibilities
McLovin3 Posted February 12, 2025 Posted February 12, 2025 (edited) 1 hour ago, TrollAutokill said: Try to reset the DOM keywords from the MCM equipment tab. Then with this option on, give one item to your slaves with the faulty helmets. Close the inventory and that should reset the keywords. Try stripping again. Once it works turn on the fast keywords again. No luck so far trying this. I should mention I've been doing this new update (7.2.8) on a new game. Current scenario I'm testing trying is this: I got a freshly captured untouched slave tied and gagged that did not have a starting helm. Then I turn off use DoM Fast strip keyword and turn on Reset DoM Fast strip keyword. Then I give the slave a helm to wear, she wears it, then I choose be naked. Everything but the helm gets taken off (and thong if she spawned with bikini armor on, but the thong can be removed by my pervy hands naked bandit bug free). I reload and try again with a different helm, sometimes reverting to an earlier save prior to the capturing process of the same NPC I'm checking the logs and I'm finding codes like these when searching for the helm i tried equipping in the logs DOM_Core: ProcessItemSpecial Dragonscale Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Dragonscale Helmet DOM_Core: EquipItemWearable Leticia found special=Dragonscale Helmet DOM_Core: ProcessItemSpecial Leather Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Leather Helmet DOM_Core: EquipItemWearable Leticia found special=Leather Helmet Edited February 12, 2025 by McLovin3
DocClox Posted February 12, 2025 Posted February 12, 2025 16 hours ago, TrollAutokill said: That's not a dialogue from DOM. I guess they catched a cold. You say that, but I can't think where else it would be from. Do DoM mood boxes pick up strings from other mods?
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 1 hour ago, ArtSvo said: The MCM menu doesn't appear again. Tell me? please, the list of incompatibilities None. MCM is a bit finicky, you need to restart it with the console: setstage SKI_ConfigManagerInstance 1 and wait 3 minutes for the menus to register.
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 31 minutes ago, McLovin3 said: DOM_Core: ProcessItemSpecial Dragonscale Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Dragonscale Helmet DOM_Core: EquipItemWearable Leticia found special=Dragonscale Helmet DOM_Core: ProcessItemSpecial Leather Helmet type=26 slots=00001002 DOM_Core: ProcessItemSpecial SPECIAL HAIR ITEM found in slot 31 Leather Helmet DOM_Core: EquipItemWearable Leticia found special=Leather Helmet DOM doesn't want to strip hair, your helmets have hair so they are stuck. I'll see to change that, but it can create other problems.
TrollAutokill Posted February 12, 2025 Author Posted February 12, 2025 12 minutes ago, DocClox said: You say that, but I can't think where else it would be from. Do DoM mood boxes pick up strings from other mods? No, I thought you talk about a dialogue. This text in the status message box is about how many days in broken mood the slaves spent. I will remove it for inlove and loyal slaves.
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