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Posted (edited)

I just want to say thank you TAK for this mod. I played with it from early builds and after updating to 7 version I just got like this mod even more. I just wish you patience at your work and motivation. It's always a plesure to play with this mod :)
Recentlly fall in love with Diary of Mine - Stories mod from you 
And also thanks a lot for Ostim support, I wish you will not forget about OStim later

Edited by SIKguy
Posted
On 1/17/2025 at 7:29 AM, TrollAutokill said:

Selecting the plugs while hoolding Shift-E will make them move around. That's just a normal Skyrim feature but it's neat.

 

On 1/17/2025 at 7:29 AM, TrollAutokill said:

Added training to NPC when an agreement is found on a slave situation. The type of training depends on the agreement.

What do these two changes mean? I don't understand what Shift-E is supposed to do or how to form an "agreement" but they both sound interesting.

Posted (edited)
3 hours ago, crazymango54 said:

 

What do these two changes mean? I don't understand what Shift-E is supposed to do or how to form an "agreement" but they both sound interesting.

Shift-E is how you select and move objects around in Skyrim.

 

The agreement is a force greet dialogue from DOM.

 

When you enter a cell with your slaves, NPCs are checked to see if they have enslaved family members in the room. If they have and those family members situation was not settled, then they will force greet the player and ask the player to free the family member.

 

There are actually 4 possible ways to find an agreement: free, pay, scare or fight/enslave. Scare will always work if the NPC loves the player, otherwise it is not very effective and will lead to a fight.

 

Once a peaceful agreement is found (pay or scare) the NPC will remember it, and their family will stop asking the player.

Edited by TrollAutokill
Posted
7 hours ago, ChingChongWong said:

DOM's MCM

Hmm, I can't seem to reproduce the problem. Why would a slave reequip after an animation? What kind of animation are you playing? Idle or dual?

Posted
4 hours ago, TrollAutokill said:

Hmm, I can't seem to reproduce the problem. Why would a slave reequip after an animation? What kind of animation are you playing? Idle or dual?

Dual, I'll see if I can get a recording by tonight

Posted
2 hours ago, Droid.z824 said:

7.2.5 MCM menu not appearing, after setski command it gave me slap item and dom text appeard but mcm still not visibile. : /

move the mod higher in load order. whn the  mcm reset doesnt makea  mcm appear you need to move it higher aka closer to esm mods till it appears. and you need a NEW GAME. the reason it doesn appear is ue to  mcm hasnt aged well and can have  reservation issues the more mods you have.  so when teh mcm dont appear with a restart/ mcm refesh its quest is broken.

 

Posted (edited)
14 hours ago, TrollAutokill said:

Hmm, I can't seem to reproduce the problem. Why would a slave reequip after an animation? What kind of animation are you playing? Idle or dual?

https://streamable.com/jxqgxa

 

I can't upload my mp4 here for some reason so had to send a link. Maybe its a mod conflicting with it? I think I should note I have sexlab redress disabled.

Edited by ChingChongWong
Posted

I noticed a new bug. If I put a slave in a sack when I'm already wearing a Campfire backpack, the slave disappears but the sack with her is neither equipped nor added to my inventory. Maybe add a condition in the bag script to check whether that body slot is in use, then either unequip the backpack or add the sack to inventory without equipping?

Posted
54 minutes ago, The Man in Black said:

I noticed a new bug. If I put a slave in a sack when I'm already wearing a Campfire backpack, the slave disappears but the sack with her is neither equipped nor added to my inventory. Maybe add a condition in the bag script to check whether that body slot is in use, then either unequip the backpack or add the sack to inventory without equipping?

That must be caused by one of the recent updates, I do that all the time with Campfire backpacks and it unequips the backpack like you said. I'm on 7.1.12.

Posted
2 hours ago, The Man in Black said:

I noticed a new bug. If I put a slave in a sack when I'm already wearing a Campfire backpack, the slave disappears but the sack with her is neither equipped nor added to my inventory. Maybe add a condition in the bag script to check whether that body slot is in use, then either unequip the backpack or add the sack to inventory without equipping?

Are you sure the sack is not put on the ground? Sometimes it sinks and disappears.

Posted

Very quick question - now finished writing, so not so quick really 🙄

 

I have finally got a new game started (!) and installed the very latest DOM version, ie 7.2.6

 

Can I ask folk here for some advice?

 

I play basically as a Capture / Train / Sell Slaver.   So previously I have used a basic 5.5 set up, PAHE/HSH/AYGAS/CART/DOM/DOMHSH/DOMAYGAS and everything works peachy within the capabilities of 5.5 (even including a 100weight of books!), and I can, within some limitation, sell almost everyone enslaved to anyone

 

Everything in 7.2.6 started up just fine, MCMs the lot, and I'm working my way through the settings now - which are a bit further up a learning curve from 5.5 

 

This game, though, I have dropped HSH and have a load order of PAHE 8.2/AYGAS0.63/CART/DOM7.2.6/DOMPAH/DOMAYGAS/DOMCART, with the DOM7.2.6 .esm leading at the top of the load order, and my MO2 L/H pane having 7.2.6, and everything in it, below all the others

 

Only quirk so far is that the Overwrite had an issue - my fault as it was cloned off a prior MO profile, and still had DOM storageutils overwriting, 7.2.6 - but I've sorted that

 

What I really want to know now is if, having seen that DOM's AYGAS is not yet fully tested, has anyone been using the 7+ mod series to sell slaves and have the sales properly recorded in AYGAS, and if they needed to 'fix' anything to do that, what's the trick in required to do that 

 

Of course, If ppl can say 'all is well', that'll be just cushty

 

TIA for any help/advice anyone can give me

 

DQW

 

Posted

Hi, two things I thought during playtest:

 

1) "Let's have a serious conversation" seems to improve relationship with NPCs way too fast. Maybe adding a cooldown to relationship improving topics might be a good idea?

 

2) It's not super important, but saved settings auto-importing on load would be nice.

 

If anything else come to mind I'll let you know.

Posted
6 hours ago, DonQuiWho said:

What I really want to know now is if, having seen that DOM's AYGAS is not yet fully tested, has anyone been using the 7+ mod series to sell slaves and have the sales properly recorded in AYGAS, and if they needed to 'fix' anything to do that, what's the trick in required to do that 

I haven't tried it on 7.2.6 yet, but on 7.1.12 it worked fine for me. 

Posted
On 1/31/2025 at 3:19 PM, TrollAutokill said:

Are you sure the sack is not put on the ground? Sometimes it sinks and disappears.

I didn't see it on the ground. But can't be sure. I'll see if I can reproduce it again.

Posted (edited)
On 1/31/2025 at 4:19 PM, TrollAutokill said:

Are you sure the sack is not put on the ground? Sometimes it sinks and disappears.

 

...wait, you can put slaves in a sack?  Does it in any way mess up their inventory, stats, etc?  I mean, can I do it a lot and it's not going to mess up the NPC (alleged disappearance bug aside)?

Where they umm go?  Like, teleport to some custom cell?

Edited by Harry Smackmeat
Posted (edited)
8 hours ago, Harry Smackmeat said:

 

...wait, you can put slaves in a sack?  Does it in any way mess up their inventory, stats, etc?  I mean, can I do it a lot and it's not going to mess up the NPC (alleged disappearance bug aside)?

Where they umm go?  Like, teleport to some custom cell?

You can put slaves in a sack. One sack per slave with their names on it. Slaves are put in a cell far far away and wait there.

Edited by TrollAutokill
Posted

Found a bug in the 5.2.5 LE version, when quicksaving while a slave is in the "show ass" pose the game would crash. After testing around a bit I found the culprit:
 

Function DoAssPresentation()
    if !mind.WillObeyEnslaved(15)
        ChooseAnswerNo(PlayerRef)
        return
    endif
    ChooseAnswerYes(PlayerRef) <--- This

    if !mind.WillObeyDominated(15)
        ChooseAnswerNo(PlayerRef)
        return
    endif
    ChooseAnswerYes(PlayerRef)
    ...


Once I removed the extra ChooseAnswerYes call, the issue was solved. I am not sure if this is present in the 7.2.6 version or if it even causes any issues in SE. Just letting you know.

Posted
38 minutes ago, hurtifrej said:

Found a bug in the 5.2.5 LE version, when quicksaving while a slave is in the "show ass" pose the game would crash. After testing around a bit I found the culprit:
 

Function DoAssPresentation()
    if !mind.WillObeyEnslaved(15)
        ChooseAnswerNo(PlayerRef)
        return
    endif
    ChooseAnswerYes(PlayerRef) <--- This

    if !mind.WillObeyDominated(15)
        ChooseAnswerNo(PlayerRef)
        return
    endif
    ChooseAnswerYes(PlayerRef)
    ...


Once I removed the extra ChooseAnswerYes call, the issue was solved. I am not sure if this is present in the 7.2.6 version or if it even causes any issues in SE. Just letting you know.

Could be playerref or the topic properties are missing in LE mod.

 

Just to be sure I'll add a playerref check at load game in next version.

Posted

v7.2.6: some animations are a bit "sticky". It says they're all posing, but as you can see, none of them are.

 

Screenshot_20250202_125530.png

 

This has been happening for a few releases now. They seem to be flagged internally as posing since if I g to one and start a sex scene, or Inspect them, they'll pose properly when they exit from the interaction. So I'm not realty clear on which interactions have the problem or under what circumstances. Definitely happens, though.

 

Sadly my config has somehow reset itself to disable logging, so I can't post a log to go with it.

Posted
1 hour ago, DocClox said:

v7.2.6: some animations are a bit "sticky". It says they're all posing, but as you can see, none of them are.

 

Screenshot_20250202_125530.png

 

This has been happening for a few releases now. They seem to be flagged internally as posing since if I g to one and start a sex scene, or Inspect them, they'll pose properly when they exit from the interaction. So I'm not realty clear on which interactions have the problem or under what circumstances. Definitely happens, though.

 

Sadly my config has somehow reset itself to disable logging, so I can't post a log to go with it.

It seems they are posing with the last registered animation. Would you confirm that behaviour? Which interaction did you try?

Posted (edited)
1 hour ago, TrollAutokill said:

It seems they are posing with the last registered animation. Would you confirm that behaviour?

 

Yep. I had most of them masturbating, and one chained arms up. What you see in the picture in fact.

 

1 hour ago, TrollAutokill said:

Which interaction did you try?

 

I used the group wheel command to pose them all. Pointed the cursor at nothing and chose pose->other->submissive

Edited by DocClox
Posted
6 minutes ago, DocClox said:

 

Yep. I had most of them masturbating, and one chained arms up. What you see in the picture in fact.

 

 

I used the group wheel command to pose them all. Pointed the cursor at nothing and chose pose->other->submissive

Ok, it seems the new pose was not registered and they just used the last known pose (masturbating). Thanks for the report, I'll check that.

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