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Posted (edited)
On 5/21/2024 at 4:42 AM, TrollAutokill said:

I will update the mod description, but basically this is how it works for Lydia as an example:

  1. User JSON file. If DOM can find a file SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E_Lydia.json it will use it.
    • The user JSON file can be generated with the "Write Persona" spell for all NPCs or through the "Write JSON file" button in the MCM DOM actor list for slaves and slavers. The button is at the bottom of the right panel, for the selected actor.
    • User JSON allows for spawned NPCs (bandits, necromancers, ...) to have fixed traits, depending on their choosen name after capture.
    • To force the reading of the JSON file use the "Read Persona" spell or the "Read JSON file" button in the MCM DOM actor list for slaves and slavers.
  2. Default JSON file. If 1 didn't succeed, DOM will look for the file SKSE\Plugins\StorageUtilData\Diary Of Mine\000A2C8E.json and read it.
    • The default JSON files can be found in SKSE\Plugins\StorageUtilData\Diary Of Mine\ after install.
    • It is recommended not to edit the default files and only edit the user files.
  3. Generated traits. If 1 and 2 fails, all traits will be generated randomly according to race, gender, age, job and occupation.

 

For other NPCs than Lydia, replace 000A2C8E with the NPC base ID and Lydia with the full name of the NPC. The base ID is given by the console command "help Lydia". The full name should be written with correct spaces and caps, e.g. for Njada the user JSON file is 0001A6D9_Njada Stonearm.json.

 

 

 

 


So I've been wanting to create a custom NPC or two and I plan on making a patch to allow them to be DoM aware, But I want them to have specific traits, kinks and role suitability. 

1 is going to be a sadistic vampire NPC that loves punishing and training slaves.  So essentially the ideal slaver partner NPC.   The other is going to be a succubus character that will essentially already be bound in servitude to the player and calling them master upon obtaining them as a follower and I plan to have some cheeky custom dialogue if the player does try to re-enslave them under DoM.  But I want to allow it anyway and essentially once they become a DoM slave they would be exceptionally willing and enthusiastic to do anything the player wants right away, like pretty much all the kinks, you whip them they love it, they train exceptionally quickly, and are very enthusiastic about becoming a henchwench to train the other slaves etc.  Quick to become loyale, but hard to fall in love that kind of stuff. 

Would I essentially create a JSON file like the process described above?  and how would I generate said .JSON file for a brand new NPC that DoM has never seen before? 

Also per above I want to have custom dialogue responses to some of the generic DoM dialogue options.  Would I go about that the same way as other quest dialogue where I set a variable for my NPC and if = True they use the custom dialogue instead of the generic? or do I need to go about it a different way?

Edited by Furflz
Posted
6 minutes ago, Furflz said:

how would I generate said .JSON file for a brand new NPC that DoM has never seen before? 

Start a Skyrim game, go to the NPC, get write persona spell from the console, equip it and aim at the NPC. It should generate the JSON file. Of it doesn't, try to enslave the NPC first and write from the MCM.

Posted
9 minutes ago, Furflz said:


Also per above I want to have custom dialogue responses to some of the generic DoM dialogue options.  Would I go about that the same way as other quest dialogue where I set a variable for my NPC and if = True they use the custom dialogue instead of the generic? or do I need to go about it a different way?

 

You edit the dialogue tree in the CK and save it in a new mod, that's your very own special add-on for your NPCs.

Posted (edited)
7 minutes ago, TrollAutokill said:

Start a Skyrim game, go to the NPC, get write persona spell from the console, equip it and aim at the NPC. It should generate the JSON file. Of it doesn't, try to enslave the NPC first and write from the MCM.

 
Will that work though for a custom NPC that I'm trying to make as a mod for people to download?  Basically I want people to be able to download the mod with the .json file already generated with set traits, kinks, training levels etc. already baked into the mod at the start.    Or are you saying that after I make the base NPC mod I'd use that in game mechanic to generate the .JSON file,  then customize it how I want via an editor and then package that .json file with the patch for the NPC mod?

Edited by Furflz
Posted
22 hours ago, The Man in Black said:

For people who play a warrior playstyle—how do you generally capture your slaves?


I'm working on the reward system for the new version of ToMB, and I want to support a one-handed/heavy armor tree built around wielding and upgrading the Mace of Molag Bal. So I started a new character to do some playtesting and figure out what sort of things I'd want my mod to provide. In doing so, I realized that I have very little experience actually playing a style like this.

 

I almost exclusively play mages, and usually stealthy Illusion-based ones at that. When I kidnap someone, I usually sneak into their home and take them while they're sleeping. Or place a geas on them and get them to follow me somewhere isolated. Or pacify everyone else around so they ignore the abduction. How do y'all abduct people (without killing them) if you're a big old tank?

I use this. I configure it so that surrender confidence is at 300% (otherwise they surrender too much) and set the health threshold to 100% knockout chance at 10% health. If you add this the surrender and knockout states are borrowed from those in SL Defeat. 

 

From there, a knocked-out NPC can be enslaved by activating them if their health is low enough. A surrendering NPC can just be abducted using the DoM hotkey for it.

 

Sometimes you can still accidentally kill a target you meant to capture, but by the time you are that powerful, the surrender mechanics kick in and most bandits start to surrender after you one-shot a couple of their friends. 

Posted
2 hours ago, Furflz said:

 
Will that work though for a custom NPC that I'm trying to make as a mod for people to download?  Basically I want people to be able to download the mod with the .json file already generated with set traits, kinks, training levels etc. already baked into the mod at the start.    Or are you saying that after I make the base NPC mod I'd use that in game mechanic to generate the .JSON file,  then customize it how I want via an editor and then package that .json file with the patch for the NPC mod?

It will work yes, if you put the json in the right directory. Another way is to set the NPC stats through factions. There is one faction for each trait, facet, training stat or skill and counter.

Posted (edited)

Hi, quick question, what makes slaves salivate without me laying a finger on them? I've encountered some new slaves in that condition recently, of course this isn't a bug but I'd like to understand what event makes new, untouched slaves drool. Arousal? I haven't been told the well-known phrase "oh no, I'm getting wet" or similar, just curious.

 

Spoiler

Screenshot885.webp.3104586aafc83271dc50e55f54aba1a2.webp

 

Which makes me wonder, is there some metric in the DoM system to know how turned on a slave is?

Edited by サマエル
Posted (edited)
8 hours ago, サマエル said:

Hi, quick question, what makes slaves salivate without me laying a finger on them? I've encountered some new slaves in that condition recently, of course this isn't a bug but I'd like to understand what event makes new, untouched slaves drool. Arousal? I haven't been told the well-known phrase "oh no, I'm getting wet" or similar, just curious.

 

  Hide contents

Screenshot885.webp.3104586aafc83271dc50e55f54aba1a2.webp

 

Which makes me wonder, is there some metric in the DoM system to know how turned on a slave is?

Check with the SlaveTats MCM if it is the DOMdrool tats from orgasm.

Edited by TrollAutokill
Posted
12 hours ago, TrollAutokill said:

It will work yes, if you put the json in the right directory. Another way is to set the NPC stats through factions. There is one faction for each trait, facet, training stat or skill and counter.

Thank you for answering my questions and for all the tips and advice!

Posted (edited)
I think the next step in this great mode will be written when someone will make something like DOM for Mantella module that builds a bridge between the DOM 
events and the AI response using LLM. I'm currently using the MinAI module to record sex, dressing and undressing, etc. in DOM. It may be great, but the 
latter was originally intended for slightly different purposes, such as DD and a number of others...
 
Edited by nalios
Posted (edited)
4 hours ago, nalios said:
I think the next step in this great mode will be written when someone will make something like DOM for Mantella module that builds a bridge between the DOM 
events and the AI response using LLM. I'm currently using the MinAI module to record sex, dressing and undressing, etc. in DOM. It may be great, but the 
latter was originally intended for slightly different purposes, such as DD and a number of others...
 

This will be sort of halfway done when the Mantella devs implement a feature that passes in-game dialogue to the LLM. Since DOM has a lot of dialogue that shows the current emotions and state of the slave it will probably be a lot easier for Mantella to react accordingly. The little notifications on the left side of the screen, which record pretty much everything the slave does, would also be a cool feature but that will have to have its own add-on.

Edited by wower2345
Posted

Hey yall im having some problems with this and skyui. For some reason this mod isnt showing up in the menu and if it does, the hot keys are all locked.  Also the enslavement is no longer working even though the dialog is there. Nothing is working and its been reinstalled several times

Posted
7 hours ago, mindgame said:

Is it possible to have PAHEs Collar of Leashing also be functional in DoM?

 

If it isn't, I must have just got lucky literally hundreds of times ....

 

DQW

Posted
7 hours ago, mindgame said:

Is it possible to have PAHEs Collar of Leashing also be functional in DoM?

 

3 hours ago, Gräfin Zeppelin said:

I use this one for Dom and it works. LE tho.

 

30 minutes ago, DonQuiWho said:

 

If it isn't, I must have just got lucky literally hundreds of times ....

 

DQW

As noted above they are working in DOM too, albeit a little differently.

Posted
5 hours ago, pledgedsun075 said:

Hey yall im having some problems with this and skyui. For some reason this mod isnt showing up in the menu and if it does, the hot keys are all locked.  Also the enslavement is no longer working even though the dialog is there. Nothing is working and its been reinstalled several times

SE, LE or VR? Also try to restart the MCM with the usual console command.

Posted

So I recently got a "devoted" slave (idk why I didn't notice this before) but how do you train these other traits?


"For devoted slaves the 6 basic training stats, after reaching 100, will evolve into feelings toward the player:

 

Slaves feelings: Desire, Worship Fascination, Absolution, Devotion, Admiration.
 

For a submitted slave (submission=100) in loyal or in love mood, training submission further will develop a physical desire toward the player."

So the way I read it do activities that train submission train Desire at this point?   Do we have any idea what trains the other traits like "worship" "Fascination" "Devotion" etc. ?

Posted (edited)
4 hours ago, Furflz said:

So I recently got a "devoted" slave (idk why I didn't notice this before) but how do you train these other traits?


"For devoted slaves the 6 basic training stats, after reaching 100, will evolve into feelings toward the player:

 

Slaves feelings: Desire, Worship Fascination, Absolution, Devotion, Admiration.
 

For a submitted slave (submission=100) in loyal or in love mood, training submission further will develop a physical desire toward the player."

So the way I read it do activities that train submission train Desire at this point?   Do we have any idea what trains the other traits like "worship" "Fascination" "Devotion" etc. ?

Exactly, keep going with more of the same. You can adapt and be more gentle, or not. Devoted slaves will always obey and will grow their training skills (coming to version 6 soon) faster so they make better trainers. Special dialogues will come later.

Edited by TrollAutokill
Posted (edited)

OOH I'm excited for Version 6!  Do you have a list of what new features are going to be available?

Edited by Furflz
Posted (edited)
10 hours ago, Furflz said:

OOH I'm excited for Version 6!  Do you have a list of what new features are going to be available?

It's in the mod page changelog. Plus the rest of the description is already updated: trainer skills for the player and slavers, and more moods for variety. It won't be ready for official release before the end of the month though, as I only started testing yesterday.

Edited by TrollAutokill
Posted
6 hours ago, TrollAutokill said:

It's in the mod page changelog. Plus the rest of the description is already updated: trainer skills for the player and slavers, and more moods for variety. It won't be ready for official release before the end of the month though, as I only started testing yesterday.

 

v6 changelog: 'Slaver skills for Player and all actors. More moods: crushed, proud and defiant'

 

Thank goodness for that!  I'm beginning to run out of Trolls to use, even as mere Henchmen 😉

 

DQW

Posted (edited)
8 minutes ago, DonQuiWho said:

 

v6 changelog: 'Slaver skills for Player and all actors. More moods: crushed, proud and defiant'

 

Thank goodness for that!  I'm beginning to run out of Trolls to use, even as mere Henchmen 😉

 

DQW

I see you coming, but creatures will not be able to grow psychological abuse as fast as other actors. But I might give them a bonus in physical. As for sexual I consider all actors to be animals for that matter...

Edited by TrollAutokill
Posted

@TrollAutokill

 

BTW, is it possible to change a specific slave's voicetype? 

 

I use a Female Ulfric replacer, and she has great looks and a great voice, but after being enslaved in AYGAS or DOM she reverts to male dialogue/speech, and it sounds naff! 

 

(She 'dies' in Windhelm if enslaved via PAH at the end of the Civil War, and the Empire marches on victorious, with her then following my Dragonnborn as a slave)

 

If I could change her to female, and get her a female voice - even if certainly losing the original Ulfric one from that point on - that would be so much better

 

Any way of doing that?

 

DQW

 

Mod is: https://www.nexusmods.com/skyrimspecialedition/mods/50568

Posted
4 minutes ago, TrollAutokill said:

I see you coming, but creatures will not be able to grow psychological abuse as fast as other actors. But I might give them a bonus in physical. As for sexual I consider all actors to be animals for that matter...

 

That's not a problem.  If the player or other NPCs can be slavers, I'll happily kill all the trolls I come across!

 

DQW

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