TrollAutokill Posted September 3, 2024 Author Posted September 3, 2024 14 minutes ago, Ricardo-Evans said: Is there any plan to extend the orgasm denial feature? It attacts me a lot, but I find it quite simple in current DOM. Maybe there can be a training method that slaves are strictly forbidden to orgasm in normal days, and we can use orgasm as a reward for good behavior. Combine the existing spells and potions making slaves aroused can make such kind of training more effective. One may also induct slaves to masturbate by utilizing these potions and spells, and then punish them for the misbehavior. Or another question, is it possible to make such an addon by myself? Is there any suggestions? I find the DOM code a little bit complicated and I'm afraid of breaking something. Orgasm denial was a bit left out, I am sorry. I will come back to it at one point. 1
TrollAutokill Posted September 3, 2024 Author Posted September 3, 2024 16 minutes ago, Ricardo-Evans said: Or another question, is it possible to make such an addon by myself? Is there any suggestions? I find the DOM code a little bit complicated and I'm afraid of breaking something. That's a core feature so no. But a lot of arousal and orgasm mods exist and creating an interface is easier. Usually you would use the DOM_API functions. If some are missing, I'll add them.
bnub345 Posted September 3, 2024 Posted September 3, 2024 3 hours ago, Ricardo-Evans said: In fact, I'm using Slave Tats MCM to apply tats to slaves directly. All I want are: 1. the glow option can also be set in DOM MCM and 2. multiple tats can be applied at once through DOM branding feature, maybe 3-5 is enough I guess, since a complete set of tats usually consists of face/body/hand/feet parts Take a look at this, there is a brand spell that adds multiple tats at once. I think you can edit the tats in a .json, but I don't remember exactly how it works.
crazymango54 Posted September 4, 2024 Posted September 4, 2024 On 9/2/2024 at 10:52 AM, サマエル said: To be honest it's a mix of mods: Coco Lace Lingerie, Bloodyspell Succubus, Cubic Hair, Cosplay Casual, H2135's, Tullius SMP Wigs, Elegant Jewelry, Mini Bikini. I regularly make those types of mixes, HDT jewelry and wigs are awesome too, those wings have collision too. Reveal hidden contents Ok when I put half that many items on a slave the stripping/redressing doesn't work properly. Just doing the full Pharaoh Slave outfit gives me issues. I am really curious what happens in your game, can you answer these for me please? 1. When you tell her to strip, what comes off? 2. When you tell her to redress, what gets put back on? 3. When you initiate a sex scene without stripping first (i.e. SexLab does the stripping for you) does it put everything back on correctly afterward? The only way I can imagine that outfit working properly with the stripping is if you added the SexLabNoStrip keyword to all of those items and they just stay on all the time. Is that the case or did you find a way to make it work?
Ricardo-Evans Posted September 4, 2024 Posted September 4, 2024 12 minutes ago, crazymango54 said: Ok when I put half that many items on a slave the stripping/redressing doesn't work properly. Just doing the full Pharaoh Slave outfit gives me issues. I am really curious what happens in your game, can you answer these for me please? 1. When you tell her to strip, what comes off? 2. When you tell her to redress, what gets put back on? 3. When you initiate a sex scene without stripping first (i.e. SexLab does the stripping for you) does it put everything back on correctly afterward? The only way I can imagine that outfit working properly with the stripping is if you added the SexLabNoStrip keyword to all of those items and they just stay on all the time. Is that the case or did you find a way to make it work? As I know, you can just set an outfit to NoStrip manually through SexLab MCM
深淵の神 Posted September 4, 2024 Posted September 4, 2024 (edited) On 9/3/2024 at 7:50 PM, crazymango54 said: Ok when I put half that many items on a slave the stripping/redressing doesn't work properly. Just doing the full Pharaoh Slave outfit gives me issues. I am really curious what happens in your game, can you answer these for me please? 1. When you tell her to strip, what comes off? 2. When you tell her to redress, what gets put back on? 3. When you initiate a sex scene without stripping first (i.e. SexLab does the stripping for you) does it put everything back on correctly afterward? The only way I can imagine that outfit working properly with the stripping is if you added the SexLabNoStrip keyword to all of those items and they just stay on all the time. Is that the case or did you find a way to make it work? I let the strip management to Sexlab, all the elements of that outfit have been marked not to be removed, as I already mentioned my fetish is to let them wear that kind of kinky revealing outfit. As for the Pharao Slave outfit, I only let the loincloth and nipple pasties be removed. As a tip I will tell you not to activate all the boxes of the MCM that refer to the management of clothes in the DoM mod, for some reason they mess up each other, which then causes the clothing items to not be redressed. Edited September 8, 2024 by サマエル 1
wower2345 Posted September 4, 2024 Posted September 4, 2024 I recently started using xtts v2 instead of XVASynth for my voice generations. I have to say, in my opinion it is quite the improvement. The only downside is that the generation itself takes around 3x more time. Because of that I probably won't be able to generate lines for every single voice type like last time (I'll see what I can do though). For now, here's the first one: femaleyoungeager femaleyoungeager.rar 4
Will55 Posted September 4, 2024 Posted September 4, 2024 19 hours ago, bnub345 said: Take a look at this, there is a brand spell that adds multiple tats at once. I think you can edit the tats in a .json, but I don't remember exactly how it works. CliftonJD of PAHE fame solved a recurrent problem I had with CTDs involving PAHE and the cause: The Slaver's Spellbook. Only when I deleted it totally did they cease. The 2019 code just does not mix well now he said. I have no idea if this applies to DOM but pulling out the spell and its code might be possible (with the author's permission. of course. TBH I was sad to lose it as it did appeal.
Locnick Posted September 5, 2024 Posted September 5, 2024 The slave/slaver tracker quest disappeared from my quest log. Is there a way to reset them?
TrollAutokill Posted September 5, 2024 Author Posted September 5, 2024 (edited) 4 hours ago, Locnick said: The slave/slaver tracker quest disappeared from my quest log. Is there a way to reset them? If the tracker disappeared just click the quest to activate it. If the quest disappeared your save is probably corrupted. Try to restart the quest with the console. Edited September 5, 2024 by TrollAutokill
Locnick Posted September 5, 2024 Posted September 5, 2024 27 minutes ago, TrollAutokill said: If the tracker disappeared just teseleft the quest. If the quest disappeared your save is probably corrupted. Try to restart the quest with the console. What is the console command to restart the quests?
TrollAutokill Posted September 5, 2024 Author Posted September 5, 2024 (edited) 1 hour ago, Locnick said: What is the console command to restart the quests? Type "resetquest <questid>". Quest IDs to try are: DOM01 (main quest and slavers) and DOM02Topic (misc dialogues and slaves). If it still doesn't showup try to set the quest stage by hand with "setstage <questid> 0" wait 5 minutes then "setstage <questid> 10". Check the quest is running and stage is set to 10 with "sqv <questid>". Do you see the DOM MCM? If not, also try "setstage SKI_ConfigManagerInstance 1" Edited September 5, 2024 by TrollAutokill
scyth Posted September 5, 2024 Posted September 5, 2024 I have a Question regarding the SLSO Support? I installed SLSO and DOM, i also set the Settings in SL and DOM to use SLSO, but even if the Slave Orgasm in the animation. It doesnt count as DOM Orgasm, do i need to change something else to make it work? This is my current Load Order for SLSO: SL Framework SL Eager NPCs SL Tools SL Aroused Redux v28 baka edit SLSO SLSO Hakkey Tweaks. 1
wower2345 Posted September 5, 2024 Posted September 5, 2024 When you order a slave to do something for you, it would seem that the language used in the notifications can sometimes be unsuitable. Like "sitting in bed", "sitting in oven" etc. A tiny thing but a little immersion-breaking. Speaking of ovens it would be really cool if in the future an option could be added where you can order slaves to cook for you the same way wives do in vanilla.
TrollAutokill Posted September 6, 2024 Author Posted September 6, 2024 58 minutes ago, wower2345 said: When you order a slave to do something for you, it would seem that the language used in the notifications can sometimes be unsuitable. Like "sitting in bed", "sitting in oven" etc. A tiny thing but a little immersion-breaking. Speaking of ovens it would be really cool if in the future an option could be added where you can order slaves to cook for you the same way wives do in vanilla. This is the default Skyrim favor language, nothing I can do about it. Cooking is in my to-do list, yes. 1
TrollAutokill Posted September 6, 2024 Author Posted September 6, 2024 5 hours ago, scyth said: I have a Question regarding the SLSO Support? I installed SLSO and DOM, i also set the Settings in SL and DOM to use SLSO, but even if the Slave Orgasm in the animation. It doesnt count as DOM Orgasm, do i need to change something else to make it work? This is my current Load Order for SLSO: SL Framework SL Eager NPCs SL Tools SL Aroused Redux v28 baka edit SLSO SLSO Hakkey Tweaks. SLSO support is still WIP, sorry about that.
mindgame Posted September 6, 2024 Posted September 6, 2024 Would it be possible that the Abuse Power could work to interact with abductees in bags (take out of bag/pick up bag)?
TrollAutokill Posted September 6, 2024 Author Posted September 6, 2024 32 minutes ago, mindgame said: Would it be possible that the Abuse Power could work to interact with abductees in bags (take out of bag/pick up bag)? Well, it should. I will check why it doesn't.
Furflz Posted September 6, 2024 Posted September 6, 2024 So I noticed that when I tell my slave to "get ready for a threesome" it's always considered rape. Is there a way we could add the threesome dialogue to the "I've decided to be nice to you" option? Something like "Be honored, I'm allowing you to join me and my friend for a threesome" and so long as the slave is willing it would not be considered rape or a punishment but would be viewed favorable instead? Also any plans to allow for orgies or 4+ person gangbangs? To that end, I'm sure you get a ton of requests, often probably repeats... is there anywhere we can look to see your current development roadmap and what future updates you will be working on first? That might help alleviate some of our questions/curiosities lol. 1
The Man in Black Posted September 8, 2024 Posted September 8, 2024 For people who play a warrior playstyle—how do you generally capture your slaves? I'm working on the reward system for the new version of ToMB, and I want to support a one-handed/heavy armor tree built around wielding and upgrading the Mace of Molag Bal. So I started a new character to do some playtesting and figure out what sort of things I'd want my mod to provide. In doing so, I realized that I have very little experience actually playing a style like this. I almost exclusively play mages, and usually stealthy Illusion-based ones at that. When I kidnap someone, I usually sneak into their home and take them while they're sleeping. Or place a geas on them and get them to follow me somewhere isolated. Or pacify everyone else around so they ignore the abduction. How do y'all abduct people (without killing them) if you're a big old tank? 1
Harvald56 Posted September 8, 2024 Posted September 8, 2024 44 minutes ago, The Man in Black said: For people who play a warrior playstyle—how do you generally capture your slaves? .... My characters are more the sneaking type and I use "sexlab defeat". I risk a small bounty, tie them up, put them in sack and port tem somewhere outside to enslave the NPC. Enslaving in citys leads to a bounty, even in the player home, but there are opportunities like the Hall of the dead or dungeons in citys. There is a dialog for enslaving after releasing the NPC from the sack. 1
Gräfin Zeppelin Posted September 8, 2024 Posted September 8, 2024 With defeat you can also capture slaves with blunt weapons or your fists. 2
深淵の神 Posted September 8, 2024 Posted September 8, 2024 2 hours ago, The Man in Black said: For people who play a warrior playstyle—how do you generally capture your slaves? I'm working on the reward system for the new version of ToMB, and I want to support a one-handed/heavy armor tree built around wielding and upgrading the Mace of Molag Bal. So I started a new character to do some playtesting and figure out what sort of things I'd want my mod to provide. In doing so, I realized that I have very little experience actually playing a style like this. I almost exclusively play mages, and usually stealthy Illusion-based ones at that. When I kidnap someone, I usually sneak into their home and take them while they're sleeping. Or place a geas on them and get them to follow me somewhere isolated. Or pacify everyone else around so they ignore the abduction. How do y'all abduct people (without killing them) if you're a big old tank? For me it's a difficult question because I regularly buff my character in such a way that it's the saitama of skyrim so I can 1-hit kill everything except dragons. I always go to the old reliable DoM abduction spell to avoid killing my victims, the paralysis spell is quite useful too, also it's always useful to apply the stealth element while they sleep. I used to use Defeat but the truth is I don't feel that it has any use for my roleplay anymore, I regularly like to have encounters of npcs raping other npcs and for that I use a combination of yamete redux and Scrappies Matchmaker. I'm interested in your mod to roleplay a true evil character like some kind of incubus willing to impregnate any woman who has the misfortune of crossing that character's path, maybe I'll add it to my load order for a next game. 1
Clea Strange Posted September 8, 2024 Posted September 8, 2024 (edited) I only play as mage that sneaks and uses lockpicking and I use one of the defeat mods. Edited September 8, 2024 by Clea Strange 1
Furflz Posted September 9, 2024 Posted September 9, 2024 20 hours ago, The Man in Black said: For people who play a warrior playstyle—how do you generally capture your slaves? I'm working on the reward system for the new version of ToMB, and I want to support a one-handed/heavy armor tree built around wielding and upgrading the Mace of Molag Bal. So I started a new character to do some playtesting and figure out what sort of things I'd want my mod to provide. In doing so, I realized that I have very little experience actually playing a style like this. I almost exclusively play mages, and usually stealthy Illusion-based ones at that. When I kidnap someone, I usually sneak into their home and take them while they're sleeping. Or place a geas on them and get them to follow me somewhere isolated. Or pacify everyone else around so they ignore the abduction. How do y'all abduct people (without killing them) if you're a big old tank? Basically you gotta put them into a bleedout or incapacitated state without killing them. There are 2 methods I found to do so. 1) put a paralyze poison or a paralyze enchantment on a weapon that won't 1 shot your victim. Bonk them on the head or stab them in the butt or stick an arrow in them and when they fall down you abduct them with DoM. (you'll need long paralyze times if you're using a ranged weapon of course). You can Beat them softly into submission lol. It's hard to do on non-protected and non-essential NPCs. Basically you gotta get them low and then switch to a wet noodle style weapon like the whip or a basic iron weapon or your fists and then keep beating them until they go to a knee. The whip is honestly the most consistent with this as it only does a few points of damage per whack.
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