TrollAutokill Posted August 8, 2024 Author Posted August 8, 2024 3 hours ago, Vegetius said: Is there some cheat sheet to help on training? I struggle to find what actions are best to perform to get a slave out of their mood, especially Anger. And training in general is unclear to me, despite reading the full description and experimenting. Are the various sub actions (slap face, boobs, etc...) of a main action (praise, punish, guilt, etc...) just cosmetic? Can I have some beginner tips? I'm kind of lost. Look at the mod description, there is a table on what punishment is best for each mood. For anger the rule is simple, punish them for being angry, and raping in the ass is efficient too. 2
mnp63 Posted August 9, 2024 Posted August 9, 2024 Is there a Sitting/kneeling pose? something that last till they are told otherwise and is it possible to add more Pose with GS poses with SLAL or something?
TrollAutokill Posted August 9, 2024 Author Posted August 9, 2024 2 hours ago, mnp63 said: Is there a Sitting/kneeling pose? something that last till they are told otherwise and is it possible to add more Pose with GS poses with SLAL or something? GSPoses adds more poses for the slaves to choose from. Also, you can use the "pose for me" spells (there are 2 of them) to have the slave pose into any pose. Just enter the pose name in the MCM animation tab. The pose name can be found in the FNIS file of the pose pack. 1
effrenatus Posted August 10, 2024 Posted August 10, 2024 Is there a way to make the praise animations (like grab or kiss and so on) longer? Does perhaps some Sexlab setting apply to that? Another question, sorry if that was asked before: Seems i can promise my slave freedom, but how would i set them free if i want that? I mean selling them at the slaver camp does not count for freedom, does it? (yes this is a bit from rp perspective.) What are you guys doing with them when a slave is "completed"? Would it be compatible as a Boethia sacrifice? Or can a "done" slave be altered afterwards? Sorry maybe i just need some inspiration lol.
tonitrulupus Posted August 10, 2024 Posted August 10, 2024 A while back I was having issues with the diaries updating, well, I updates to the latest version and was still having issues, this morning I opened one and then closed it as soon as I seen it pop up blank, and the it was the updated diary come down from the top of the screen, did that for everyone and I was able to read them all. Is that how it was designed? to close before the update message pops up in the left top of the screen?
sickboy791 Posted August 10, 2024 Posted August 10, 2024 what is Kimli´s favorite armor and weapon - type ? Spoiler 1
TrollAutokill Posted August 10, 2024 Author Posted August 10, 2024 2 hours ago, sickboy791 said: what is Kimli´s favorite armor and weapon - type ? Reveal hidden contents I think you are pretty much on spot.
TrollAutokill Posted August 10, 2024 Author Posted August 10, 2024 (edited) 6 hours ago, tonitrulupus said: A while back I was having issues with the diaries updating, well, I updates to the latest version and was still having issues, this morning I opened one and then closed it as soon as I seen it pop up blank, and the it was the updated diary come down from the top of the screen, did that for everyone and I was able to read them all. Is that how it was designed? to close before the update message pops up in the left top of the screen? No, it was designed to close by itself and reopen. But since this is actually a hack of Skyrim book mechanism it has some hiccups. Maybe you found your way out of it. But I think it depends on many variables, unfortunately. Edited August 10, 2024 by TrollAutokill 1
TrollAutokill Posted August 10, 2024 Author Posted August 10, 2024 (edited) 8 hours ago, effrenatus said: Is there a way to make the praise animations (like grab or kiss and so on) longer? Does perhaps some Sexlab setting apply to that? Another question, sorry if that was asked before: Seems i can promise my slave freedom, but how would i set them free if i want that? I mean selling them at the slaver camp does not count for freedom, does it? (yes this is a bit from rp perspective.) What are you guys doing with them when a slave is "completed"? Would it be compatible as a Boethia sacrifice? Or can a "done" slave be altered afterwards? Sorry maybe i just need some inspiration lol. There should be a timer in the MCM animation tab. You can free your slaves through dialogue. If they are well trained they will like you more. Which can be useful for some quests or to marry them. I also should add a dialogue to re-enslave the loving slaves. I know @The Man in Black is working on a sacrifice mod for DOM slaves. Otherwise see the above answer. Edited August 10, 2024 by TrollAutokill 1
tonitrulupus Posted August 10, 2024 Posted August 10, 2024 (edited) 5 hours ago, TrollAutokill said: No, it was designed to close by itself and reopen. But since this is actually a hack of Skyrim book mechanism it has some hiccups. Maybe you found your way out of it. But I think it depends on many variables, unfortunately. well its working and does not mess up so, it could be a work around, you have to close it before the update starts and then it work like it should Edited August 10, 2024 by tonitrulupus 1
The Man in Black Posted August 12, 2024 Posted August 12, 2024 On 8/10/2024 at 1:09 PM, TrollAutokill said: There should be a timer in the MCM animation tab. You can free your slaves through dialogue. If they are well trained they will like you more. Which can be useful for some quests or to marry them. I also should add a dialogue to re-enslave the loving slaves. I know @The Man in Black is working on a sacrifice mod for DOM slaves. Otherwise see the above answer. @effrenatus Correct. In fact, sacrifice scoring is one of the main things I'm working on right now! The point value of sacrificing a slave to Molag Bal is directly tied to how complete their training is. It currently takes the average across all training scores and gives you a multiplier, although I'm still working on getting the formula as a whole to behave how I want it. Either way, how close a slave is to 100% complete is a major factor in how much devotion you get from a sacrifice (and the best way to gain massive amounts of favor to redeem for big rewards, like perks). 1
1233311111 Posted August 13, 2024 Posted August 13, 2024 Hi really love this mod. I have been play it along with other mods for a while. It seems that a nevous slave will force to play sets of nervous animation (nervous_lookaround.hkx etc.) when stand idle. Is it cause by DOM or anyother PAHE mod? I checked the posts it seems to be one of the planed feature in DOM. If so, how I can toggle it down? or toggle it down automatically when equip DD? The animation seems to have highest priority in OAR and will break all other idle animations in mod such as Devious Device NG.
Coom Nation Posted August 13, 2024 Posted August 13, 2024 Hello, is there a way to make gangbangs with more than 3 participants?
TrollAutokill Posted August 13, 2024 Author Posted August 13, 2024 1 hour ago, Coom Nation said: Hello, is there a way to make gangbangs with more than 3 participants? Not for the moment.
TrollAutokill Posted August 13, 2024 Author Posted August 13, 2024 (edited) 3 hours ago, 1233311111 said: Hi really love this mod. I have been play it along with other mods for a while. It seems that a nevous slave will force to play sets of nervous animation (nervous_lookaround.hkx etc.) when stand idle. Is it cause by DOM or anyother PAHE mod? I checked the posts it seems to be one of the planed feature in DOM. If so, how I can toggle it down? or toggle it down automatically when equip DD? The animation seems to have highest priority in OAR and will break all other idle animations in mod such as Devious Device NG. DOM animations are turned off depending on the keywords worn by the actor. If DD NG has different keywords or no keywords to the equipped item then the slave will break out of it. Check your item with SSEdit for keywords. Edited August 13, 2024 by TrollAutokill
Sasa19823330 Posted August 13, 2024 Posted August 13, 2024 Hi. First of all. Thx for the great mod! I'm having a small problem here. Currently I'm using 4.9.1, and when I ask a slave to undress, she undresses, but can never wear her clothes back after I ask her to wear it. Also, when sex scene starts, clothes can be properly undressed but soon the slave will wear it back. idk if I'm having a setting issue or a bug.
Sasa19823330 Posted August 13, 2024 Posted August 13, 2024 Just now, Sasa19823330 said: Hi. First of all. Thx for the great mod! I'm having a small problem here. Currently I'm using 4.9.1, and when I ask a slave to undress, she undresses, but can never wear her clothes back after I ask her to wear it. Also, when sex scene starts, clothes can be properly undressed but soon the slave will wear it back. idk if I'm having a setting issue or a bug. Oh btw, forced scenes are all good and this problem only appears when the slave is asked to have a sex.
Furflz Posted August 13, 2024 Posted August 13, 2024 (edited) I know this was brought up in the past but any plans for adding the ability to force your slaves to drink skooma and become addicted? The accute effects could be combination of the lust potion and the mind breaking potion/charm. These effects would get stronger the more times they are forced to drink skooma. Once addicted they could act in a similar manner to a loyal or in love slave depending on how well trained they are would affect their dialogue. low trained slaves would be an unruly junkie that constantly begs for skooma where as a well trained addict slave will be very attentive and beg for any kind of task so they can earn the skooma. One potential effect of addiction could be that it would greatly increase the speed of resignation training as they would realize they can't/don't want to go back to their normal life anymore. Addiction might also develop extreme kinks like enjoying being whipped/beaten/bondage/raped etc. I have more thoughts but rather than get carried away I'd love to know if anything like that is planned or in the works? Edited August 13, 2024 by Furflz 2
TrollAutokill Posted August 13, 2024 Author Posted August 13, 2024 20 minutes ago, Furflz said: I know this was brought up in the past but any plans for adding the ability to force your slaves to drink skooma and become addicted? The accute effects could be combination of the lust potion and the mind breaking potion/charm. These effects would get stronger the more times they are forced to drink skooma. Once addicted they could act in a similar manner to a loyal or in love slave depending on how well trained they are would affect their dialogue. low trained slaves would be an unruly junkie that constantly begs for skooma where as a well trained addict slave will be very attentive and beg for any kind of task so they can earn the skooma. One potential effect of addiction could be that it would greatly increase the speed of resignation training as they would realize they can't/don't want to go back to their normal life anymore. Addiction might also develop extreme kinks like enjoying being whipped/beaten/bondage/raped etc. I have more thoughts but rather than get carried away I'd love to know if anything like that is planned or in the works? I hear you. But addiction gives a very different set of mind that is not at all described with the HEXACO personality traits. It would be a lot of work. But it's somewhere on my to-do list. 3
Furflz Posted August 14, 2024 Posted August 14, 2024 (edited) 6 hours ago, TrollAutokill said: I hear you. But addiction gives a very different set of mind that is not at all described with the HEXACO personality traits. It would be a lot of work. But it's somewhere on my to-do list. Well I'm not sure if it would invalidate HEXACO vs influence it's direction. If HEXACO was suddently invalidated by drug use then it wouldn't be a valid psychological benchmarking metric in real life then would it? I believe it's just that Addiction can heavily influence and alter HEXACO tendencies in individuals with long term use. Plus I think you have all the tools you need in your current mod to make it happen. Rather than over complicate it I was thinking of a simplified version so it would be less coding for you where you just use Skooma and addiction as different/stronger ways to influance HEXACO traits. The Accute effects of Skooma could be handled easily by basically combining the effects of the Lust and Mindbreaking potion while the skooma is in it's active duration (maybe stick to 900 seconds like the others or keep it to normal skooma duration so it's not quite as OP?) As for how the skooma addiction effects the HEXACO traits there wre 2 ways this could be accomplished with the current mod: 1) Super simple solution - The Addiction effect could boost or shrink persona. The more addicted someone is the more it shrinks their persona. As they get over their addiction by not feeding them skooma their persona will boost to the point where if they overcome the addiction it will boost their persona over where they started. 2) More Detailed/accurate solution - The addiction effect would selectively affect appropriate HEXACO traits. It makes them less confident, more submissive and resigned (initially anyway more on that later.) More easily aroused, more agreeable, less honest more emotional/fearful, lower self esteem. Specifically I was thinking the following: Addiction progressively effects the following traits: Honesty = Lowered Emotionality = heightened Agreeableness = heightened (possibly dynamic based upon addiction satiation - see below) Extraversion = heightened Conscientiousness = dynamic based upon addiction satiation. (This one is complicated because psychologically Conscientiousness is the personality trait of being responsible, careful, or diligent.... but that doesn't really fit a drug addict's behavior. That being said this trait is tied to submissiveness and resignation in the mod. My thought on this on is that if the addict is getting their fix regularly they'll be as obedient as a puppy because they want their fix... however if you starve them of their fix their conscientiousness would plummet and they would get more rebellious and desperate. So there would have to be a variable or scale that checks "Is Addiction being satiated?" "if yes by how much?" and depending on the satiation would negatively or positively effect Conscientiousness. Openness = heightened Willfulness = Lowered (possibly dynamic based on addiction satiation) Toughness = Lowered Sensuality = heightened Submissivity = heightened (Dynamic based upon addiction satiation but less affected based upon other training/abuse) Boldness = Lowered (but dynamic based upon addiction satiation) Smartness = Always lowered. Adding the "Addiction Satiation" variable would allow for these to be a bit more dynamic. As stated above this would add a variable or scale that checks "Is Addiction being satiated?" "if yes by how much?" and depending on the satiation would negatively or positively effect certain HEXACO traits to the point where the slave may try to steal skooma from her master or try to escape. Or automatically drink any skooma that they have access too etc. The addiction satiation would need to be time based in hours so that you would have a window of satiation and then degrade in a similar fashion how vampirism and blood addiction does. Like in the simple solution the longer addiction is not satiated the more rebellious the addict will get. If the addicted slave is kept isolated and can't satisfy their addiction the traits that control rebelliousness would get boosted more and more and after a long enough time the slave will be cured "cold turkey" style. This would remove the "addict" flag and cause their rebellious traits to be boosted above and beyond what they started with. With the above I feel that there are more than enough tools you can use in your current mod to make this happen. I think the important part is the end game experience being relatively realistic vs it having to be 100% psychologically accurate. But even so I feel that with the addiction satiation metric it can be psychologically accurate with what you have in the mod already. Edited August 14, 2024 by Furflz
TrollAutokill Posted August 14, 2024 Author Posted August 14, 2024 (edited) 7 hours ago, Furflz said: Well I'm not sure if it would invalidate HEXACO vs influence it's direction. If HEXACO was suddently invalidated by drug use then it wouldn't be a valid psychological benchmarking metric in real life then would it? I believe it's just that Addiction can heavily influence and alter HEXACO tendencies in individuals with long term use. Plus I think you have all the tools you need in your current mod to make it happen. Rather than over complicate it I was thinking of a simplified version so it would be less coding for you where you just use Skooma and addiction as different/stronger ways to influance HEXACO traits. The Accute effects of Skooma could be handled easily by basically combining the effects of the Lust and Mindbreaking potion while the skooma is in it's active duration (maybe stick to 900 seconds like the others or keep it to normal skooma duration so it's not quite as OP?) As for how the skooma addiction effects the HEXACO traits there wre 2 ways this could be accomplished with the current mod: 1) Super simple solution - The Addiction effect could boost or shrink persona. The more addicted someone is the more it shrinks their persona. As they get over their addiction by not feeding them skooma their persona will boost to the point where if they overcome the addiction it will boost their persona over where they started. 2) More Detailed/accurate solution - The addiction effect would selectively affect appropriate HEXACO traits. It makes them less confident, more submissive and resigned (initially anyway more on that later.) More easily aroused, more agreeable, less honest more emotional/fearful, lower self esteem. Specifically I was thinking the following: Addiction progressively effects the following traits: Honesty = Lowered Emotionality = heightened Agreeableness = heightened (possibly dynamic based upon addiction satiation - see below) Extraversion = heightened Conscientiousness = dynamic based upon addiction satiation. (This one is complicated because psychologically Conscientiousness is the personality trait of being responsible, careful, or diligent.... but that doesn't really fit a drug addict's behavior. That being said this trait is tied to submissiveness and resignation in the mod. My thought on this on is that if the addict is getting their fix regularly they'll be as obedient as a puppy because they want their fix... however if you starve them of their fix their conscientiousness would plummet and they would get more rebellious and desperate. So there would have to be a variable or scale that checks "Is Addiction being satiated?" "if yes by how much?" and depending on the satiation would negatively or positively effect Conscientiousness. Openness = heightened Willfulness = Lowered (possibly dynamic based on addiction satiation) Toughness = Lowered Sensuality = heightened Submissivity = heightened (Dynamic based upon addiction satiation but less affected based upon other training/abuse) Boldness = Lowered (but dynamic based upon addiction satiation) Smartness = Always lowered. Adding the "Addiction Satiation" variable would allow for these to be a bit more dynamic. As stated above this would add a variable or scale that checks "Is Addiction being satiated?" "if yes by how much?" and depending on the satiation would negatively or positively effect certain HEXACO traits to the point where the slave may try to steal skooma from her master or try to escape. Or automatically drink any skooma that they have access too etc. The addiction satiation would need to be time based in hours so that you would have a window of satiation and then degrade in a similar fashion how vampirism and blood addiction does. Like in the simple solution the longer addiction is not satiated the more rebellious the addict will get. If the addicted slave is kept isolated and can't satisfy their addiction the traits that control rebelliousness would get boosted more and more and after a long enough time the slave will be cured "cold turkey" style. This would remove the "addict" flag and cause their rebellious traits to be boosted above and beyond what they started with. With the above I feel that there are more than enough tools you can use in your current mod to make this happen. I think the important part is the end game experience being relatively realistic vs it having to be 100% psychologically accurate. But even so I feel that with the addiction satiation metric it can be psychologically accurate with what you have in the mod already. I will keep your inputs in my to-do list. But addiction is more complicated. First use will give boosts, then deprivation will affect in another way, then both effects will change depending on the level of intoxication, addiction and usage. For alcohol I deliberately left out the addiction part. But I feel like stronger drugs would be pointless without it. Edited August 14, 2024 by TrollAutokill
Furflz Posted August 14, 2024 Posted August 14, 2024 (edited) 2 hours ago, TrollAutokill said: I will keep your inputs in my to-do list. But addiction is more complicated. First use will give boosts, then deprivation will affect in another way, then both effects will change depending on the level of intoxication, addiction and usage. For alcohol I deliberately left out the addiction part. But I feel like stronger drugs would be pointless without it. Right... that's pretty much what I laid out. Acute skooma effects = the initial boosts you speak of. My thought is that it would basically be a combined effect of the Lust and mindbreaking potions which benefit training. Those buffs would go away once the duration of the skooma ends. You could have the duration go down based upon the level of addiction with more potent skooma having longer durations. This would be a simple solution to how addiction effects drug potency. Addiction and Deprivation effect the slave's HEXACO traits. As I laid out above some traits are effected solely on the level of addiction such as "smartness" "Emotionality" and "Honesty" as regardless of deprivation those will stay the same. Others such as Willfulness, Submisivity, Agreeableness, boldness, etc. would be effected dynamically by in increasing increments based on the length of deprivation. As the addict would get more desperate and bold in order to get their fix. As for level of intoxication you don't really need them so much with Drugs. Unlike drinking which is very gradual. Hard Drugs like meth and heroine (which is kind what we're equating skooma too) are much more binary and immediate. You're either high or not for the most part. It's more that you need more drugs or the high doesn't last as long in order to get the same "high" with repeated use due to tolerance which can be addressed via the duration solution above. Sure IRL you can be comatose or overdose but I don't think these are necessary for gameplay. It's unnecessary minutia you can get lost in and it won't benefit the end user's gameplay much. I feel what most of us want is just the ability use skooma as a more lore friendly/RP friendly alternative to the potions and also give us some addiction mechanics to role play with. It's mainly about the interesting kinky dialogue and sexy addict/master ERP that can occur vs the physical/psychological accuracy of addiction on the brain. I only bring this up because I've gone in circles over-thinking development stuff myself and it caused those ideas to never get realized. Sometimes you have to apply Occum's razor to stay focused on what is the most direct way to achieve the end goal. All that aside thanks for taking the time to listen to my feedback. Your mod is my favorite mod on the lab and I appreciate all the work you do. I know it's not easy... especially juggling all of our outlandish requests. At this point your mod is a must have in my load order. Edited August 14, 2024 by Furflz
Parky Posted August 15, 2024 Posted August 15, 2024 Did you just update the page? I noticed there was no new version. I tried using the DOM slave renaming function in MCM, when i click on it, I get the "press enter for text", but it does not open a text box?
TrollAutokill Posted August 15, 2024 Author Posted August 15, 2024 21 minutes ago, Parky said: Did you just update the page? I noticed there was no new version. I tried using the DOM slave renaming function in MCM, when i click on it, I get the "press enter for text", but it does not open a text box? No new version, just updating the page for now. New version will come in time. 1
1233311111 Posted August 15, 2024 Posted August 15, 2024 On 8/13/2024 at 8:08 AM, TrollAutokill said: DOM animations are turned off depending on the keywords worn by the actor. If DD NG has different keywords or no keywords to the equipped item then the slave will break out of it. Check your item with SSEdit for keywords. Hi TrollAutoKill, after adding keyword zad_Property_Humiliating to armbinder, the nervous idle animation stops playing. But for some npc in shock, they still play some crying animations called child_crying_XXX.hkx when wearing DD armbinder, which breaks animation as shown in screenshort. Is this animation invoked by a different algorithm in DOM other than playing idle animation depending on the keywords?
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