TrollAutokill Posted August 19, 2024 Author Posted August 19, 2024 21 hours ago, tonitrulupus said: I have that one and know there ARE so many utilities with skyrim now, ok is it on the first page and I did look through all the pages didn't see any faction listed. I am looking again and that is one of the best tools While pointing at the actor, open the console and go down the first list by putting the mouse pointer and pressing CTRL. Factions are down the list somewhere. Press "Factions" with CTRL and you get a list.
TrollAutokill Posted August 19, 2024 Author Posted August 19, 2024 8 hours ago, Coom Nation said: I have a problem with slaves staying in ZAZ furniture while I'm away: when I re-enter the cell slave poses in front of the furniture. Is there any solution? Are you using ZAP tools? If yes stop, if not try it.
TrollAutokill Posted August 19, 2024 Author Posted August 19, 2024 7 hours ago, 1233311111 said: The armbinder, there are four different armbinder armor addon in DD, I added zaz keyword for all of them via Eedit. The nervous idle animation is gone, but cry animation still persist. That's because it's the wrong keyword. Try the other zaz device keywords. Not the humiliating one. Sorry I can't check the code now for the exact keyword.
Coom Nation Posted August 19, 2024 Posted August 19, 2024 (edited) 32 minutes ago, TrollAutokill said: Are you using ZAP tools? If yes stop, if not try it. What is ZAP tools? Or do you mean ZAP Helper? Edited August 19, 2024 by Coom Nation
1233311111 Posted August 19, 2024 Posted August 19, 2024 4 hours ago, TrollAutokill said: That's because it's the wrong keyword. Try the other zaz device keywords. Not the humiliating one. Sorry I can't check the code now for the exact keyword. Are referring to zaz keyword used in original zaz mod armors? I found a bunch of them including: zbfEffectNoFighting [KYWD:26008A23] zbfEffectNoSprint [KYWD:26008A34] zbfEffectWrist [KYWD:26008A38] zbfWornWrist [KYWD:26008FB9] zbfWornDevice [KYWD:2600A17C] zbfEffectKeepOffsetAnim [KYWD:260184EA] zbfWornManualRemovable [KYWD:260263CB] zbfWornSliceable [KYWD:260263DA] No idea which one would work.
1233311111 Posted August 19, 2024 Posted August 19, 2024 (edited) 1 hour ago, 1233311111 said: Are referring to zaz keyword used in original zaz mod armors? I found a bunch of them including: zbfEffectNoFighting [KYWD:26008A23] zbfEffectNoSprint [KYWD:26008A34] zbfEffectWrist [KYWD:26008A38] zbfWornWrist [KYWD:26008FB9] zbfWornDevice [KYWD:2600A17C] zbfEffectKeepOffsetAnim [KYWD:260184EA] zbfWornManualRemovable [KYWD:260263CB] zbfWornSliceable [KYWD:260263DA] No idea which one would work. Just checked, none of the above worked. By the way, what analogy are you using for trigger the animation such as cry/ nervous? I can help check on your code. Ok the animation crying is set up by function DOM_Actor.Anim_Cries() for four moods: shock, terrify, sad and depressed. Triggered by class function DOM_Mind.ChooseIdle() for each mood. The only if statement I found around it is just RandomFloat() > MOD_Prudent:. I am not sure how it worked but didn't see any keyword involved. I guess you have some cases to set boolean DOM_Actor.canIdle beforehand? Interesting, the mod does try to search keyword such as DOM_Core.zad_DeviousArmbinder and use in DOM_Actor.SetBondageDeviceState. But it seems for training purpose in DOM_Mind.TrainForWornDevice. I still couldn't found any analogy related keywords to DOM_Actor.canIdle. BTW, adding zad_DeviousArmbinder to device also didn't work. Edited August 20, 2024 by 1233311111
TrollAutokill Posted August 20, 2024 Author Posted August 20, 2024 (edited) 8 hours ago, 1233311111 said: Are referring to zaz keyword used in original zaz mod armors? I found a bunch of them including: zbfEffectNoFighting [KYWD:26008A23] zbfEffectNoSprint [KYWD:26008A34] zbfEffectWrist [KYWD:26008A38] zbfWornWrist [KYWD:26008FB9] zbfWornDevice [KYWD:2600A17C] zbfEffectKeepOffsetAnim [KYWD:260184EA] zbfWornManualRemovable [KYWD:260263CB] zbfWornSliceable [KYWD:260263DA] No idea which one would work. 7 hours ago, 1233311111 said: Just checked, none of the above worked. By the way, what analogy are you using for trigger the animation such as cry/ nervous? I can help check on your code. Ok the animation crying is set up by function DOM_Actor.Anim_Cries() for four moods: shock, terrify, sad and depressed. Triggered by class function DOM_Mind.ChooseIdle() for each mood. The only if statement I found around it is just RandomFloat() > MOD_Prudent:. I am not sure how it worked but didn't see any keyword involved. I guess you have some cases to set boolean DOM_Actor.canIdle beforehand? Interesting, the mod does try to search keyword such as DOM_Core.zad_DeviousArmbinder and use in DOM_Actor.SetBondageDeviceState. But it seems for training purpose in DOM_Mind.TrainForWornDevice. I still couldn't found any analogy related keywords to DOM_Actor.canIdle. BTW, adding zad_DeviousArmbinder to device also didn't work. Here are the can not idle keywords, zbfWornWrist zad_DeviousArmbinder Anim_Cries() in DOM_Actor checks for canIdle, canIdle checks for is_bounded which is set by HasRestraints() once an item is equipped/unequipped. Next version will have the trace log uncommented, so you can check further. Edited August 20, 2024 by TrollAutokill
Vegetius Posted August 21, 2024 Posted August 21, 2024 Is there a point using HPH with DOM if you don't use exterior camps? It seems like DOM offer pretty comparable features in interior cells.
TrollAutokill Posted August 21, 2024 Author Posted August 21, 2024 1 hour ago, Vegetius said: Is there a point using HPH with DOM if you don't use exterior camps? It seems like DOM offer pretty comparable features in interior cells. HSH has visitors, some extra options, but no emotions for the slaves. It really is a matter of taste.
Vegetius Posted August 21, 2024 Posted August 21, 2024 2 hours ago, TrollAutokill said: HSH has visitors, some extra options, but no emotions for the slaves. It really is a matter of taste. Thanks for the answer, I don't think I can return to the old slave type.
1233311111 Posted August 22, 2024 Posted August 22, 2024 On 8/20/2024 at 3:18 AM, TrollAutokill said: Here are the can not idle keywords, zbfWornWrist zad_DeviousArmbinder Anim_Cries() in DOM_Actor checks for canIdle, canIdle checks for is_bounded which is set by HasRestraints() once an item is equipped/unequipped. Next version will have the trace log uncommented, so you can check further. Thanks it works!
TrollAutokill Posted August 22, 2024 Author Posted August 22, 2024 (edited) On 8/21/2024 at 3:41 PM, Vegetius said: Thanks for the answer, I don't think I can return to the old slave type. I could think of a better interface with HSH. One that keep the slaves in the DOM framework for the mind part. It would make sense since they are still player's slaves, unlike AYGAS slaves. Maybe I put that on my to-do list. Edited August 22, 2024 by TrollAutokill 2
Vegetius Posted August 23, 2024 Posted August 23, 2024 (edited) Also, I'm a bit lost regarding installation, your page give instruction that contradict HSH and Aygas instructions: They say Quote - Fixes for PAHE and DOM: DOM plugin for Aygas no longer needed If you already have DOM 4.x installed: Select the DOM patch in the installer, and choose to overwrite everything installed by DOM. If you install DOM 4.x after installing this mod: Do not select the Aygas patch in the DOM installer, and do not overwrite anything installed by Aygas. Your page say Quote HSH Optional and don't forget to install HSH DoM patch. Make sure DOMHSH.esp is loaded after HSH main plugin. AYGAS Optional and don't forget to install AYGAS DoM patch. Make sure DOMAYGAS.esp is loaded after AYGAS main plugin. DoM (version should be >= 4) with AYGAS, HSH and PAHSlaveCart patches. DoM plugins need to be loaded after AYGAS and HSH. Which is it? Also in my tests HSH cart breaks DOM slaves, they get in alright but when you get them out they stay mute and can't move anymore, and their status remain "IN THE CART". It's not very important but I just wanted to let you know. Edited August 23, 2024 by Vegetius
Fedd Posted August 23, 2024 Posted August 23, 2024 Hey, I'm having some issues with the clothes/armor and stripping. I'm trying to take their old clothes, and give them new ones. But every time I restrain them, pose them, leave a cell and return etc, they put their old ones back on. I've tried ripping it, setting no clothes/armores (it doesnt work either, but even if it did I wouldn't be able to put things on them either), I tried enabling delete clothes in the menu, and did basically everything from the description as well. Is the only way to fix this to Strip & Set outfit in PAHE, which changes the entire base actor?
Vegetius Posted August 23, 2024 Posted August 23, 2024 11 minutes ago, Fedd said: Hey, I'm having some issues with the clothes/armor and stripping. I'm trying to take their old clothes, and give them new ones. But every time I restrain them, pose them, leave a cell and return etc, they put their old ones back on. I've tried ripping it, setting no clothes/armores (it doesnt work either, but even if it did I wouldn't be able to put things on them either), I tried enabling delete clothes in the menu, and did basically everything from the description as well. Is the only way to fix this to Strip & Set outfit in PAHE, which changes the entire base actor? Sady I think so, that's a base game limitation due to leveled actors to my knowledge. On my end I only ever enslave unique actors to avoid the headache. There is plenty of solution to increase the number of targets. What I did is that I got a bunch of follower mods then installed Captive follower framework that will automatically strip them and tie them in dungeons, so I get to find them and get surprised. There is also the "Damsel in distress" mods collection in the same idea.
Fedd Posted August 23, 2024 Posted August 23, 2024 (edited) 6 hours ago, Vegetius said: Sady I think so, that's a base game limitation due to leveled actors to my knowledge. On my end I only ever enslave unique actors to avoid the headache. There is plenty of solution to increase the number of targets. What I did is that I got a bunch of follower mods then installed Captive follower framework that will automatically strip them and tie them in dungeons, so I get to find them and get surprised. There is also the "Damsel in distress" mods collection in the same idea. I captured a few named bandit chiefs and the like, but some of them are not actually unique. Which is part of the problem, since they use the bandit base actor type. I took your advise and downloaded a heap of followers. I tested the Captive Follower mod, and even though it said 1-5 were in each keeps, I only ever found 1-2, so no clue where the rest were supposed to be hiding inside those keeps. There's apparently also some faulty deletes in that mod that removes the ground in certain places. So I decided not to use it. Guess I'll "lure" the followers out of town and enslave them the old fashion way. Edit; I also downloaded Simple Outfit System. Which seems, so far at least, to work. It also claims to have a "reset" button, which gives them their original stuff back. Which might work if it ends up being nude ppl around. So if nothing else, it seems like a safer way than PAHE Set Outfit to change their stuff. Edited August 23, 2024 by Fedd 1
TrollAutokill Posted August 23, 2024 Author Posted August 23, 2024 (edited) 7 hours ago, Fedd said: Hey, I'm having some issues with the clothes/armor and stripping. I'm trying to take their old clothes, and give them new ones. But every time I restrain them, pose them, leave a cell and return etc, they put their old ones back on. I've tried ripping it, setting no clothes/armores (it doesnt work either, but even if it did I wouldn't be able to put things on them either), I tried enabling delete clothes in the menu, and did basically everything from the description as well. Is the only way to fix this to Strip & Set outfit in PAHE, which changes the entire base actor? Yes. Skyrim uses the same outfit for all spawned actors of the same class/type. Once you enslave an actor from a spwaned list all subsequent spawned actors of the same class/type will get the same equipment. So forcing a spawned slave to be naked will make all other spawned actors of the same class/type naked. There is no way around. Edited August 23, 2024 by TrollAutokill
TrollAutokill Posted August 23, 2024 Author Posted August 23, 2024 9 hours ago, Vegetius said: Also, I'm a bit lost regarding installation, your page give instruction that contradict HSH and Aygas instructions: They say Your page say Which is it? Also in my tests HSH cart breaks DOM slaves, they get in alright but when you get them out they stay mute and can't move anymore, and their status remain "IN THE CART". It's not very important but I just wanted to let you know. Newest one is the one to follow. I worked with @Musje to make those interfaces. Some times after I updated the interface, so DOM instructions are the ones to follow. 2
DonQuiWho Posted August 23, 2024 Posted August 23, 2024 2 hours ago, TrollAutokill said: Newest one is the one to follow. I worked with @Musje to make those interfaces. Some times after I updated the interface, so DOM instructions are the ones to follow. Hi there A quick query on that please? I'm working my way through a fairly recent game, restarted with latest DOM, PAHE, AYGAS and HSH and Inter-Mod patches and so far all seems OK. But if I want to have a slave turn tricks in an Inn to get the (IIRC) AYGAS Handler perk, whilst I can get the 2/2 prostitutes sold to inkeepers requirement to work fine and be reported as such, do I need to t/f DOM slaves to PAHE before I can get the AYGAS pimp+slave/customer transaction to work? Or should DOM slaves be able to be pimped out directly when still in DOM? I've been trying to do this in an area which I think qualifies in AYGAS, ie slavery common etc - although TBH I may be incorrect in my assumption there as the AYGAS location status messages are sometimes a bit vague - but so far I'm not seeing a text/conversation prompt to let me pimp a DOM slave to turn tricks for me yet. I'm happy to send them back to PAHE if that's what AYGAS needs (Just TBC, I'm not talking about the next stage, ie sending slaves out into the world to do tricks on their own - haven't got that far in this game yet) Any thoughts/help welcome DQW
TrollAutokill Posted August 24, 2024 Author Posted August 24, 2024 7 hours ago, DonQuiWho said: but so far I'm not seeing a text/conversation prompt to let me pimp a DOM slave to turn tricks for me yet. I'm happy to send them back to PAHE if that's what AYGAS needs No, you can't do that with DOM slaves for now. 1
DonQuiWho Posted August 24, 2024 Posted August 24, 2024 2 hours ago, TrollAutokill said: No, you can't do that with DOM slaves for now. Thanks vm! That explains a lot. 😄 I'll copy that into the AYGAS thread for info there. DQW
cap_wacky Posted August 24, 2024 Posted August 24, 2024 Question, is there are there voice pack patches floating around for Immersive Follower Dialogue Lydia and Serana Dialogue Edit? Both these mods replace the default voices for those characters to add more content and commentary, etc and would be nice to be able to use those as options with DOM...
TrollAutokill Posted August 24, 2024 Author Posted August 24, 2024 30 minutes ago, cap_wacky said: Question, is there are there voice pack patches floating around for Immersive Follower Dialogue Lydia and Serana Dialogue Edit? Both these mods replace the default voices for those characters to add more content and commentary, etc and would be nice to be able to use those as options with DOM... You would need the xVaSynth voice training for those. I am pretty sure they don't exist and that's because the actors explicitly asked for it.
cap_wacky Posted August 24, 2024 Posted August 24, 2024 2 hours ago, TrollAutokill said: You would need the xVaSynth voice training for those. I am pretty sure they don't exist and that's because the actors explicitly asked for it. Yeah I knew that part about it needing to be made by xVaSynyth, was hoping someone had actually made one. But Guessing not at this time. Thank you for confirming and for all the crazy hard work on this mod 1
TrollAutokill Posted August 24, 2024 Author Posted August 24, 2024 (edited) 11 hours ago, cap_wacky said: Yeah I knew that part about it needing to be made by xVaSynyth, was hoping someone had actually made one. But Guessing not at this time. Thank you for confirming and for all the crazy hard work on this mod Well if you find the xVaSynth files, I will gladly process the DOM dialogues through them. Edited August 25, 2024 by TrollAutokill
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