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Posted
1 hour ago, formallarmadillo said:

Hello, for some reason the player 3some option animation doesn't work, the game tells me that the animation is done and that the npcs are reacting as a result but the animation with the player specifically doesn't work, the other animations for 3somes of npcs with each other works fine but not the one with the player, any fixes?

Try to add more animation packs. It could be no animation is available with the required tags.

 

Also do you have a logfile?

 

Posted
1 hour ago, DarthNyriss said:

Question....somewhere along the way I could have sworn there were voicepacks for DoM.  Am I thinking of another mod or is there a link somewhere I'm missing?

 

In fact, if you use the search bar and add the word "voicepack" you will find what you are looking for.

Posted

Hi Troll

 

Bit of quick feedback

 

I've got this all functioning pretty well at the moment, and it's a load of fun, thank you

 

Couple of things noted in passing

 

1 - Putting DOM enslaved bandits into the cart, for subsequent transport to base, seems to give some weird happenings.  Once transported, ( I just use the call horn to move them, assuming a driver has driven the thing to site - a useful fiction - when you then take them out of the cart, you find that they are pretty well unresponsive to DOM commands, and they have to be t/f to PAHE before you can straighten them out.  And oddly, in doing that, the behaviour/responses are very similar to their having been just freshly enslaved under PAHE. - ie you have to tell them they are slaves before they accept commands.  After that, they will follow using the PAHE 'Follow me' command, and I can take them to my training base that way, and then transfer them back to DOM OK, but somewhere something odd happens in DOM's enslavement / into cart /out of cart sequence.  Might be something you know about -or I've missed! - and it can be worked round, but a novice user might not be able to work out how to fix things

 

2 - I thought that as Trainers were hard to find - couldn't even persuade old Embry that life would be more exciting dipping his wick than sipping himself sick.  So I went for the meanest of the mean and enslaved some Trolls 😛 and use them as 'Henchmen' slaves.  Boyo, your family members really can do the business! 😛  One odd thing though is that my PC in this game is female, and all the DOM slaves responses are addressed to the Trolls as 'Mistress'.  I doubt if all three of them, irrespective of their diets of bones, cartilage and Macdarkbrotherhood patty rejects, are likely to result in them transforming into genetically modified Futa characters ... It's no big deal, just a passing observation on the weird and wonderful ...

 

Neither are earthshattering, but when you feel like banging your head against the Whiterun Gate, having a peek at these might be a less painful alternative.  (Sorry, I don't have logs)

 

Thanks again for all you put into these mods 🙂

 

DQW

 

 

Posted
5 hours ago, DonQuiWho said:

Hi Troll

 

Bit of quick feedback

 

I've got this all functioning pretty well at the moment, and it's a load of fun, thank you

 

Couple of things noted in passing

 

1 - Putting DOM enslaved bandits into the cart, for subsequent transport to base, seems to give some weird happenings.  Once transported, ( I just use the call horn to move them, assuming a driver has driven the thing to site - a useful fiction - when you then take them out of the cart, you find that they are pretty well unresponsive to DOM commands, and they have to be t/f to PAHE before you can straighten them out.  And oddly, in doing that, the behaviour/responses are very similar to their having been just freshly enslaved under PAHE. - ie you have to tell them they are slaves before they accept commands.  After that, they will follow using the PAHE 'Follow me' command, and I can take them to my training base that way, and then transfer them back to DOM OK, but somewhere something odd happens in DOM's enslavement / into cart /out of cart sequence.  Might be something you know about -or I've missed! - and it can be worked round, but a novice user might not be able to work out how to fix things

 

2 - I thought that as Trainers were hard to find - couldn't even persuade old Embry that life would be more exciting dipping his wick than sipping himself sick.  So I went for the meanest of the mean and enslaved some Trolls 😛 and use them as 'Henchmen' slaves.  Boyo, your family members really can do the business! 😛  One odd thing though is that my PC in this game is female, and all the DOM slaves responses are addressed to the Trolls as 'Mistress'.  I doubt if all three of them, irrespective of their diets of bones, cartilage and Macdarkbrotherhood patty rejects, are likely to result in them transforming into genetically modified Futa characters ... It's no big deal, just a passing observation on the weird and wonderful ...

 

Neither are earthshattering, but when you feel like banging your head against the Whiterun Gate, having a peek at these might be a less painful alternative.  (Sorry, I don't have logs)

 

Thanks again for all you put into these mods 🙂

 

DQW

 

 

The load order/priority for the cart is very fragile and precise. If you are using MO, you need Diary of Mine to overwrite the cart mod on the left panel (lightning bolt symbol), then on the right panel you need PAHSlaveCart.esp to be lower than DiaryOfMine.esp but higher than DOMSlaveCart.esp. Hope this helps.

Posted
6 hours ago, crazymango54 said:

The load order/priority for the cart is very fragile and precise. If you are using MO, you need Diary of Mine to overwrite the cart mod on the left panel (lightning bolt symbol), then on the right panel you need PAHSlaveCart.esp to be lower than DiaryOfMine.esp but higher than DOMSlaveCart.esp. Hope this helps.

 

Thanks for the reply!

 

I had the MO2 L/H Pane order OK, but PAHSlaveCart.esp higher than the DiaryOfMine.esp in the R/H Load Order Pane.  I've changed that and I'll see what happens next time I come to use the cart

 

TYVM

 

DQW

Posted
On 8/1/2024 at 1:49 AM, formallarmadillo said:

Hello, for some reason the player 3some option animation doesn't work, the game tells me that the animation is done and that the npcs are reacting as a result but the animation with the player specifically doesn't work, the other animations for 3somes of npcs with each other works fine but not the one with the player, any fixes?

Same problem here, I have Billyy's SLAL Animations 8.1, but no animation started

Posted
On 8/1/2024 at 3:36 PM, サマエル said:

 

In fact, if you use the search bar and add the word "voicepack" you will find what you are looking for.

 

I wouldn't have asked if the search bar were reliable which, very often, it isn't.  But thanks for that bit of constructive help.

Posted
6 minutes ago, DarthNyriss said:

 

I wouldn't have asked if the search bar were reliable which, very often, it isn't.  But thanks for that bit of constructive help.

"PAH - Diary Of Mine v.4.0.10Beta - Voicepack SE" is the one I have. No idea IF it is current and as it is 2.7Gb no chance of me posting it here.

WRT the LL search bar IMO it is useless and it seems that most know it but the party line says it "works" IF you know where to look. Much as I hate Google, it does  better job provided you are not one of those whose politics or POV they dislike. Then it is just a matter of wearing them down.

Posted

How much of a pain would it be for the "Dead Souls Necromantic Abduction Spell" to apply the same "raise dead" shader to the slave from casting the necromancy spell?

 

Asking for my necromancer friend, not myself, cuz that we be gross,

 

Eww.

Posted
13 hours ago, gekker said:

How much of a pain would it be for the "Dead Souls Necromantic Abduction Spell" to apply the same "raise dead" shader to the slave from casting the necromancy spell?

 

Asking for my necromancer friend, not myself, cuz that we be gross,

 

Eww.

I would have to check the raise dead spell and see what can be reused. On the Todo list.

Posted
16 hours ago, Salutaris said:

You are welcome. By the way, were you able to install it with MO?

 

I did, yes.  Haven't had an opportunity yet to try it out but everything is in place.

Posted
On 7/11/2024 at 12:58 PM, TrollAutokill said:

The two pose spells are configurable in the MCM, animation tab. They have a string field for the animation name. Make sure to use the same string as in the FNIS animation definition file.

Where do i go to find the string thats the same as the FNIS animation definition file?

Posted
2 hours ago, Lewdstuff59 said:

Where do i go to find the string thats the same as the FNIS animation definition file?

In the FNIS files. It could be that they end in FNISlist.txt

Posted
6 hours ago, mnp63 said:

I'd appreciate a spoiling/kind route for training slaves, u know, for slaves like the cute jarl.

You mean like romance them? You pervert!

Posted
1 hour ago, mnp63 said:

I fancy a bit of Tsundere Play ^.^

To be honest, that's where DOM is heading, but only once you passed the inlove point. For the moment it's not very developed and more of the same, but we might head towards that kind of things. For genuine romance I would advise other mods and maybe write a DOM add-on if you're up for it.

Posted

Is there some cheat sheet to help on training? I struggle to find what actions are best to perform to get a slave out of their mood, especially Anger. And training in general is unclear to me, despite reading the full description and experimenting. Are the various sub actions (slap face, boobs, etc...) of a main action (praise, punish, guilt, etc...) just cosmetic? Can I have some beginner tips? I'm kind of lost.

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