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Posted (edited)
18 hours ago, tonitrulupus said:

Quick question, when viewing the DoM diary are you suppose to view it from you inv? or from the DOMed inv?>

 

Why I ask is the the diary I get updates correctly no issues. Is the persons diary that does not update.

 

Any view should be fine.

 

Player diary is made of one book cover and one readable inside.

 

All slave 128 diaries are made of 128 covers and one readable inside.

 

If your slave diaries are not working it means the inside got screwed. Probably the quest property is wrong. I would need a logfile to tell you more.

Edited by TrollAutokill
Posted
2 hours ago, iShadowXXX said:

Abduction allows you to revive dead npcs and turn them into slaves. Doesn't take into account if they're dead or not.

Are you talking about the menu/hotkey abduction or the enchanted weapons, or the spell?

Posted
6 hours ago, TrollAutokill said:

Any view should be fine.

 

Player diary is made of one book cover and one readable inside.

 

All slave 128 diaries are made of 128 covers and one readable inside.

 

If your slave diaries are not working it means the inside got screwed. Probably the quest property is wrong. I would need a logfile to tell you more.

Tell me where I fine the logs and I will get it to you

 

Posted

On a different topic, I tried to install the voices 5.1.x and it took a long time to install but never finished, only got to like 65% and to get it that far took like almost 2 hours, can I install them manually without messing anything up?

 

Posted
12 hours ago, tonitrulupus said:

On a different topic, I tried to install the voices 5.1.x and it took a long time to install but never finished, only got to like 65% and to get it that far took like almost 2 hours, can I install them manually without messing anything up?

 

 

Are you talking about installing or downloading the file? how do you install it? Do you use any mod manager? I've never heard of that before, a mod that takes so long to install? What is your rig in any case?

Posted

I am taking a summer break! Meanwhile here is version 5.5.0 for you to enjoy:

 

  • Added a dialogue to enslave Kimli after freeing her, if the player changes their mind.
  • Resetting actor from MCM additionally clears DOMAction and Sexlab factions and reset actor behaviour.
  • Added option to turn ON or OFF combat skills update after combat. Option is in debug menu, default is OFF.
  • Action key now sends action to all nearby slaves if pressed while no DOM actor target is in the crosshair.
  • Added a key for the very top menu, to access all menus with one single key. Top slave menu can also be reached by pressing it together with the modifier key.
  • Added option to use wheel or flat menu for the very top menu. Default is flat top menu (accessed from spell, power or key).
  • Added brand slave option to upkeeping menu. Default slave mark can be choosen through MCM in the debug tab. To change it once applied use SlaveTats MCM or reapply. You need to rescan tattoos from Slavetats MCM for this to work.
  • Modified follow mode names to Tight, Close, Short, Far. DOM actors will give a notification when follow mode is changed.
  • Modified target handling for wheel menu, in order not to loose the target when navigating menus.
  • Corrected text bug in slave's relationship notification.
  • Removed the hability to abduct dead actors. Only the Dead Souls Necromantic Abduction spell can enslave dead actors.
Posted
2 minutes ago, TrollAutokill said:

I am taking a summer break! Meanwhile here is version 5.5.0 for you to enjoy:

 

  • Added a dialogue to enslave Kimli after freeing her, if the player changes their mind.
  • Resetting actor from MCM additionally clears DOMAction and Sexlab factions and reset actor behaviour.
  • Added option to turn ON or OFF combat skills update after combat. Option is in debug menu, default is OFF.
  • Action key now sends action to all nearby slaves if pressed while no DOM actor target is in the crosshair.
  • Added a key for the very top menu, to access all menus with one single key. Top slave menu can also be reached by pressing it together with the modifier key.
  • Added option to use wheel or flat menu for the very top menu. Default is flat top menu (accessed from spell, power or key).
  • Added brand slave option to upkeeping menu. Default slave mark can be choosen through MCM in the debug tab. To change it once applied use SlaveTats MCM or reapply. You need to rescan tattoos from Slavetats MCM for this to work.
  • Modified follow mode names to Tight, Close, Short, Far. DOM actors will give a notification when follow mode is changed.
  • Modified target handling for wheel menu, in order not to loose the target when navigating menus.
  • Corrected text bug in slave's relationship notification.
  • Removed the hability to abduct dead actors. Only the Dead Souls Necromantic Abduction spell can enslave dead actors.

 

 

Thanks for the update Lord @TrollAutokill

 

Lewd-Pervet-Like-Degenerate-Fap.gif

 

 

Posted
37 minutes ago, サマエル said:

 

Are you talking about installing or downloading the file? how do you install it? Do you use any mod manager? I've never heard of that before, a mod that takes so long to install? What is your rig in any case?

AMD Ryzen 5 2600 Six-Core Processor               3.40 GHz

ram 32.0 GB

64-bit operating system, x64-based processor,  the system isn't the issue, I built it my self for light to medium gaming, I use NMM, no other mod smaller or bigger then the voice pack has ever taken more then 10 min. to install, this includes some of the bigger animation packs, not sure why a voice pack would take longer to install through NMM then an animation pack 

I just want to be sure I van place the voice files in the correct folder without causing any issue with your mod.

Posted
16 hours ago, tonitrulupus said:

Tell me where I fine the logs and I will get it to you

 

Google will give you better answers than me on this particular point. Look for papyrus log.

Posted (edited)
53 minutes ago, tonitrulupus said:

AMD Ryzen 5 2600 Six-Core Processor               3.40 GHz

ram 32.0 GB

64-bit operating system, x64-based processor,  the system isn't the issue, I built it my self for light to medium gaming, I use NMM, no other mod smaller or bigger then the voice pack has ever taken more then 10 min. to install, this includes some of the bigger animation packs, not sure why a voice pack would take longer to install through NMM then an animation pack 

I just want to be sure I van place the voice files in the correct folder without causing any issue with your mod.

 

NMM doesn't like very big files or archives with lots of files in them as i recall as i use to have that issue back when i used NMM (long time ago now)

 

You could unzip and copy to \Steam\steamapps\common\Skyrim Special Edition\Data\sound\Voice but problem with manual install is that you gotta manually remove in the future if it gets updated etc

 

Looking the voice pack i have installed it shows

 

image.png.9e76c78bfbad203028237608a2c61e3a.png

 

Billy animation as a comparison

 

image.png.1a466f7158b8c6540ccbdbefef7a5708.png

Edited by pinky6225
Posted
2 hours ago, pinky6225 said:

 

NMM doesn't like very big files or archives with lots of files in them as i recall as i use to have that issue back when i used NMM (long time ago now)

 

You could unzip and copy to \Steam\steamapps\common\Skyrim Special Edition\Data\sound\Voice but problem with manual install is that you gotta manually remove in the future if it gets updated etc

 

Looking the voice pack i have installed it shows

 

image.png.9e76c78bfbad203028237608a2c61e3a.png

 

Billy animation as a comparison

 

image.png.1a466f7158b8c6540ccbdbefef7a5708.png

That's why voice files are better put in BSA archives, but that's SE only.

Posted (edited)

wanted to show off the branding a bit loving this new feature might I also suggest the addition of a kink behind it I.E. Being Owned or Being marked

 

Skyrim Special Edition 7_5_2024 11_35_49 AM.png

Edited by Superfart2000
first picture wasn't uploading correctly.
Posted
3 hours ago, pinky6225 said:

 

NMM doesn't like very big files or archives with lots of files in them as i recall as i use to have that issue back when i used NMM (long time ago now)

 

You could unzip and copy to \Steam\steamapps\common\Skyrim Special Edition\Data\sound\Voice but problem with manual install is that you gotta manually remove in the future if it gets updated etc

 

Looking the voice pack i have installed it shows

 

 

I just wanted to make sure, that how I use to have to mod oblivion many years ago lol,

can say how many times I had to reinstall due to couldn't get rid of an old mods i didnt want

Posted
7 minutes ago, Superfart2000 said:

wanted to show off the branding a bit loving this new feature might I also suggest the addition of a kink behind it I.E. Being Owned or Being marked

 

Skyrim Special Edition 7_5_2024 11_35_49 AM.png

I 'd like to find some good animations to go with it. Also I will add an option for auto branding at capture. But yes the kink is already in the Todo list.

Posted
10 minutes ago, TrollAutokill said:

I 'd like to find some good animations to go with it. Also I will add an option for auto branding at capture. But yes the kink is already in the Todo list.

Even better. Keep up the amazing work

Posted
13 minutes ago, MikeI10 said:

is there a way to turn off the slave tracker? 

 

Untick the quest in the quest journal

Posted (edited)
23 minutes ago, MikeI10 said:

Untitled.jpg.cdb8683542baea57f781499e8c68c4cf.jpg

 

it seems i can't find the quest here

 

 

Odd mine shows as

 

 


ScreenShot345.png.64c512ce43a60a47a1e694a20b9bd78f.png

ScreenShot346.png.28789d0e8ea07043dc163bf2ffc8a4a7.png

ScreenShot347.png.d1fae380ed335ce7d545e78ab66c2ca0.png
 

 

Tho seems there is a limit to how many it can show at a time

 

You also seem to be missing the regular PAH slave tracking quest, maybe its to do with whatever layout mod your using, and bit surprising nothing vanilla shows there either

Edited by pinky6225
Posted

I have imported my slave to the NFF follower framework and it worked well but somehow she has begun th indefinitely draw and sheathe the weapon when i draw mint, until i put mine back. I am also with Serala (imported her too) bus she does not do that.

I have also made sure that the "Combat Equip" features of SL Survival and Mortal Wearpons&Armour are turned off, since the SLS one had i believe has caused that in the past...

I also went through the Slave's whole inventory but there is nothing weird and taking it into my inventory does not stop it either.

 

Does anyone have an idea?

 

I'm still on 5.4.5 right now.

Posted (edited)
4 hours ago, effrenatus said:

I have imported my slave to the NFF follower framework and it worked well but somehow she has begun th indefinitely draw and sheathe the weapon when i draw mint, until i put mine back. I am also with Serala (imported her too) bus she does not do that.

I have also made sure that the "Combat Equip" features of SL Survival and Mortal Wearpons&Armour are turned off, since the SLS one had i believe has caused that in the past...

I also went through the Slave's whole inventory but there is nothing weird and taking it into my inventory does not stop it either.

 

Does anyone have an idea?

 

I'm still on 5.4.5 right now.

So 5.5.0 default is no levelling for fighting slaves. It might be interesting for you if you use another levelling framework.

 

If a slave draws her/his/their weapon(s) /(my god(s)/goddess(es)/nothingness(es) it's hard to be inclusive/) tell them not to fight from you.

Edited by TrollAutokill
Posted
On 7/5/2024 at 7:33 PM, サマエル said:

 

 

Thanks for the update Lord @TrollAutokill

 

Lewd-Pervet-Like-Degenerate-Fap.gif

 

 

I just want kiss you, always felt like you don't read any of my comments then i see this everything i asked for hope you add amputation feature in future, is this version stable or test(should i use this with my main save ? Thinking of starting a new one anyways

 

12 hours ago, effrenatus said:

I have imported my slave to the NFF follower framework and it worked well but somehow she has begun th indefinitely draw and sheathe the weapon when i draw mint, until i put mine back. I am also with Serala (imported her too) bus she does not do that.

I have also made sure that the "Combat Equip" features of SL Survival and Mortal Wearpons&Armour are turned off, since the SLS one had i believe has caused that in the past...

I also went through the Slave's whole inventory but there is nothing weird and taking it into my inventory does not stop it either.

 

Does anyone have an idea?

 

I'm still on 5.4.5 right now.

iirc there's an option in nff to toggle that

Posted
12 hours ago, pinky6225 said:

 

Odd mine shows as

  Hide contents

 


ScreenShot345.png.64c512ce43a60a47a1e694a20b9bd78f.png

ScreenShot346.png.28789d0e8ea07043dc163bf2ffc8a4a7.png

ScreenShot347.png.d1fae380ed335ce7d545e78ab66c2ca0.png
 

 

Tho seems there is a limit to how many it can show at a time

 

You also seem to be missing the regular PAH slave tracking quest, maybe its to do with whatever layout mod your using, and bit surprising nothing vanilla shows there either 

Are you running cabbage, what's that holding cell if you don't mind me asking

Posted
9 minutes ago, ezrken said:

Are you running cabbage, what's that holding cell if you don't mind me asking

 

Its one of the group cells in the temple of molag bol addon

 

 

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