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Posted

I have an almost perfectly trained slave (with good stats for trainer). that regardless of the training or conditions,  has been stuck in the ashamed mood for days.

fully armored = ashamed

"angry" (in punishable action only) and the whip cracking? nope, ashamed

humping like rabbits 2 days in a row to get those sex training stats and 40+ orgasms later. still ashamed.

left on a rack for a day. still ashamed.

 

I think this happened when I sent her to PAH to reroll the name (I know... silly thing to do). she raised a little combat while she was in PAH.

I guess she got combat ptsd after returning to DoM

 

now this one was supposed to be my main trainer. so...

anyone know how to reset her? (preferably avoiding sending her to pah to re clone... I always feel like I'm sending them to the farm upstate and just getting a replacement)

Posted
1 hour ago, elfdrow said:

I have an almost perfectly trained slave (with good stats for trainer). that regardless of the training or conditions,  has been stuck in the ashamed mood for days.

fully armored = ashamed

"angry" (in punishable action only) and the whip cracking? nope, ashamed

humping like rabbits 2 days in a row to get those sex training stats and 40+ orgasms later. still ashamed.

left on a rack for a day. still ashamed.

 

I think this happened when I sent her to PAH to reroll the name (I know... silly thing to do). she raised a little combat while she was in PAH.

I guess she got combat ptsd after returning to DoM

 

now this one was supposed to be my main trainer. so...

anyone know how to reset her? (preferably avoiding sending her to pah to re clone... I always feel like I'm sending them to the farm upstate and just getting a replacement)

Give her a love potion to drink or a Mind Breaking one.

Posted
46 minutes ago, TrollAutokill said:

Give her a love potion to drink or a Mind Breaking one.

haven't done the quest this run.

but will try. thanks  XD

Posted
On 3/4/2023 at 7:53 AM, TrollAutokill said:

Version 4.2.2 is out. Same as 4.2.1 with abduction bug fix and LE plugin included.

 

 - Fixed orders resetting when changing cells and reload (respectful, fight for me, be silent, ...)

 - Fixed abduction animation teleporting player 1000 feet above the infamous giant camp

 - Fixed message box not appearing

 - Fixed slave trainers not using the whip
 - Reapply inventory after reset
 - Personality change on orgasm, shock and successful training decreases with number of times
 - slave trainers and slavers will react less to their friends being punished
 - friendship chance is lower between slave and trainer and slave and free person
 - inlove slaves freed and promoted to slaver should stay inlove

 

oops almost forgot. (I been meaning to post this for a while)

the giant camp bug is a Sexlab bug. not a DoM bug. (heck I had it 2 days ago lol)

 

the way I see it it's sexlab not "closing" a running animation.

this happens specially when using mods like sexlife or defeat (since there can be secret scenes you didn't know). and changing map while an animation is running. sometimes it breaks and sometimes it doesn't.

I think I got it in DoM after having two slaves masturbating around for a while.

 

2 ways to solve this: (that I know of)

1)reset sexlab. it will clear the animation cache etc and usually that clears the issue. (repeat if it doesn't) but it's time consuming, tedious having to rummage the MCM and waiting for the restart. and sometimes it takes more than one try XD

 

2)have a sex animation on the clouds and survive. that will clean that bug right out. (trust me it works)

I recommend using SLEN's masturbation power. (that way only the player is on the air) -> Masturbate -> use TCL to get on the ground = profit. (the bug is gone)

well you COULD teleport the player to something safe like a follower or a place. but I have no patience to look for them so "feather fall" it is for me.

 

One last curious aspect of that bug. when you get it and you don't fix it. then enter a dungeon (funny... but hostile dungeons do work. also I don't recall correctly if you had to enter and exit the dungeon for it to work. or just plain entering was enough ) and then have a sex scene. then you won't be teleported to the giant camp. but to the dungeon XD

and if you clipped the ground after the scene and fall. you will be always be teleported to the door.

Posted
34 minutes ago, elfdrow said:

haven't done the quest this run.

but will try. thanks  XD

You can get some from the MCM debug tab, click the get slaver equipment option.

Posted

I read somewhere that there are spells that can be used to enslave NPCs, how does this work? Can followers use these spells?

Posted

are slaves d.o.m. immortal? in any case, they cannot die in battle. was that how it was intended? and is it possible to make them mortal? not enough drama)

Posted (edited)
24 minutes ago, VAHHXX said:

are slaves d.o.m. immortal? in any case, they cannot die in battle. was that how it was intended? and is it possible to make them mortal? not enough drama)

They are protected and can be killed by the player only.

 

Unprotected slaves would require an edit of the plugin and that's incompatible with the current WIP status of the mod.

 

Though I do agree they regenerate too fast and I will reduce that next update.

 

Edited by TrollAutokill
Posted
On 3/21/2023 at 2:53 PM, TrollAutokill said:

Kinks are far below in the Todo list at the moment. But I had a thought about it. We will see what the future holds.

 

Honestly the personality model part of your mod is the most intriguing to me. I've been blending it with other mods to have a "Build Your Own Monster" type of playground for story ideas, removing the details, but keeping the pressure on the personality and emotions to make intriguing monster characters that have a baseline in plausibility. A proper villain needs to be relatable.

 

I thought of another angle that might be interesting to explore down the road, but more relevant:

https://en.wikipedia.org/wiki/Hybristophilia

http://dyingwords.net/hybristophilia-the-bonnie-clyde-syndrome/

https://www.youtube.com/watch?v=h8G2ly6F6a0

 

Posted (edited)
15 hours ago, VAHHXX said:

are slaves d.o.m. immortal? in any case, they cannot die in battle. was that how it was intended? and is it possible to make them mortal? not enough drama)

 

I've been using the Manipulator mod to change to Protected, Essential or Killable status since there are some NPCs I REALLY don't want to die lol.

Nothing stopping you from doing the opposite with it. Might be a good work around for now.
https://www.loverslab.com/files/file/6288-the-manipulator-by-ffabris-for-se/

 

Edited by NicholasJMoore
Posted
57 minutes ago, NicholasJMoore said:

 

I've been using the Manipulator mod to change to Protected, Essential or Killable status since there are some NPCs I REALLY don't want to die lol.

Nothing stopping you from doing the opposite with it. Might be a good work around for now.
https://www.loverslab.com/files/file/6288-the-manipulator-by-ffabris-for-se/

 

It should work on most actors but not sure when they are part of a quest, like with PAH/DoM.

Posted (edited)

Version 4.3.4 is out:

 

  • Trainers actually whip trainees
  • Trainers actually have sex with trainees while putting other slaves to masturbate
  • Two wheel menus for trainers (first is for trainee management and second for trainee abuse)
  • Slaves in a radius of 30 meters around the trainer can be added as trainee from wheel menu. For other slaves use the dialogue
  • New praise reasons for trainers: being a good trainer, being a good sex trainer and being a lustful trainer
  • Wheel menu can apply to PAH slaves if toggle option is set in DoM MCM.
  • New promise "rapture" to promise orgasmic pleasure to slaves
  • In love slaves will manage their orgasms better according to orders
  • New praise reason for orgasming slaves "being a lustful pet"
  • Open inventory also works for PAH slaves and followers from wheel menu and hotkey
  • Successful order to strip automatically adds the "be naked" life style
  • Wheel menu can access last 8 punishment and praise reasons.
  • Maximum number of DOM slaves/slavers increased to 128/32.
  • Added Sexlab moaning and orgasm sound fx
  • Added moaning and orgasming punishment reasons for silenced slaves
  • Added praise reason for orgasming when ordered
  • Added MCM option to release actor from DoM roster
  • Fixed PAH to DOM transfer including batch transfer from MCM
Edited by TrollAutokill
Posted (edited)

Hey I like this mod but noticed since updating to 4.3.3+ that I get a ctd during the enslave function. The updated version works when I load an existing game (after following the update instructions with ReSaver, restarting PAHE, etc.) and the options work with an existing slave, but if I try to enslave a new npc they go through the motions of being captured where they lay down and their clothes disappear, then I get the notification that the npc was enslaved. If I try to talk to the npc after the notification, I get an immediate ctd.

I'm using Pahe, AYGAS, and HSH all with latest versions installed and patches for DoM, and I tried reloading dependencies etc ingame and this still happens. Does anyone know what I'm doing wrong? I even tried starting a new game with the same installation and the ctd happens when I try to kidnap an npc at the same spot. I'm also using the voicepack.

Do I just need to wait a longer time for it to fully initiate? I have a good computer and I get the message notifications pretty quick on startup, and I usually wait for about 30 sec to 1 min before trying it out.

EDIT: Nvm I let it sit for about 5 minutes and it worked after that, so it was an issue on my end.

Edited by Martianman
Posted

So far so good on testing out todays update.

 

Slaves Gather when told to be with a slaver.

Sex experience is gained from trainers but I'm not sure if the Trainer xp Multiplier in the MCM effects this.

Whipping still seems a bit finicky, I've had a few slavers just punch with the whipping sound despite having a whip equipped and me with or without my weapons drawn.

Idk if this is a bug or what, but some sex training slavers would always be in the submissive/female position in the sex scenes. Not sure if it should be a feature on certain personality slaves or something to look into since it just feels off with the trainees being in the dominant/male position

 

I suppose the next step is group slaver commands in the group order wheel.

Even if DoM can't ever get training working in other interior cells while you are away like HSH or if Slavers can't train on the go (as in following you training slaves while changing cells and such) A group slaver command can complete a decent substitute.

Set everyone to follow, then tell your slavers to gather and train at the start of a dungeon, leaving your personal combat and to-train slaves while you go about, then command everyone to follow again before the next cell change. Rinse and repeat. There's probably some cells you can leave them in for a while like one part of a dungeon while you finish off the rest, but i think it won't work on a hard skyrim reset like a CTD so I personally wouldn't do that.

 

Hopefully I can finally leave some of my 45-some slaves behind on my current playthrough. Having them all at once with me is getting me crazy script lag of DoM.SlaveOnCellLoad or something like that firing off constantly. (I don't expect a fix, this feels more like I'm pushing skyrim or my PC way too far) 

 

I did find an odd little trick the other day that still seems to work. Promising Rapture and Threatening to not masturbate seems to be very reliable in getting many slaves at once to orgasm instead of group masturbate commands or even commanding them to masturbate harder indivdually. The apropros style widgets pretty much never turns off if you got a dozen slaves doing this at once. Very handy for morphing their personalities so they are easier to fall in love

 

 

 

Posted

A modest proposal ;).

 

################ ################ ################
# Rewards
################ ################ ################

Replace the praise section in the wheel with reward.  Reward should mostly mirror punishment.  With the ability to reward or punish with most actions you can preform on the slave:

 

punish/reward -> (select reason) -> (select type) -> (optional select sub-type)

 

punish          | reward       || options                 | action
---------------------------||--------------------------------------------------
pain              | pain             || (slap,strangle)           | slap or open the weapon inventory
deny action | allow action ||                                    | allows the slave to act on desire
rape             | rape              || (vaginal, oral, anal)   | starts aggressive sex
                     | sex                || (vaginal, oral, anal)   | starts non-aggressive sex
take             | gift                 ||                                    | open exchange inventory windows
forced kiss | affection        || (hug, kiss)                 | (forced kiss/kiss)
scold           | praise             ||                                   | print message 
forbid          | allow              || (action)                      | update forbidden set

 

Rewards, unlike punishments, can be refused.  Which will be can been punished.

 

################ ################ ################
# promise
################ ################ ################

 

Promises should be linked to the punish, reward tree without the (reason).  The promise could be full filled for any reason later. 

 

"It's cold, may we have some clothing", "Please master promised." Reward slave with a hat for being a good slave.

 

################ ################ ################
# Preference, needs, and desire 
################ ################ ################

 

Slaves have a set of of preferences which drive needs and desires that in turn dictate the slave's actions. While slaves start with random preferences, these can be trained over time to match the master's goals.  A master could train one slave to desire pain, while training another to hate vaginal and love anal sex. Another may train his sluts to cry like babies.


When a slave is told to do something, either directly or as a reward, the slave's desire is calculated. If their desire is not negative, the slave obeys creating a reason to reward.  If less then zero, the slave's fear (memory of past punishment which decays over time) and training (submission or resignation) score is added to desire.  If the combined score is not negative, the slave obeys, creating a reason to reward. Otherwise they reject, creating a reason to punish. 

 

The desire score is a combination of their mood, preferences, need, and a random number.  For example, an angry slave will have an increased desire to fight or freedom.  Depending on the action a different set of preferences will be included.  The main action's preference will have double weight.  For example, having anal sex with master will include adding double the slave's preference for sex with the slave's prefer for anal sex and master. A negative preference means they dislike it, while a positive preference means they like it.  The size of the value shows the strength of their feelings. 

 

Most slaves will spawn with large negative preferences for master, pain, and rape, and large positive values for freedom, friends, and sex. Slaves reject sex with master, because their dislike of master outweighs they enjoyment of sex.
 

An actionable preference (sex,freedom,etc) with a large enough positive score will create a need.  The need will grow over time as a fraction of its preference.  When the need is large enough, the slave's desire will be calculated.  If the desire is positive, the slave will want to act.  If the action is not forbidden the slave will act, creating reward and punishment reasons. If forbidden, the fear and training score will be subtracted from the desire.  If not negative, the slave will act anyways creating a reason to punish.  If negative, the slave is suppressed and will ask for permission.  If speaking is forbidden, this will create, and start increasing, a need to speak. The slave will start with asking, move on to begging (on her knees), and finally act when desire is larger then training combined with fear. When the slave gets to act, the need is set to zero and a punishment/reward reason will be created.

 

A slave who needs freedom, will ask to be set free.  Eventually they will attempt to flee.
 

Additionally environmental factors can also temporally effect preference.  Rain will temporally increase the preference for clothing. Arousal will temporally increase the preference for sex. A love slave will have their preference for other slaves decreased when master fucks them. Doing something a slave dislikes will increase the preference to cry.

 

Preferences are trainable.  Each time they are involved in an act they will change. Punishments makes them go down. Rewards makes them go up.  The preferences are trained relative to the strength of the desire to avoid (negative) or act (positive). The lower the negative value, the more effective the punishment.  The higher the positive value, the more effective the rewards.  Punishment and rewards will always be effective to a minimum degree.  Effectiveness is also effected by the act's novelty (time since act was repeated) and scale ( length of sex animation/number of hits/cost/etc). Orgasm acts as a multiplier to the training effect. 

 

Using an act as a punishment makes the slave prefer for the act less and so more effective as a punishment.  The reverse is true for reward and a positive preference act.  It takes a lot of work to turn a negative prefer positive.  For example a skilled master could forbid orgasm, desire might make the slave orgasm anyway, expect for rewards using a negatively preferred act.

 

A punishment/reward involves the reason, type, and preferences.  The following combination could be used to train a pain slave. 
 

class            |        reason                    |  type   |  preferences
---------------------------------------------------------------------------
punishment | begged to stop pain    |  rape   |  master  ,  anal ,  bondage
                     |    +pain                          | -rape   | -master ,  -anal , -bondage
reward         | being a good pain slut |  pain   |  master 
                     |    +pain                          | +pain   | +master 
 

rPomises add the belief_in_master prefer, which will help the slave wait if positive, or make it harder if negative.  If the promise is full filled belief goes up. If need forces them to satisfy without permission, belief is decreased, but resignation is raised.  The modification to belief, as with all prefers, will be weighted by the strength of the promise's desire at the time.

 

 

Posted
16 hours ago, TrollAutokill said:

Version 4.3.4 is out:

 

  • Trainers actually whip trainees
  • Trainers actually have sex with trainees while putting other slaves to masturbate
  • Two wheel menus for trainers (first is for trainee management and second for trainee abuse)
  • Slaves in a radius of 30 meters around the trainer can be added as trainee from wheel menu. For other slaves use the dialogue
  • New praise reasons for trainers: being a good trainer, being a good sex trainer and being a lustful trainer
  • Wheel menu can apply to PAH slaves if toggle option is set in DoM MCM.
  • New promise "rapture" to promise orgasmic pleasure to slaves
  • In love slaves will manage their orgasms better according to orders
  • New praise reason for orgasming slaves "being a lustful pet"
  • Open inventory also works for PAH slaves and followers from wheel menu and hotkey
  • Successful order to strip automatically adds the "be naked" life style
  • Wheel menu can access last 8 punishment and praise reasons.
  • Maximum number of DOM slaves/slavers increased to 128/32.
  • Added Sexlab moaning and orgasm sound fx
  • Added moaning and orgasming punishment reasons for silenced slaves
  • Added praise reason for orgasming when ordered
  • Added MCM option to release actor from DoM roster
  • Fixed PAH to DOM transfer including batch transfer from MCM

 

Some of those seem a bit familar. I've been playing for a few days now, promising rapture and then punishing slaves for orgasming without permission.

 

Did you accidentally paste an old change list? Or is this a case of beta features going live?

 

Posted (edited)
33 minutes ago, DocClox said:

 

Some of those seem a bit familar. I've been playing for a few days now, promising rapture and then punishing slaves for orgasming without permission.

 

Did you accidentally paste an old change list? Or is this a case of beta features going live?

 

Yes, only the first 5 are new to 4.3.4. The rest is from 4.3.x and those are changes relative to 4.2. Sometimes I am just too lazy to split them.

Edited by TrollAutokill
Posted

Hi - I have a couple of questions about the new version.

 

1. How do I assign a slave to be a trainer? What requirements must they have?

 

2. How do I make a slave "sandbox" in a player home? Right now, the only way I've discovered to make them stay is to assign them to cleaning. They don't really move around though.

 

3. I noticed that when I assign a slave to a dancing pole, they dance for a few seconds and then glitch out.  Not sure if this is related to the mod.

 

Thanks again for all of the great work!

Posted
8 hours ago, Good Provider said:

A modest proposal ;).

 

################ ################ ################
# Rewards
################ ################ ################

Replace the praise section in the wheel with reward.  Reward should mostly mirror punishment.  With the ability to reward or punish with most actions you can preform on the slave:

 

punish/reward -> (select reason) -> (select type) -> (optional select sub-type)

 

punish          | reward       || options                 | action
---------------------------||--------------------------------------------------
pain              | pain             || (slap,strangle)           | slap or open the weapon inventory
deny action | allow action ||                                    | allows the slave to act on desire
rape             | rape              || (vaginal, oral, anal)   | starts aggressive sex
                     | sex                || (vaginal, oral, anal)   | starts non-aggressive sex
take             | gift                 ||                                    | open exchange inventory windows
forced kiss | affection        || (hug, kiss)                 | (forced kiss/kiss)
scold           | praise             ||                                   | print message 
forbid          | allow              || (action)                      | update forbidden set

 

Rewards, unlike punishments, can be refused.  Which will be can been punished.

 

################ ################ ################
# promise
################ ################ ################

 

Promises should be linked to the punish, reward tree without the (reason).  The promise could be full filled for any reason later. 

 

"It's cold, may we have some clothing", "Please master promised." Reward slave with a hat for being a good slave.

 

################ ################ ################
# Preference, needs, and desire 
################ ################ ################

 

Slaves have a set of of preferences which drive needs and desires that in turn dictate the slave's actions. While slaves start with random preferences, these can be trained over time to match the master's goals.  A master could train one slave to desire pain, while training another to hate vaginal and love anal sex. Another may train his sluts to cry like babies.


When a slave is told to do something, either directly or as a reward, the slave's desire is calculated. If their desire is not negative, the slave obeys creating a reason to reward.  If less then zero, the slave's fear (memory of past punishment which decays over time) and training (submission or resignation) score is added to desire.  If the combined score is not negative, the slave obeys, creating a reason to reward. Otherwise they reject, creating a reason to punish. 

 

The desire score is a combination of their mood, preferences, need, and a random number.  For example, an angry slave will have an increased desire to fight or freedom.  Depending on the action a different set of preferences will be included.  The main action's preference will have double weight.  For example, having anal sex with master will include adding double the slave's preference for sex with the slave's prefer for anal sex and master. A negative preference means they dislike it, while a positive preference means they like it.  The size of the value shows the strength of their feelings. 

 

Most slaves will spawn with large negative preferences for master, pain, and rape, and large positive values for freedom, friends, and sex. Slaves reject sex with master, because their dislike of master outweighs they enjoyment of sex.
 

An actionable preference (sex,freedom,etc) with a large enough positive score will create a need.  The need will grow over time as a fraction of its preference.  When the need is large enough, the slave's desire will be calculated.  If the desire is positive, the slave will want to act.  If the action is not forbidden the slave will act, creating reward and punishment reasons. If forbidden, the fear and training score will be subtracted from the desire.  If not negative, the slave will act anyways creating a reason to punish.  If negative, the slave is suppressed and will ask for permission.  If speaking is forbidden, this will create, and start increasing, a need to speak. The slave will start with asking, move on to begging (on her knees), and finally act when desire is larger then training combined with fear. When the slave gets to act, the need is set to zero and a punishment/reward reason will be created.

 

A slave who needs freedom, will ask to be set free.  Eventually they will attempt to flee.
 

Additionally environmental factors can also temporally effect preference.  Rain will temporally increase the preference for clothing. Arousal will temporally increase the preference for sex. A love slave will have their preference for other slaves decreased when master fucks them. Doing something a slave dislikes will increase the preference to cry.

 

Preferences are trainable.  Each time they are involved in an act they will change. Punishments makes them go down. Rewards makes them go up.  The preferences are trained relative to the strength of the desire to avoid (negative) or act (positive). The lower the negative value, the more effective the punishment.  The higher the positive value, the more effective the rewards.  Punishment and rewards will always be effective to a minimum degree.  Effectiveness is also effected by the act's novelty (time since act was repeated) and scale ( length of sex animation/number of hits/cost/etc). Orgasm acts as a multiplier to the training effect. 

 

Using an act as a punishment makes the slave prefer for the act less and so more effective as a punishment.  The reverse is true for reward and a positive preference act.  It takes a lot of work to turn a negative prefer positive.  For example a skilled master could forbid orgasm, desire might make the slave orgasm anyway, expect for rewards using a negatively preferred act.

 

A punishment/reward involves the reason, type, and preferences.  The following combination could be used to train a pain slave. 
 

class            |        reason                    |  type   |  preferences
---------------------------------------------------------------------------
punishment | begged to stop pain    |  rape   |  master  ,  anal ,  bondage
                     |    +pain                          | -rape   | -master ,  -anal , -bondage
reward         | being a good pain slut |  pain   |  master 
                     |    +pain                          | +pain   | +master 
 

rPomises add the belief_in_master prefer, which will help the slave wait if positive, or make it harder if negative.  If the promise is full filled belief goes up. If need forces them to satisfy without permission, belief is decreased, but resignation is raised.  The modification to belief, as with all prefers, will be weighted by the strength of the promise's desire at the time.

 

 

Most of those already exist under different names. Look at promises and threats.

Posted (edited)
2 hours ago, Gracker said:

Hi - I have a couple of questions about the new version.

 

1. How do I assign a slave to be a trainer? What requirements must they have?

With the dialogue "Let's have a serious chat", "Would you be interested in being a slave trainer". Slaves need to be inlove/loyal or have 100 in submission or have the corresponding personality.

 

2 hours ago, Gracker said:

 

2. How do I make a slave "sandbox" in a player home? Right now, the only way I've discovered to make them stay is to assign them to cleaning. They don't really move around though.

It seems the dialogue has disappeared, I put it back in 4.3.5, it's in "Entertain me slave" -> "Wait here and keep yourself busy".

Also you can get it from the wheel menu: "Wait here" is sandbox and"Stand still" is just wait without moving.

 

2 hours ago, Gracker said:

 

3. I noticed that when I assign a slave to a dancing pole, they dance for a few seconds and then glitch out.  Not sure if this is related to the mod.

 

Furnitures are still WIP and have the problem you describe, it's in the bug list. The pole won't work correctly until I fixed furniture interaction.

 

By the way, which pole are you using?

 

Edited by TrollAutokill
Posted
Version 4.3.5 is out. Plugin has been updated. As a consequence a few features might not work for LE.
 
Changes in 4.3.5: Mostly bug fixes.
  • Sandbox is back, look for dialogue "Entertain me slave" -> "Wait here and keep yourself busy".
  • Fixed re-clone option in dialogue "Let's have a serious chat" -> "Someone has ordered your death". WARNING: re-cloning will kill essential and invulnerable actors, potentially screwing some quests.
  • Friendship check at cell load reduced to half the time (no more double check)
  • Corrected nasty bugs in Friendship faction check and friends checking dead actors.
Recent changes from 4.3
  • Trainers actually whip trainees.
  • Trainers actually have sex with trainees while putting other slaves to masturbate
  • Two wheel menus for trainers (first is for trainee management and second for trainee abuse).
  • Slaves in a radius of 30 meters around the trainer can be added as trainee from wheel menu. For other slaves use the dialogue.
  • New praise reasons for trainers: being a good trainer, being a good sex trainer and being a lustful trainer.
  • Wheel menu can apply to PAH slaves if toggle option is set in DoM MCM.
  • New promise "rapture" to promise orgasmic pleasure to slaves.
  • In love slaves will manage their orgasms better according to orders.
  • New praise reason for orgasming slaves "being a lustful pet".
  • Allow orgasm is not reset to false after orgasm anymore.
  • Open inventory works for followers from wheel menu and hotkey.
  • Successful order to strip automatically adds the "be naked" life style.
  • Wheel menu can access last 8 punishment and praise reasons.
  • Maximum number of DOM slaves/slavers increased to 128/32.
  • Added Sexlab moaning and orgasm sound FX.
  • Added moaning and orgasming punishment reasons for silenced slaves.
  • Added praise reason for orgasming when ordered.
  • Added MCM option to release actor from DoM roster.
  • Fixed PAH to DOM transfer including batch transfer from MCM.
Posted
1 hour ago, TrollAutokill said:

With the dialogue "Let's have a serious chat", "Would you be interested in being a slave trainer". Slaves need to be inlove/loyal or have 100 in submission or have the corresponding personality.

 

It seems the dialogue has disappeared, I put it back in 4.3.5, it's in "Entertain me slave" -> "Wait here and keep yourself busy".

Also you can get it from the wheel menu: "Wait here" is sandbox and"Stand still" is just wait without moving.

 

 

Furnitures are still WIP and have the problem you describe, it's in the bug list. The pole won't work correctly until I fixed furniture interaction.

 

By the way, which pole are you using?

 

I am using the pole from Dragon Reach dungeon from Filthy Heritage mod. Thanks.

Posted
1 hour ago, TrollAutokill said:

Fixed re-clone option in dialogue "Let's have a serious chat" -> "Someone has ordered your death". WARNING: re-cloning will kill essential and invulnerable actors, potentially screwing some quests.

 

I Did not realize that was a reclone option.

Is that option there on bandits and other non-uniques?

This'll make my life a lot easier on the process of transferring slaves from the Sucubus mods to DoM so there SlaveTats will show and all that.

Posted
12 minutes ago, McLovin3 said:

 

I Did not realize that was a reclone option.

Is that option there on bandits and other non-uniques?

This'll make my life a lot easier on the process of transferring slaves from the Sucubus mods to DoM so there SlaveTats will show and all that.

Spawned actors are always cloned so it won't help a lot.

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