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Posted
2 hours ago, knnykk117 said:

Thank you so much!

I was able to solve this problem by adding the ArmorJewelry keyword to the Wig and 3BA Body at Keyword Item Distributor.

Recommended keyword is SexlaNoStrip

Posted
2 hours ago, Jasmine92 said:

I'm not up to date with the most current Version of DoM since I'm not playing Skyrim atm. Isn't the v.4.0.10Beta Voicepack working anymore with DoM 4.3.x ?

I posted updated files in the voice pack thread for DoM 4.3

Posted
4 hours ago, whooptyscoop said:

Gave it a good 15 mins but navigating dialogue still takes forever. Each time I click on one it takes around 5 seconds to cycle to the next option. Any other suggestions or should i just cut my losses and revert to 3.4.1

Try with "Recursion Monitor" just to be sure the scripts are not getting crazy. Elephant script latency is next to check script latency, report it here.

 

Also, maybe try on a clean save, like the one in the downloads of the mod page and don't forget to save/reload after initialization is over. PAHE and DoM rely on OnPlayerLoadGame() which is not called the first time. See if you have the same behavior.

 

Posted (edited)

Version 4.3.3 is out and in need of a backport of its plugin to LE.

 

 - MCM toggle in "wheel menu" tab to apply group orders (wheel and keys) to PAH slaves when compatible
    That is for follow player, stand still, wait, respectful, fight, don't fight, pose, kneel and attention
 - New wheel menu for trainers and slavers
 - Fixed bug with trainees going back at player service immediately. Bug report by @BloodDollMaria
 - Improved trainer/trainees recovery at load game and when listing trainees
 - Trainer/Crime lord traits don't include experience, but training efficiencies do
 - MCM option in actor roster to fix SlaveTats (only works for 1 slave at a time)

   using SlaveTats menu and selecting the faulty actor should work too
 - Edited SlaveTats to use GetDisplayName() instead of base actor name for easier management of slaves
 - Mod description includes MCM menu (WIP)

Edited by TrollAutokill
Posted (edited)

"Let's have a serious chat" selection is no longer there when I talk to someone. when i go to 4.3.2 but it is there same for kimli quest (just saw an update Was it fixed?) sorry for bad englisch

Edited by randy1990
Posted

  

11 hours ago, McLovin3 said:

I wonder (if possible) if DoM should have a lite type of re-cloning option where it tries to keep a few things like Personality traits and names and reclones to reset everything else like PAH.

 

On the Fallout 4 side, Just Business (the Fallout 4 slavery mod) has that option. It allows you to re-clone a slave: The slave will be cloned, the inventory of the slave will be transferred to the clone, the current training values will be applied to the clone such that they are not lost, the display name of the clone will be set to the display name of the slave, then the original slave will be deleted. Basically you have "the same slave" as before but technically speaking it is a completely new NPC. The new clone ends in "follow player" status just like a new slave; the mod does on purpose not try to re-apply the previous AI state.

 

I have used this feature several times to "salvage" slaves that were stuck in bad AI states or in animations, or had weird problems that I did not know how to solve with the console. I think it is a very useful feature. My one issue that I have with it is that it needs to be done through dialogue, so it will not work if the NPC has lost their dialogue. Having a similar feature in DOM, available in the MCM (e.g. using Game.GetCurrentCrosshairRef()) such that you can even use it on slaves with broken dialogue, could be very useful. I apologize if that feature already exists, I have not played Skyrim for a few weeks.

Posted
30 minutes ago, randy1990 said:

"Let's have a serious chat" selection is no longer there when I talk to someone. when i go to 4.3.2 but it is there same for kimli quest (just saw an update Was it fixed?) sorry for bad englisch

This means the quest is corrupted in your save.

 

Try to follow the procedure to celan your save, in the installation section of the mod description. Or restart from a save without DoM.

 

Posted
2 minutes ago, TrollAutokill said:

This means the quest is corrupted in your save.

 

Try to follow the procedure to celan your save, in the installation section of the mod description. Or restart from a save without DoM.

 

It was a new save i re installed now new (new download) and it worked 

Posted (edited)

Recently upgraded. I really like the version 4.x updates from the 3.x that I've been using for a while now. I need to explore the new version more.

 

I was messing around with another mod recently, one that I haven't touched in a long time, Alicia (https://www.loverslab.com/files/file/209-sexlab-alicia-painslut-january-2021/).

I accidently went too far in a test game and she got imported into PAH/DOM. It got interesting real fast.

 

That led me to a thought; would it make any ounce of sense to have a combo of personality traits and emotions that would end up with a sociopathic slave that gets off on pain be it their own or others?

 

I think this would be a different mod, but...

Like any addiction, once they hit that state, it would ebb and peak based on how long they have had the itch scratched.

Perhaps even add the moan, beg for sexual release or to be punished, and/or getting aroused from combat.

(I see DOMSlapMoanSD [SNDR:0841DC32] in there)

 

 

Edited by NicholasJMoore
Posted
1 hour ago, Kharos said:

  

 

On the Fallout 4 side, Just Business (the Fallout 4 slavery mod) has that option. It allows you to re-clone a slave: The slave will be cloned, the inventory of the slave will be transferred to the clone, the current training values will be applied to the clone such that they are not lost, the display name of the clone will be set to the display name of the slave, then the original slave will be deleted. Basically you have "the same slave" as before but technically speaking it is a completely new NPC. The new clone ends in "follow player" status just like a new slave; the mod does on purpose not try to re-apply the previous AI state.

 

I have used this feature several times to "salvage" slaves that were stuck in bad AI states or in animations, or had weird problems that I did not know how to solve with the console. I think it is a very useful feature. My one issue that I have with it is that it needs to be done through dialogue, so it will not work if the NPC has lost their dialogue. Having a similar feature in DOM, available in the MCM (e.g. using Game.GetCurrentCrosshairRef()) such that you can even use it on slaves with broken dialogue, could be very useful. I apologize if that feature already exists, I have not played Skyrim for a few weeks.

It's always been there: "Let's have a serious chat" -> "Someone has ordered your death... [Clone].

Posted (edited)
9 minutes ago, NicholasJMoore said:

Recently upgraded. I really like the version 4.x updates from the 3.x that I've been using for a while now. I need to explore the new version more.

 

I was messing around with another mod recently, one that I haven't touched in a long time, Alicia (https://www.loverslab.com/files/file/209-sexlab-alicia-painslut-january-2021/).

I accidently went too far in a test game and she got imported into PAH/DOM. It got interesting real fast.

 

That led me to a thought; would it make any ounce of sense to have a combo of personality traits and emotions that would end up with a sociopathic slave that gets off on pain be it their own or others?

 

I think this would be a different mod, but...

Like any addiction, once they hit that state, it would ebb and peak based on how long they have had the itch scratched.

Perhaps even add the moan, beg for sexual release or to be punished, and/or getting aroused from combat.

 

 

Kinks are far below in the Todo list at the moment. But I had a thought about it. We will see what the future holds.

Edited by TrollAutokill
Posted (edited)
3 hours ago, BloodDollMaria said:

I use the latest version
Slaves can now be placed with a trainer, but the slaves follow the player. Also, slaves run away even if they are left with the trainer...

I am pretty sure my slaves follow their trainer. I'll do more checking.

 

Did you try ordering the trainer to "gather trainees"?

 

Edited by TrollAutokill
Posted

Not sure if this a quick hit or not.

 

Can Skooma be added to the "You need to loosen up, have a drink" feature? It's a potion though, so I'm not sure how feasible it would be. 

 

Or maybe allow it to be used like this item: "DOMBrokenPotion "Potion of Mind Breaking" [ALCH:080C0F91]"

 

 

Posted (edited)
12 minutes ago, TrollAutokill said:

Kinks are far below in the Todo list at the moment. But I had a thought about it. We will see what the future holds.

 

Gotcha.  I do think that the "Slave/slave interactions: comforting each others, witnessing punishment" features on your list might be more intriguing and on point for the mod.

 

I also think that the "House keeping slaves should be able to cook and bake." on your list would be great too.

Edited by NicholasJMoore
Posted
2 hours ago, NicholasJMoore said:

Not sure if this a quick hit or not.

 

Can Skooma be added to the "You need to loosen up, have a drink" feature? It's a potion though, so I'm not sure how feasible it would be. 

 

Or maybe allow it to be used like this item: "DOMBrokenPotion "Potion of Mind Breaking" [ALCH:080C0F91]"

I think that would be interesting, it would probably make them stop resisting everything for a little while, maybe some other effects too.

 

Maybe that could turn into an addiction feature at some point down the road, where they get stressed out and depressed and ask you for skooma until you give it to them, and for addicted slaves it could be a reward too, or even a promise. A step further would be if you could find slaves that are already addicted (probably bandits mostly) and then use that as leverage over them. 

Posted
3 hours ago, NicholasJMoore said:

Not sure if this a quick hit or not.

 

Can Skooma be added to the "You need to loosen up, have a drink" feature? It's a potion though, so I'm not sure how feasible it would be. 

 

Or maybe allow it to be used like this item: "DOMBrokenPotion "Potion of Mind Breaking" [ALCH:080C0F91]"

 

 

This would be nice indeed.

Posted
11 hours ago, TrollAutokill said:

Try with "Recursion Monitor" just to be sure the scripts are not getting crazy. Elephant script latency is next to check script latency, report it here.

 

Also, maybe try on a clean save, like the one in the downloads of the mod page and don't forget to save/reload after initialization is over. PAHE and DoM rely on OnPlayerLoadGame() which is not called the first time. See if you have the same behavior.

 

After further testing, the issue seems to only happen with slaves I sent to HSH before updating. Recursion monitor didnt do anything, and script latency was around 68ms.

 

I tested it on the Breton save file and it seemed to work fine. I then captured new slaves and dialogue still worked fine with them. I recloned the slaves I had saved in HSH, and dialogue started working fine again, so I think the issue might have come from storing the slaves in HSH. 

Do personality traits still carry over if I reclone the unique npcs I have? I'd like to avoid having their personalities randomized but honestly I can live with it

Posted
13 hours ago, NicholasJMoore said:

Not sure if this a quick hit or not.

 

Can Skooma be added to the "You need to loosen up, have a drink" feature? It's a potion though, so I'm not sure how feasible it would be. 

 

Or maybe allow it to be used like this item: "DOMBrokenPotion "Potion of Mind Breaking" [ALCH:080C0F91]"

 

 

 

11 hours ago, InsanityFactor said:

I think that would be interesting, it would probably make them stop resisting everything for a little while, maybe some other effects too.

 

Maybe that could turn into an addiction feature at some point down the road, where they get stressed out and depressed and ask you for skooma until you give it to them, and for addicted slaves it could be a reward too, or even a promise. A step further would be if you could find slaves that are already addicted (probably bandits mostly) and then use that as leverage over them. 

 

10 hours ago, Gräfin Zeppelin said:

This would be nice indeed.

I put it on the todo list, but it's near the bottom. I am focusing on trainers and HSH for now.

Posted
1 hour ago, TrollAutokill said:

 

 

I put it on the todo list, but it's near the bottom. I am focusing on trainers and HSH for now.

Sounds great, I will go find some good trainers and get them ready for testing updates :)

 

Posted
21 hours ago, TrollAutokill said:

Try with "Recursion Monitor" just to be sure the scripts are not getting crazy. Elephant script latency is next to check script latency, report it here.

 

Also, maybe try on a clean save, like the one in the downloads of the mod page and don't forget to save/reload after initialization is over. PAHE and DoM rely on OnPlayerLoadGame() which is not called the first time. See if you have the same behavior.

 

The bug only seems to occur on older slaves, and was temporarily fixed by recloning them. Only issue is that the resignation stat from PAH doesnt carry over to DoM after cloning, and recloning the slave multiple times will have the resignation value either be a 0 or 100.

Posted
1 hour ago, whooptyscoop said:

The bug only seems to occur on older slaves, and was temporarily fixed by recloning them. Only issue is that the resignation stat from PAH doesnt carry over to DoM after cloning, and recloning the slave multiple times will have the resignation value either be a 0 or 100.

I'll check that.

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