The Mad Lad Posted February 1, 2023 Posted February 1, 2023 3 hours ago, TrollAutokill said: DoM 4 is still beta unfortunately and DoM 3 SLSO support is only for player. So are slave's orgasming a random chance or? I've been able to get one orgasm from one slave. This was before the update that added the SLSO option to the MCM.
TrollAutokill Posted February 1, 2023 Author Posted February 1, 2023 (edited) 4 hours ago, TurtleMan141 said: So are slave's orgasming a random chance or? I've been able to get one orgasm from one slave. This was before the update that added the SLSO option to the MCM. If clicking the SLSO option, you should get normal SLSO behaviour, but the orgasm will not be registered correctly by DoM. To be fixed. If you unclick the SLSO toggle, you might not get any orgasm at all. To be fixed. If you don't have SLSO installed, it's still hard to get a slave orgasm. Might be realistic, but not fun. To be tuned. Edited February 1, 2023 by TrollAutokill 2
TrollAutokill Posted February 1, 2023 Author Posted February 1, 2023 1 hour ago, gender65 said: The current version is 4.1.0 for SE only ? That's the beta version. 3.4.2 is the last stable version for SE/AE and LE 1
TrollAutokill Posted February 1, 2023 Author Posted February 1, 2023 On 1/20/2023 at 1:19 AM, Ghostman7nz said: First test of 4.0.8b, Right after grabbing the first slave I get a recursive script warning the moment I put a slave collar on them. At least the undress now dialogue is working well I haven't had time to get a slave into the crouched sneaking posture where they twitch, not sure if more testing would be valid with the loop so going to wait for the next update. I'll offer a little more details on it though. When it happens they stay in the crouched sneaking posture and stop moving forward after a very short distance then they look like they are about to start moving forward but they just reset to the start of the animation, still in the crouched sneaking posture. this will continue until I move within a close proximity of them (About 4 feet ) Then they will burst forward and move to what I presume is the next point on their pathing line. They will sometimes break out of it and move forward if I hit them with a damaging spell but this can take anywhere from a few shot to hitting them with a firebolt for half an hour. After they begin to move forward they will remain in the crouched sneaking posture and move a short distance before stopping again and repeating the same behavior. What was the name of this mod to check for infinite loops?
gender65 Posted February 1, 2023 Posted February 1, 2023 17 minutes ago, TrollAutokill said: That's the beta version. 3.4.2 is the last stable version for SE/AE and LE Yes, I use 3.4.2, I was misled by the words "Version 4.1.0 official release", sorry.
TrollAutokill Posted February 1, 2023 Author Posted February 1, 2023 55 minutes ago, gender65 said: Yes, I use 3.4.2, I was misled by the words "Version 4.1.0 official release", sorry. The thread is long and misleading. The mod description page is the reference.
The Mad Lad Posted February 1, 2023 Posted February 1, 2023 8 hours ago, TrollAutokill said: If clicking the SLSO option, you should get normal SLSO behaviour, but the orgasm will not be registered correctly by DoM. To be fixed. If you unclick the SLSO toggle, you might not get any orgasm at all. To be fixed. If you don't have SLSO installed, it's still hard to get a slave orgasm. Might be realistic, but not fun. To be tuned. Ok was only curious, thanks for the quick reply
Ghostman7nz Posted February 1, 2023 Posted February 1, 2023 3 hours ago, TrollAutokill said: What was the name of this mod to check for infinite loops? I use https://www.nexusmods.com/skyrimspecialedition/mods/24124 To see when the scripts are bogging down And this https://www.nexusmods.com/skyrimspecialedition/mods/76867 To alert when a script triggers a loop. I Think you can edit the ini to set the trigger limit, but it's default is 1000/s loops before it disables the script. 1
TrollAutokill Posted February 1, 2023 Author Posted February 1, 2023 (edited) Beta 4.1.1 is out - Added package override for non combat slaves, should correct the problems with cowering slaves and other combat related problems - You'll need to move your slaves to don't fight (individually) then fight for me (group command should do) and then back to what you want - Same for package override for guard, observe dead body and spectator - Fixed a few bugs when enslaving spawned character. As a consequence unique NPCs might exhibit some unwanted idle reset at capture (it's just a minor graphic glitch and will be corrected soon) Known bugs: - Idle reset at capture happening at the wrong moment - Cloning is slow (as in PAHE, so it might be a Skyrim feature) and might create bugs especially when cloning multiple targets concurrently - Non combat slaves don't even fight for their lives if attacked by enemies - Running away slaves often get stuck in run away mode. Disable alarm and call for help to avoid Edited February 1, 2023 by TrollAutokill
InsanityFactor Posted February 2, 2023 Posted February 2, 2023 @TrollAutokillA few quick observations from testing this new version. 1. Cloning does seem kind of slow like you said, but once it happens it looks like it happens immediately. What I mean is that it takes a long time to happen, but then the slave is instantly cloned and you don't see a dead body at all. That's what's happening in my game at least. 2. The crouching thing looks like it's fixed. I tested with a slave and when combat started she crouched, and then as soon as it ended she stopped. 3. SLSO integration is still not working, but now it's not working in a new way. Before, the slave orgasm would come up as the player orgasm. Now, the player orgasm works fine, but the slave orgasm doesn't come up at all. So something changed, not sure what. 4. The sneak-up and abduct option does not work. The animation plays and then the enemy is on the ground, but the cloning never happens. It was working fine in the last version. 5. I have some ideas for full SLSO integration in the spoiler that I hope someone will consider picking up. Spoiler All that is needed for SLSO to work properly is that DoM needs to detect SexLab orgasms (which is being worked on already) and then DoM mechanics need to play into SexLab arousal. Basically, if all of the below things were true, then SLSO, DeviousDevices, and every other arousal-based mod would synergize perfectly with DoM. 1. Masturbating passively increases SexLab arousal. Each second a slave is masturbating should increase SL arousal by a set amount, this amount would depend on the slave's traits. The same logic that determines when a slave gets aroused right now could be used to determine how much arousal a slave gains each second. 2. Body inspect and kissing both increase SexLab arousal. Each time a body inspect or a kiss is done, it would increase the slave's arousal by x amount flat. The same logic that determines when a slave gets aroused right now could be used to determine how much arousal a slave gains from these actions. 3. Blushing happens when a slave has over 80 arousal. Instead of a slave blushing when they are aroused according to DoM, it could be set up so that a slave blushes when they reach over 80 arousal. A check could be performed every so often to apply or remove the blush. I think if these 3 things were all true, then DoM would integrate seamlessly with all of the arousal-based mods out there. The default options that exist right now could remain for users who don't want all of the other mods, but for those that do this would be a huge deal. Just thought I would share, SLSO integration is really exciting for me so I am glad we are starting to move in that direction. 1
TrollAutokill Posted February 2, 2023 Author Posted February 2, 2023 (edited) Version 4.1.2 is out Change-log for 4.1.2: - Arousal factor goes down 5 times slower. - Abduction is back up. - Choke and public humiliation are know available as punishment for any reason with the wheel menu. - Choke and public humiliation now include threatening for current punishment reason. - Runaway 3rd punishment choice changed to public humiliation (punishment+threaten). - Group wheel menu doesn't apply to running away slaves anymore! And for 4.1.1: - Added package override for non combat slaves, should correct the problems with cowering slaves and other combat related problems. - You'll need to move your slaves to don't fight (individually) then fight for me (group command should do) and then back to what you want. - Same for package override for guard, observe dead body and spectator. Remaining known bugs: - Idle reset at capture happening at the wrong moment, but it's working for abduction. - PAHE cloning is slow and might create bugs especially when multiple cloning happen concurrently. Stick to capture/abduct 1 slave at a time. - Non combat slaves don't even fight for their lives if attacked by enemies. But they are protected, so who cares. - Freshly captured slaves might charge in combat before finishing capture (happened once). - SLSO orgasm not happening on slaves, but event is correctly registered as seen by the player orgasm message. Needs more testing. Edited February 2, 2023 by TrollAutokill 4
fred200 Posted February 2, 2023 Posted February 2, 2023 (edited) Not a very good bug report but observed on 4.10: A deadly wench was enslaved. Dom named her. Some time later, I checked DoM's slave list. She had two entries; one correct, and one with zero stats located in the PAHE cloning cell. To date, I have been unable to get rid of the second one. Tried transferring all slaves to PAHE; did not go. Tried summoning the invalid one - and killed her. DoM does not recognize slave death and does not clean up. So she still has two entries; one dead... Request: Give us some way to remove or clean up slave list entries. Edited February 2, 2023 by fred200 1
Scelerosus Posted February 2, 2023 Posted February 2, 2023 So Scrab made a patch for PAHE + Yamete Kudasai and I edited it to remove DoM's pop-up message "Abduct (DoM)", maybe someone will need it. For me it worked. PAH_YKudasai.esp 1
TrollAutokill Posted February 3, 2023 Author Posted February 3, 2023 (edited) 5 hours ago, Scelerosus said: So Scrab made a patch for PAHE + Yamete Kudasai and I edited it to remove DoM's pop-up message "Abduct (DoM)", maybe someone will need it. For me it worked. PAH_YKudasai.esp 8.91 kB · 0 downloads I am not sure what you mean with 'I edited it to remove DoM's pop-up message "Abduct (DoM)"' since this not-pop-up message comes from a perk and is defined in the DoM plugin, not PAHE's. Edited February 3, 2023 by TrollAutokill
pacto2 Posted February 3, 2023 Posted February 3, 2023 Whenever I hire a slaver or ask a slave to become a slaver, DoM still treats them as a slave and their slave dialog/mood is still attached to them. Is this intentional? 1
Zach1736 Posted February 3, 2023 Posted February 3, 2023 any chance to make friendly fire from other slaves not to be taken as punishment? mage slaves don't get along so well 1
Scelerosus Posted February 3, 2023 Posted February 3, 2023 (edited) 5 hours ago, TrollAutokill said: I am not sure what you mean with 'I edited it to remove DoM's pop-up message "Abduct (DoM)"' since this not-pop-up message comes from a perk and is defined in the DoM plugin, not PAHE's. I know that that perk comes from DoM, I justed added it to Scrab's patch and inserted new conditions to ignore interacting with YK's defeated NPC so this window won't show up Spoiler Edited February 3, 2023 by Scelerosus
DocClox Posted February 3, 2023 Posted February 3, 2023 57 minutes ago, Scelerosus said: I know that that perk comes from DoM, I justed added it to Scrab's patch and inserted new conditions to ignore interacting with YK's defeated NPC so this window won't show up Hide contents Out of curiosity, where does that icon menu come from?
Scelerosus Posted February 3, 2023 Posted February 3, 2023 11 minutes ago, DocClox said: Out of curiosity, where does that icon menu come from? 1
DocClox Posted February 3, 2023 Posted February 3, 2023 1 hour ago, Scelerosus said: Many thanks. I played the original of that. I might try this version the next time I have an urge to play a female dragonborn.
Good Provider Posted February 3, 2023 Posted February 3, 2023 (edited) all testing on merchant wench guard bug: - following abduction after slave stood up immediately ; standard slave intro followed - start life naked to dressed guard still spawns "is already naked" (race condition; check should happen before command?) - "loosen up drink" misaligned - drunk animation overrides bound animation, falls down unbound , stands up and rebinds - comfort>caring didn't generate hug animation ; did generate message - this was the norm, but finally got the hug near end of testing - can slave reject hug? - I like to whip a slave until some visual or oral sign of obedience. wench guard would start with "That's the best you got", but never generated a verbal submission - did assume the submissive pose - message "goes to cover, but remembers warning" slave continued to cover animation - chained bent post slave, went to cover animation when whipped (ie escaped) - generates both "Hanna agrees like a good slave" and "Hanna obeys like a good slave", only one is needed, but not low priority - was testing pose: only dance didn't work. But I found that the slave kept holding the flowers/cups even when pose was changed - stopped holding after sex feature: - disobedience, punishment, followed by obedience should generate reward reason "being a good slave" - slave can make promises to do an action - slaves are less likely to make a promise if they have low submission/resignation - slave can make a promise to (obey last disobeyed command) to stop a punishment - slave will make a promise to do X, if master does Y (give food/allow clothes/etc/ have sex for love slave) - add "get promise" next to threaten which has the same set of actions, but slave promises to do/not do the action - this action can be refused - slave can be punished both for the act and for breaking promise - punished a broken promise increases effect of training Likes the idea that you are in a dialog with your slave. with her begging and pleading, compromising with you. Edited February 4, 2023 by Good Provider 2
Kanerah Posted February 4, 2023 Posted February 4, 2023 I've been with this a bit: first of all, mechanics and how it expands of PAHE is very impressive ( bit overhelming at first, but in a good way). And it works very smooth for the most part. If I had one complaint it is with how the dialogue is organized. I think it could be better categorized for giving more direct and clear commands. I'm thinking something like this: 1. [ Sex ] Honor your master, slave.. ( list of sex positions/commands) 2. [ Praise ] Listen well..( compliments) 3. [ Reprimand ] Pay Attention! ( threats, reprimands, insults) 4. [ Reward ] I'm pleased with your behavior.. ( give slave some food, drink, items, promises, etc) 5. [ Punishment] You will now be punished.. ( torture, gag, public humiliation, etc) 6. [ Commands ] This is what I demand.. ( poses, dancing, cleaning, playing music, holding flowers, servicing other nearby people, etc) 7. [ Management ] You are fully under my control.. ( more generic follower-like commands, Follow me, Wait, Free Sandboxing, Open inventory, outfit management, transfer back to PAHE, etc) Besides that, some suggestions for additional features? - integration with SLSO ( Separate orgasm), potentially turning slave into nymphomaniac - separate voice slots for slaves that would give them basic responses to commands as alternative to full voice acting ( something like based on different stages of submission, for example different types of Yes/No/Thank you/Insult/etc ( enthusiastic, neutral, reluctant) - option to disable that dialogue line where you ask "Let's have serious discussion" ( if you want to play the mod with less tracking of stats) 3
TrollAutokill Posted February 5, 2023 Author Posted February 5, 2023 On 2/3/2023 at 9:15 PM, Good Provider said: all testing on merchant wench guard bug: - following abduction after slave stood up immediately ; standard slave intro followed That's a known bug, under investigation. On 2/3/2023 at 9:15 PM, Good Provider said: - start life naked to dressed guard still spawns "is already naked" (race condition; check should happen before command?) What's the guard wearing? Some pieces of armor might be considered as not to be stripped and are thus not affected by the naked state. On 2/3/2023 at 9:15 PM, Good Provider said: - "loosen up drink" misaligned There might be some misalignment in exteriors, more rarely indoors. This is under investigation. On 2/3/2023 at 9:15 PM, Good Provider said: - drunk animation overrides bound animation, falls down unbound , stands up and rebinds Will fix. On 2/3/2023 at 9:15 PM, Good Provider said: - comfort>caring didn't generate hug animation ; did generate message - this was the norm, but finally got the hug near end of testing - can slave reject hug? Yes slave might reject hug, that's probably why. On 2/3/2023 at 9:15 PM, Good Provider said: - I like to whip a slave until some visual or oral sign of obedience. wench guard would start with "That's the best you got", but never generated a verbal submission - did assume the submissive pose There is no dialogue while correcting behaviour. I'll put that on the todo list. On 2/3/2023 at 9:15 PM, Good Provider said: - message "goes to cover, but remembers warning" slave continued to cover animation You mean cover self when naked animation? On 2/3/2023 at 9:15 PM, Good Provider said: - chained bent post slave, went to cover animation when whipped (ie escaped) Same question. On 2/3/2023 at 9:15 PM, Good Provider said: - generates both "Hanna agrees like a good slave" and "Hanna obeys like a good slave", only one is needed, but not low priority Which action generated the two messages? On 2/3/2023 at 9:15 PM, Good Provider said: - was testing pose: only dance didn't work. But I found that the slave kept holding the flowers/cups even when pose was changed That's a Skyrim bug, I have, unfortunately, no solution for that one. Usually having them draw a weapon might solve the problem. On 2/3/2023 at 9:15 PM, Good Provider said: feature: - disobedience, punishment, followed by obedience should generate reward reason "being a good slave" Will put on todo list. On 2/3/2023 at 9:15 PM, Good Provider said: - slave can make promises to do an action - slaves are less likely to make a promise if they have low submission/resignation - slave can make a promise to (obey last disobeyed command) to stop a punishment - slave will make a promise to do X, if master does Y (give food/allow clothes/etc/ have sex for love slave) - add "get promise" next to threaten which has the same set of actions, but slave promises to do/not do the action - this action can be refused - slave can be punished both for the act and for breaking promise - punished a broken promise increases effect of training Promise is an act of free will. The system you're describing is already existing in DoM, it's called "threatening". Forcing a promise into an unwilling character is equivalent to threatening. Adding the force promise system would just be a duplicate of threaten. This is not to say that the system can not be expanded. Thanks for the in depth report. 2
TrollAutokill Posted February 5, 2023 Author Posted February 5, 2023 (edited) 20 hours ago, Kanerah said: I've been with this a bit: first of all, mechanics and how it expands of PAHE is very impressive ( bit overhelming at first, but in a good way). And it works very smooth for the most part. Thanks. 20 hours ago, Kanerah said: If I had one complaint it is with how the dialogue is organized. I think it could be better categorized for giving more direct and clear commands. I'm thinking something like this: It is messy and CK won't let me edit the priority of the dialogues which doesn't help as the top dialogue order is randomized at game start. 20 hours ago, Kanerah said: 1. [ Sex ] Honor your master, slave.. ( list of sex positions/commands) 2. [ Praise ] Listen well..( compliments) 3. [ Reprimand ] Pay Attention! ( threats, reprimands, insults) 4. [ Reward ] I'm pleased with your behavior.. ( give slave some food, drink, items, promises, etc) 5. [ Punishment] You will now be punished.. ( torture, gag, public humiliation, etc) 6. [ Commands ] This is what I demand.. ( poses, dancing, cleaning, playing music, holding flowers, servicing other nearby people, etc) 7. [ Management ] You are fully under my control.. ( more generic follower-like commands, Follow me, Wait, Free Sandboxing, Open inventory, outfit management, transfer back to PAHE, etc) This is just another way to put it. The choice of DoM is to split the dialogues into the abuse type: psychological, physical and sexual and their combinations plus information. Which is exactly 7 as your proposal. The idea to divide it into abuse type is to remind the player that best efficiency is achieved through using a mix of the 6 types of abuse. This is still in development though. 20 hours ago, Kanerah said: Besides that, some suggestions for additional features? - integration with SLSO ( Separate orgasm), potentially turning slave into nymphomaniac This is progressing slowly but it's already there and being developed, one step at a time. 20 hours ago, Kanerah said: - separate voice slots for slaves that would give them basic responses to commands as alternative to full voice acting ( something like based on different stages of submission, for example different types of Yes/No/Thank you/Insult/etc ( enthusiastic, neutral, reluctant) This is actually how the dialogues are working. You can propose more dialogue answer options to be added. 20 hours ago, Kanerah said: - option to disable that dialogue line where you ask "Let's have serious discussion" ( if you want to play the mod with less tracking of stats) That's the status information dialogue. I would like to put it last, if CK would just let me. Edited February 5, 2023 by TrollAutokill 1
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