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Posted
31 minutes ago, Pianocat said:

Hey /cdn-cgi/mirage/53f0087013f16ca2a45663ae1c6d8978aeb54bd197be21a0bff559bb1721cbf8/1280/https://static.loverslab.com/resources/emoticons/smile.png Thanks for this great mod.

I was wondering: is this normal that my slaves never try to flee? They are always following me without trying anything, even without collar. If I remember correctly, there was trying to escape when I had only PAHE installed... Is this a known bug?

 

edit : it seems that it's because they are "terrified", but they are often terrified... and even if I go away and leave them, they will not try to flee. In fact, enslavement is far too easy, but I do not know if it's a normal thing. Perhaps with DoM only training is a thing, not the capture itself?

 

Oh, and there is one thing they do a lot, if not escaping, it's "calling for help"... but it doesn't has any effect, even in a town not accepting slavery ?

 

They are running away in my playthrough.

 

Terrified means they are paralyzed and won't expect. Calling for help is a way out for them. You need to try slaves with lower emotionality so they won't get terrified.

 

Calling for help uses the crime faction. Town folks would only care if they are from the same faction.  When they call for help it should say to which faction, unless you turn the crime faction cleaning in the MCM.

 

 

 

Posted (edited)

Thanks for your answer and explanations.

So if I understand, terrified slaves should not be able to move at all? Because mines are following me even when terrified.

 

It's weird, everything is working in my game but... I keep thinking there is something wrong, evrything is too easy^^

Edited by Pianocat
Posted (edited)
11 hours ago, Pianocat said:

Thanks for your answer and explanations.

So if I understand, terrified slaves should not be able to move at all? Because mines are following me even when terrified.

 

It's weird, everything is working in my game but... I keep thinking there is something wrong, evrything is too easy^^

Terrified makes them unable to think, just follow and obey. DoM is following the usual reaction to danger according to personality they should either: Fight (angry) Flee (afraid) or Freeze (terrified).

 

I just realized I had set the chance to runaway to half of its value for testing purpose. I will put it back to normal for normal version. We'll see if it needs to be tweaked further.

 

Also there is a timer in DoM so a slave forced into obeying will think twice before disobeying or  running away. This is basic manipulation, once you take a decision it takes some time before you can think clearly again.

 

If your slaves are calling for help it usually means they want to flee or fight but can't (tied-up).

 

Give your fresh slaves 5 minutes without beating and they should try to runaway no matter what.

 

If the training is too easy lower the training speed by half in the MCM.

 

Edited by TrollAutokill
Posted (edited)

My results from todays and the previous version testing.

 

Orgasms and dirty talk are working great, even got a multi orgasm in one sex with SLSO. Had a rough start but I got the hang of it. Was a bit worried it wasn't going to be possible to turn some of your cold hardened personality slaves into cum fountains... Though the cum fountains are coming from the mouth as slaves are basically having mouthgasms when they have one. Cum effects frequently appear on their mouths when they have a DoM orgasm now matter how they had an orgasm.

Displays and dialgoue aren't always displaying when they have one either, I wouldn't mind a sound effect that plays like a vanilla hurt sound effect when they have one.

 

Certain Pose options have been a problem in the previous version and seems to be a bit worse in todays. 

Dance is the worst. Before it was like a "Fuck you say?" body expression and the Cicero dance + maybe one or 2 actual dances. Now its nothing or the classic "Rope bondage of both arms and one leg to the ceiling" issue.

 For Music its just Lute on the floor. Some of the others looked like problems but opened up on different slaves despite their pose stats being close to each other

 

Cute option still works amazingly with its many options. I know there's the global wheel command but I really do wish there was like an option for in sandbox scenarios, obediant slaves will do cute poses

 

All of these pose tests were done and slaves trained and untrained in pose

 

Haven't messed with this today, but previously brand new slaves would bolt immediately after the new slave dialogue, even if i had a magic leash colar on them, I think maybe there should be a delay on running after the startup (collar or not) so that everything can register properly.

 

If it does get worse on the thing of enslaving several slaves at once you could go the route I still preach about of having an option to tie up an eligible enslavement instead of abduct and then you can add an enslavement dialog to the tied victim it so you can do it safely, when skyrim has calmed down or for 1 slave at a time.

(I definitely got paranoid during my early LL days with PAH on this matter thinking Skyrim, saves and such broke if i enslaved several during an encounter, at least now I'm more experienced with modding and learning on whats more problematic, well that and a better PC.)

 

I guess shifting of the wheel options was going to happen eventually with more and more new stuff.

So with my critique, I can live with the specific pose options being in others since cute and dance are at least in the main pose wheel

I feel like Display should be in Inspect, not Attention (took me awhile to find that one).

Not a fan of the bag option being right next to Entertain me, bagged a few slaves by accident a number of times during pose training sessions. I think it should be swapped 1 above with tie-up since both enterian me and tie up are used for pose training.

 

I barely touched the bondage options in ages but i found a possible fix for those getting invisible slaves from it. Going into : Come here slave, > Stop whatever it is you are doing, fixed the few instances i had of it.

 

As for Dual animations, the only one I have, and still struggle, with working is the Hug animation from Comfort Care. From what I've read it sounds like a special case with its animation compared to the other Dual anim and that ever annoying can't put hands up afterward without reequipping issue. 

I wonder if it might be best to just replace it with a regular animation, maybe like something from the Sexlab foreplay or gentle sex animations.

 

For the 64 DoM slave cap, I only see it an issue when it comes to leaving your slaves at home on maid duty or in a slavers care eating up the space.

I do love having an army of slaves in training on adventures as they come and go in the group as they get combat raped or spectating one. So the combining it all with an increasing number can eventually be a problem for me (yet so far I haven't done a playthrough long enough, as i do a new playthrough shortly after either to test a new patch or a new mod. The average life of a Skyrim Modder)

 

 

Was experimenting with a few other LL mods and found some interesting results.

Soulgem Oven's Milker gear is stripped from various options on a DoM slave despite it being considered jewelry (at least I think it is, does gold colored icons for an item always count as jewelry?)

(its on slot 47, the back. Same as a sack, speaking of which, while its not an issue on your end. Auto Harvesting mods can be annoying auto picking up dropped sacks, even requipping it after you released the bagged slave. Thankfully doing it multiple times doesn't clone the slave, it just teleports em)

update: this might've somehow got fixed in todays version, i might need to fool around with this some more.

 

Spectators with Slaves nearby got some wacky results.
All slaves started masturbating watching a Rape training and all of their masturbations resulting from watching the sex scene counted as rape training as well, even had a slave lose her virginity watching and masturbating from it.

Feels like a miracle it didn't break their various pose and DoM masturbation training unless they were disobeying and stopped said training. But boy they can get SO chatty with DoM and Spectators dialogs both going off all the time.
Obviously DoM Masturbation training doesn't work with Spectate, but I'm quite curious on what would happen if it did (Not asking for it, just really curious at how crazy it could be)

There's very few dialgoues between slaves in DoM and the Spectators mod really makes me think there should be some more dialogue between slaves in training like a trained commenting an untrained being fucked or beaten.

 

 

In the end, on a well trained slave, It still eventually winds up with me topping them off by mashing Scold and Spank to get them shocked enough to break and fall in love shortly after (now so much better with mind melting them again with orgasms).

I wonder if there should something to help with this (at least with the breaking, my best results for breaking just seem to be consistantly shocking them calming with care or sex, not punishment during a shock) or maybe theres a better way currently implemented that I haven't noticed.

Should there be a way or option for a slave to fall in love with you without sex? Would make an interesting scenario for a virgin slave that falls in love with you to beg you to take them.

 

Maybe this is just my version of story sharing but here's my little stat pics of success of slaves being the goodest girls and falling in love with me (edit: turned out to be just 1 so far, the others are being oh so stubborn/buggy and not getting out of shocked state to progress)

Spoiler

ScreenShot17.png.2c978eb87b33b52999f48e2f8bc38621.png

 

 

Edited by McLovin3
Posted (edited)
3 hours ago, McLovin3 said:

My results from todays and the previous version testing.

Thanks for the thorough report!

 

3 hours ago, McLovin3 said:

Orgasms and dirty talk are working great, even got a multi orgasm in one sex with SLSO. Had a rough start but I got the hang of it. Was a bit worried it wasn't going to be possible to turn some of your cold hardened personality slaves into cum fountains... Though the cum fountains are coming from the mouth as slaves are basically having mouthgasms when they have one. Cum effects frequently appear on their mouths when they have a DoM orgasm now matter how they had an orgasm.

DoM applies a drooling effect on orgasms with SlaveTats. Other effects such as cum effects should be applied by SL or using other appropriate mods. Check your SL Config UseCum toggle.

 

3 hours ago, McLovin3 said:

Displays and dialgoue aren't always displaying when they have one either, I wouldn't mind a sound effect that plays like a vanilla hurt sound effect when they have one.

SexLab triggered orgasms should have the SL sound and animation playing since DoM hooks up to the SL event. Check your SL Config OrgasmEffects toggle.

I'll put sound on the todo list for non SexLab orgasms.

 

3 hours ago, McLovin3 said:

Certain Pose options have been a problem in the previous version and seems to be a bit worse in todays. 

Dance is the worst. Before it was like a "Fuck you say?" body expression and the Cicero dance + maybe one or 2 actual dances. Now its nothing or the classic "Rope bondage of both arms and one leg to the ceiling" issue.

This pose as you described it is the xDancer from Zaz, it was removed from version 4.1.4. If not, check the logfile for the actual pose name, it should be in a line with "Animation: Anim_IdleByString".

 

3 hours ago, McLovin3 said:

 For Music its just Lute on the floor. Some of the others looked like problems but opened up on different slaves despite their pose stats being close to each other

Lute kneeling should be a GSPose, GS144. Is it not playing properly? Instruments are choosen depending on personality with a bit of randomness.

 

3 hours ago, McLovin3 said:

Cute option still works amazingly with its many options. I know there's the global wheel command but I really do wish there was like an option for in sandbox scenarios, obediant slaves will do cute poses

All obediant slaves in sandbox can choose from cute, sexy or exercise poses depending on their mood.

BUT THERE WAS A BUG! I just corrected it, the poses were never triggered. Thanks!

 

3 hours ago, McLovin3 said:

 

All of these pose tests were done and slaves trained and untrained in pose

 

Haven't messed with this today, but previously brand new slaves would bolt immediately after the new slave dialogue, even if i had a magic leash colar on them, I think maybe there should be a delay on running after the startup (collar or not) so that everything can register properly.

Done! Set the obedient timer during enslaving and capture dialogue.

 

3 hours ago, McLovin3 said:

If it does get worse on the thing of enslaving several slaves at once you could go the route I still preach about of having an option to tie up an eligible enslavement instead of abduct and then you can add an enslavement dialog to the tied victim it so you can do it safely, when skyrim has calmed down or for 1 slave at a time.

(I definitely got paranoid during my early LL days with PAH on this matter thinking Skyrim, saves and such broke if i enslaved several during an encounter, at least now I'm more experienced with modding and learning on whats more problematic, well that and a better PC.)

 

I guess shifting of the wheel options was going to happen eventually with more and more new stuff.

So with my critique, I can live with the specific pose options being in others since cute and dance are at least in the main pose wheel

I feel like Display should be in Inspect, not Attention (took me awhile to find that one).

It will be with both, since it is also used for the group wheel menu which doesn't have inspection.

 

3 hours ago, McLovin3 said:

Not a fan of the bag option being right next to Entertain me, bagged a few slaves by accident a number of times during pose training sessions. I think it should be swapped 1 above with tie-up since both enterian me and tie up are used for pose training.

Good point and while we're at it, there was a bug with the group gag option.

 

3 hours ago, McLovin3 said:

I barely touched the bondage options in ages but i found a possible fix for those getting invisible slaves from it. Going into : Come here slave, > Stop whatever it is you are doing, fixed the few instances i had of it.

Yes that's because I added the enable/disable trick into that dialogue script.

Next version will have a hotkey for it too.

 

3 hours ago, McLovin3 said:

 

As for Dual animations, the only one I have, and still struggle, with working is the Hug animation from Comfort Care. From what I've read it sounds like a special case with its animation compared to the other Dual anim and that ever annoying can't put hands up afterward without reequipping issue. 

This is not what I call "dual" it's a paired animation and is an origianl from Skyrim, it plays both actors at the same time like a kill move.

To avoid issues, make sure to sheath your weapon before. I added it in the script to both actors for next version.

 

3 hours ago, McLovin3 said:

I wonder if it might be best to just replace it with a regular animation, maybe like something from the Sexlab foreplay or gentle sex animations.

 

For the 64 DoM slave cap, I only see it an issue when it comes to leaving your slaves at home on maid duty or in a slavers care eating up the space.

I do love having an army of slaves in training on adventures as they come and go in the group as they get combat raped or spectating one. So the combining it all with an increasing number can eventually be a problem for me (yet so far I haven't done a playthrough long enough, as i do a new playthrough shortly after either to test a new patch or a new mod. The average life of a Skyrim Modder)

Once you reach 64 slaves, I'll be interested to hear on your script latency. Then maybe we can expand. I have most of the SSEEdit scripts ready for that, except for the package override form lists which can not be filled by SSEEdit scripts unfortunately. It's still a pain in the ass to do it 64 times...

 

3 hours ago, McLovin3 said:

 

 

Was experimenting with a few other LL mods and found some interesting results.

Soulgem Oven's Milker gear is stripped from various options on a DoM slave despite it being considered jewelry (at least I think it is, does gold colored icons for an item always count as jewelry?)

You have to check the keywords on the object with SSEEdit.

 

3 hours ago, McLovin3 said:

(its on slot 47, the back. Same as a sack, speaking of which, while its not an issue on your end. Auto Harvesting mods can be annoying auto picking up dropped sacks, even requipping it after you released the bagged slave. Thankfully doing it multiple times doesn't clone the slave, it just teleports em)

update: this might've somehow got fixed in todays version, i might need to fool around with this some more.

DoM check if slot 47 is free before equipping.

 

3 hours ago, McLovin3 said:

 

Spectators with Slaves nearby got some wacky results.
All slaves started masturbating watching a Rape training and all of their masturbations resulting from watching the sex scene counted as rape training as well, even had a slave lose her virginity watching and masturbating from it.

Maybe she picked up a dildo on the floor...

It sounds like your slaves received an unwanted Sexlab event. Maybe from the Spectators mod?

 

3 hours ago, McLovin3 said:

Feels like a miracle it didn't break their various pose and DoM masturbation training unless they were disobeying and stopped said training. But boy they can get SO chatty with DoM and Spectators dialogs both going off all the time.
Obviously DoM Masturbation training doesn't work with Spectate, but I'm quite curious on what would happen if it did (Not asking for it, just really curious at how crazy it could be)

There's very few dialgoues between slaves in DoM and the Spectators mod really makes me think there should be some more dialogue between slaves in training like a trained commenting an untrained being fucked or beaten.

There is for the moment no trainer dialogue in DoM. It's in the todo list somewhere with slave to slave training and fixing slavers.

 

3 hours ago, McLovin3 said:

 

 

In the end, on a well trained slave, It still eventually winds up with me topping them off by mashing Scold and Spank to get them shocked enough to break and fall in love shortly after (now so much better with mind melting them again with orgasms).

I wonder if there should something to help with this (at least with the breaking, my best results for breaking just seem to be consistantly shocking them calming with care or sex, not punishment during a shock) or maybe theres a better way currently implemented that I haven't noticed.

You can speed up the process adding in a few more type of abuse: praise, insult, flatter. The idea is basically to drive them crazy to get them to broken.

 

3 hours ago, McLovin3 said:

Should there be a way or option for a slave to fall in love with you without sex? Would make an interesting scenario for a virgin slave that falls in love with you to beg you to take them.

It's in there, even the dialogue.You have to use a lot of romance/sexy/dirty flatter and masturbate instead of sex and be patient.

 

3 hours ago, McLovin3 said:

 

Maybe this is just my version of story sharing but here's my little stat pics of success of slaves being the goodest girls and falling in love with me (edit: turned out to be just 1 so far, the others are being oh so stubborn/buggy and not getting out of shocked state to progress)

  Reveal hidden contents

ScreenShot17.png.2c978eb87b33b52999f48e2f8bc38621.png

 

 

Nice story. 19 orgasms, it seems she has been busy training alone! Also comfort them to get them out of shock.

 

Edited by TrollAutokill
Posted
27 minutes ago, TrollAutokill said:

 

Nice story. 19 orgasms, it seems she has been busy training alone! Also comfort them to get them out of shock.

 

 

I think it might've been a bug from those ones, shortly after a hard reload, and me getting the adventurer's itch to try these methods out on the field, the others finally snapped out of their shocked state. I think i do remember a couple times of a similar scenario where a slave just couldn't get out of shock no matter what i tried to comfort them with but those instances i think scripts were overflowing and various things were not working at those times.

I'll have to just peek or jot down the log and see how skyrim's scripts been acting when i encounter these again

 

You can see the large jump in # of comforts in this one from when she couldn't get out of shock

 

Spoiler

ScreenShot19.png.dd3315e0f229d0f06788d45571b68a66.png

 

 

 

 

Gonna have to resist temptation with my hentai-like rape modlist cause now I really want to try to legitimately get a virgin to fall in love with me.

Posted (edited)

Version 4.1.5 is out.

 

Dual animations should be working better. Testers needed.

 

 - Dual animations now use Sexlab functions to snap actors into place. Hopefully it will correct most misalignment and flying actors.
 - Added disable/enable hotkey for invisible actors (It's the last one on the left. The other left!).
 - Slight re-ordering of the wheel menus to correct a few inconsistencies.
 - Fixed group gag on/off wheel menu.
 - Reset corresponding SexLab stats on virginity set/reset.
 - Fixed sandbox for obedient slaves not playing their cute/sexy/exercise poses.
 - Added sheath weapon to actors before hugs.
 - Add rape options to runaway dialogue.

 

Known bugs:

 - Do not enslave more than one NPC at a time.

 - Do not enslave spawned NPCs with DoM!  You'll end up with an invisible slave. Use PAHE and move to DoM after enslavement is complete. Problem is under control but fix didn't make it in 4.1.5.

 

Spoiler

ScreenShot152.jpg.3ab333969061c7690a268ddc00b6e9de.jpg

 

Edited by TrollAutokill
Posted (edited)
10 hours ago, TrollAutokill said:

Terrified makes them unable to think, just follow and obey. DoM is following the usual reaction to danger according to personality they should either: Fight (angry) Flee (afraid) or Freeze (terrified).

 

I just realized I had set the chance to runaway to half of its value for testing purpose. I will put it back to normal for normal version. We'll see if it needs to be tweaked further.

 

Also there is a timer in DoM so a slave forced into obeying will think twice before disobeying or  running away. This is basic manipulation, once you take a decision it takes some time before you can think clearly again.

 

If your slaves are calling for help it usually means they want to flee or fight but can't (tied-up).

 

Give your fresh slaves 5 minutes without beating and they should try to runaway no matter what.

 

If the training is too easy lower the training speed by half in the MCM.

 

Thank you for all these details. It's very nice to see a modder giving time for "after-sales service", and clear answers .

I will come back to give some news after more testing (and guide-reading...)

(Note that I'm using 3.4.2)

Edited by Pianocat
Posted (edited)
1 hour ago, InsanityFactor said:

What does this mean? Non-unique NPCs like bandits or something else?

Yes any NPC being cloned. There is a bug in DoM when fading the original into the clone. You'll end up with a disabled original, soon to be deleted.  I'll correct that next week.

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Yes any NPC being cloned. There is a bug in DoM when fading the original into the clone. You'll end up with a disabled original, soon to be deleted.  I'll correct that next week.

Oh fuck dude ok. Well 4.1.2 did not have this problem, so this popped up recently. Sounds like you know how to fix it though so that's good.

 

I will stay on 4.1.2 until that's fixed and then I'll start "vigorously" testing the SLSO features >:D

 

Posted

I'm having an issue where this mod interferes home sweet home. When my slave is training over slaves, the stats don't increase over time. I have all the patches but I'm unsure if I did something wrong. 

 

Is anyone else experiencing this?

Posted
17 minutes ago, 2xpeter said:

I'm having an issue where this mod interferes home sweet home. When my slave is training over slaves, the stats don't increase over time. I have all the patches but I'm unsure if I did something wrong. 

 

Is anyone else experiencing this?

If you're using version 4 you should not use any patch. Patches are for version 3.

Posted (edited)
2 hours ago, TrollAutokill said:

If you're using version 4 you should not use any patch. Patches are for version 3.

Thank you! It worked, been driving me crazy for the last few days. I must missed that part in the mod description. 

 

Also I fucking love this mod, thanks for making this beauty 

 

Edit: Nevermind, I get the completed training notification and all the original animations are back but still the experience doesn't change

Edited by 2xpeter
Posted (edited)

Thanks for the gasm fix for SLSO, it works extremely well. Same with the fix for the certain poses, kissing for example is perfectly fine now. I do however have a bug that is extremely annoying to experience. I have no idea what causes it, but the simplest explanation is. The slaves name disappears which removes the ability to interact with them aka pressing E on them and talking to them, it also applies to the hotkeys and wheel menus. The only fix I know is to load a save from before it happens. Sadly, that may not be a solution now, cause every time I load a save from before, it happens anyway. I assume it's this mod, because it only happens to slaves taken through it. Going to keep experimenting and hope I find a better solution.

 

Edit : After experimenting some more, reloading a save, not interacting with the slave and running away from them seems to prevent it entirely from happening. Only thing is, that it's a random occurrence so far. Curious as to what may cause it?

Edited by TurtleMan141
Posted

Anyone having a problem with the SLSO widgets vanishing and not coming back?

 

Might not be this mod causing the issue, but happened around the time I updated, so I'm curious.

Posted (edited)
2 hours ago, TurtleMan141 said:

Thanks for the gasm fix for SLSO, it works extremely well. Same with the fix for the certain poses, kissing for example is perfectly fine now. I do however have a bug that is extremely annoying to experience. I have no idea what causes it, but the simplest explanation is. The slaves name disappears which removes the ability to interact with them aka pressing E on them and talking to them, it also applies to the hotkeys and wheel menus. The only fix I know is to load a save from before it happens. Sadly, that may not be a solution now, cause every time I load a save from before, it happens anyway. I assume it's this mod, because it only happens to slaves taken through it. Going to keep experimenting and hope I find a better solution.

 

Edit : After experimenting some more, reloading a save, not interacting with the slave and running away from them seems to prevent it entirely from happening. Only thing is, that it's a random occurrence so far. Curious as to what may cause it?

This is a well known problem, not necessarily connected with this mod in particular.

 

What happens if you press the enable/disable key with the slave under the pointer? Or choose summon to player in the MCM menu?

 

I will also add an enable/disable trick from the MCM menu, but only for 3D loaded slaves.

Edited by TrollAutokill
Posted (edited)

hi....the slave respectful dialogue issue i mentioned earlier is still broken. my 100 respect slave still refuses to call me master...even when punishing her all she says is sorry instead of the usual sorry master. messing with the relationshiprank does change the greet and goodbye dialogues...but its not the same as the old version...her greets and goodbyes is now like a regular citizen instead of that of a slave. could you please look into it. 

also wanna mention that in the middle of the whipping session, as she keeps saying sorry, she will say an insult out of nowhere. it makes dialogue feel more broken compared to v3.

 

Edited by banditguy
Posted
6 hours ago, TrollAutokill said:

This is a well known problem, not necessarily connected with this mod in particular.

 

What happens if you press the enable/disable key with the slave under the pointer? Or choose summon to player in the MCM menu?

 

I will also add an enable/disable trick from the MCM menu, but only for 3D loaded slaves.

I didn't know that even existed lol. I'll try to replicate it and come back to tell you asap.

Posted
6 hours ago, banditguy said:

hi....the slave respectful dialogue issue i mentioned earlier is still broken. my 100 respect slave still refuses to call me master...even when punishing her all she says is sorry instead of the usual sorry master. messing with the relationshiprank does change the greet and goodbye dialogues...but its not the same as the old version...her greets and goodbyes is now like a regular citizen instead of that of a slave. could you please look into it. 

also wanna mention that in the middle of the whipping session, as she keeps saying sorry, she will say an insult out of nowhere. it makes dialogue feel more broken compared to v3.

 

I get the same thing on 4.1.2

Posted

hi.. I am trying to upgrade from 3.xx to the latest build of Dom. When I load my save game, the game crashes. I do not have any slaves in Pah or HSH. Any ideas?

Posted (edited)
47 minutes ago, Gracker said:

hi.. I am trying to upgrade from 3.xx to the latest build of Dom. When I load my save game, the game crashes. I do not have any slaves in Pah or HSH. Any ideas?

If you have no slaves you can use resaver and cleanup PAHE and DoM entries in your save file. Select the mods in the left panel and right click in them to delete all entries. Save to another name to not ruin your save file.

Edited by TrollAutokill
Posted
8 hours ago, banditguy said:

hi....the slave respectful dialogue issue i mentioned earlier is still broken. my 100 respect slave still refuses to call me master...even when punishing her all she says is sorry instead of the usual sorry master. messing with the relationshiprank does change the greet and goodbye dialogues...but its not the same as the old version...her greets and goodbyes is now like a regular citizen instead of that of a slave. could you please look into it. 

also wanna mention that in the middle of the whipping session, as she keeps saying sorry, she will say an insult out of nowhere. it makes dialogue feel more broken compared to v3.

 

 

2 hours ago, InsanityFactor said:

I get the same thing on 4.1.2

Those dialogues are the default Skyrim dialogues. It's possible to overwrite most of them, but putting the DoM and PAHE quests priority higher is not recommended.

 

I will also check the goodbye and hello conditions in the DoM quest.

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