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Posted
On 1/27/2023 at 4:04 PM, Greeneyedwolf said:

Devious Devices can somehow be equipped using DOM dialogues? bc for some reason while using them equipped icon is present in inventory menu but after closing menu devices dont equip

Equip the items in "Carry this for me" not the Wear this option.

Posted

I have a suggestion. With my slaves I often ignore them during a dungeon and when they are in that phase where they can sometimes fight and sometimes not fight. At the end of the dungeon I see several times that slaves can be both praised and punished for the same activity. For instance praised for engaging in combat and punish for refusing to fight. 

So my suggestion is that if a slave refuses to fight and gets the punishment option but later does fight before the player punishes them then the punishment option would get removed when the praise option is applied and vise versus. I'd like to see this with all the praise/punishment options.

Posted (edited)
7 hours ago, TrollAutokill said:

Thanks for the in depth report.

 

Thank you for all the work.  I really appreciate it. Think of my "feature suggests" as just the first stage of a brain storming. More ideas then are wise. With a need to thrash the grain from the chaff. In that light,   I want to explain how I see a threat vs promise system as different.

 

Background: I have been thinking for a while about a desire/need vs training/fear system. Details to follow, but the main idea is that desire/need captures what the slave wants to do, while fear/training  (what you already have) is the degree to which the slave suppresses her desire out of fear/respect.  Basically a slave obeys as long as her fear (for the action) is greater then her desire. Punishments increase fear (submission/anger training/etc), while rewards change the desire itself in favor of obedience. Negative desire is dislike. Positive desire is like. When an absolute desire is large enough it start to generate a need/compulsion towards an action.

 

The slave starts out wanting to be free/flee, but with proper training wants to be owned. She desires to never to have sex with master, but can be trained to need it. beg for it, etc 

 

A promise system would be another tool of control, another way to get a slave to suppress her desires in preference of the master's. A threat has the master making her obey out of fear. A promise has her making herself obey out of a desire to be consistent with herself. "She wanted to do X, but remembers her promise." Only after her promise has failed, would fear come in to play to suppress her desires. A master can always threaten, just as they can always punish. But the slave has to actively comply with the making of the promise. She is building her own chains. I would love back and for on how a promise system could be implemented, just to see if it's worth while. 

 

Promises are powerful things, even if entered into unwillingly. 

https://www.psychologytoday.com/us/blog/how-be-yourself/201801/how-recognize-5-core-tactics-gaslighting

https://www.thecut.com/article/larry-ray-sarah-lawrence-students.html

Edited by Good Provider
Posted
53 minutes ago, Ghostman7nz said:

I have a suggestion. With my slaves I often ignore them during a dungeon and when they are in that phase where they can sometimes fight and sometimes not fight. At the end of the dungeon I see several times that slaves can be both praised and punished for the same activity. For instance praised for engaging in combat and punish for refusing to fight. 

So my suggestion is that if a slave refuses to fight and gets the punishment option but later does fight before the player punishes them then the punishment option would get removed when the praise option is applied and vise versus. I'd like to see this with all the praise/punishment options.

 

I have started setting up a HSH house cell after I clear the first room of the dungeon.  Then I transfer all my slaves to HSH, set up my top as taskmistress, and leave them to play and train each other.  I might even add a newly captured wench as I go along. Then delete the HSH cell when the dungeon is cleared.

 

Or not if the dungeon makes a nice base of operation. Several forts have main bedrooms, forges, and cells :)

 

Posted
8 minutes ago, Clea Strange said:

I just noticed in the screenshots that you have Camilla Valerius. I thought she never left riverwood, did you use a follower framework to get her to leave riverwood?

You can enslave almost any NPC. Most of the time their Quests still work. You always have https://skyrimcommands.com/command/setstage if things get stuck.

 

Including Camilla.  I have enslaved her, forced her to help me get back the claw, raped her in front of her brother as I was giving back the claw, got her pregnant, and then sold her to Sven.  Pregnancy takes a lot of time, so she followed me around to a lot of places outside Riverwood. 

Posted
27 minutes ago, Good Provider said:

 

I have started setting up a HSH house cell after I clear the first room of the dungeon.  Then I transfer all my slaves to HSH, set up my top as taskmistress, and leave them to play and train each other.  I might even add a newly captured wench as I go along. Then delete the HSH cell when the dungeon is cleared.

 

Or not if the dungeon makes a nice base of operation. Several forts have main bedrooms, forges, and cells :)

 

I don't use HSH currently plus I prefer a much more hands on approach to training my slaves. Less chance of one of my slavers convincing them to revolt and take over my empire ;)

 

Posted (edited)
37 minutes ago, Clea Strange said:

I just noticed in the screenshots that you have Camilla Valerius. I thought she never left riverwood, did you use a follower framework to get her to leave riverwood?

She does wander to the bridge outside riverwood in my game. Anyhow PAHE is my "follower" framework of choice.

Edited by TrollAutokill
Posted

I have really odd bug right now on the latest version. Whenever I capture a new slave I immediately get the notification "punished slave with 29 strokes for no sex." It is always 29 strokes, and always for no sex. This happens during the basic dialogue of "you are a slave now, etc." I saw it three times yesterday. It seems harmless right now but there's probably something weird going on. 

 

Other than that I haven't had any major issues, things are running pretty smoothly in my game.

Posted
1 hour ago, InsanityFactor said:

I have really odd bug right now on the latest version. Whenever I capture a new slave I immediately get the notification "punished slave with 29 strokes for no sex." It is always 29 strokes, and always for no sex. This happens during the basic dialogue of "you are a slave now, etc." I saw it three times yesterday. It seems harmless right now but there's probably something weird going on. 

 

Other than that I haven't had any major issues, things are running pretty smoothly in my game.

Look into the log for errors related to properties and data members.

Posted
2 hours ago, Ghostman7nz said:

I don't use HSH currently plus I prefer a much more hands on approach to training my slaves. Less chance of one of my slavers convincing them to revolt and take over my empire ;)

 

 

HSH training is horribly slow at training.  Its all about a more immersive world.  It warms my heart to know that after I kill Kematsu, I will return to the entrance to see Camilla helping Saddia work on her oral skills.

Posted
On 2/1/2023 at 11:43 AM, TrollAutokill said:

- Running away slaves often get stuck in run away mode. Disable alarm and call for help to avoid

What do you mean by disable alarm and call for help?

Posted
23 minutes ago, pacto2 said:

What do you mean by disable alarm and call for help?

Well I see the the alarm toggles in the mcm, but am unable to disable them for some reason. Also I don't think there is an option for disabling "call for help".

Posted (edited)

I liked the little quest with Kimli, I decided to keep her.

 

Edit: just out of curiosity any plans for more quests. Like taking control of kimli's sister if she has one.

 

Edit 2: I see Ria is wearing the maid outfit in the screenshot. Where would I be able to get the outfit, is it here on this site or nexus mods.

 

Edit 3: I have TDF Prostitution installed, I told Kimli to dance and all she does is just stand and does nothing.

Edited by Clea Strange
Posted
6 hours ago, pacto2 said:

Well I see the the alarm toggles in the mcm, but am unable to disable them for some reason. Also I don't think there is an option for disabling "call for help".

True, they were moved to anotehr page and now they are disabled. I will fix it in next version. Meanwhile you can look into the json file settings file and edit the alarmToggle value to 0. Then reload the settings from the MCM.

Posted
4 hours ago, Clea Strange said:

I liked the little quest with Kimli, I decided to keep her.

 

Edit: just out of curiosity any plans for more quests. Like taking control of kimli's sister if she has one.

There are plans for a dungeon where the rich people of Whiterun can go and relax. Obviously if Kimli has a sister she might run into trouble and end up in the dungeon.

 

4 hours ago, Clea Strange said:

 

Edit 2: I see Ria is wearing the maid outfit in the screenshot. Where would I be able to get the outfit, is it here on this site or nexus mods.

I believe Ria dress is courtesy of Backsteppo, it's the French Maid SMP

4 hours ago, Clea Strange said:

 

Edit 3: I have TDF Prostitution installed, I told Kimli to dance and all she does is just stand and does nothing.

Dance is a bit broken at the moment.

 

Posted

Anyone else having issues with slave respect? When entering dialogue, they dont say anything, and the dialogue option to choke them for being disrespectful is there. When I exit, they say the generic hateful goodbye dialogue for that slaves default voice (EG: my slave has Lydia's voice, and after exiting dialogue, she will say things like "Get lost!" or other similar lines, without fail). Using the slave info spell says the slave has 100 respect yet something is very wrong with them. Anyone else with similar issues?

Posted
38 minutes ago, banditguy said:

Anyone else having issues with slave respect? When entering dialogue, they dont say anything, and the dialogue option to choke them for being disrespectful is there. When I exit, they say the generic hateful goodbye dialogue for that slaves default voice (EG: my slave has Lydia's voice, and after exiting dialogue, she will say things like "Get lost!" or other similar lines, without fail). Using the slave info spell says the slave has 100 respect yet something is very wrong with them. Anyone else with similar issues?

Hello and goodbye dialogues are not from DoM. They are certainly using the default Skyrim relationship rank.

Posted
38 minutes ago, TrollAutokill said:

Hello and goodbye dialogues are not from DoM. They are certainly using the default Skyrim relationship rank.

Any chance you could change it? DOM 3v has the slave say their hello and goodbye lines appropriately; disrespectful when they aren't trained properly, respectful when trained. Now, my fully trained slave keeps having hateful greets and goodbyes despite them being shocked. It doesn't make sense, especially when their info says they have 100 respect and in feelings, they say they are so honored to belong to master.

Posted (edited)
1 hour ago, banditguy said:

Any chance you could change it? DOM 3v has the slave say their hello and goodbye lines appropriately; disrespectful when they aren't trained properly, respectful when trained. Now, my fully trained slave keeps having hateful greets and goodbyes despite them being shocked. It doesn't make sense, especially when their info says they have 100 respect and in feelings, they say they are so honored to belong to master.

Until it's implemented, you can set the relationship between player and npc with the console via "setrelationshiprank player 4".


Ranks are:

  • -4 - Archnemesis
  • -3 - Enemy
  • -2 - Foe
  • -1 - Rival
  • 0 - Acquaintance
  • 1 - Friend
  • 2 - Confidant
  • 3 - Ally
  • 4 - Lover
Edited by Jasmine92
Posted
22 minutes ago, Honorarymold said:

Does giving a slave a title in the MCM do anything? It doesnt seem to show up on the widget notifications or the npc's in game name

 

I did I changed Kimli's name from the little mini quest to "slave" like this

 

Spoiler

20230206133126_1.jpg.663530404ace4252c069e6e46d8dec70.jpg

 

Posted

The AE version encountered serious errors in using DOM4.12 mod. The list is as follows: using DOM to enslave 10 robbers at one time

Use the Ultimate Conquest spell to copy to PAH PAH And You Get a Slave! 6.1a It is normal for SE to sell slaves to NPC at a price of 0 before using DOM

PAH And You Get a Slave event cannot continue to archive. After exiting, the PAH list is damaged. This is normal before installing DOM. The AE1.64 version SKSE1.6.640 version looks like the address file is damaged. I don't know what happened

 

 

 

 

 

 

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[info] SexLabTools.esp

[info] ZaZFurniturePatch.esp

[info] My Home Is Your Home (MHiYH 2plus) dialogue patch.esp

[info] My Home Is Your Home dialogue patch.esp

[info] Alternate Start - Live Another Life.esp

[info] Pahe_AltStartLAL.esp

Posted (edited)

How do slavers work? I got the dialogue where you speak to an NPC and say something along the lines of, "I could use someone like you" then hire them, but I'm not seeing any of the dialogue from the description page for slavers. Only seeing the slave dialogue being used for slavers.

Edited by LewdZenn

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