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Posted
2 hours ago, notimportanterik said:

So, is a new game required, suggested or not necessary if updating from 3.x.x to 4.x.x ?

Clean save (no dom) is recommended. I did not test it, but you can also try to tieup your slaves, free them, uninstall DoM and restart with pahe alone, save, install DoM 4 restart and reenslave.

 

Posted (edited)
11 minutes ago, DocClox said:

Dimhollow script. Vampire sticks at the abduction dialogue. The text doesn't progress and eventually times out leaving the slave still in the "being abducted" state.

 

enb2023_1_26_11_50_20.png

 

Log file

 

That's just the start of the log file. The stack dump there goes on for another two million lines or so. Really. It looks like a LocationChange event handier is in a recursion loop.

 

It says onlocationchange error in pahslave. Do you have a lot of pahslaves? I do not see any DoM related message.

Edited by TrollAutokill
Posted (edited)
53 minutes ago, TrollAutokill said:

It says onlocationchange error in pahslave. Do you have a lot of pahslaves? I do not see any DoM related message.

 

I had precisely none. I've been using DoM only. I did load from a save just before this happened and take her as a PAHE slave, and that worked, although it took a little while. And after that I was able to transfer her back to DoM and that seems to be working now.

 

Only thing I can think of is the glitched transfer from DoM to PAHE I mentioned earlier where I tried to send a DoM slave to NS Working Slaves. But if that was the cause, I'd have expected something to manifest sooner than this.

 

Alternatively, did you say earlier that you're still calling PAHE functions for certain tasks? Maybe this arose from one of those.

 

[edit]

 

Transferred another vampire, enslaving in PAHE and transferring to DoM. That tells me I have 0 PAHE slaves after transfer.

 

[edit again]

 

Subject of that stuck vampire, she's one of the ones that has an outfit of unplayable ebony armor. If you use the default "start your new life naked" option, you end up with a full set of very heavy, invisible, undroppable armor in your inventory. I have a bat script set up to remove the usual cases, so it's not a problem for me, but you might get a few reports from other quarters.

Edited by DocClox
Posted

Hello I think this mod is amazing! But since I installed the Diary Of Mine 4.0.13b_SE_fomod version, I no longer see the "Listen to me, slave." and "Come here, slave" anyone else having this problem or know a solution?

Posted
1 hour ago, Bruna Fontes said:

Hello I think this mod is amazing! But since I installed the Diary Of Mine 4.0.13b_SE_fomod version, I no longer see the "Listen to me, slave." and "Come here, slave" anyone else having this problem or know a solution?

It probably means you are talking to a PAHE slave and not a DoM slave.

Posted
6 hours ago, DocClox said:

 

Nope. Slave was still in DoM. I'm assuming the NSWS handles taking the slave out of PAHE and doesn't recognize DoM slaves, so it's not an unexpected outcome.

 

I'll experiment with swapping slaves back and forth without NSWS to complicate matters.

 

Thew time of making NS Working Slaves DOM 3.xx.xx avible only.  My mod not detect DoM, only run check the target actor is registered as pahe slave or not.

 

if target is recognized as pahe slave the script call the fallowing procces:

Quote

 

Function ReleaseSlave(Actor Hooker)

        ;realise pahe slave from slavery
    If (Game.GetModByName("paradise_halls.esm") != 255)

        PAH = Game.GetFormFromFile(0x01FAEF, "paradise_halls.esm") As Quest
        PAHPlayerSlaveFaction = Game.GetFormFromFile(0x0047DB, "paradise_halls.esm") As Faction
        Core = (PAH as PAHCore)
        PAHPlayerSlaveFaction = Core.PAHPlayerSlaveFaction

        if Hooker.IsInFaction(PAHPlayerSlaveFaction)
            Debug.Notification("paradise halls Slave detected")
            Core.GetSlave(Hooker).Release()
            Hooker.EvaluatePackage()
        endif
    EndIf
EndFunction

 

 

the script origina version given me by CliftonJD, to use means transfer salves from pahe to my mod.

 

if similar style solution exist for dom or become avible in the future i happy to add my mod to improve compatiblity with pahe and pahe based mods :)

 

pls just let me know when avible and what/how need done i wait patiently as long as need.  ( i see now how hard devlop this type of mods )

Posted (edited)

Just gave 4.0.13 a quick test with IBSDM 0.5, PAHE 8.2 (fix2), AYGAS 0.61, HSH 1.31, on AE 640 (in that load order). I was unable to get AYGAS and HSH to initialize. Those two do not start nor register their MCMs. Same setup, but without DOM or with DOM 3.4.2, all Musje's mods do start. I reinstalled all mods twice in case any installers needed to change installations to match versions.

 

I very briefly tried a couple slaves and noticed:

  • After combat, slaves stayed in sneak. I tried to a quick tie up, untie, but they return to sneak after.
  • After combat, slaves do not show praise or punish options for combat. This and the above makes me suspect a problem with detecting combat-end rather than a sneak or praise or punish problem--so, given how wonky vanilla Skyrim is with combat-end, this could just be nonsense and not worth losing hair over.
  • I didn't see any options about setting slaves to fighting or not fighting. Probably a PEBKAC problem, but noting just in case.
  • Stroke count seems to always be off by one, possibly more, but the more could be my bad counting.
  • Saw a few "burst into tears" notifications without a name. Maybe some others without names.
  • PAHE's MCM seems to have subsections duplicated. I don't recall seeing that without DOM, but didn't have time to double-check.
  • But, I mainly noticed 4.x is looking really nice in regards to the direction you're taking it. Looking forward to it!

 

Edit: changed to note only AYGAS and HSH as failing, IBDSM seems to start OK and I was just looking in the wrong place.

Edited by veebars
Posted

Version 4.0.14 is out, still SE only. Fully playable. Bug reports very welcome, I know there are some left!

 

 - Added check on PAHRestraintLeash for device recognition
 - Added strip shield toggle to allow shields from being removed with weapons
 - Added remove weapons and remove armor to wheel menu
 - Added Untie to wheel menu instead of put in bag for tied slaves
 - As a consequence the tie-up wheel menu is also available for already tied-up slaves
 - Added "Wear clothes" to group wheel menu
 - Added more group tieup options (chains, whipping post, furniture)
 - Added dialogue "Fight for me" under "Listen to me slave" -> "About your duties as a slave"
 - Moved always aggressive sex and SLO toggles to MCM "Sex & Gender" submenu
 _ Added an option to summon slave in bag to player from MCM roster. It will only appear is the slave is bagged
 - Fixed group clothes menu not appearing if not pointing at a slave
 - Fixed slaves with mouth gag and collar of leashing being able to call for help
 - Fixed group threaten and group promise
 - Fixed a few notifications with missing actor's name
 - Fixed player lock in restrained state when playing rip-off animation
 - Fixed player orgasm message when using SLSO
 - Fixed if stripped objects are not set to be deleted or looted they will be dropped

Posted (edited)

No animation is playing when I select choke. Does it need any extra animation pack to work?

Also is the only way to get DoM slaves by using the abduction feature?

 

Edited by norman3455
Posted
1 hour ago, BloodDollMaria said:

After using it, the vertical position has improved but the horizontal position is off.

I was not able to reproduce. I will need you to do more tests and info:

1) are you using male or female character? With heels or without? Male or female slaves?

 

2) Could you try the animation to ripp-off clothes and compare with the choke animation?

 

3) Do not use free camera mode.

 

 

Posted
33 minutes ago, norman3455 said:

No animation is playing when I select choke. Does it need any extra animation pack to work?

Also is the only way to get DoM slaves by using the abduction feature?

 

It needs you to run fnis and be on SE/AE for version 4.

Posted
3 hours ago, veebars said:

Just gave 4.0.13 a quick test with IBSDM 0.5, PAHE 8.2 (fix2), AYGAS 0.61, HSH 1.31, on AE 640 (in that load order). I was unable to get AYGAS and HSH to initialize. Those two do not start nor register their MCMs. Same setup, but without DOM or with DOM 3.4.2, all Musje's mods do start. I reinstalled all mods twice in case any installers needed to change installations to match versions.

Aygas and HSH need to be installed without their DoM patch to run with DoM 4. I am working with Musje to find a way around it.

 

3 hours ago, veebars said:

 

I very briefly tried a couple slaves and noticed:

  • After combat, slaves stayed in sneak. I tried to a quick tie up, untie, but they return to sneak after.
  • After combat, slaves do not show praise or punish options for combat. This and the above makes me suspect a problem with detecting combat-end rather than a sneak or praise or punish problem--so, given how wonky vanilla Skyrim is with combat-end, this could just be nonsense and not worth losing hair over.
  • I didn't see any options about setting slaves to fighting or not fighting. Probably a PEBKAC problem, but noting just in case.

For DoM it's under: listen slave -> About your duties as a slave.

3 hours ago, veebars said:
  • Stroke count seems to always be off by one, possibly more, but the more could be my bad counting.

Will check but I didn't notice such problem.

3 hours ago, veebars said:
  • Saw a few "burst into tears" notifications without a name. Maybe some others without names.

4.9.14 includes a few fixes of this kind.

3 hours ago, veebars said:
  • PAHE's MCM seems to have subsections duplicated. I don't recall seeing that without DOM, but didn't have time to double-check.

Sounds more like an MCM problem. Try to restart with "setstage ski_configmanagerinstance 1" in the console

3 hours ago, veebars said:
  • But, I mainly noticed 4.x is looking really nice in regards to the direction you're taking it. Looking forward to it!

Thanks I will try to uupdate the mod description page to reflect changes in DoM 4 asap.

 

Posted
34 minutes ago, TrollAutokill said:

I was not able to reproduce. I will need you to do more tests and info:

1) are you using male or female character? With heels or without? Male or female slaves?

 

2) Could you try the animation to ripp-off clothes and compare with the choke animation?

 

3) Do not use free camera mode.

 

 

1. use female character, female slave, no heel
2. will try next time
3. not used

Bug?
Slaves who are not ordered to fight crouch and get stuck in combat, sometimes they do and sometimes they do not, not sure why.

The dialog that appears when a slave is first captured may not appear.

Problem with slaves going to warp
I think it has been happening since version 4.
I'm not sure if it's this mod or not, but non-slaves don't warp.

Posted (edited)
21 minutes ago, BloodDollMaria said:

1. use female character, female slave, no heel
2. will try next time

Try with original 4.0.14 scriptd

21 minutes ago, BloodDollMaria said:

 


3. not used

Bug?
Slaves who are not ordered to fight crouch and get stuck in combat, sometimes they do and sometimes they do not, not sure why.

That's because their Skyrim confidence stat is too low. I will increase.

21 minutes ago, BloodDollMaria said:


The dialog that appears when a slave is first captured may not appear.

Did you try to wait? Sometimes if you start the dialogue too fast it might happen. Also it doesn't happen for previously enslaved NPCs (HSH, PAHE, DoM).

 

21 minutes ago, BloodDollMaria said:

 


Problem with slaves going to warp
I think it has been happening since version 4.
I'm not sure if it's this mod or not, but non-slaves don't warp.

Define warp? Leashed or unleashed ? Wearing devices?

Edited by TrollAutokill
Posted

anyone else unable to rename slaves using DoM or PAHE mcm menu? Currently running DoM 4.0.14b and PAHE 8.2.0, the game dosent crash fully but the menu freezes up completelly

Posted (edited)
19 hours ago, DocClox said:

 

Mmm. SLSO is something of a moving target, but if I get time I'll take a look.

 

Meanwhile, PAHE does this sometimes as well:

 

enb2023_1_26_04_48_20.png

 

Just to be clear, that's only seven slaves. Alice, Bette, Carol, Dawn and the new ones I've not yet renamed.

 

I have seen this sometimes too, it will also affect the Active Slaves x/160 counter in the top left. It goes away and comes back at random times, so far it hasn't shown any real effect on performance.

Edited by InsanityFactor
Posted (edited)

Okay here's my tests today.

 

Collars are now working correctly, no one has fled with a Magic Leash Collar. I can see the new widget messages when they try to do something that the leash prevents.

 

I've had some new slaves listed their mood as jealous, I think this may be a mistake for them being scared or OK as I've seen no references to jealous in the log during these times.

 

I had a few comments of slaves asking for some mead which is interesting. haven't gotten around to giving them some but their mood improving fulfilling their requests would be a great idea, hope for food requests to so they can soon kiss the co(k

 

Control Orgasm on the wheel does not give widget messages. The default control for them is also forbid which also frequently throws me off.

The default O hotkey command for orgasm control I just noticed may cause some problems as the default SexLab change animation key is also O. I frequently use that to prolong comfort sex for example (well aware of changing it of course).

No idea if this is related to it but so far i unfortunately cannot get a slave to orgasm at all in this version even with SLSO on. Also it only registers the players first orgasm with SLSO. edit: I figured it out. Slaves only orgasm on comfort/nice sex. Aggressive won't trigger it

 

Dance is not working by wheel or dialogue , they are motionless, other entertain me commands are working so far

Edited by McLovin3
Posted
43 minutes ago, McLovin3 said:

Okay here's my tests today.

 

Collars are now working correctly, no one has fled with a Magic Leash Collar. I can see the new widget messages when they try to do something that the leash prevents.

 

I've had some new slaves listed their mood as jealous, I think this may be a mistake for them being scared or OK as I've seen no references to jealous in the log during these times.

I couldn't find anything related in the scripts. If you have More Informative Console, you can check the factions. If jealous the PAHMoodAngry faction will be set to rank 2.

 

https://www.nexusmods.com/skyrimspecialedition/mods/19250

 

43 minutes ago, McLovin3 said:

I had a few comments of slaves asking for some mead which is interesting. haven't gotten around to giving them some but their mood improving fulfilling their requests would be a great idea, hope for food requests to so they can soon kiss the co(k4

Feed them mead and their mood will certainly improve for a few hours. It's under "Come here slave" -> "Have a drink. You need to loosen a bit". The more the better, but once they pass out you'd better carry them in a bag.

 

43 minutes ago, McLovin3 said:

 

Control Orgasm on the wheel does not give widget messages. The default control for them is also forbid which also frequently throws me off.

There are 2 mechanisms here:

1) Control/free orgasm to tell the slave they are (not) allowed to orgasm as they feel.

2) Allow/Don't allow orgasm for slaves under "Control orgasm" policy to give them an orgasm time window during sex or masturbating.

 

Note that this system is still WIP, and not really working for the moment...

 

43 minutes ago, McLovin3 said:

The default O hotkey command for orgasm control I just noticed may cause some problems as the default SexLab change animation key is also O. I frequently use that to prolong comfort sex for example (well aware of changing it of course).

Not a lot of keys left. I am open to suggestion.

 

43 minutes ago, McLovin3 said:

No idea if this is related to it but so far i unfortunately cannot get a slave to orgasm at all in this version even with SLSO on. Also it only registers the players first orgasm with SLSO. edit: I figured it out. Slaves only orgasm on comfort/nice sex. Aggressive won't trigger it

DoM always register for orgasm events. If gthe events are not fired, this might be a sexlab or SLSO feature.

 

43 minutes ago, McLovin3 said:

 

Dance is not working by wheel or dialogue , they are motionless, other entertain me commands are working so far

 

Will check.

 

Posted (edited)

Version 4.1.0 official release is out. Enjoy! We need someone to backport it to SE.

 

 - Added dialogue for furniture: cross, pillory, rack, wooden horse & wheel
 - Added toggle in MCM to switch off outfit restore for unique or spawned NPC (it's in the clone/clean submenu)
 - Added dialogue for wait (for following slaves only, replaces "Follow me!")
 - Added dialogue for wait sandbox (under "Entertain me, slave")
 - Fixed slaves answers not triggering while in dialogue with player
 - Fixed number of strokes (was 1 too short)

 - Fixed fleeing slaves dialogue

 

Know bugs:

- Various issues with non unique characters.

- Only cloned unique characters are renamed...

- Fighting slaves are buggy.

Edited by TrollAutokill
Posted (edited)
20 hours ago, TrollAutokill said:

Aygas and HSH need to be installed without their DoM patch to run with DoM 4. I am working with Musje to find a way around it.

Thanks. That works.

 

20 hours ago, TrollAutokill said:

PAHE's MCM seems to have subsections duplicated. I don't recall seeing that without DOM, but didn't have time to double-check.

I double checked plain PAHE 8.2 and it has this bug on it's own--not caused by DOM.

 

I played around with it a teeny bit more (4.0.14):

 

The combat issue does appear to be with DOM. I tried a few combats with two slaves at the same time: one slave following under PAHE and one under DOM. The PAHE-slave would immediately recognize combat-end and stand, the DOM slave would sometimes (but not always) stay in sneak. DOM slaves also rarely actually make combat attacks and usually (but also not always) seem to get both the statuses to be punished for not fighting and praised for fighting. I believe the second problem (having both, conflicting statuses after a fight that ended with a "Slave fought well" message) is a 3.x bug as well.

 

For what it's worth, I've always felt slaves (PAHE and/or DOM) sneaking immediately on combat start and sticking close both gives players an implausible early warning system and a fun-ruining combat hindrance by being literally underfoot and right in the most likely to be accidentally hit position. I'd prefer slaves reacted to combat by:

  1. If not loyal, broken, love etc: wait until enemy is near (not just combat started) then run away from DOM/PAHE. In other words all but the most loyal slaves always use nearby enemies as an escape opportunity.
  2. Else if not willing to fight for whatever reason wait until an enemy is near, then trigger flee-and-cower just like scared enemies do. Get out of the fight: both plausible and lets players have a fun fight!
  3. Else stand and fight.
  4. Never sneak. Only stay glued to the player if actually fighting.

I briefly played around with training, with all sliders set to 300% and it seemed to be much slower than 3.x training. I just point that out in case that smells like a problem with the sliders--there's no right or wrong on training speed as long as we can customize it with sliders. Also, the slaver training speed slider MCM value and label might need a quick polish pass.

 

The hotkeys MCM subsection labels might benefit from a quick pass too. One appears to be missing localization, the other might benefit from a rewording attempt, unclear what it means.

 

Edited by veebars

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