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Posted
9 hours ago, Honorarymold said:

Does giving a slave a title in the MCM do anything? It doesnt seem to show up on the widget notifications or the npc's in game name

 

9 hours ago, Clea Strange said:

 

I did I changed Kimli's name from the little mini quest to "slave" like this

 

  Hide contents

20230206133126_1.jpg.663530404ace4252c069e6e46d8dec70.jpg

 

Clea, you changed the name. HM is asking about the title. The title is used in a few widget messages and when training other slaves and this last part is not released yet.

 

I gave Njada the title "Bitch" and some widgets show as "Bitch Njada". It's also useful for debugging as it is in all messages in the logfile.

Posted
Spoiler
On 1/6/2023 at 12:44 AM, TrollAutokill said:

I just wonder what happens for vanilla body users if we remove the nioverride check?

 

Can you dump your version numbers? I will a dump and a warning to the code, so people will know when to update.

On 1/6/2023 at 11:25 AM, FriedTm said:

I have no idea although it seems to do nothing if I try to transfer unp sliders when using cbbe. I am using racemenue version  4.16.19080. also this is in nioveride

int Function GetScriptVersion() global
    return 7
EndFunction

I am going to try it with this modification as I suspect that the issue lies in the skse.getpluginversion

Bool Function CheckNiOverride()
    Return SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION || NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION
EndFunction

 

 

EDIT: Confirmed the || fixed it. Something is wrong with skse.getpluginversion or NiOveride.getscriptversion. With my money on skse.getpluginversion. Ill keep testing.

On 1/6/2023 at 12:53 PM, TrollAutokill said:

But can we do without it, without running into other problems?

On 1/6/2023 at 1:35 PM, FriedTm said:

I am confused as to why it is in the code anyway? It should do the same thing as NiOveride.getscriptversion. Are you trying to check to see if nioveride is installed? There has to be a way to do that. I wonder why skse.getpluginversion is not working.

 

If someone without racemenue installed could please test this file in place of there normal pahcore.pex and see if it breaks anything. This is for version 3.4 of DOM

pahcore.pex 126.71 kB · 0 downloads

 

near the beginning of the Le thread we found some failed enslavements that couldn't be explained until we later learned that without nilO installed, the rpnodes script would fail during enslavement. failing even from a separate script during the enslavement process would mess up everything after it

 

these next 2 i would normally ask to see the enslavement log for such occurence:

On 1/25/2023 at 1:34 PM, TrollAutokill said:

The slave was a spawned encounter so it was cloned and automatically cleaned by PAHE of all it's factions. I will make a trip to the companions with bandits to see what's happening.

On 1/25/2023 at 9:47 AM, DocClox said:

Something weird. New game, and I'm heading from Riverwood to Whiterun. Just for lulz, I decide to head down the south side of the rive and I carry on past White Water Watch and run into some bandits out for a wander for some reason. So I kill one, and abduct the next one. Only I don't have time to process her properly so I strip her and set off to hand the damn archer at the back. Then, just as I'm getting into spell range, I get a loading screen and I'm back in Sleeping Giant Inn with the three slaves I took from an earlier foray to Bleak Falls Tower.

 

Couple of points of possible relevance: Sleeping Giant Inn is where I unbagged two of the BF girls. And one of them, after I unbagged her, an NPC picked up the sack and gave it back to me before it could disappear.

 

[edit]

 

Update: Got back to the scene of the encounter. Tied bandit was still there, but the rest of them were long gone. In their place a couple of necromancers who I killed. Then I spent a little time trying out SLSO on the new girl.

 

Then, on the way to Whiterun, I helped the Companions kill that giant at Pelagia Farm. After which the Companions all attacked my slaves. And lost. Nothing that might not have happened under PAHE of course...

actually in pahe this type of behavior would indicate something went wrong during enslavement

is that dom4.x or dom 3.x

 

On 1/6/2023 at 12:52 PM, TrollAutokill said:

Yes, it will be fixed next update. I'm just fighting with CK now, all DoM dialogues suddenly disappeared after I added a few aliases. Don't know what's going on as the quest is firing as usual. @CliftonJDidid you ever experience something similar?

 

Edit: just deleting the new aliases solved the problem.

never had dialogues disappear by adding a new alias if that's wha you're askin

 

Spoiler
On 1/6/2023 at 1:42 PM, FriedTm said:

I think the best way to do this is to check if the plugin is loaded with a -1 check. If its not -1 then its loaded and we can then check NiOveride.getscriptversion biased on what I am reading here 

; get a plugins version number, -1 if the plugin is not loaded
int Function GetPluginVersion(string name) global native

 

here are my changes I am testing now

; RaceMenu Version data
Int Property NIOVERRIDE_VERSION = -1 AutoReadOnly
Int Property NIOVERRIDE_SCRIPT_VERSION = 6 AutoReadOnly
Int Property RM_CBBE_VERSION = 2 AutoReadOnly

 

Bool Function CheckNiOverride()
    Return SKSE.GetPluginVersion("NiOverride") != NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION; ||   
EndFunction

 

On 1/6/2023 at 7:50 PM, FriedTm said:

interesting! do you know what the name of the plugin for nioverides is? or is it safe to assume that if "skee" is installed nioverides is installed? what I got back from skse developer was not helpful see below. I feel bad for bothering him though.

 

for now I will edit the code to be and test

; RaceMenu Version data
Int Property NIOVERRIDE_VERSION = -1 AutoReadOnly
Int Property NIOVERRIDE_SCRIPT_VERSION = 6 AutoReadOnly
Int Property RM_CBBE_VERSION = 2 AutoReadOnly


Bool Function CheckNiOverride() 
    Return SKSE.GetPluginVersion("skee") != NIOVERRIDE_VERSION || NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION
EndFunction

 

pluginName.PNG

On 1/7/2023 at 3:04 PM, TrollAutokill said:

So @FriedTmfix would only work for SE. How do we tell LE from SE in scripts? Maybe we can just check both for NiOverride or skee (or is it skee64?)

 

On a side note, SKSE GetPluginVersion is for DLLs not esp/esm. A return value of -1 means the plugin was not found. So if we don't care for the actual version, we just need to test against -1.

 

On 1/7/2023 at 3:22 PM, Ghostman7nz said:

So couldn't you add an if statement in the script to designate which version of skyrim. something like

 

if SKSE.GetPluginVersion("skee") != -1

 do this

elif SKSE.GetPluginVersion("skee64") != -1

    do this other thing

else warn

    someone forgot something "stranger danger"

 

thank you for being thorough with your efforts and not giving up the plugin checks 

 

 

 

On 1/14/2023 at 2:17 AM, TrollAutokill said:
On 1/14/2023 at 2:00 AM, McLovin3 said:

Unfortunately the disappearing name bug from Sex Slaves in DoM also happens to AYGAS slaves in the prostitution system as well. So far I haven't had name loss in HSH or regular PAH (and this is with the current PAH-Sex Slaves compatibility patch)

Screenshots would help to understand the problem. Also does it happen immediately or after sometimes? Which mod is the prostitution system?

the name loss with sex slaves installed happens when sex slaves does its scans. in pahe we fix this by telling the scans to ignore pahe slaves and i think hsh slaves also. dom would need to expand the sexslave patch to also ignore dom and aygas slaves

On 1/18/2023 at 4:29 PM, kadsend said:

It's 4.0.5b_SE, the thing is that the slaves always have their clothes, I can't manually remove them by trading like before. Maybe is something related to the parent Paradise Halls? I saw that hey changed the way to clone actors and too am having issues when trying to permanently remove their original clothes.

the naked outfit was determined to be the cause for the naked bandit bug so the naked outfit is now optional. if you prefer the old naked outfit to permanently remove their clothes, the option can be changd from the mcm or if you only want certain slaves to have the naked outfit, use the dialogue to strip and set their outfit

On 1/20/2023 at 4:01 PM, Ghostman7nz said:

First test of  4.0.10

I really like the new effect of the slave collars on the call for help event. It really feels like it fits perfectly

 

When abducting random bandits in bleak falls barrow I noticed they completely changed loadouts (all armor and weapons) three times during the initial capture sequence. The blonde female in the first indoor room changed from fur to hide then to leather armor. The body options appear to stay the same. It was a bit disappointing as she started with a elven bow and ended up with a crap long bow.

 

I would love an option to remove any tribal markings or tattoo they have when captured.

 

I've just started the testing cycle but so far things are running smoothly with their behaviors.

this can happen if their are multiple outfits installed between the base npc and the visible clone. for example i think bikini mod has a plugin to add the bikinis to the outfits and has this type of effect you're decribing

 

 

On 1/24/2023 at 8:16 AM, TrollAutokill said:

Last beta for 4.0.x, version 4.0.13 is out, still SE only. Fully playable. Bug reports very welcome, I know there are some left!

 

Next version will be out of beta and mod page will be updated to set DoM 4 as official release.

 

  - Fixed tieup wheel menu and added new options

  - Added insult to the wheel menu under Flatter/Insult
  - Lowered chance to obey based on training level
  - Added chance to obey based on personality only
  - Weather comments can only happen each 3 minutes real time or after weather changes

  - Fixed wrong unknown punishment reason message instead of praising
  - Fixed take virginity code (bug from version 3)
  - Added MCM toggle to use Sexlab Separate Orgasms.
    WARNING: This option disables DoM check for orgasms during sex and use SLSO event instead.
    WARNING: If you don't have SLSO installed, slave orgasms during sex will always fail!

 

Known bugs:

 - Group threaten and group promise are broken.

 - "Fight for me" is only available through the wheel menu, dialogue is missing.

 

why not disable the option to use slso if they don't have it installed

On 1/25/2023 at 9:40 AM, Jasmine92 said:

That's more a PAHE issue, for me it can happen when capturing uniques that somehow "die" in the process, but since they don't get cloned, their body stays in the "dead body collision with no bone restrictions" state (don't know how to describe it better) You can fix that with selecting the actor in the console and type "resurrect".

in pahe they still get cloned, just harder to notice its a clone cause the clone and original share the same actor alias making them share the same dialogues

 

 

 

On 1/26/2023 at 9:05 AM, veebars said:

Just gave 4.0.13 a quick test with IBSDM 0.5, PAHE 8.2 (fix2), AYGAS 0.61, HSH 1.31, on AE 640 (in that load order). I was unable to get AYGAS and HSH to initialize. Those two do not start nor register their MCMs. Same setup, but without DOM or with DOM 3.4.2, all Musje's mods do start. I reinstalled all mods twice in case any installers needed to change installations to match versions.

 

I very briefly tried a couple slaves and noticed:

  • After combat, slaves stayed in sneak. I tried to a quick tie up, untie, but they return to sneak after.
  • After combat, slaves do not show praise or punish options for combat. This and the above makes me suspect a problem with detecting combat-end rather than a sneak or praise or punish problem--so, given how wonky vanilla Skyrim is with combat-end, this could just be nonsense and not worth losing hair over.
  • I didn't see any options about setting slaves to fighting or not fighting. Probably a PEBKAC problem, but noting just in case.
  • Stroke count seems to always be off by one, possibly more, but the more could be my bad counting.
  • Saw a few "burst into tears" notifications without a name. Maybe some others without names.
  • PAHE's MCM seems to have subsections duplicated. I don't recall seeing that without DOM, but didn't have time to double-check.
  • But, I mainly noticed 4.x is looking really nice in regards to the direction you're taking it. Looking forward to it!

 

Edit: changed to note only AYGAS and HSH as failing, IBDSM seems to start OK and I was just looking in the wrong place.

some users have had trouble getting those 2 to start and some say changing load order would fix it, while for others it would depend on which of the supported hsh addons are used

On 1/26/2023 at 4:08 PM, willsigs123 said:

anyone else unable to rename slaves using DoM or PAHE mcm menu? Currently running DoM 4.0.14b and PAHE 8.2.0, the game dosent crash fully but the menu freezes up completelly

are you still having that problem with the newer dom4.x version

On 1/27/2023 at 8:49 AM, veebars said:

Thanks. That works.

 

I double checked plain PAHE 8.2 and it has this bug on it's own--not caused by DOM.

 

I played around with it a teeny bit more (4.0.14):

 

The combat issue does appear to be with DOM. I tried a few combats with two slaves at the same time: one slave following under PAHE and one under DOM. The PAHE-slave would immediately recognize combat-end and stand, the DOM slave would sometimes (but not always) stay in sneak. DOM slaves also rarely actually make combat attacks and usually (but also not always) seem to get both the statuses to be punished for not fighting and praised for fighting. I believe the second problem (having both, conflicting statuses after a fight that ended with a "Slave fought well" message) is a 3.x bug as well.

 

For what it's worth, I've always felt slaves (PAHE and/or DOM) sneaking immediately on combat start and sticking close both gives players an implausible early warning system and a fun-ruining combat hindrance by being literally underfoot and right in the most likely to be accidentally hit position. I'd prefer slaves reacted to combat by:

  1. If not loyal, broken, love etc: wait until enemy is near (not just combat started) then run away from DOM/PAHE. In other words all but the most loyal slaves always use nearby enemies as an escape opportunity.
  2. Else if not willing to fight for whatever reason wait until an enemy is near, then trigger flee-and-cower just like scared enemies do. Get out of the fight: both plausible and lets players have a fun fight!
  3. Else stand and fight.
  4. Never sneak. Only stay glued to the player if actually fighting.

I briefly played around with training, with all sliders set to 300% and it seemed to be much slower than 3.x training. I just point that out in case that smells like a problem with the sliders--there's no right or wrong on training speed as long as we can customize it with sliders. Also, the slaver training speed slider MCM value and label might need a quick polish pass.

 

The hotkeys MCM subsection labels might benefit from a quick pass too. One appears to be missing localization, the other might benefit from a rewording attempt, unclear what it means.

 

in pahe without dom, the slaves only sneak if the player is sneaking

On 1/27/2023 at 5:00 PM, Law23635 said:

I'm running AE 640 and i was able to get PAH to run, but for some reason i only get the dialogue options for DOM. When i click them the menu just closes fast and it isn't doing anything. Is there supposed to be a MCM option for DOM? Because i don't have that appearing either. Any tips to make this work?
Same issue with a new save.

what does the status say for pahe in the mcm

On 1/27/2023 at 6:16 PM, Sanziee said:

4.0.14 SE

 

Probably not a bug at all but slaves can get very talkative.
I know they can be told to shut up but a comment occasionally is good. However right now it's each nearby slave speaking every 3/4 seconds it feels like. 

this is why idle comments were eventually disabled in pahe

On 1/27/2023 at 8:15 PM, veebars said:

For what it's worth, I just took PAHE 820 for a spin without DOM to get a better sense for what is and isn't likely DOM 4.x's issue. 820 seems to have at least a couple serious bugs at the moment, effectively unplayable even without DOM. So, if you're experimenting with 4.x and giving feedback you might want to stick with PAHE 816 since DOM's doc says its not version dependent. Or maybe it's just my LO.

post your papyrus log if you're having issues with the current pahe, only current issue is with mo settings to extract only 1 bsa and its the wrong bsa

 

i would also expect current dom 4.x is also version dependent as it would be set to use the new renamer changes

On 1/28/2023 at 2:39 AM, DocClox said:

I'm getting the old problem where Nord slaves do the volikhar thrall dialogue "so tired ... need to sleep ...". I have one here I can talk to about 1 attempt in five.

 

Also, the DoM -> PAHE spell is definitely broken. The dialog option works, but a slave has been swapped between the two a time or two, she tends to equip her default outfit and to re-equip it at the drop of a hat. That's even if she's in DoM and irrespective of whether she's been told to be naked or not. Also the outfit isn't playable, so you can't remove it from her inventory. Just as well, probably with the speed it re-appears.

if you can get them into pahe, use the slave reset to fix cattle voices. if you can't get them to pahe, try removing their gag should also work if its the same as when pahe had the bug

On 1/28/2023 at 5:39 AM, DocClox said:

Anyone having an issue where slaves slowly fade to invisibility while you watch? I'm getting this and I think it's physics related, but apparently it also used to happen with Apropos, and DoM uses a similar alert mechanism.

 

Like I say, I don't think it's an DoM problem, but I'm curious if anyone has the same effect in their game.

i've seen it on some followers too. mostly from what i can tell its just a graphic bug, but i notice it happens more frequently with multi layered armor where 1 armor is set to a certain slot, but the meshes cross with another mesh that doesn't use the same slot

On 1/28/2023 at 1:38 PM, kohlteth said:

Hi I'm assuming if going from 3.31 to latest that you need new game as I tried last night and CTD on attempting to load save?

On 1/28/2023 at 2:15 PM, TrollAutokill said:

If have no slaves into pahe it should be fine.

hmm, so moving the slaves to hsh before updating should work then

 

On 2/1/2023 at 11:43 AM, TrollAutokill said:

Beta 4.1.1 is out

 

 - Added package override for non combat slaves, should correct the problems with cowering slaves and other combat related problems

 - You'll need to move your slaves to don't fight (individually) then fight for me (group command should do) and then back to what you want

 - Same for package override for guard, observe dead body and spectator

 - Fixed a few bugs when enslaving spawned character. As a consequence unique NPCs might exhibit some unwanted idle reset at capture (it's just a minor graphic glitch and will be corrected soon)

 

Known bugs:

 - Idle reset at capture happening at the wrong moment

 - Cloning is slow (as in PAHE, so it might be a Skyrim feature) and might create bugs especially when cloning multiple targets concurrently

 - Non combat slaves don't even fight for their lives if attacked by enemies

 - Running away slaves often get stuck in run away mode. Disable alarm and call for help to avoid

 

in pahe i noticed the cloning slowed down when using it with slaves tats as the system transfers the old tats over to the new cloned slave

Posted
27 minutes ago, CliftonJD said:

actually in pahe this type of behavior would indicate something went wrong during enslavement

is that dom4.x or dom 3.x

 

Hmmm... I did the tie up as part of the enslave dialogue, so that would mean 4.x

 

28 minutes ago, CliftonJD said:

i've seen it on some followers too. mostly from what i can tell its just a graphic bug, but i notice it happens more frequently with multi layered armor where 1 armor is set to a certain slot, but the meshes cross with another mesh that doesn't use the same slot

 

That would make sense. Bikini armor, SPID, Cloaks of Skyrim, Winter Is Coming and Deadly Wenches. Sometimes these girls end up with three or four outfits in their inventory. That said, by the time they get to disappearing they're usually naked apart from a KS Hairdo and some wrist and ankle binds.

 

I also had Feran Sadri fade out on me once, and he wasn't wearing anything apart from his default outfit, at least not so far as I could tell.

 

 

Posted
3 hours ago, DocClox said:

 

Hmmm... I did the tie up as part of the enslave dialogue, so that would mean 4.x

I am not sure you would have reached this stage if the enslavement failed though.

 

3 hours ago, DocClox said:

 

That would make sense. Bikini armor, SPID, Cloaks of Skyrim, Winter Is Coming and Deadly Wenches. Sometimes these girls end up with three or four outfits in their inventory. That said, by the time they get to disappearing they're usually naked apart from a KS Hairdo and some wrist and ankle binds.

 

I also had Feran Sadri fade out on me once, and he wasn't wearing anything apart from his default outfit, at least not so far as I could tell.

 

 

Only the standard outfit is taken care of by PAHE and DoM. If those mods modify the secondary outfit or if they add items to the inventory of spawned character during spawning, then you might loose some items during cloning. Same if the spawned character decided to pick up objects on the ground. We could add a loop on NPC inventory and cross check with the clone inventory, but that would make the cloning even longer.

 

Posted (edited)
4 hours ago, CliftonJD said:
  Reveal hidden contents

 

near the beginning of the Le thread we found some failed enslavements that couldn't be explained until we later learned that without nilO installed, the rpnodes script would fail during enslavement. failing even from a separate script during the enslavement process would mess up everything after it

 

these next 2 i would normally ask to see the enslavement log for such occurence:

actually in pahe this type of behavior would indicate something went wrong during enslavement

is that dom4.x or dom 3.x

 

never had dialogues disappear by adding a new alias if that's wha you're askin

 

  Reveal hidden contents

 

thank you for being thorough with your efforts and not giving up the plugin checks 

 

 

 

the name loss with sex slaves installed happens when sex slaves does its scans. in pahe we fix this by telling the scans to ignore pahe slaves and i think hsh slaves also. dom would need to expand the sexslave patch to also ignore dom and aygas slaves

the naked outfit was determined to be the cause for the naked bandit bug so the naked outfit is now optional. if you prefer the old naked outfit to permanently remove their clothes, the option can be changd from the mcm or if you only want certain slaves to have the naked outfit, use the dialogue to strip and set their outfit

this can happen if their are multiple outfits installed between the base npc and the visible clone. for example i think bikini mod has a plugin to add the bikinis to the outfits and has this type of effect you're decribing

 

 

why not disable the option to use slso if they don't have it installed

in pahe they still get cloned, just harder to notice its a clone cause the clone and original share the same actor alias making them share the same dialogues

 

 

 

some users have had trouble getting those 2 to start and some say changing load order would fix it, while for others it would depend on which of the supported hsh addons are used

are you still having that problem with the newer dom4.x version

in pahe without dom, the slaves only sneak if the player is sneaking

what does the status say for pahe in the mcm

this is why idle comments were eventually disabled in pahe

post your papyrus log if you're having issues with the current pahe, only current issue is with mo settings to extract only 1 bsa and its the wrong bsa

 

i would also expect current dom 4.x is also version dependent as it would be set to use the new renamer changes

if you can get them into pahe, use the slave reset to fix cattle voices. if you can't get them to pahe, try removing their gag should also work if its the same as when pahe had the bug

i've seen it on some followers too. mostly from what i can tell its just a graphic bug, but i notice it happens more frequently with multi layered armor where 1 armor is set to a certain slot, but the meshes cross with another mesh that doesn't use the same slot

hmm, so moving the slaves to hsh before updating should work then

 

in pahe i noticed the cloning slowed down when using it with slaves tats as the system transfers the old tats over to the new cloned slave

Thanks for your thorough reading.

 

I will expand the sexslave patch to also ignore dom slaves and check for SLSO before allowing the patch to be enabled.

 

As for using PAHE 8.2 to call the renaming function, I had to put it on hold since 8.2 was waiting for an update. Do you consider it stable now?

 

 

Edited by TrollAutokill
Posted
3 minutes ago, TrollAutokill said:

I am not sure you would have reached this stage if the enslavement failed though.

 

Yeah, the enslavement worked fine so far as I could tell. Except of course for teleporting me back to Embershard mine.

 

5 minutes ago, TrollAutokill said:

Only the standard outfit is taken care of by PAHE and DoM. If those mods modify the secondary outfit or if they add items to the inventory of spawned character during spawning, then you might loose some items during cloning.

 

 

If anything, they're gaining items.

 

If I attack some bandits and enslave a Deadly Wench, she'll generally have:

  • The armor of the base bandit type
  • Various bikini armor items
  • A Tavern Wench dress and boots
  • and sometimes better armor to make the Wench more formidable

This isn't a problem fighting them, since they only have a single, consistent set applied. But capture one and they tend to equip everything that they can find a slot for. Certainly if you strip them and they re-dress after sex.

 

Thing is though, the fade out usually  happens when they're naked for whatever reason. And it's also been known to affect non-enslaved actors

 

It's not a big deal: the niNodeUpdater mod keeps most actors loaded, and if one does slip past (only see it happen once) you can generally get their ref id by clickong on where they should be, and then disable and enable them to bring them back. Or saving, quitting and reloading, which isn't too much a pain if it happens only rarely.

 

5 minutes ago, TrollAutokill said:

Same if the spawned character decided to pick up objects on the ground. We could add a loop on NPC inventory and cross check with the clone inventory, but that would make the cloning even longer.

 

I could be wrong, but I don't think it's a cloning issue. As I say, I have at least one non-slave exhibiting the problem.

Posted

Hello, I think I got a bug.
I've got a duplication entry of my slave after I reloading a quick save like image below

 

20230207185850_1.jpg.100c975b122d4883c1be7b99936e40d9.jpg

 

My slaves should be 2, but instead it got 4. Why did this happen?

Also, I tried to save this state in a new save and reloading it, and somehow it got back to the right value (2 slaves)

Posted
6 minutes ago, kyoryo said:

Hello, I think I got a bug.
I've got a duplication entry of my slave after I reloading a quick save like image below

 

20230207185850_1.jpg.100c975b122d4883c1be7b99936e40d9.jpg

 

My slaves should be 2, but instead it got 4. Why did this happen?

Also, I tried to save this state in a new save and reloading it, and somehow it got back to the right value (2 slaves)

The slave list is checked at each load, so you did good. This kind of glitch might occur because of concurrent running scripts. If you share the logfile I could check for the cause.

Posted (edited)
13 hours ago, elzascarlet222 said:

The AE version encountered serious errors in using DOM4.12 mod. The list is as follows: using DOM to enslave 10 robbers at one time

Use the Ultimate Conquest spell to copy to PAH PAH And You Get a Slave! 6.1a It is normal for SE to sell slaves to NPC at a price of 0 before using DOM

PAH And You Get a Slave event cannot continue to archive. After exiting, the PAH list is damaged. This is normal before installing DOM. The AE1.64 version SKSE1.6.640 version looks like the address file is damaged. I don't know what happened

 

 

 

 

 

 

[info] Attempting to create a game handle with game path "D:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition" and local path "D:/Modding/MO2/SkyrimSE/profiles/Default"

[info] Initialising load order data for game of type 5 at: D:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition

[info] Loading the current load order state.

[info] Loading 157 plugins using 16 threads, with up to 10 plugins per thread.

[info] Sorting groups according to their load after data

[info] Current load order:

[info] Skyrim.esm

[info] Update.esm

[info] Dawnguard.esm

[info] HearthFires.esm

[info] Dragonborn.esm

[info] ccasvsse001-almsivi.esm

[info] ccbgssse001-fish.esm

[info] ccbgssse002-exoticarrows.esl

[info] ccbgssse003-zombies.esl

[info] ccbgssse004-ruinsedge.esl

[info] ccbgssse005-goldbrand.esl

[info] ccbgssse006-stendarshammer.esl

[info] ccbgssse007-chrysamere.esl

[info] ccbgssse010-petdwarvenarmoredmudcrab.esl

[info] ccbgssse011-hrsarmrelvn.esl

[info] ccbgssse012-hrsarmrstl.esl

[info] ccbgssse014-spellpack01.esl

[info] ccbgssse019-staffofsheogorath.esl

[info] ccbgssse020-graycowl.esl

[info] ccbgssse021-lordsmail.esl

[info] ccmtysse001-knightsofthenine.esl

[info] ccqdrsse001-survivalmode.esl

[info] cctwbsse001-puzzledungeon.esm

[info] cceejsse001-hstead.esm

[info] ccqdrsse002-firewood.esl

[info] ccbgssse018-shadowrend.esl

[info] ccbgssse035-petnhound.esl

[info] ccfsvsse001-backpacks.esl

[info] cceejsse002-tower.esl

[info] ccedhsse001-norjewel.esl

[info] ccvsvsse002-pets.esl

[info] ccbgssse037-curios.esl

[info] ccbgssse034-mntuni.esl

[info] ccbgssse045-hasedoki.esl

[info] ccbgssse008-wraithguard.esl

[info] ccbgssse036-petbwolf.esl

[info] ccffbsse001-imperialdragon.esl

[info] ccmtysse002-ve.esl

[info] ccbgssse043-crosselv.esl

[info] ccvsvsse001-winter.esl

[info] cceejsse003-hollow.esl

[info] ccbgssse016-umbra.esm

[info] ccbgssse031-advcyrus.esm

[info] ccbgssse038-bowofshadows.esl

[info] ccbgssse040-advobgobs.esl

[info] ccbgssse050-ba_daedric.esl

[info] ccbgssse052-ba_iron.esl

[info] ccbgssse054-ba_orcish.esl

[info] ccbgssse058-ba_steel.esl

[info] ccbgssse059-ba_dragonplate.esl

[info] ccbgssse061-ba_dwarven.esl

[info] ccpewsse002-armsofchaos.esl

[info] ccbgssse041-netchleather.esl

[info] ccedhsse002-splkntset.esl

[info] ccbgssse064-ba_elven.esl

[info] ccbgssse063-ba_ebony.esl

[info] ccbgssse062-ba_dwarvenmail.esl

[info] ccbgssse060-ba_dragonscale.esl

[info] ccbgssse056-ba_silver.esl

[info] ccbgssse055-ba_orcishscaled.esl

[info] ccbgssse053-ba_leather.esl

[info] ccbgssse051-ba_daedricmail.esl

[info] ccbgssse057-ba_stalhrim.esl

[info] ccbgssse066-staves.esl

[info] ccbgssse067-daedinv.esm

[info] ccbgssse068-bloodfall.esl

[info] ccbgssse069-contest.esl

[info] ccvsvsse003-necroarts.esl

[info] ccvsvsse004-beafarmer.esl

[info] ccbgssse025-advdsgs.esm

[info] ccffbsse002-crossbowpack.esl

[info] ccbgssse013-dawnfang.esl

[info] ccrmssse001-necrohouse.esl

[info] ccedhsse003-redguard.esl

[info] cceejsse004-hall.esl

[info] cceejsse005-cave.esm

[info] cckrtsse001_altar.esl

[info] cccbhsse001-gaunt.esl

[info] ccafdsse001-dwesanctuary.esm

[info] Unofficial Skyrim Special Edition Patch.esp

[info] Skyrim Project Optimization - Full ESL Version.esm

[info] Unofficial Skyrim Creation Club Content Patch.esl

[info] FISS.esp

[info] Occ_Skyrim_Tamriel.esp

[info] Occ_Skyrim_AnnEdition.esp

[info] High Poly Head.esm

[info] Expressive Facegen Morphs.esl

[info] Heels Sound.esm

[info] hdtHighHeel.esm

[info] Schlongs of Skyrim - Core.esm

[info] RaceCompatibility.esm

[info] EFFCore.esm

[info] SexLab.esm

[info] ZaZAnimationPack.esm

[info] Pahe_Dragonborn_fixes.esl

[info] paradise_halls.esm

[info] paradise_halls_farengars_study.esl

[info] SkyUI_SE.esp

[info] SMIM-SE-Merged-All.esp

[info] Mortal Enemies.esp

[info] FNIS.esp

[info] UIExtensions.esp

[info] MCMHelper.esp

[info] RaceMenu.esp

[info] RaceMenuPlugin.esp

[info] HeelsFix.esp

[info] ShowPlayerInMenus.esp

[info] Schlongs of Skyrim.esp

[info] Cathedral Weathers.esp

[info] Cathedral Weather Godrays.esp

[info] FacelightPlus.esp

[info] CBBE.esp

[info] RaceMenuMorphsCBBE.esp

[info] 3BBB.esp

[info] SOSPhysicsManager.esp

[info] male npc overahul se.esp

[info] SOS - Smurf Average Addon.esp

[info] (SGC) SkySA.esp

[info] Precision.esp

[info] TrueDirectionalMovement.esp

[info] KS Hairdo's.esp

[info] OrientalBrows.esp

[info] Tullius Eyes.esp

[info] Tullius Hair.esp

[info] Bijin Wives.esp

[info] Bijin Warmaidens.esp

[info] Bijin NPCs.esp

[info] Botox SE.esp

[info] SlaveTats.esp

[info] Vivy's AI Dead Body Clean.esp

[info] MenuMaid2.esp

[info] Run For Your Lives.esp

[info] SOS - Shop.esp

[info] Sharkish_Piercings.esp

[info] My Home Is Your Home.esp

[info] EFFDialogue.esp

[info] SOSRaceMenu.esp

[info] XPMSE.esp

[info] H2135ModernSeries3.esp

[info] Cuenca Heels.esp

[info] PersonalizedMannequin.esp

[info] BFPoser Module.esp

[info] Poser Hotkeys.esp

[info] Alternate Start - Live Another Life.esp

[info] SLAnimLoader.esp

[info] SexLabTools.esp

[info] ZaZFurniturePatch.esp

[info] My Home Is Your Home (MHiYH 2plus) dialogue patch.esp

[info] My Home Is Your Home dialogue patch.esp

[info] Pahe_AltStartLAL.esp

[info] pahe_lakeview_manor_cell.esp

[info] paradise_halls_fellglow_slave_camp.esp

[info] paradise_halls_SLExtension.esp

[info] udrfishingpatch.esp

[info] Unique Display Room.esp

[info] PAH_HomeSweetHome.esp

[info] PAH_AndYouGetASlave.esp

[info] Calculated order:

[info] Skyrim.esm

[info] Update.esm

[info] Dawnguard.esm

[info] HearthFires.esm

[info] Dragonborn.esm

[info] ccasvsse001-almsivi.esm

[info] ccbgssse001-fish.esm

[info] ccbgssse002-exoticarrows.esl

[info] ccbgssse003-zombies.esl

[info] ccbgssse004-ruinsedge.esl

[info] ccbgssse005-goldbrand.esl

[info] ccbgssse006-stendarshammer.esl

[info] ccbgssse007-chrysamere.esl

[info] ccbgssse010-petdwarvenarmoredmudcrab.esl

[info] ccbgssse011-hrsarmrelvn.esl

[info] ccbgssse012-hrsarmrstl.esl

[info] ccbgssse014-spellpack01.esl

[info] ccbgssse019-staffofsheogorath.esl

[info] ccbgssse020-graycowl.esl

[info] ccbgssse021-lordsmail.esl

[info] ccmtysse001-knightsofthenine.esl

[info] ccqdrsse001-survivalmode.esl

[info] cctwbsse001-puzzledungeon.esm

[info] cceejsse001-hstead.esm

[info] ccqdrsse002-firewood.esl

[info] ccbgssse018-shadowrend.esl

[info] ccbgssse035-petnhound.esl

[info] ccfsvsse001-backpacks.esl

[info] cceejsse002-tower.esl

[info] ccedhsse001-norjewel.esl

[info] ccvsvsse002-pets.esl

[info] ccbgssse037-curios.esl

[info] ccbgssse034-mntuni.esl

[info] ccbgssse045-hasedoki.esl

[info] ccbgssse008-wraithguard.esl

[info] ccbgssse036-petbwolf.esl

[info] ccffbsse001-imperialdragon.esl

[info] ccmtysse002-ve.esl

[info] ccbgssse043-crosselv.esl

[info] ccvsvsse001-winter.esl

[info] cceejsse003-hollow.esl

[info] ccbgssse016-umbra.esm

[info] ccbgssse031-advcyrus.esm

[info] ccbgssse038-bowofshadows.esl

[info] ccbgssse040-advobgobs.esl

[info] ccbgssse050-ba_daedric.esl

[info] ccbgssse052-ba_iron.esl

[info] ccbgssse054-ba_orcish.esl

[info] ccbgssse058-ba_steel.esl

[info] ccbgssse059-ba_dragonplate.esl

[info] ccbgssse061-ba_dwarven.esl

[info] ccpewsse002-armsofchaos.esl

[info] ccbgssse041-netchleather.esl

[info] ccedhsse002-splkntset.esl

[info] ccbgssse064-ba_elven.esl

[info] ccbgssse063-ba_ebony.esl

[info] ccbgssse062-ba_dwarvenmail.esl

[info] ccbgssse060-ba_dragonscale.esl

[info] ccbgssse056-ba_silver.esl

[info] ccbgssse055-ba_orcishscaled.esl

[info] ccbgssse053-ba_leather.esl

[info] ccbgssse051-ba_daedricmail.esl

[info] ccbgssse057-ba_stalhrim.esl

[info] ccbgssse066-staves.esl

[info] ccbgssse067-daedinv.esm

[info] ccbgssse068-bloodfall.esl

[info] ccbgssse069-contest.esl

[info] ccvsvsse003-necroarts.esl

[info] ccvsvsse004-beafarmer.esl

[info] ccbgssse025-advdsgs.esm

[info] ccffbsse002-crossbowpack.esl

[info] ccbgssse013-dawnfang.esl

[info] ccrmssse001-necrohouse.esl

[info] ccedhsse003-redguard.esl

[info] cceejsse004-hall.esl

[info] cceejsse005-cave.esm

[info] cckrtsse001_altar.esl

[info] cccbhsse001-gaunt.esl

[info] ccafdsse001-dwesanctuary.esm

[info] Unofficial Skyrim Special Edition Patch.esp

[info] Skyrim Project Optimization - Full ESL Version.esm

[info] Unofficial Skyrim Creation Club Content Patch.esl

[info] FISS.esp

[info] Occ_Skyrim_Tamriel.esp

[info] Occ_Skyrim_AnnEdition.esp

[info] High Poly Head.esm

[info] Expressive Facegen Morphs.esl

[info] Heels Sound.esm

[info] hdtHighHeel.esm

[info] Schlongs of Skyrim - Core.esm

[info] RaceCompatibility.esm

[info] EFFCore.esm

[info] SexLab.esm

[info] ZaZAnimationPack.esm

[info] paradise_halls.esm

[info] Pahe_Dragonborn_fixes.esl

[info] paradise_halls_farengars_study.esl

[info] SkyUI_SE.esp

[info] SMIM-SE-Merged-All.esp

[info] Mortal Enemies.esp

[info] FNIS.esp

[info] UIExtensions.esp

[info] MCMHelper.esp

[info] RaceMenu.esp

[info] RaceMenuPlugin.esp

[info] HeelsFix.esp

[info] ShowPlayerInMenus.esp

[info] Schlongs of Skyrim.esp

[info] Cathedral Weathers.esp

[info] Cathedral Weather Godrays.esp

[info] FacelightPlus.esp

[info] CBBE.esp

[info] RaceMenuMorphsCBBE.esp

[info] 3BBB.esp

[info] SOSPhysicsManager.esp

[info] male npc overahul se.esp

[info] SOS - Smurf Average Addon.esp

[info] (SGC) SkySA.esp

[info] Precision.esp

[info] TrueDirectionalMovement.esp

[info] KS Hairdo's.esp

[info] OrientalBrows.esp

[info] Tullius Eyes.esp

[info] Tullius Hair.esp

[info] Bijin Wives.esp

[info] Bijin Warmaidens.esp

[info] Bijin NPCs.esp

[info] Botox SE.esp

[info] SlaveTats.esp

[info] Vivy's AI Dead Body Clean.esp

[info] MenuMaid2.esp

[info] paradise_halls_SLExtension.esp

[info] Run For Your Lives.esp

[info] PAH_HomeSweetHome.esp

[info] pahe_lakeview_manor_cell.esp

[info] Unique Display Room.esp

[info] udrfishingpatch.esp

[info] PAH_AndYouGetASlave.esp

[info] SOS - Shop.esp

[info] paradise_halls_fellglow_slave_camp.esp

[info] Sharkish_Piercings.esp

[info] My Home Is Your Home.esp

[info] EFFDialogue.esp

[info] SOSRaceMenu.esp

[info] XPMSE.esp

[info] H2135ModernSeries3.esp

[info] Cuenca Heels.esp

[info] PersonalizedMannequin.esp

[info] BFPoser Module.esp

[info] Poser Hotkeys.esp

[info] SLAnimLoader.esp

[info] SexLabTools.esp

[info] ZaZFurniturePatch.esp

[info] My Home Is Your Home (MHiYH 2plus) dialogue patch.esp

[info] My Home Is Your Home dialogue patch.esp

[info] Alternate Start - Live Another Life.esp

[info] Pahe_AltStartLAL.esp

It is recommended not to enslave more than 1 NPC at the time to avoid script conflicts.

 

DoM 4 is not interfaced with AYGAS nor HSH. You need to reinstall them without the DoM interface.

 

I am using AE 640 and have no problem related to SKSE, using version 2.2.3 and latest address library.

 

 

 

Edited by TrollAutokill
Posted (edited)

Version 4.1.3 is out.  We still need a volunteer to port it to LE.

 

 - added default modifier key for hotkeys. If set this modifier key needs to be pressed to enable primary hotkeys. Secondary hotkeys are still accessible with the secondary modifier.
 - fixed dual animations. Dual animations on uneven terrain are still subject to glitches.
 - fixed MCM settings for alarm not registering.
 - fixed abductees getting up instantly after abduction with the hotkey. Cloning spawned NPC stills creates animation glitches.
 - added cleaning factions for Hydra slave girls, bandit sexslaves and wenches.

 - MCM SLSO toggle is disabled if slso is not installed.

 

Edited by TrollAutokill
Posted
4 hours ago, TrollAutokill said:

- fixed dual animations. Dual animations on uneven terrain are still subject to glitches.

I couldn't figure out what exactly was fixed in DUAL ANIMATIONS...
The player is still floating...

Posted

Did somebody try to integrate this mod to the Wabbajack Tahrovin (VR) modlist? Are there any conflicting mods?
Just want to ask before i fuck up my loadorder

Thanks in advance!

I really like that its still being worked on :)

Posted (edited)
1 hour ago, BloodDollMaria said:

I couldn't figure out what exactly was fixed in DUAL ANIMATIONS...
The player is still floating...

Is it in exterior or interior? Which female and male bodies? Also do you have rescale actors on or off?

Edited by TrollAutokill
Posted (edited)
32 minutes ago, TrollAutokill said:

Is it in exterior or interior? Which female and male bodies? Also do you have rescale actors on or off?

I

I have tried it on the interior, I have tried it on the exterior, I have tried rescaling on and off.

I tried re-running Nemesis, I tried slaves with and without heals, players with and without heals.

I also played with the player scale in Racemenu and other things, but the result was the same...

I didn't have a male slave so I didn't try it on a male, I'll try it on my next play.

Edited by BloodDollMaria
Posted (edited)

Is there a way to disable the Dom Slave Tracker?, I keep disabling it through the Quest Tab, but it re-enables on save Load (It takes up quest markers for other tracked quests)

Edited by ChingChongWong
Posted
8 hours ago, BloodDollMaria said:

I

I have tried it on the interior, I have tried it on the exterior, I have tried rescaling on and off.

I tried re-running Nemesis, I tried slaves with and without heals, players with and without heals.

I also played with the player scale in Racemenu and other things, but the result was the same...

I didn't have a male slave so I didn't try it on a male, I'll try it on my next play.

So female/female?

Posted
4 hours ago, ChingChongWong said:

Is there a way to disable the Dom Slave Tracker?, I keep disabling it through the Quest Tab, but it re-enables on save Load (It takes up quest markers for other tracked quests)

I'll check.

Posted (edited)

 

bug:

- most animations are still miss aligned (drink, inspection, kiss)

- dance (as u say) still doesn't work

- "slave obey" followed immediately by "slave chooses to stop" , the code should put a timer  between these two choices ; 

   - if this is just her inability to make up her mind, that would be fine, but then it should happen the other direction "chooses to stop" followed by "obeyed" some of the time.

- not sure what animation was started, but "comfort>guilt" had her stand from tied+gagged to return to kneeling gagged. 

- this bug dates back to 3, but sometimes a slave turns invisible. the only way to get her to reappear is to save/reload the game

 

Training Gilfre in her home when I decided I should steal her property along with her body and mind.  The audio "Hey!" would play and the music would temporary switch to battle song when she detected this, but she wouldn't actually do anything.  I think detecting this is hard/low priority.  If you did , it would be nice if she got mad :) and I could punish her for it.

 

Does public humiliation have any effect if there isn't a public? 

Edited by Good Provider
Posted
1 hour ago, whooptyscoop said:

Will upgrading to DOM 4 be possible?

This is now in the mod description page, under "Installation",

 

If upgrading from DoM 3 or lower, you will need to move your slaves away from PAHE and transfer them to HSH or tie them and free them to enslave them again later.

 

Always install everything up to PAHE and its add-ons without DoM, let PAHE initialize completely, setup Sexlab and start it through its MCM menu, wait for it to initialize and save. Then finally install DoM and reload.

 

Posted (edited)
59 minutes ago, Good Provider said:

this bug dates back to 3, but sometimes a slave turns invisible. the only way to get her to reappear is to save/reload the game

This is probably related to NiOverride, see Clifton's post above.

 

59 minutes ago, Good Provider said:

Does public humiliation have any effect if there isn't a public? 

The effects are similar to a pain punishment for the slave being punished. Every other slave in the public also gets affected. The effect is stronger if they are friends and zero if they are rivals. Choke is similar to a pain punishment with a bonus on respect. All punishments might affect witnessing friends.

Edited by TrollAutokill
Posted (edited)
1 hour ago, Good Provider said:

bug:

- most animations are still miss aligned (drink, inspection, kiss)

 

All dual animation related reports should include the following information for me to be able to investigate:

 - The glitch happened in an interior or exterior cell.

 - The terrain was even or uneven.

 - Body types used for male and female.

 - Gender of both the master and the slave involved in the animation.

 - Using FNIS or Nemesis or both.

 - Animation delay value from DoM MCM menu.

 - With DoM animation rescale toggle on or off.

 - High heels worn on the master and the slave.

 - An estimation of script latency (Using Elephant script or giving a rough number of script intensive mods used and how many slaves are in both PAHE and DoM).

 

 

Edited by TrollAutokill
Posted
1 hour ago, TrollAutokill said:

Always install everything up to PAHE and its add-ons without DoM, let PAHE initialize completely, setup Sexlab and start it through its MCM menu, wait for it to initialize and save. Then finally install DoM and reload.

 

Hmmm. Is that necessary procedure for a new game as well? Disable DoM, start everything else, quit the game in Helgen, enable DoM plugin, reload the game, make sure DoM is running and then save and reload again?

 

Because that not only sounds like a pain, but I can pretty much guarantee I'm going to forget about it as often as I remember.

Posted (edited)
1 hour ago, DocClox said:

 

Hmmm. Is that necessary procedure for a new game as well? Disable DoM, start everything else, quit the game in Helgen, enable DoM plugin, reload the game, make sure DoM is running and then save and reload again?

 

Because that not only sounds like a pain, but I can pretty much guarantee I'm going to forget about it as often as I remember.

I would say as a long time user you probably know what does work and doesn't.

 

I recommend this approach, for new comers and not because of DoM but because of PAHE, which at least in my experience is not able to run without a save/reload the first time it is initialised.

 

DoM 3 takes over the pahe scripts so it is still recommended. It is also recommended not to have any slave in PAHE when you install DoM over.

 

DoM 4 is an add-on so it probably doesn't care if you install it after or at the same time and if you have PAHE slaves. But it still uses many routines and assets from PAHE and you need to save/reload to get PAHE to initialize properly.

 

Edited by TrollAutokill

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