TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 1 hour ago, wulfy1 said: Hey Troll, I really love the mod and cannot imagine going back to PAHE without DOM. I know this may be in a post somewhere but I am unable to find it, so I just want to ask. In version 4+ I know there has been an obvious divergence away from integration/function sharing with PAHE functions. Are you working back toward that integration, or are you moving away from it more? It will stays an add-on and version 3 will disappear otherwise @CliftonJDand I will never be able to cop with bugs. 1 hour ago, wulfy1 said: Should I stick with version 3.+/_ if I prefer that integration/function sharing, or can I continue in the 4+ line, knowing that the integration/function sharing will gradually return? Bugs will be fixed and DoM will be interfaced better to HSH AYGAS. 1 hour ago, wulfy1 said: I love many of the expanded capabilities that DOM adds to PAHE, but I also really like how it dovetails into PAHE in earlier versions. Versions in the 3.+/_ seem more intuitive to use and like much less of a departure from the PAHE core functions. Which core functions from pahe are you missing? 2
TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 1 hour ago, DocClox said: Something weird. New game, and I'm heading from Riverwood to Whiterun. Just for lulz, I decide to head down the south side of the rive and I carry on past White Water Watch and run into some bandits out for a wander for some reason. So I kill one, and abduct the next one. Only I don't have time to process her properly so I strip her and set off to hand the damn archer at the back. Then, just as I'm getting into spell range, I get a loading screen and I'm back in Sleeping Giant Inn with the three slaves I took from an earlier foray to Bleak Falls Tower. Use leash collars to make sure untrained slaves don't disappear. The loading screen is weird, all I can think of is a positioning marker gone wrong. 1 hour ago, DocClox said: Couple of points of possible relevance: Sleeping Giant Inn is where I unbagged two of the BF girls. And one of them, after I unbagged her, an NPC picked up the sack and gave it back to me before it could disappear. That's certainly the cause of the loading screen bug. I will see what can be done to avoid such problem. 1 hour ago, DocClox said: [edit] Update: Got back to the scene of the encounter. Tied bandit was still there, but the rest of them were long gone. In their place a couple of necromancers who I killed. Then I spent a little time trying out SLSO on the new girl. Untrained slaves should have leash collars or put under chains. Slaves might get out of hand cuffs when left alone. 1 hour ago, DocClox said: Then, on the way to Whiterun, I helped the Companions kill that giant at Pelagia Farm. After which the Companions all attacked my slaves. And lost. Nothing that might not have happened under PAHE of course... Will check the companion factions for enemy factions to be cleared. This is a bug in version 3 too. 1
Ghostman7nz Posted January 25, 2023 Posted January 25, 2023 44 minutes ago, TrollAutokill said: Will check the companion factions for enemy factions to be cleared. This is a bug in version 3 too. I had the same issue as DocClox but with the college students and whats his face teacher at Saarthal. I arrived as two necromancers were attacking the class and as soon as they finished they attacked my slave who was not set to fight at the time. I was able to interrupt combat by talking to the slave. I had the clear crime factions during capture option checked but did not clear all factions through dialogue. The slave was captured at the tower near riverwood.
TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 (edited) 5 hours ago, ZZW said: I have cbbe 3ba for females and my character is male. The animations work fine in version 3. It only happens in version 4. So I am confused. 4 hours ago, BloodDollMaria said: I have the same problem. I used BHUNP and it worked properly up to version 3 Try this version of DOM_Animator, just overwrite the script in the scripts directory. Tell me if it's better. DOM_Animator.pex Edited January 25, 2023 by TrollAutokill
TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 (edited) 55 minutes ago, Ghostman7nz said: I had the same issue as DocClox but with the college students and whats his face teacher at Saarthal. I arrived as two necromancers were attacking the class and as soon as they finished they attacked my slave who was not set to fight at the time. I was able to interrupt combat by talking to the slave. I had the clear crime factions during capture option checked but did not clear all factions through dialogue. The slave was captured at the tower near riverwood. The slave was a spawned encounter so it was cloned and automatically cleaned by PAHE of all it's factions. I will make a trip to the companions with bandits to see what's happening. Edited January 25, 2023 by TrollAutokill 1
TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 16 hours ago, McLovin3 said: Leash collars don't seem to be working for me on the new version. New Slaves will run away. What was the new effect collars were supposed to do? So far there's still the classic tripping for me. Did your slave had leash collar AND mouth gag? There is a bug with wearing both. I will correct it next version.
Sadopandoria Posted January 25, 2023 Posted January 25, 2023 (edited) 22 hours ago, InsanityFactor said: Did a quick test of SLSO compatibility, and it looks like something is backwards. When making the slave orgasm via SLSO, DoM registers that as the player orgamsing: "Slave shivers under your grasp as you orgasm" Also the SLSO orgasm triggers the virginity check, which is kind of awkward because it's in the middle of the scene. I am not sure if there is a better way to do it though, but I thought I would mention that. I can confirm this, raising either orgasm bars gives the same message, that the PC had an orgasm but not the partner. Even if nobody orgasms, you get the message. Edited January 25, 2023 by Sadopandoria 2
wulfy1 Posted January 25, 2023 Posted January 25, 2023 2 hours ago, TrollAutokill said: Which core functions from pahe are you missing? Keep in mind that this is all my opinion/perspective and not even a criticism. I am probably not even saying it the right way, but an example would be that you cannot use the hot-keyed praise/scold keys on PAHE slaves(now its just says "Scolding" or "Praising" without context or affect on the PAHE slave. Similarly, the ability to get a full list of traits or mood information on a slave via hot-key does not seem possible, until they are moved over to DOM. Also, once a slave is moved over to DOM roster, you no longer have the dialogue "You need to be punished" or any of the sub-dialogues. I see the benefit of making a distinction between PAHE and DOM with the "I get to choose what you wear " versus "Wear this" and I am sure the behind the scenes functionality changes, but a few of the entries I am used to seeing are gone without a substitution. I see the "Honor your master" but it does not allow a full range of punishment. I get that its not necessary from a truly functional stand-point but I'm not used to wacking them with the whip without talking to them first. This may all just come down to learning the newer way to interact with them (Behavious wheels etc), but it does not seem as immersive and that interaction feels incomplete so far. In the 3+ version, the dialogue was interchangeable, and the hot-keyed DOM functions enhanced the interaction with the PAHE slaves. I realize that there is now a full pool of DOM slaves and a different storage container or category for them, which I am very happy about, but interacting with the DOM slaves versus the PAHE slaves is a good bit different. I am just wondering if you intend to stitch those interactive activities together so that it feels more seamless, or if you want to make them a distinctly different interaction and are moving in that direction. The thing that made HSH and AYGAS less appealing (moving slaves out of PAHE to those frameworks) to me is that you lost a of of the original interactivity that you would normally see in PAHE. I see HSH/AYGAS as a way to clear slaves out of the PAHE system to make room for more, whereas DOM always felt like more of an extension of PAHE that added to or enhanced the PAHE experience. I guess the question becomes "Moving forward, are you continuing to enhance the PAHE experience or are you moving more toward an HSH/AYGAS type of framework that does not share as many of the PAHE functions that it previously did?" Sorry for the WOT
TrollAutokill Posted January 25, 2023 Author Posted January 25, 2023 35 minutes ago, wulfy1 said: Keep in mind that this is all my opinion/perspective and not even a criticism. I am probably not even saying it the right way, but an example would be that you cannot use the hot-keyed praise/scold keys on PAHE slaves(now its just says "Scolding" or "Praising" without context or affect on the PAHE slave. This is just the hotkey debug message. I'll turn it off by default. You can turn it off in the MCM debug tab. 35 minutes ago, wulfy1 said: Similarly, the ability to get a full list of traits or mood information on a slave via hot-key does not seem possible, until they are moved over to DOM. Yes the wheel could also recognize pah slaves. I put that on my to-do list. 35 minutes ago, wulfy1 said: Also, once a slave is moved over to DOM roster, you no longer have the dialogue "You need to be punished" or any of the sub-dialogues. They are there but often in different places and different names. The goal was not to copy paste PAHE, but yes it might be a bit confusing at first, especially because the mod page is not describing the beta version. The punish dialogue is split between rape punishment under "Honour your master" and "Listen to me slave"-> "You deserve to be punished", where you get to choose the reason for punishment, or just hit the slave if you don't care for the reason. 35 minutes ago, wulfy1 said: I see the benefit of making a distinction between PAHE and DOM with the "I get to choose what you wear " versus "Wear this" and I am sure the behind the scenes functionality changes, but a few of the entries I am used to seeing are gone without a substitution. I see the "Honor your master" but it does not allow a full range of punishment. I get that its not necessary from a truly functional stand-point but I'm not used to wacking them with the whip without talking to them first. It's basically the punishment dialogue from pahe without the whip, which didn't need a dialogue anyhow. 35 minutes ago, wulfy1 said: This may all just come down to learning the newer way to interact with them (Behavious wheels etc), but it does not seem as immersive and that interaction feels incomplete so far. In the 3+ version, the dialogue was interchangeable, and the hot-keyed DOM functions enhanced the interaction with the PAHE slaves. But the dialogue was very crowded, and it still is somehow. 35 minutes ago, wulfy1 said: I realize that there is now a full pool of DOM slaves and a different storage container or category for them, which I am very happy about, but interacting with the DOM slaves versus the PAHE slaves is a good bit different. I am just wondering if you intend to stitch those interactive activities together so that it feels more seamless, or if you want to make them a distinctly different interaction and are moving in that direction. Most DoM interactions didn't change. The biggest change are in the dialogue lines for sex punishment and the "Ok slave" dialogue tree which was redundant with DoM trees. 35 minutes ago, wulfy1 said: The thing that made HSH and AYGAS less appealing (moving slaves out of PAHE to those frameworks) to me is that you lost a of of the original interactivity that you would normally see in PAHE. I see HSH/AYGAS as a way to clear slaves out of the PAHE system to make room for more, whereas DOM always felt like more of an extension of PAHE that added to or enhanced the PAHE experience. I guess the question becomes "Moving forward, are you continuing to enhance the PAHE experience or are you moving more toward an HSH/AYGAS type of framework that does not share as many of the PAHE functions that it previously did?" Sorry for the WOT The goal is to have DoM slaves have access to the same functionalities as pahe slaves and more. So DoM 4 will have all the functionalies as DoM 3. 1
wulfy1 Posted January 25, 2023 Posted January 25, 2023 Thanks for responding, I appreciate it. It definitely clears up my confusion. I'm loving the mod and I appreciate all your work. 1
McLovin3 Posted January 25, 2023 Posted January 25, 2023 (edited) Sorry Troll. In regards to the collared slaves running, the slaves weren't gagged and the collars were the magic leashing ones that are supposed to prevent fleeing. Standard MCM settings for both PAH DoM I tried grabbing the log an occurrence from when i made the slave were the collar to them fleeing. They fled at 05:24:02PM I'll try grabbing a bunch of slaves of my next test (thank god for the sucubus market), and just let them wander magic collared in a cell (some forced naked some not) and see what happens...soon as I finish learning SynthEBD (main reason why i haven't tested DoM4.0 cross compatilibity and its bugs, having to redo regular EBD and Bash Patching everytime i enable or disable a mod takes at least a half hour) LeashRun.txt Edited January 25, 2023 by McLovin3 1
DocClox Posted January 26, 2023 Posted January 26, 2023 (edited) 10 hours ago, TrollAutokill said: Untrained slaves should have leash collars or put under chains. Slaves might get out of hand cuffs when left alone. Wasn't a problem. The slave I left tied was still there. The dead bandit and his two live pals had disappeared, but then there were just a wilderness encounter, so that was as expected. I can confirm that using SLSO registers the slave's orgasm as belonging to the master. The master's orgasms don't appear to show up at all. 11 hours ago, Jasmine92 said: Jokes aside, that's from "AI Overhaul" I think. NPCs will react to dropped Items and either give them back to you, or ask if they can keep them, sometimes budding heads with other NPCs that also want a peace of the loot. I think that happens in vanilla too, but AI Overhaul seems to make it happen more often. 11 hours ago, Jasmine92 said: Don't drop anything when Mjoll the Lioness is around, she will straight up go and kill anyone who gets between her and her spoils. She and Janessa entered into a stare-down contest with weapons drawn, after I dropped an iron dagger. Could only break them up after using pacify on both of them... Duly noted. I try not to drop stuff anyway. I'm just going to have to pick less busy areas to unpack my slavegirls. [edit] How does SLSO integration affect masturbation? I've noticed none of my girls have been getting aroused or orgasming since I switched. Which is fine if that's the intention, but if not, it's a bug. Edited January 26, 2023 by DocClox
InsanityFactor Posted January 26, 2023 Posted January 26, 2023 36 minutes ago, DocClox said: How does SLSO integration affect masturbation? I've noticed none of my girls have been getting aroused or orgasming since I switched. Which is fine if that's the intention, but if not, it's a bug. I think that would require a more extensive patch which makes the DoM arousal option slowly increase SL Arousal, at present it does not do that so DoM arousal probably won't occur with that setting on. Perhaps a hero might emerge and create the SLAroused-DoM patch we all deserve...*nudge nudge* 1
DocClox Posted January 26, 2023 Posted January 26, 2023 8 minutes ago, InsanityFactor said: Perhaps a hero might emerge and create the SLAroused-DoM patch we all deserve...*nudge nudge* Mmm. SLSO is something of a moving target, but if I get time I'll take a look. Meanwhile, PAHE does this sometimes as well: Just to be clear, that's only seven slaves. Alice, Bette, Carol, Dawn and the new ones I've not yet renamed. 1
TrollAutokill Posted January 26, 2023 Author Posted January 26, 2023 1 hour ago, DocClox said: Mmm. SLSO is something of a moving target, but if I get time I'll take a look. Meanwhile, PAHE does this sometimes as well: /cdn-cgi/mirage/53f0087013f16ca2a45663ae1c6d8978aeb54bd197be21a0bff559bb1721cbf8/1280/https://static.loverslab.com/uploads/monthly_2023_01/enb2023_1_26_04_48_20.png.26f350571928a33de2d1a90c99408dcc.png Just to be clear, that's only seven slaves. Alice, Bette, Carol, Dawn and the new ones I've not yet renamed. Certainly just a display glitch on n the MCM. But if you have the logfile, I'll take a look.
ZZW Posted January 26, 2023 Posted January 26, 2023 11 hours ago, TrollAutokill said: Try this version of DOM_Animator, just overwrite the script in the scripts directory. Tell me if it's better. DOM_Animator.pex 7.52 kB · 2 downloads The height issue was fixed, but now they are unmatched horizontally. As the collision pushes them away from each other. I think I kept the file of the version I used. I will try to replace it and let you know.
DocClox Posted January 26, 2023 Posted January 26, 2023 How are we on DoM PAHE transfers? I took a DoM slave into Halted Stream Camp and assigned her to work there using NS Working Slaves. NSWS accpeted the slave as working there, but she stayed a DoM slave, which possibly isn't anything fixable at the DoM end. Then I tried to transfer her to PAHE but she kept the DoM menu and I couldn't find the PAHE entry to idle. Nothing major, and can probably be fixed by making sure I transfer to PAHE first.
TrollAutokill Posted January 26, 2023 Author Posted January 26, 2023 21 minutes ago, DocClox said: How are we on DoM PAHE transfers? I took a DoM slave into Halted Stream Camp and assigned her to work there using NS Working Slaves. NSWS accpeted the slave as working there, but she stayed a DoM slave, which possibly isn't anything fixable at the DoM end. Then I tried to transfer her to PAHE but she kept the DoM menu and I couldn't find the PAHE entry to idle. Nothing major, and can probably be fixed by making sure I transfer to PAHE first. Was the slave out of the DoM röster and into pahe? A logfile would help here.
DocClox Posted January 26, 2023 Posted January 26, 2023 Abuse menu only allows forbidding orgasm. You can't then allow it from the same menu.
DocClox Posted January 26, 2023 Posted January 26, 2023 3 minutes ago, TrollAutokill said: Was the slave out of the DoM röster and into pahe? A logfile would help here. Nope. Slave was still in DoM. I'm assuming the NSWS handles taking the slave out of PAHE and doesn't recognize DoM slaves, so it's not an unexpected outcome. I'll experiment with swapping slaves back and forth without NSWS to complicate matters.
TrollAutokill Posted January 26, 2023 Author Posted January 26, 2023 (edited) 1 hour ago, DocClox said: Abuse menu only allows forbidding orgasm. You can't then allow it from the same menu. You mean the wheel? The option to allow orgasm should replace the deny orgasm one. Ok, those need to be renamed anyhow into control/free orgasm Edited January 26, 2023 by TrollAutokill 1
DocClox Posted January 26, 2023 Posted January 26, 2023 Having fun with the new restraint options. Couple of things: the crucifixtion type cross glitched. The cross spawned but the slave didn't use the item. Then when I tried to free her, I ended up on the cross. I got that sorted out and the slave free, but the cross didn't de-spawn at the end. Might have been a one-off glitch. Also, a nice QOL feature would be if I could choose the restraint menu on an already-restrained slave and choose a new pose without having to untie them, drop out of the menu, talk again, and choose a new pose. Less immersive, but way more secure. 3
notimportanterik Posted January 26, 2023 Posted January 26, 2023 So, is a new game required, suggested or not necessary if updating from 3.x.x to 4.x.x ?
DocClox Posted January 26, 2023 Posted January 26, 2023 Dimhollow script. Vampire sticks at the abduction dialogue. The text doesn't progress and eventually times out leaving the slave still in the "being abducted" state. Log file That's just the start of the log file. The stack dump there goes on for another two million lines or so. Really. It looks like a LocationChange event handier is in a recursion loop. 1
TrollAutokill Posted January 26, 2023 Author Posted January 26, 2023 2 hours ago, DocClox said: Having fun with the new restraint options. Couple of things: the crucifixtion type cross glitched. The cross spawned but the slave didn't use the item. Then when I tried to free her, I ended up on the cross. I got that sorted out and the slave free, but the cross didn't de-spawn at the end. Might have been a one-off glitch. Also, a nice QOL feature would be if I could choose the restraint menu on an already-restrained slave and choose a new pose without having to untie them, drop out of the menu, talk again, and choose a new pose. Less immersive, but way more secure. Do not use the restrained in furniture feature. Use the wheel or the restrain dialogues, except the furniture one! I will remove it next version. 1
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