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Posted

think i found a weird bug maybe. basically one of my slaves that was suppose to be inlove lost the  topic for pahe
the topic  "im gonan fuck you" went poof and i couldn't figure out why. so i went thru loading saves and checking the slave. found that the dialogue option went poof after she feel  inlove with me when i wasnt in the cell. she was posing at home and i was in the city.
so ever save before that  she had teh topic and ever topic after that she was missing it. pahe didnt show her in love but DOM check did. so looks like there some weird bug that if a slave falls in love and your not in the cell they may lost fuck topic. i gave her a love potion i spawned in and poof it came back.

Posted
3 hours ago, sidfu1 said:

found a pretty big kinda bug. if a slave is posing or whatever for DoM and you use HSH. if HSH has a follower call on the slave to be"used" it makes both the follower and slave be stuck in  "busy" mode. they will stay like that till you knock the slave out of her pose. so need a check that if HSH feature to use slaves triggers they cancel their pose.
 

If I understand that well, it's only if you have SLA installed. Then HSH can get a PAH slave to interact with a follower and this bug would be present with PAHE alone also, but maybe not as annoying. I will put a patch in next version, forcing the slave into wait mode. Slave will be forced to follow player mode after scene.

Posted
2 hours ago, TrollAutokill said:

Good. I have OBIS on also, but it seems I forgot to Botox them. Thanks for the tip!

I really need to learn how to Botox individual mods.  I feel like the main Botox for Skyrim is a bit too homogenous to use as my main NPC replacer—I like having more variety—but it quite frequently turns out that, when I see NPCs I like (e.g., @Gräfin Zeppelin's screenshot), they were inevitably made with Botox.  Learning to produce Botox makeovers for various subsets of NPCs added by one mod or another would be a great way to improve the aesthetics of my Skyrim.

Posted
1 hour ago, sidfu1 said:

so ever save before that  she had teh topic and ever topic after that she was missing it. pahe didnt show her in love but DOM check did. so looks like there some weird bug that if a slave falls in love and your not in the cell they may lost fuck topic. i gave her a love potion i spawned in and poof it came back.

Huh.  I've had this bug happen several times, and I've never been able to figure out what caused it.  You can find some discussion of it between Clifton and me in the PAHE SE thread.  Your hypothesis sounds like a plausible fit with my experience.  I certainly hope we can get to the bottom of it, because it's quite a frustrating one on the occasions when it occurs!

Posted
2 minutes ago, Antiope_Apollonia said:

I really need to learn how to Botox individual mods.  I feel like the main Botox for Skyrim is a bit too homogenous to use as my main NPC replacer—I like having more variety—but it quite frequently turns out that, when I see NPCs I like (e.g., @Gräfin Zeppelin's screenshot), they were inevitably made with Botox.  Learning to produce Botox makeovers for various subsets of NPCs added by one mod or another would be a great way to improve the aesthetics of my Skyrim.

I use Botox as a base and then loads of follower mods and other replacers stuff like Bjin Ordinary women on top. I get a few potato heads that way but they are rare and if important easily replaced.

Posted (edited)
8 minutes ago, Gräfin Zeppelin said:

I use Botox as a base and then loads of follower mods and other replacers stuff like Bjin Ordinary women on top. I get a few potato heads that way but they are rare and if important easily replaced.

I'm very satisfied with High Poly NPC Overhaul as my base and Full Random NPC Pack for bandit variety.  On top of that, I mostly use replacers from froztee, Pandorable, and GLAMbazoonga.

 

But I'd love to learn to Botox things like the random NPCs added by Laura's Bondage Shop or Devious Lore.  The process of making Botoxed patches has always intimidated li'l ol' me, though, lol.

Edited by Antiope_Apollonia
Posted
45 minutes ago, Antiope_Apollonia said:

Huh.  I've had this bug happen several times, and I've never been able to figure out what caused it.  You can find some discussion of it between Clifton and me in the PAHE SE thread.  Your hypothesis sounds like a plausible fit with my experience.  I certainly hope we can get to the bottom of it, because it's quite a frustrating one on the occasions when it occurs!

to fix you just need to spawn in a love potion and give it to them.also seems a reload can fix it randomly also. if 1 potion dont do it as its been a while since the bug keep giving it to them till they bakc in love. this will force the bad data from them not being loaded when they feel lin love to update

 

 

Posted (edited)
2 hours ago, sidfu1 said:

think i found a weird bug maybe. basically one of my slaves that was suppose to be inlove lost the  topic for pahe
the topic  "im gonan fuck you" went poof and i couldn't figure out why. so i went thru loading saves and checking the slave. found that the dialogue option went poof after she feel  inlove with me when i wasnt in the cell. she was posing at home and i was in the city.
so ever save before that  she had teh topic and ever topic after that she was missing it. pahe didnt show her in love but DOM check did. so looks like there some weird bug that if a slave falls in love and your not in the cell they may lost fuck topic. i gave her a love potion i spawned in and poof it came back.

In love mood sets the relationship to 4 with the player. That's the only thing I can see having an effect on the dialogue. But I will check PAHE plugin for conditions.

 

Which slave was it? Because PAHE dialogues depend on the voice type. Once we know the conditions on the dialogue we should be able to narrow down which part of the slave data is corrupted, if not why.

Edited by TrollAutokill
Posted

w

20 minutes ago, TrollAutokill said:

n love mood sets the relationship to 4 with the player. That's the only thing I can see having an effect on the dialogue. But I will check PAHE plugin for conditions.

 

Which slave was it? Because PAHE dialogues depend on the voice type. Once we know the conditions on the dialogue we should be able to narrow down which part of the slave data is corrupted, if not why.

well its not the in love itself that caused it. it seemed to be cause she got in love with the player when i wasn't in the cell with her. it could be a one off bug or rare bug.

basicaly  i had her posing at home. i zoned out into the city to do some stuff. when i zoned into city i got message that she was in love. after that she lost the   "im gonan fuck you" topic for pahe.. i gave her a love potion and it updated her while i was in the cell and she got back the topic.. welll i dont remember if she was posing or cleaning it was one of the 2. its probaly a classic error due to not being 3dloaded. it is the first time ive had a slave fall inlove with player when they not 3dloaded. usualy i only get messgaes about they stop posing or other ones

Posted
5 hours ago, TrollAutokill said:

Version 2.9.2 is out with small bug fixes.

 - Corrected friend support dialogue. Should now be said by friends instead of non-friends.

 - Corrected friend support dialogue. Should now be said more by kind and extraverted actors.

 - Added temporisation to slavers punishing slaves. It should be possible to talk to them now, in between two attacks.

 - Added check on 3d loaded before attempting to pickup objects for cleaning slaves. Some objects will not be picked up when the player is not in the same cell. But the slave will not attempt to pickup rocks, beds, ...

 - Only for SE: Some typos in dialogues were fixed. More personality conditions added to dialogue.

Are there any changes to the voice lines or any new ones in this update (besides fixing typos)? If yes I could update the Voicepack, or is there no need?

Posted
34 minutes ago, sidfu1 said:

w

well its not the in love itself that caused it. it seemed to be cause she got in love with the player when i wasn't in the cell with her. it could be a one off bug or rare bug.

basicaly  i had her posing at home. i zoned out into the city to do some stuff. when i zoned into city i got message that she was in love. after that she lost the   "im gonan fuck you" topic for pahe.. i gave her a love potion and it updated her while i was in the cell and she got back the topic.. welll i dont remember if she was posing or cleaning it was one of the 2. its probaly a classic error due to not being 3dloaded. it is the first time ive had a slave fall inlove with player when they not 3dloaded. usualy i only get messgaes about they stop posing or other ones

You should not get message from slaves not in the same cell. That's weird.

 

Yes the 3dloaded might be the culprit, as the error could screw the script. I will add some more checks.

 

Actors can fall in love while the player is not there. That's pretty usual behaviour even in RL.

Posted
6 minutes ago, Jasmine92 said:

Are there any changes to the voice lines or any new ones in this update (besides fixing typos)? If yes I could update the Voicepack, or is there no need?

No need, versions 2.9.x will be only bug fixes. Big changes and dialogues will come at 3.0

Posted (edited)
33 minutes ago, Antiope_Apollonia said:

O_O

Any hints? :D

I don't even know myself... Make a wish!

 

Or I could just read some good BDSM/sex slave books to get inspiration vfor dialogues.

Edited by TrollAutokill
Posted
1 minute ago, TrollAutokill said:

I don't even know myself... Make a wish!

  1. Slaves don't have to be released to serve as "slavers" (which I still feel the need to lobby for calling "overseers"... consider the literary evidence for the appropriacy of the term... particularly sources like this or this or this).  This change is a priority to my mind, because the current need to release slaves before empowering them as trainers is a substantial impediment to playtesting that feature.
  2. "Comfort" sex calls animations tagged "Foreplay" / "Kissing" / "Cuddling" instead of regular oral/vaginal animations.
  3. While we're dreaming, DoM-integrated AYGAS replacement:
Spoiler

The way AYGAS handles sales is probably its weakest point—it's an endless source of frustration.  Better method of sales:

  • I think the best solution would look something like this:
    • "Ever dreamt of having a servant?" → "What would you offer for these slaves?" → Info pane displaying what the buyer will pay for each slave in the follower state
      • If there's room, including a column on the info pane for the slave's "book value" for comparison would be a very nice convenience, but that might be too much clutter.
    • Then, "Ever dreamt of having a servant?" → "We've got a deal." → HSH-style "point her out" method to actually sell, like how sales in the mines work.
  • The other solution I can envisage would look like this:
    • "Ever dreamt of having a servant?" → "Do any of these slaves interest you?" → Only valid sales appear in list, and the list is scrollable rather than being limited to five.  (You might still want to have an info pane option here, too.)

Better sale calculations:

  • NPCs are virtually always willing to buy slaves... if you're willing to sell them cheaply enough.
  • Different NPCs have various preferences, e.g., sexes, races, training
    • Maybe this would just be a hidden value, but it could be nice to have this revealed through dialogue, e.g., "What kinds of slaves do you you prefer?"  This dialogue could potentially also generate an info pane.
    • Obviously, NPCs would be willing to pay more for slaves that better match their preferences.  Furthermore, NPCs would be more likely to be satisfied with the purchase of slaves that better match their preferences, although there should probably be some random variability here.
    • These preferences might be configurable in the NPCs' .json files.

Better interaction with other slaveholders and their slaves:

  • Can track down slaves you've sold.  AYGAS just gives you a dead-end "I no longer have that slave"—well where did she go?
    • MCM options to configure the rate of re-sales would be valuable.
    • When selling a slave, it'd be cool if you could give e.g., a 10% discount in exchange for "first refusal" on any future sales, i.e., the new owner could not sell the slave without offering her to you first.
  • Sold slaves remember you.  We spoke about this idea a while back, and you seemed to like it.  It seems like it'd be really hard to do with the current, unsupported AYGAS.  But if we had an integrated alternative, it would be relatively straightforward to build this in.  
    • Slaves react to seeing you again based on a combination of your previous relationship and their current relationship with their new owner.
      • Mistreated slaves who hated you will just react with exasperation.
      • Mistreated slaves who loved or were loyal to you will beg you to buy them back.
      • Well-treated slaves who hated you will react with disgust, maybe tell you to go away, maybe physically hide behind their new owner.
      • Well-treated slaves who loved or were loyal to you will whisper something along the lines of, "It's always nice to see you again, Mistress."
  • Build your reputation as a slaveholder:
    • e.g., "Cruel" vs. "Gentle"
    • Develops as you sell slaves based on how you treated them before sale.
    • Affects how newly purchased slaves view you, perhaps in combination with their personalities.
    • Able to talk to slaves owned by others.  For slaves who don't have a prior relationship with you, their responses are determined by a combination of your reputation and their current owners' treatment of them.  
  • Similar to your reputation, NPCs also have a "slaveholder personality"—configurable in their DoM .json; perhaps a 0–100 stat from "cruel" to "gentle"—which combines with their level of purchase satisfaction to determine how they treat a slave.
    • Their slaveholder personality might be unknowable before they've ever owned a slave, but you could gain insight into it by speaking to slaves they own.  Perhaps two or three slaves would enable you to ascertain their exact personality.  
  • This might be harder to implement, but you could have some really touching moments when slaves are reunited with friends (especially best friends) who've been sold, either by purchasing their friend back, selling them to the same owner, or simply meeting only briefly.  Bonus points if the reunion is further impacted by the slaveholder personalities of the friends' owners.  

Better configurability of starting conditions:

  • Choose level separately for each city.
    • Choose how many slaves initially populate each city.
  • Configure the generation of new slaves.  Set the rate of generation and a cap on the maximum number of slaves in the city beyond which new slaves will not be generated.
  • Equip generated slaves using an outfit instead of a script so that it's easy for users to build a custom patch for.  Needing to know how to script to edit outfits in AYGAS is a big disadvantage.
    • Even better, it would be great to have an MCM option to set the default slave outfit that generated slaves would wear; this might be most easily done by copying the outfit of a targeted slave?

AYGAS prostitution is a nice, lightweight prostitution system that I quite like, but given the existence of dedicated prostitution mods like TDF for people who care a lot about this gameplay, I don't think replicating AYGAS's prostitution system would be a priority.  I don't know about alternatives for the pit fights, but I can't recall ever seeing that feature discussed in all my time with this suite of mods, so I'm guessing I wouldn't be alone in not really missing that, either.  Those extra systems are nice extras, but having a better-functioning system that's fully integrated with DoM's core features and just handles slave sales and ambient slaves in cities would be an amazing feature.  People could even still use AYGAS, too, if they want just those features, and with the right MCM configuration, it wouldn't necessarily conflict.

 

Posted

Yeees things for Aygas would be most appreciated.  Especially when it comes to prices and the overpopulation problem it can cause.

Would there be a way to define a buyers maximum Wealth by class also? It doesn't make sense that a stable boy can buy a Slave for over 30k.. He should be maybe able to buy a Slave for.. Dunno 300 max? (Sorry shadr but don't worry i will sell Sapphire to you even for a chocolate bar. I love the irony)

 

Posted (edited)
1 hour ago, TrollAutokill said:

I don't even know myself... Make a wish!

 

Or I could just read some good BDSM/sex slave books to get inspiration vfor dialogues.

Ordering slaves to have sex with each other and PC having sex with multiple slaves. (hotkeys would be rad :D)

 

The possibility to replace the poses in (pose for me) with my custom choice. (like some GS animations) in MCM

 

More interconnection between the slaver and slave system. Like slave trainers or something like the task mistress from HSH  In general slaves with special positions which could include a multitude of things like guard duty, curent sex toy, house maid(already included somehwat) "go chop some wood etc etc.

 

Just my two septims.

Edited by Gräfin Zeppelin
Posted (edited)
1 hour ago, Gukahn said:

Yeees things for Aygas would be most appreciated.  Especially when it comes to prices and the overpopulation problem it can cause.

Would there be a way to define a buyers maximum Wealth by class also? It doesn't make sense that a stable boy can buy a Slave for over 30k.. He should be maybe able to buy a Slave for.. Dunno 300 max? (Sorry shadr but don't worry i will sell Sapphire to you even for a chocolate bar. I love the irony)

 

So 300 for lower classes and 300k for the richest? That could be implemented. PAHE already has a function to check NPC job and occupation. We could use that for family ransom also. Making it more interesting to ransom rich families.

Edited by TrollAutokill
Posted
3 minutes ago, TrollAutokill said:

So 300 for lower classes and 300k for the richest? That could be implemented. PAHE already has a function to check NPC job and occupation. We could use that for family ransom also. Making it more interesting to ransom rich families.

Those numbers sound a little too drastic, but I like the concept.  Maybe more like 1,000 → 10,000 → 100,000 in terms of budgets.  

Posted (edited)
9 minutes ago, TrollAutokill said:

So 300 for lower classes and 300k for the richest? That could be implemented. PAHE already has a function to check NPC job and occupation. We could use that for family ransom also. Making it more interesting to ransom rich families.

That would really be awesome but i wouldn't make the sum that high to be honest. Breaking skyrims economy is easy enough. I would say an npc who spends 300k for one slave, even if they are rich, would be downright mental considering that skyrim isn't exactly that rich in the first place.. I would say 10k max, maybe even lower then that. The most i got from ayagas was 40k, this already forced me to look for a way to spend it. Most expensive normal house you can get is i think 25k. So i could've bought it, furnished it and would even have some money to spare. to fight off the current money problem i already use honest metal and sell slaves earlier then i should.  .

 

 

 

Edited by Gukahn
Posted

By the way, I have a couple of leftover notes from 2.9.0 that I might as well drop before new updates get away from us.

  • Followers attack fleeing slaves when they call for help, not only when they turn to fight.

    • Having had more time to play with this, I'm finding the tendency of my followers to punish my slaves to be consistently infuriating.  Letting followers subdue slaves who turn to fight is fine and good, but counting that subdual as punishment causes me endless headaches.

  • "I never had lesbian sex." → "I've never had lesbian sex."

  • Since we can order slaves to increase the intensity with which they masturbate, we could also use an inverse option to decrease intensity, e.g., "Slow down!  I don't want you to cum too quickly."

    • I'd really like to see some natural, passive cycling through animations where slaves will automatically masturbate harder as their arousal increases when not given specific orders by the player.

Posted

I just played the Kimli quest line. Nicely done and quite interesting to get the mechanics known a bit. I had two things, that where a little bit off with my game:

  • Kimli had no voiced lines, besides the 2 or 3 sentences before you enslave her. Is that really the case, because her voice type is uncommon, or is that because my voice pack is missing her lines (for whatever reason, which would be a curious bug, because I exported all voice lines the  xEdit Script found)
  • When I sold Kimli back to her Aunt (something along the lines of "Just take her, before I change my mind") I got the money, but Kimli kept following me and her dialog indicated that she still believed me to be her mistress.
  • I'm still not sure how the armor keywords really work and what they do: whenever I give a slave some close with the EroticArmor Keyword it doesn't matter if the slave is in love, well trained or freshly captured, they are always humiliated. I thought in love slave would be proud to wear EroticArmor? (same with JewelryExpensive which does not seem to illicit any reaction) and what means when they get confused by removing a humiliating device?

 

 

4 hours ago, TrollAutokill said:

I don't even know myself... Make a wish!

 

Or I could just read some good BDSM/sex slave books to get inspiration vfor dialogues.

  • If we can make wishes, how about expanding the end game:
    • what if well trained and in love slaves would like to masturbate and comfort themselves, but a good slave never comes without permission (maybe equipping them with a soulgem plug keeps them on the edge? Like the devious devices effect that makes you or NPCs squirm, just less intrusive and more integrated into DoM) Maybe punish them for coming without permission and slaves who hadn't had an orgasm for a long time get restless and keep touching themselves.
    • maybe there are slaves that like to be tied up and commend on how they really would like to be put in a cage or an x-cross
    • slaves following you around could commend a little more on situations, praising theire master/mistress, scolding other slaves for bad behavior, comment that another NPC should respect their master, or even talk among themselves? (I realize that the immersion this can bring only really works with good voice lines)
    • maybe expand a little on the "you are in charge of cleaning up the mess here" with a daily schedule like cleaning, cooking, patrolling?

 

Posted
7 minutes ago, Jasmine92 said:

what if well trained and in love slaves would like to masturbate and comfort themselves, but a good slave never comes without permission (maybe equipping them with a soulgem plug keeps them on the edge? Like the devious devices effect that makes you or NPCs squirm, just less intrusive and more integrated into DoM) Maybe punish them for coming without permission and slaves who hadn't had an orgasm for a long time get restless and keep touching themselves.

Sounds like two of my old proposals:

Spoiler
  • In place of the current "touch yourself" dialogue, we'd have two new dialogue options:
    • "Warm that pussy up for me, pet."
      • This uses the current "touch yourself" animations, cycling through them based on the slave's arousal: The slow, sensual rubbing all over the body at low arousal; the one hand on the pussy at moderate arousal; and both hands energetically on the pussy at high arousal.  (I think these are the only three, right?)
      • Upon reaching max arousal, training-based chance to either:
        • cycle back down to less energetic animations, generating a praise reason for keeping herself edging like a good girl; or,
        • have an orgasm, generating a punishment reason for cumming without permission.
      • This continues indefinitely until either A) the slave refuses (submission training); or B) cums (sex training).
    • "Put on a show and cum for your mistress."
      • Calls a SexLab masturbation animation instead of the DoM animations.
      • Training-based chance for the slave to cum; if she fails to cum, generates a punishment reason for her failure.
    • Slaves at high arousal might spontaneously start touching themselves, which can be punished for submission (and sex?) training.  -> Bonus points if you can give or deny them permission to touch themselves (a la "Keep your mouth shut" and similar features).  

(DoM masturbation has been reworked considerably since I came up with this idea, and some of it has been implemented or made redundant, but the parts about cumming, arousal, etc. are all still relevant.)

 

Spoiler
  • I'd love to see a rework of how sex is initiated generally I dream of having four paths to sex, with each behaving differently.  

    • Punishment sex.  Initiated more or less as it is currently implemented in PAHE.  Uses aggressive animations.  May rape if they don't submit.  This would be the best sex option for training Submission, but Sex training impact would be limited.
    • Sexual service for Mistress.  Neither punishment nor reward.  Slaves can refuse, generating a punishment reason.  Refusal offers PC a choice of rape or alternative punishments.  Slave is not allowed to cum, leaving her at max arousal after sex.  Ideally, there would be a training-based chance for her to cum anyway and generate a punishment reason.  This category of sex should probably be worth the largest amount of sex training progress.
      • This would replace the current "Ok slave..." → "I'm going to fuck you."  The new dialogue could be, for example, "Ok slave..." → "Come and give your Mistress/Master some pleasure."  
    • Sexual reward/play for slave.  Requires praise reasons.  Slaves can refuse, but are less likely to do so.  Slave always gets to cum.  Ideally, it would generate a punishment reason if the slave fails to cum.  This should probably generate less sex training than sexual service, but still a decent bit, and maybe additionally generate some more submission and/or resignation training.  
      • This would probably be in the top-level dialogue tree, at/near the top, but only visible when there is a valid praise reason.  If you don't want it there, it could be under "Come here, slave."  It might say something like, "Since you've been a good girl/boy, I'll reward you with some pleasure.  Cum for me, pet!"
    • Sexual comfort.  Initiated more or less as it is currently implemented in DoM.  Calls animations tagged "foreplay"/"cuddling"/"kissing"/etc.  Slave's don't cum, and doesn't take slaves' virginity.  Limited impact on sexual training; perhaps mostly trains Submission, Resignation, and/or Humiliation instead.

 

Posted
18 hours ago, TrollAutokill said:

I remember people reporting issues with OBIS and PAHE. Did you have any problem?

never saw any issues with t myself, what i saw reported a couple times as known bugs of obis that got to some users would be the way it treats slaves as any other bandits when choosing to spawn more bandits, this factor carried over to hsh too for slaves parked in hsh or slaves waiting for auction spawned by hsh at restless hunter

10 hours ago, TrollAutokill said:

If I understand that well, it's only if you have SLA installed. Then HSH can get a PAH slave to interact with a follower and this bug would be present with PAHE alone also, but maybe not as annoying. I will put a patch in next version, forcing the slave into wait mode. Slave will be forced to follow player mode after scene.

ya, i have sla installed, but don't use the sla script in hsh

Posted

version 2.9.3 is out

 

Bug fixes for SLA and SLSO compatibility

 - Fix for HSH and SLA follower events conflicting with posing slaves.

 - Fix for SLSO player orgasm event.

 

Only scripts modifications, works for SE or LE.

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