zwdragonbone8314 Posted May 4, 2021 Posted May 4, 2021 On 4/19/2021 at 12:41 AM, ihatemykite said: That is strange. Do you have any mod that change NPC inventory? The letter is delivered from ysolda. You can try to take look if she have the letter befor the Dragon Rising is completed and then after you met courier. If she have it you can just steal it and it should start the quest. Either way, could you send me your papyrus log? That would give me more information. it's Leyanda skin. If you want it to look the same, then select Normal belly option while installing the mod. You will also need patch for other races to work. You can download it in the same mod download page. Without it only nord race will work. Regarding to courier delievered letter but nothing being found. I have encountered the same problem. I'm using SE version and the latest version of this MOD.
zwdragonbone8314 Posted May 4, 2021 Posted May 4, 2021 9 minutes ago, zwdragonbone8314 said: Regarding to courier delievered letter but nothing being found. I have encountered the same problem. I'm using SE version and the latest version of this MOD. Hi, just follow the issue with no letter from courier. I cannot see to see any letter under Yosala's pocket. So I use the additem to get the letter. However, after read the letter, the quest is not progressing. I think I suppose to know the place to get device, no quest mark updating on the may and quest journal is also not updating.
ahboojiga123 Posted May 4, 2021 Posted May 4, 2021 8 hours ago, ihatemykite said: I will make it like i said early. Difficulty will be set by framework difficulty. I may add one more separate difficulty to my MCM that will mod this difficulty, so you have more customization options (and mcm setting to toogle framework difficulty). on a side note, situation i ran into yesterday: more devious start -> medium locked(normal start) -> do you like challenge? nah -> equipped me with black ebonite straightjacket (Open) -> had unforgiving device dd 5.1 patch -> straitjacket difficulty: very hard game over *shrug* more devious start probably needs a tweak so this doesnt happen
S.MayLeR Posted May 5, 2021 Posted May 5, 2021 Good day, @ihatemykite. I apologize for the google translator. I'm translating your modification into Russian, but I ran into one problem related to the UDCustomHeavyBondage_EquipScript script - it doesn't want to be translated into Russian (i.e. into Cyrillic). I tried translating in the following encodings: Utf-8, Windows-1251, Windows-1252, but none of them prevents the display of hieroglyphs instead of Russian letters.
ihatemykite Posted May 5, 2021 Author Posted May 5, 2021 On 5/4/2021 at 1:14 PM, zwdragonbone8314 said: Hi, just follow the issue with no letter from courier. I cannot see to see any letter under Yosala's pocket. So I use the additem to get the letter. However, after read the letter, the quest is not progressing. I think I suppose to know the place to get device, no quest mark updating on the may and quest journal is also not updating. Try to use cmd and following commands help UD_abadonquest - this should return one result, just remember the quest id that it shows for now (the hexa code in the paraphrases, for me it is 1A12B6B1). sqv <quest id you get before> - says bunch of thing. Most important for now is the last bunch of text under ---Quest state--------. Enabled? should be True and state: should be running if enabled is true but running is false you can write resetquest <quest id again> and then again sqv to see if the quest is running If this doesn't help then send me you papyrus log and i will try to figure it out. But most likely it is caused by quest not starting (because the letter is given to ysolda when quest is started). Maybe you have too much mods and it takes long time to init the quest or there is something making the quest init to fail. The letter will only set quest stage and objective, so reading it will not work if its not running. 21 hours ago, ahboojiga123 said: on a side note, situation i ran into yesterday: more devious start -> medium locked(normal start) -> do you like challenge? nah -> equipped me with black ebonite straightjacket (Open) -> had unforgiving device dd 5.1 patch -> straitjacket difficulty: very hard game over *shrug* more devious start probably needs a tweak so this doesnt happen Yeah i will try to balance it. And adding the difficulty setting will solve the problem itself 4 hours ago, S.MayLeR said: Good day, @ihatemykite. I apologize for the google translator. I'm translating your modification into Russian, but I ran into one problem related to the UDCustomHeavyBondage_EquipScript script - it doesn't want to be translated into Russian (i.e. into Cyrillic). I tried translating in the following encodings: Utf-8, Windows-1251, Windows-1252, but none of them prevents the display of hieroglyphs instead of Russian letters. Can you tell me more how you translate the mods? I have no idea how it is done so i don't know how to help. I use notepad++ with utf-8 encoding if you need to know. But that is just source script, I don't know how papyrus compiler will make use of it.
S.MayLeR Posted May 5, 2021 Posted May 5, 2021 3 hours ago, ihatemykite said: Can you tell me more how you translate the mods? I have no idea how it is done so i don't know how to help. I use notepad++ with utf-8 encoding if you need to know. But that is just source script, I don't know how papyrus compiler will make use of it. I don't feel like a fish in water in this topic, as I understood, it's all about the encoding, if you used UTF-8 encoding when creating your modification, then in my case this script will not be translated into Russian, but in the case of Windows-1251 encoding, this problem can be avoided. I understand that., but maybe I'm very wrong... Alas, I didn't hear the answer under my post with the translation of your modification and thought that maybe you know the solution.
ihatemykite Posted May 5, 2021 Author Posted May 5, 2021 2 hours ago, S.MayLeR said: I don't feel like a fish in water in this topic, as I understood, it's all about the encoding, if you used UTF-8 encoding when creating your modification, then in my case this script will not be translated into Russian, but in the case of Windows-1251 encoding, this problem can be avoided. I understand that., but maybe I'm very wrong... Alas, I didn't hear the answer under my post with the translation of your modification and thought that maybe you know the solution. Which post are refering to ? I answered your question in this thread, aka i don't know unless you tell me more. Do you translate it by just replacing relevant test in script and then recompiling it ? This is only way that comes to my mind on how to translate the mod. Also do I understand it right that just UDCustomHeavyBondage_EquipScript script doesn't work right and every other script is ok? I will try to take better look how ck handles non ascii characters but i think it should handle them by default so it doesn't make sence to me why it doesn't work. Maybe the debug functions can only handle ascii which would be reasonable because theyre only make for debugging by developer team which is english speaking. I need you to tell me more of which exactly works and which doesn't so i have more thing to work with. At this point i have no idea.
thvedis Posted May 6, 2021 Posted May 6, 2021 Hello. I encountered one problem abuot the patch. The regular black armbinder from DD Integrations crashes my game instantly, but other armbinders are working. I started a new game to test the patch.
S.MayLeR Posted May 6, 2021 Posted May 6, 2021 10 hours ago, ihatemykite said: Which post are refering to ? I answered your question in this thread, aka i don't know unless you tell me more. Do you translate it by just replacing relevant test in script and then recompiling it ? This is only way that comes to my mind on how to translate the mod. Also do I understand it right that just UDCustomHeavyBondage_EquipScript script doesn't work right and every other script is ok? I will try to take better look how ck handles non ascii characters but i think it should handle them by default so it doesn't make sence to me why it doesn't work. Maybe the debug functions can only handle ascii which would be reasonable because theyre only make for debugging by developer team which is english speaking. I need you to tell me more of which exactly works and which doesn't so i have more thing to work with. At this point i have no idea. Several posts that I read, all in Russian, and they also described the problem of translating .esp-files, and not scripts (i.e. .pex-files) (strange that we don’t discuss scripts, but if this is not the case, then I didn't come across information about the translation of scripts). And yes, this is only for one script that I specified (UDCustomHeavyBondage_EquipScript). Initially, I translated using "xTranslator", but realizing that it could not translate the modification correctly, I also used "ESP-ESM Translator", trying to save in different encodings, but, as you can see, I was unable to do anything.
ihatemykite Posted May 6, 2021 Author Posted May 6, 2021 13 hours ago, thvedis said: Hello. I encountered one problem abuot the patch. The regular black armbinder from DD Integrations crashes my game instantly, but other armbinders are working. I started a new game to test the patch. Well thats, as most tihng i hear here, very strange. Only things that come to my mind is that you eather have some mod that also modifies this device. Or you have some problem with asset itself, but i don't thing that would cause crash. Can you tell what mods that use DD framework you use? Also try other devices. I have patched devices in 2 waves, and every time in little different way. This armbinder way in first wave and other armbinders in 2nd so maybe its because of it. Try Iron yoke from DDi. It was patched in 1st wave so if it makes your game crash too I will know what is causing it. If you know how you can also send me papyrus log. 11 hours ago, S.MayLeR said: Several posts that I read, all in Russian, and they also described the problem of translating .esp-files, and not scripts (i.e. .pex-files) (strange that we don’t discuss scripts, but if this is not the case, then I didn't come across information about the translation of scripts). And yes, this is only for one script that I specified (UDCustomHeavyBondage_EquipScript). Initially, I translated using "xTranslator", but realizing that it could not translate the modification correctly, I also used "ESP-ESM Translator", trying to save in different encodings, but, as you can see, I was unable to do anything. Well to be faire i have give it try and didn't found anything. I have tried the xTranslator you mentioned, but it showed only rectangles as you said. But in my case i think it is because i have english version of game. So i don't know solution for this but i may have way to skip this problem. I will just place all debug.massagebox and gebug.notification in one script. But that will be bunch of work so i will firts make some king of demo that will only add like one debug massagebox. I will send it to you and you can try to translate it and if it will work i will do the rest. This will also from my understanding of xTranslator make translating much easier because you have to only translate one script. 1
ck2modfan Posted May 6, 2021 Posted May 6, 2021 please consider adding a milking cuirass that acts as devious device. it locks and will require ... something difficult to unlock.
S.MayLeR Posted May 7, 2021 Posted May 7, 2021 8 hours ago, ihatemykite said: I will just place all debug.massagebox and gebug.notification in one script. But that will be bunch of work so i will firts make some king of demo that will only add like one debug massagebox. I will send it to you and you can try to translate it and if it will work i will do the rest. This will also from my understanding of xTranslator make translating much easier because you have to only translate one script. I will be most grateful!
thvedis Posted May 7, 2021 Posted May 7, 2021 @ihatemykite Load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Wyrmstooth.esp 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Devious Devices - Integration.esm 11 b Devious Devices - Expansion.esm 12 c Devious Devices - Contraptions.esm 13 d Schlongs of Skyrim - Core.esm 14 e Dwarfsphere.esp 15 f ZaZAnimationPack.esm 16 10 Haem Projects Goblands.esp 17 11 hdtHighHeel.esm 18 12 Cutting Room Floor.esp 19 13 dD Enchanted Chests.esp 20 14 [RyanReos] Battle Bunny Irelia.esp 21 15 PB_DeviousGuards.esp 22 16 [COCO]Asuka Suit.esp 23 17 BHUNP3BBB.esp 24 18 RaceMenuMorphsBHUNP.esp 25 19 PunishingLashes.esp 26 1a SLSO.esp 27 1b SLAdventures.esp 28 1c Imperious - Races of Skyrim.esp 29 1d JS Barenziah - Johnskyrim.esp 30 1e JaxonzMCMKicker.esp 31 1f JiubQuestMarkers.esp 32 20 Konahriks Privilege by Edhelsereg.esp 33 21 Modern Brawl Bug Fix.esp 34 22 NoLeveledItemRewards.esp 35 23 NoNakedComments.esp 36 24 RaceMenu.esp 37 25 RaceMenuPlugin.esp 38 26 Skuldafn Travel.esp 39 27 SkyUI.esp 40 28 SkyTweak.esp 41 29 MithrodinSword.esp 42 2a RealNames.esp 43 2b DD_Helpers.esp 44 2c Devious Devices For Him.esp 45 2d UnforgivingDevices.esp 46 2e Devious Devices - BRRF.esp 47 2f Devious Devices - Struggle Idles Patch.esp 48 30 SOSRaceMenu.esp 49 31 XPMSE.esp 50 32 SOS - VectorPlexus Regular Addon.esp 51 33 ContinueGameNoCrash.esp 52 34 RaceMenuMorphsUUNP.esp 53 35 AHZmoreHUD.esp 54 36 DepthsOfSkyrim.esp 55 37 Encounter Script CTD Fix.esp 56 38 MoreBanditCamps(Original-Edition).esp 57 39 DealingwithDaedra.esp 58 3a Odin - Skyrim Magic Overhaul.esp 59 3b Solstheim - The Lost Levels.esp 60 3c AKSkyrimUnderground.esp 61 3d UIExtensions.esp 62 3e AddItemMenuLE.esp 63 3f Akaviri Military Camps.esp 64 40 ogCannibalDraugr.esp 65 41 Summermyst - Enchantments of Skyrim.esp 66 42 ZIA_Complete Pack.esp 67 43 Wintersun - Faiths of Skyrim.esp 68 44 SkyrimSewers.esp 69 45 Immersive Encounters.esp 70 46 Deviously Cursed Loot.esp 71 47 Devious Lore.esp 72 48 Artifacts.esp 73 49 AncientNordArmo(u)ryEXTREME.esp 74 4a Zim's Dragon Improvements.esp 75 4b DeviousRegulations.esp 76 4c DeviousFollowers.esp 77 4d Laura's Bondage Shop.esp 78 4e Immersive Patrols II.esp 79 4f Schlongs of Skyrim.esp 80 50 Draugr Upgrades and Improvements.esp 81 51 Growl - Werebeasts of Skyrim.esp 82 52 Solsthdungeonpack.esp 83 53 MainlandStalhrim.esp 84 54 konahrik_accoutrements.esp 85 55 SofiaFollower.esp 86 56 Hideout_DLC_Main.esp 87 57 DeviouslyPink.esp 88 58 SimpleSlavery.esp 89 59 Better City Entrances - All in one.esp 90 5a BonemoldExpanded.esp 91 5b DawnguardArsenal.esp 92 5c Triumvirate - Mage Archetypes.esp 93 5d SOS - Shop.esp 94 5e Whorecrux.esp 95 5f SexLab Approach.esp 96 60 SexLabHorribleHarassment.esp 97 61 Mysticism.esp 98 62 GrimmerReaper.esp 99 63 Apex_Khajiit.esp 100 64 submissivelola_est.esp 101 65 konahrik_accoutrements_db.esp 102 66 ArtifactsOfBoethiah.esp 103 67 ArtifactsOfNocturnal.esp 104 68 Zim's Improved Dremora.esp 105 69 mihaildremoraarmor.esp 106 6a PathOfTheAntiMage.esp 107 6b Apocalypse - The Spell Package.esp 108 6c PeryitesBlessing.esp 109 6d Neo's Selene.esp 110 6e Alchemical Cooking Recipes - DLC.esp 111 6f Alchemical Cooking Recipes.esp 112 70 Andromeda - Unique Standing Stones of Skyrim.esp 113 71 BarenziahQuestMarkers.esp 114 72 BlackHorseCourier.esp 115 73 Bloodlines of Tamriel.esp 116 74 Cannibal Draugr Upgrades and Improvements Patch.esp 117 75 DIVERSE SKYRIM.esp 118 76 DawnguardRuneWeaponsFXSReplacer.esp 119 77 DragonBoneEbonsteel.esp 120 78 DragonCarvedArmorSet.esp 121 79 Dwarven Black Bow of Fate Enchantment v1.0.esp 122 7a Extended UI.esp 123 7b FISS.esp 124 7c FNIS.esp 125 7d FireBurns.esp 126 7e FloraRespawnFix.esp 127 7f FranklyHDImperialArmorsAndWeapons.esp 128 80 SlaveTats.esp 129 81 SuccubusSkillLoss.esp 130 82 With Plug.esp 131 83 Smart_NPC_Potions.esp 132 84 TakeNotes.esp 133 85 ThalmorArmory.esp 134 86 UD2_Enchant.esp 135 87 UnforgivingDevices - DD patch.esp 136 88 Unlimited Training.esp 137 89 Wildcat - Combat of Skyrim.esp 138 8a konahrik_accoutrements_dpe.esp 139 8b mihailxivkynarmor.esp 140 8c Morrowind.esp 141 8d Unisteno.esp 142 8e Ordinator - Perks of Skyrim.esp 143 8f Alternate Start - Live Another Life.esp 144 90 ImmerSlave.esp 145 91 MoreDeviousStarts.esp 146 92 Deviously Cursed Loot LAL AddOn.esp The yoke works, it not crashes my game. Papyrus.0.log
thvedis Posted May 7, 2021 Posted May 7, 2021 1 hour ago, thvedis said: @ihatemykite Load order 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Wyrmstooth.esp 7 7 SexLab.esm 8 8 SexLabAroused.esm 9 9 Devious Devices - Assets.esm 10 a Devious Devices - Integration.esm 11 b Devious Devices - Expansion.esm 12 c Devious Devices - Contraptions.esm 13 d Schlongs of Skyrim - Core.esm 14 e Dwarfsphere.esp 15 f ZaZAnimationPack.esm 16 10 Haem Projects Goblands.esp 17 11 hdtHighHeel.esm 18 12 Cutting Room Floor.esp 19 13 dD Enchanted Chests.esp 20 14 [RyanReos] Battle Bunny Irelia.esp 21 15 PB_DeviousGuards.esp 22 16 [COCO]Asuka Suit.esp 23 17 BHUNP3BBB.esp 24 18 RaceMenuMorphsBHUNP.esp 25 19 PunishingLashes.esp 26 1a SLSO.esp 27 1b SLAdventures.esp 28 1c Imperious - Races of Skyrim.esp 29 1d JS Barenziah - Johnskyrim.esp 30 1e JaxonzMCMKicker.esp 31 1f JiubQuestMarkers.esp 32 20 Konahriks Privilege by Edhelsereg.esp 33 21 Modern Brawl Bug Fix.esp 34 22 NoLeveledItemRewards.esp 35 23 NoNakedComments.esp 36 24 RaceMenu.esp 37 25 RaceMenuPlugin.esp 38 26 Skuldafn Travel.esp 39 27 SkyUI.esp 40 28 SkyTweak.esp 41 29 MithrodinSword.esp 42 2a RealNames.esp 43 2b DD_Helpers.esp 44 2c Devious Devices For Him.esp 45 2d UnforgivingDevices.esp 46 2e Devious Devices - BRRF.esp 47 2f Devious Devices - Struggle Idles Patch.esp 48 30 SOSRaceMenu.esp 49 31 XPMSE.esp 50 32 SOS - VectorPlexus Regular Addon.esp 51 33 ContinueGameNoCrash.esp 52 34 RaceMenuMorphsUUNP.esp 53 35 AHZmoreHUD.esp 54 36 DepthsOfSkyrim.esp 55 37 Encounter Script CTD Fix.esp 56 38 MoreBanditCamps(Original-Edition).esp 57 39 DealingwithDaedra.esp 58 3a Odin - Skyrim Magic Overhaul.esp 59 3b Solstheim - The Lost Levels.esp 60 3c AKSkyrimUnderground.esp 61 3d UIExtensions.esp 62 3e AddItemMenuLE.esp 63 3f Akaviri Military Camps.esp 64 40 ogCannibalDraugr.esp 65 41 Summermyst - Enchantments of Skyrim.esp 66 42 ZIA_Complete Pack.esp 67 43 Wintersun - Faiths of Skyrim.esp 68 44 SkyrimSewers.esp 69 45 Immersive Encounters.esp 70 46 Deviously Cursed Loot.esp 71 47 Devious Lore.esp 72 48 Artifacts.esp 73 49 AncientNordArmo(u)ryEXTREME.esp 74 4a Zim's Dragon Improvements.esp 75 4b DeviousRegulations.esp 76 4c DeviousFollowers.esp 77 4d Laura's Bondage Shop.esp 78 4e Immersive Patrols II.esp 79 4f Schlongs of Skyrim.esp 80 50 Draugr Upgrades and Improvements.esp 81 51 Growl - Werebeasts of Skyrim.esp 82 52 Solsthdungeonpack.esp 83 53 MainlandStalhrim.esp 84 54 konahrik_accoutrements.esp 85 55 SofiaFollower.esp 86 56 Hideout_DLC_Main.esp 87 57 DeviouslyPink.esp 88 58 SimpleSlavery.esp 89 59 Better City Entrances - All in one.esp 90 5a BonemoldExpanded.esp 91 5b DawnguardArsenal.esp 92 5c Triumvirate - Mage Archetypes.esp 93 5d SOS - Shop.esp 94 5e Whorecrux.esp 95 5f SexLab Approach.esp 96 60 SexLabHorribleHarassment.esp 97 61 Mysticism.esp 98 62 GrimmerReaper.esp 99 63 Apex_Khajiit.esp 100 64 submissivelola_est.esp 101 65 konahrik_accoutrements_db.esp 102 66 ArtifactsOfBoethiah.esp 103 67 ArtifactsOfNocturnal.esp 104 68 Zim's Improved Dremora.esp 105 69 mihaildremoraarmor.esp 106 6a PathOfTheAntiMage.esp 107 6b Apocalypse - The Spell Package.esp 108 6c PeryitesBlessing.esp 109 6d Neo's Selene.esp 110 6e Alchemical Cooking Recipes - DLC.esp 111 6f Alchemical Cooking Recipes.esp 112 70 Andromeda - Unique Standing Stones of Skyrim.esp 113 71 BarenziahQuestMarkers.esp 114 72 BlackHorseCourier.esp 115 73 Bloodlines of Tamriel.esp 116 74 Cannibal Draugr Upgrades and Improvements Patch.esp 117 75 DIVERSE SKYRIM.esp 118 76 DawnguardRuneWeaponsFXSReplacer.esp 119 77 DragonBoneEbonsteel.esp 120 78 DragonCarvedArmorSet.esp 121 79 Dwarven Black Bow of Fate Enchantment v1.0.esp 122 7a Extended UI.esp 123 7b FISS.esp 124 7c FNIS.esp 125 7d FireBurns.esp 126 7e FloraRespawnFix.esp 127 7f FranklyHDImperialArmorsAndWeapons.esp 128 80 SlaveTats.esp 129 81 SuccubusSkillLoss.esp 130 82 With Plug.esp 131 83 Smart_NPC_Potions.esp 132 84 TakeNotes.esp 133 85 ThalmorArmory.esp 134 86 UD2_Enchant.esp 135 87 UnforgivingDevices - DD patch.esp 136 88 Unlimited Training.esp 137 89 Wildcat - Combat of Skyrim.esp 138 8a konahrik_accoutrements_dpe.esp 139 8b mihailxivkynarmor.esp 140 8c Morrowind.esp 141 8d Unisteno.esp 142 8e Ordinator - Perks of Skyrim.esp 143 8f Alternate Start - Live Another Life.esp 144 90 ImmerSlave.esp 145 91 MoreDeviousStarts.esp 146 92 Deviously Cursed Loot LAL AddOn.esp The yoke works, it not crashes my game. Papyrus.0.log 564.22 kB · 0 downloads Papyrus.0.log
thvedis Posted May 7, 2021 Posted May 7, 2021 54 minutes ago, thvedis said: Papyrus.0.log 136.75 kB · 0 downloads @ihatemykite PORBLEM SOLVED. I found something about my problem. I tried to wait 2-3 minutes to everything to load properly and it's not crashing when I equip the regular armbinder from DDI.
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 @ihatemykite Good day. I tried to figure out my problem myself, but came across a strange result. A friend of mine advised me to use the "Papyrus Compiler": 1. The folder with the program is installed in the root of the game (not the "Data" folder); 2. Put the necessary script in the folder with the program and decompile it; 3. In the resulting file with the .pas extension, remove the .disassemble; 4. Through Notepad++ change the encoding to ANSI and save; 5. Run the compiler, receiving a new script. But what is the result? Instead of showing debug information, I have a fight with the device. And any item in the device menu (in the equipment menu) leads to the fight against the device. At least this only applies to devices from your modification (I checked on a straitjacket).
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 In general, I managed to translate this script, but I had to abandon the translation of some lines (which is not critical); most likely, a lot depended on the need NOT TO TRANSLATE devices, their type, material, condition, etc. Not forgetting about the "Papyrus Compiler" ...
ihatemykite Posted May 9, 2021 Author Posted May 9, 2021 On 5/6/2021 at 11:16 PM, ck2modfan said: please consider adding a milking cuirass that acts as devious device. it locks and will require ... something difficult to unlock. I'm little lost, what exatly it is? I don't remember such device existing in framework On 5/7/2021 at 11:35 AM, thvedis said: @ihatemykite PORBLEM SOLVED. I found something about my problem. I tried to wait 2-3 minutes to everything to load properly and it's not crashing when I equip the regular armbinder from DDI. Glad it works. After looking through your mod list, only thing that came to my mind was "Holy shit thats bunch of mods!". I srsly play skyrim with max 30-40 mods while playtesting and most of them are not from LL. If i remenber corretly there was similiar problem before but with mcm. I will add warning to main mod page and maybe some kind of notification for player so they know that game is loaded and ready. 7 hours ago, S.MayLeR said: @ihatemykite Good day. I tried to figure out my problem myself, but came across a strange result. A friend of mine advised me to use the "Papyrus Compiler": 1. The folder with the program is installed in the root of the game (not the "Data" folder); 2. Put the necessary script in the folder with the program and decompile it; 3. In the resulting file with the .pas extension, remove the .disassemble; 4. Through Notepad++ change the encoding to ANSI and save; 5. Run the compiler, receiving a new script. But what is the result? Instead of showing debug information, I have a fight with the device. And any item in the device menu (in the equipment menu) leads to the fight against the device. At least this only applies to devices from your modification (I checked on a straitjacket). Did you have all required mods installed ? DD requires bunch of other mods that are not in requirments in case you want to create mod. The fighting device problem you described is really strange. That should just not be possible. The code looks like this (simplified) msgChoice = UD_MessageDeviceInteraction.Show() if msgChoice == 0 ; struggle ;starts respective minigame elseif msgChoice == 1 ; lockpick elseif msgChoice == 2 ; cutting elseif msgChoice == 3 ; unlock with key elseif msgChoice == 4 ;details debug.messagebox(getInfoString()) return elseif msgChoice == 5 ;debug details debug.messagebox(getDebugString()) return else; exit return endif From what you said it looks like UD_MessageDeviceInteraction.Show() only returns 0, which should not be possible. Or the messagebox doesn't show at all because default value is 0. Doe's the message box show right? Like are there all possible options? Also you don't need to decompile the script, their source files .psc are in the mods Scripts/Source folder. Except for this script size there isn't realy anything different from other scripts. I will try to delete pex file and recompile the file. Maybe there is some kind of problem with the header of the file, otherwise i have no idead why it is happening.
ihatemykite Posted May 9, 2021 Author Posted May 9, 2021 19 minutes ago, S.MayLeR said: In general, I managed to translate this script, but I had to abandon the translation of some lines (which is not critical); most likely, a lot depended on the need NOT TO TRANSLATE devices, their type, material, condition, etc. Not forgetting about the "Papyrus Compiler" ... Could you tell which lines are you in general speaking about? Maybe there is some kind of pattern to them.
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 21 minutes ago, ihatemykite said: Could you tell which lines are you in general speaking about? Maybe there is some kind of pattern to them. UnforgivingDevices.esp Spoiler - Debug details UD_MCM_script.pex Spoiler - [UD]: MCM init started - General - Heavy Bondage - Abadon Plug - Easy - Normal - Hard - Forgiving - Pleasure slave - Game of time - Custom - Random - Rope - Transparent - Rubber - Restrictive - Simple - [UD]: MCM ready - Debug mod UDAbadonPlugScript.pex Spoiler - Abadon plug can't be currently equiped to NPCs UDCustomHeavyBondage_EquipScript.pex Spoiler - Easy - Normal - Hard - Armbinder - Elbowbinder - Straitjacket - Handcuffs - Yoke - Elbow Shackles - Pet Suit - Ebonite - Latex - Rubber - Leather - Rope - Red - White - High Security - Secure - Excellent - Good - Normal - Bad - Broken - Very Easy - Very Hard - Extreme - (Patched device) The part was not specially translated, as I did not want to risk it. So I can't say for sure which lines I shouldn't translate ... funny note: when I was just sorting out this problem, I noticed a strange thing - when I put an untranslated mod, the character continued to struggle, and the debug information refused to be shown. Apparently then I broke your mod (I had to clean the save and reinstall mod). About the milk cuirass, about which one of the users spoke - apparently he meant the cuirass from "Milk Mod Economy" - this is the main mod, although the cuirass is also featured in "SexLab Stories".
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 @ihatemykite Damn, I forgot to read your posts in the topic. Although I am a translator, up to this point I have always made do with the "xTranslator" program. What I managed to do with the "Papyrus Compiler" is the only way to translate THIS script (UDCustomHeavyBondage_EquipScript), at least if we're talking about translation. In more detail what happened then: By clicking on "Debug details", plugs were turned on, and the character himself began to struggle with the device, while if you try to press "Debug details" again, a message will be shown that the character needs to restore stamina, and the plugs will start vibrating again... And any item in the device menu (in the equipment menu) leads to the fight against the device. I already wrote this. upd: But again, this was most likely due to the fact that I had extra lines translated, and which ones, I can only guess.
ihatemykite Posted May 9, 2021 Author Posted May 9, 2021 8 minutes ago, S.MayLeR said: UnforgivingDevices.esp Reveal hidden contents - Debug details UD_MCM_script.pex Reveal hidden contents - [UD]: MCM init started - General - Heavy Bondage - Abadon Plug - Easy - Normal - Hard - Forgiving - Pleasure slave - Game of time - Custom - Random - Rope - Transparent - Rubber - Restrictive - Simple - [UD]: MCM ready - Debug mod UDAbadonPlugScript.pex Reveal hidden contents - Abadon plug can't be currently equiped to NPCs UDCustomHeavyBondage_EquipScript.pex Hide contents - Easy - Normal - Hard - Armbinder - Elbowbinder - Straitjacket - Handcuffs - Yoke - Elbow Shackles - Pet Suit - Ebonite - Latex - Rubber - Leather - Rope - Red - White - High Security - Secure - Excellent - Good - Normal - Bad - Broken - Very Easy - Very Hard - Extreme - (Patched device) The part was not specially translated, as I did not want to risk it. So I can't say for sure which lines I shouldn't translate ... funny note: when I was just sorting out this problem, I noticed a strange thing - when I put an untranslated mod, the character continued to struggle, and the debug information refused to be shown. Apparently then I broke your mod (I had to clean the save and reinstall mod). About the milk cuirass, about which one of the users spoke - apparently he meant the cuirass from "Milk Mod Economy" - this is the main mod, although the cuirass is also featured in "SexLab Stories". Well only thing that it seems they have in common is that they are in OnInit function. Maybe this function can't be translated, but then i have no idead how to workaround this problem. I think easiest way will be if i put thinks you can't translate to different script and then we will pray it works. Also about the words you don't know if you should translate: Spoiler - Armbinder - Elbowbinder - Straitjacket - Handcuffs - Yoke - Elbow Shackles - Pet Suit This are just devices names, which i don't even know from where they are called. Maybe some other mods may use this names so be carefull. I would just let them be and if you find them somewhere in game then translate them. Spoiler - Ebonite - Latex - Rubber - Leather - Rope - Red - White - High Security - Secure Theese are most tricky. They should be translate BUT only if also original DD is translated. This words are used to check devices name aka "Ebonite" menats it will try to find word "Ebonite" in device name (like "Ebonite Armbinder"). If the "Ebonite" is translated but "Ebonite Armbinder" isn't it will not work (and vice versa). So if you transalte it, double check if it is same words that transaltion for DD framework use. This is only importent for patch, and should affect other devices. Spoiler - Easy - Normal - Hard - Excellent - Good - Normal - Bad - Broken - Very Easy - Very Hard - Extreme - (Patched device) Theese are just string that are shown in device menu. You can freely translate them, they are only importent for user, not for mod. 1
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 @ihatemykite About the names of the devices themselves: I do not know if they are involved somewhere else, since I did not check the work of the mod along with the patch. About the material of the device: here, yes, I have to leave it untranslated, since I translated the DDF in a different way. About the difficult: here I will think, you never know what can happen, but I will remember that it can be translated... Anyway, thanks!
S.MayLeR Posted May 9, 2021 Posted May 9, 2021 I don’t know if someone will download my translation (since there is little activity on the site on which I post translations), but I'll leave it here anyway... [RUS] Unforgiving devices 1.31 + Patch HotFix.rar
ihatemykite Posted May 9, 2021 Author Posted May 9, 2021 6 minutes ago, S.MayLeR said: I don’t know if someone will download my translation (since there is little activity on the site on which I post translations), but I'll leave it here anyway... [RUS] Unforgiving devices 1.31 + Patch HotFix.rar 92.51 kB · 0 downloads You can create new mod, i don't realy mind (like making file with description like this mod, you can writte there more about issues with translation etc.). I will try the thing with separate translation sometime in week and send you pm. Offtopic for @ck2modfan , I may make patch forMilk mod economy, but first i will complete patch for main DD mod.
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