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AAF Family Planning Enhanced Redux


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Posted
2 hours ago, EgoBallistic said:

 

This won't just break SEU, it will break every quest in the game that has an Alias that is filled by the Player.  The Player must always be a unique actor.  Placing another instance of the Player actorbase causes all kinds of problems. 

Hey there, I am doing some troubleshooting after having to give up on a 9 hour Survival run cause Piper won't talk into the Diamond City intercom to open the gate.

My main suspect is the "Existence" feature of this mod, would that quest be included in the "has an Alias that is filled by the Player" category?

Posted (edited)

Idea... Doctors give more pregnancy options.

 

- Pregnancy Info... the Doctor can tell you if your baby is weak or strong. Along with some random info, describing the baby

 

Description...

Condition... Your baby is Human, is weak and sickly. The chances of it surviving the birth is low, without a Doctors help.

Suggest... buying Steroid Booster shots, and using them weekly.

 

 

Description...

Condition... Your baby is Supermutant Behemoth, is extremely large. The chances of you surviving the birth of such a large baby is 0%, without a Doctors help.

Side Effects... such a large babies kick will mess with your balance, messing up VAT's, and Scoped Gun-Sights.

 

Suggest... See a Doctor for the birth, or make plans for your funeral.

Suggest... Take relaxants, to calm the massive baby inside of you. As it's kicks will prevent VAT's, and give you Shaky Scoped Gun-Sight Vision.

 

 

Medications to buy... Boosters...

- Stat Booster... Nora can boost her babies stats, by injecting herself with something the Doctor made up.

- Steroids.Booster.. stronger baby

- Mentat Booster... better vision for more accurate attacks

- Relaxants Booster... taken daily to calm particularly big, and active babies inside of your Womb.

 

 

- Low Dose of Radiation... for Supermutants, Ghouls, Feral Ghouls, Supermutant Behemoth babies. To heal and strengthen them up, makes Nora permanently have +5% Rads until birth per shot. Can stack them, if you dare. Baby will get 5% better stats, per shot...

 

Birth a tank of a Settlement defender, with a Supermutant Behemoth, and a lot of Rads, 24 Months of pregnancy Hell though. You'll need 33 of them, to get one for each Settlement though...

 

Gets... Radiation Queen Magazine off the Doctor, for birthing such a creature.

 

 

 

Just some crazy ideas... :)

Edited by Krazyone
Posted
4 hours ago, Chupacabra Gonzales said:

Hey there, I am doing some troubleshooting after having to give up on a 9 hour Survival run cause Piper won't talk into the Diamond City intercom to open the gate.

My main suspect is the "Existence" feature of this mod, would that quest be included in the "has an Alias that is filled by the Player" category?

 

Yes, that is one of the classic symptoms of spawning a copy of the player.  Long ago when AAF was just released, it used a copy of the player for its body double in animations.  This broke all kinds of quests, and Piper not talking to you when you first meet her was the most often reported one.  Another classic one was that the Concord quest with Preston wouldn't start.

Posted
5 hours ago, Chupacabra Gonzales said:

Hey there, I am doing some troubleshooting after having to give up on a 9 hour Survival run cause Piper won't talk into the Diamond City intercom to open the gate.

My main suspect is the "Existence" feature of this mod, would that quest be included in the "has an Alias that is filled by the Player" category?

 

The next time you get stuck on that part, if you're using a mod which lets you use the console commands in survival mode, click the truck to the left of the gate, then stand in front of the gate and type "moveto player" to put the truck in front of the gate. Then punch it a few times until it catches fire and back away so you don't blow up. When the truck explodes, the gate will open. Then just remove the truck with "markfordelete" and "disable" commands.

 

I've done at least 40 or 50 playthroughs of Fallout 4, and I've gotten stuck on that scene at least five times. I use that truck each time to get past it :)

Posted

Was trying out last version with a new run and wondered if it two things was possible to have.

 

1) Is it possible to have a separate days/month setting for those affected breeder virus?

 

2) Is it possible to have a setting that the survivor start out as affected by breeder virus, after leaving the cryosleep pod?

Could be combined with a letter that Kellog left about a little gift to keep survivor busy if survivor ever got out.

 

 

Posted
1 hour ago, xtro334 said:

Was trying out last version with a new run and wondered if it two things was possible to have.

 

1) Is it possible to have a separate days/month setting for those affected breeder virus?

 

2) Is it possible to have a setting that the survivor start out as affected by breeder virus, after leaving the cryosleep pod?

Could be combined with a letter that Kellog left about a little gift to keep survivor busy if survivor ever got out.

 

 

I was thinking of doing something similar.

 

but my computer situation has gotten worse today so I cannot really do any work or play any games

Posted

Does this mod and Wasteland Dairy Framework need DLCs to run? I just tried downloading it with Vortex it says it does and I tried loading the game and it says the files are missing. Is there a version of the file that doesn't need DLCs?

Screenshot (159).png

Posted

I have a bug, when my character is Cumflation, she takes a very long time to clear the debuff, about 6 days of game time, even after waiting for 6 days, there is still a debuff of agility-1

Posted

Question on a couple stuff, my saves said that their are around 120 active scripts for fpe_perkdelay, is this normal, does it contribute to save bloat?

 

Next is for wasteland dairy, how do i craft milking pilloryies? its' not int the crafting menu.

Thanks, and love you work so far!

 

Posted

Question what does the Breeder Perk do is it a chance for extra babie births of the type you have?i have breeder (human) and noticed babies being born after 6-7 months to 9th final want to verify thanks.

Posted
On 5/5/2022 at 2:40 PM, FinalFantasyFun said:

Does this mod and Wasteland Dairy Framework need DLCs to run? I just tried downloading it with Vortex it says it does and I tried loading the game and it says the files are missing. Is there a version of the file that doesn't need DLCs?

Screenshot (159).png

no unfortunately, I did have a couple of DLC free versions a few years ago but it became easier to assume that everyone would have the DLCs

9 hours ago, YoooMan said:

I have a bug, when my character is Cumflation, she takes a very long time to clear the debuff, about 6 days of game time, even after waiting for 6 days, there is still a debuff of agility-1

I will try to fix this issue, it has been reported before and I am not sure what is causing the issues

7 hours ago, bloodborne69 said:

Question on a couple stuff, my saves said that their are around 120 active scripts for fpe_perkdelay, is this normal, does it contribute to save bloat?

 

Next is for wasteland dairy, how do i craft milking pilloryies? its' not int the crafting menu.

Thanks, and love you work so far!

 

so I use that script for a number of effects nowadays

 

most likely it is fertility related

4 hours ago, Ashmar50 said:

Question what does the Breeder Perk do is it a chance for extra babie births of the type you have?i have breeder (human) and noticed babies being born after 6-7 months to 9th final want to verify thanks.

so the breeder virus does a number of things

 

1. Increased fertility

2. faster Pregnancy

3. More Viable

 

I am not sure at the moment if it affects multiple Babies.

Posted

This may be a stupid question, but how exactly do you give someone a romance gift? How does that system work? I Haven't been able to find a detailed description on it unless I missed it. 

Posted

Have them in your crosshairs (or close to it) and activate the item. I usually do it from my inventory, but I feel like it should still work from a hotkey.

Posted

So I really would like to know some stuff that you haven't specified, for instance what does PregnaCare do? and what does the preNatal kit do?  the others are pretty obvious but there is no information about this 2, at least not that I can see anywhere, or I have missed it time and again.

 Thank you for respons.

Posted
3 minutes ago, Nando70 said:

So I really would like to know some stuff that you haven't specified, for instance what does PregnaCare do? and what does the preNatal kit do?  the others are pretty obvious but there is no information about this 2, at least not that I can see anywhere, or I have missed it time and again.

 Thank you for respons.

 

Consuming PregnaCare adds the fertility perk. (Not sure about the pre-natal kits, I'm curious to know as well.)

Posted

Is there random body morphing in this mod? Is there a way to turn it off if there is? Corpses are invisible.

Posted
1 hour ago, jbezorg said:

Is there random body morphing in this mod? Is there a way to turn it off if there is? Corpses are invisible.

 

It has nothing to do with Family Planning, no.

 

"Random morphing" is the BodyGen feature of LooksMenu. If you've turned it on (i.e. by installing BodyGen configuration), sometimes invisible bodies on placed "loot" corpses is a known bug with that feature. You can work around it by adding zero-sliders overrides for the form IDs of any affected corpses, but it sounds like you may not have intended to turn on BodyGen at all? If not, you can disable it by removing configuration inside Data\F4SE\Plugins\F4EE\BodyGen instead.

Posted
2 hours ago, vaultbait said:

 

It has nothing to do with Family Planning, no.

 

"Random morphing" is the BodyGen feature of LooksMenu. If you've turned it on (i.e. by installing BodyGen configuration), sometimes invisible bodies on placed "loot" corpses is a known bug with that feature. You can work around it by adding zero-sliders overrides for the form IDs of any affected corpses, but it sounds like you may not have intended to turn on BodyGen at all? If not, you can disable it by removing configuration inside Data\F4SE\Plugins\F4EE\BodyGen instead.


Big thanks! Trash files from Zex BodyGen.

Posted
17 hours ago, vaultbait said:

You can work around it by adding zero-sliders overrides for the form IDs of any affected corpses,

Wow!  Didn't know there was a fix short of waiting for BodyGen upgrades for Atomic Body and FG.  Would you mind providing a short procedural on doing this?

 

Thanks!

Posted
2 hours ago, Dez65 said:

Wow!  Didn't know there was a fix short of waiting for BodyGen upgrades for Atomic Body and FG.  Would you mind providing a short procedural on doing this?

 

In a templates.ini I create a zero-sliders template like so:

 

Corpse=BodyFat@0.0

 

Doesn't really matter if it gets applied to a male or female from what I've seen, even though only FG has that BodyFat slider, BodyGen for an AM body will just break which is probably fine since the end result is the same (make separate male and female templates if you care). You can call your template(s) whatever you like, I've used Corpse in the example. Now apply it to the IDs of corpses which have been annoying you with morphs.ini entries:

 

Fallout4.esm|3183a=Corpse
Fallout4.esm|97335=Corpse
Fallout4.esm|a0e30=Corpse
Fallout4.esm|a0e31=Corpse

 

If you want to figure out the right IDs use Better Console and click on the corpse in question, then hit the left control key to bring up extended information and look at the "base ID" field (you don't want the refID for this, BodyGen's config operates off the formIDs). Remember to drop the first two hex digits from the ID and replace it with the plugin name (Better Console will also tell you the plugin they came from, if in doubt). In this example it's just some base game corpses which spawn around West Everett Estates, but unfortunately there are hundreds of IDs across the base game and DLCs alone, not to mention any your mods might be adding for flavor.

 

Also remember that these templates won't take effect on corpses which have already spawned, though after reloading you can use cgf "BodyGen.RegenerateMorphs" <target> 1 (use the refID for <target> this time because it's a spawned instance you're resetting).

Posted
56 minutes ago, MindDemons said:

I Keep getting Missing Plugins FP_FamilyPlanningEnhanced.esp

How do I fix This?

 

That's the plugin this mod should install. Did you install the mod, and deploy or otherwise enable that plugin in your load order? Are you missing one of its masters, maybe DLCs or something?

Posted
On 5/7/2022 at 3:34 AM, Invictusblade said:

so the breeder virus does a number of things

 

1. Increased fertility

2. faster Pregnancy

3. More Viable

 

I am not sure at the moment if it affects multiple Babies.

 

 Could it be possible to add an option that only those with breeder virus can get pregnant with creatures?

 

Posted

I have noticed that the morph size when pregnant don't reset properly for me.

Had one pregnancy that seemed to work properly, and the next got ridiculously big quickly.

It was like old morph size was the starting point for the second pregnancy.

 

I could reset morph in MCM and then start a third pregnancy at normal size.

(I also do have rad-morph with doctor needed to reset the rad-morph, if that might cause the issue)

Posted

ok so an update.

 

I am in a much better computer situation so I am able to start working on the mod again.

 

but...

 

because the break took longer than I expected, I need a recovery period before I start modding properly. (I am going to start small)

 

also I really need to go over the mod to find out what to make, change, bah bah (as well as read over the threads to find bugs)

so there won't be an update for a while

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