pinkfluf Posted October 18, 2021 Posted October 18, 2021 8 hours ago, semper_solus said: Because whatever you fix for me breaks pinks game and vice versa ? loool....maybe . I switch between v3 & latest v4, my highest char on v3 is lvl 16 with no weapon issues etc. but creatures don't work for some reason. When I switch to v4 creatures & everything works but at lvl 1 I experience thieving bandits run off with weapons. It's no biggie I can always add weapon via "additemenu" but it gets annoying when fighting andd followers are punching mobs. But I think scrab may have a point with a mod conflict, it may just be a enemy npc with a disarming perk or something that picks the weapon up.
Scrab Posted October 19, 2021 Author Posted October 19, 2021 4 hours ago, Barka said: When can we try the official v4? When the art guy making some models for me finished the models I asked for, anything else is done Not sure how long thatll take, hopefully not too long 5
BringyTungus Posted October 21, 2021 Posted October 21, 2021 Would it be possible to get a replacement YamAnimationFrame.psc compiled? By my understanding of the code this should disable SL for npc/npc or npc/player interactions, using ostim or FG instead. I don't have access to the FG sources, so I cannot compile it myself. https://www.mediafire.com/file/9m8ia3avm3xqcp0/YamAnimationFrame.psc/file Apologies for the mediafire link, I couldn't figure out how to attach it to the post.
Scrab Posted October 21, 2021 Author Posted October 21, 2021 (edited) 6 hours ago, BringyTungus said: Would it be possible to get a replacement YamAnimationFrame.psc compiled? By my understanding of the code this should disable SL for npc/npc or npc/player interactions, using ostim or FG instead. I don't have access to the FG sources, so I cannot compile it myself. You want SL to be only be used for Creatures, aye? The Code you have there is bugged and would cause the Scene to fail in 33% of all cases (or 50% if you only got one of OStim or FG) Edited October 21, 2021 by Scrab
greenmango12 Posted October 21, 2021 Posted October 21, 2021 It is not directly related with this mod, but could you teach me way, to remove bow for NPC (it seems NPC defaut equipment I suppose) when yamete manage NPC vs NPC (follower)? I think Yamete clothing filter work correclty, but is there way to remove bow only when sex? (I remember there had been mods which can took of bow. but do not know recent mods for SE ) ?
pinkfluf Posted October 21, 2021 Posted October 21, 2021 25 minutes ago, greenmango12 said: It is not directly related with this mod, but could you teach me way, to remove bow for NPC (it seems NPC defaut equipment I suppose) when yamete manage NPC vs NPC (follower)? I think Yamete clothing filter work correclty, but is there way to remove bow only when sex? (I remember there had been mods which can took of bow. but do not know recent mods for SE ) ? There's an option in Nether Frameworks to unequip quivers and followers don't draw weapons in combat, check that out it maybe what you want?!
greenmango12 Posted October 21, 2021 Posted October 21, 2021 49 minutes ago, pinkfluf said: There's an option in Nether Frameworks to unequip quivers and followers don't draw weapons in combat, check that out it maybe what you want?! Thanks, but no I hope to keep Bow and arrow when combat, but hope to remove arrow when start animation... I can manage slots for clothing with filter by each mod offer , or sexlab but I sometimes see NPC keep bow when animation like this.. The victim is Karliah (I use le convert mods to make her follower and I think she already set default equipment, because even though I remove bow and arrows from her, she usually return it when combat start . (so many items duplicate I know) And I think , it change with animation (sometimes she remove bow, but sometimes not...) I use SLAA with this mod, then SLAA have options about slots but maybe same filter which Yamete offer..
greenmango12 Posted October 21, 2021 Posted October 21, 2021 1 minute ago, greenmango12 said: Thanks, but no I hope to keep Bow and arrow when combat, but hope to remove arrow when start animation... I can manage slots for clothing with filter by each mod offer , or sexlab but I sometimes see NPC keep bow when animation like this.. The victim is Karliah (I use le convert mods to make her follower and I think she already set default equipment, because even though I remove bow and arrows from her, she usually return it when combat start . (so many items duplicate I know) And I think , it change with animation (sometimes she remove bow, but sometimes not...) I use SLAA with this mod, then SLAA have options about slots but maybe same filter which Yamete offer.. Ah I think ammo slot means thes?? ^^; I really did not know what ammo means, so usually do not touch it..
Someone92 Posted October 21, 2021 Posted October 21, 2021 Try if this mod helps: https://www.nexusmods.com/skyrimspecialedition/mods/44031 2
greenmango12 Posted October 21, 2021 Posted October 21, 2021 (edited) 52 minutes ago, Someone92 said: Try if this mod helps: https://www.nexusmods.com/skyrimspecialedition/mods/44031 Thanks! I check yamete filter for un-equip but there seems no slots or fliter which can remove arrow strictly.. I see some mods which have filter about ammo labelled.. anyway try it first, then may check how the mod manage equipment later. (the Kahlia mod)... Yes,, now I feel it seems what I needs.. with some animation, Quiver remain when un-equip bow I feel..) thanks! Edited October 21, 2021 by greenmango12
greenmango12 Posted October 21, 2021 Posted October 21, 2021 (edited) 1 hour ago, Someone92 said: Try if this mod helps: https://www.nexusmods.com/skyrimspecialedition/mods/44031 mmm,,, It actually remove half of my problem.. so now when animation not show bow it can remove quiver I think but there still remain some animation which seems to show both (arrow and quiver) these 2 animation start with yamete about same Agressor (skelton) >> SLAA add actor 2nd time.. as you can see 1st animation = no bow and quiver 2nd animation show both..at same time is there filter or something which may effect, about each animation? or it set in sexlab MCM ? I do not remember, if I edit something about each specific animation, but I hope to easy set all sexl animation do you think which setting may effect? (SLAA or sexlab or other mod related ?) (we seldom need to keep quiver and bow with sex,, I believe.. though I like partial nude ...) <spoiler> </spoiler> Edited October 21, 2021 by greenmango12
greenmango12 Posted October 22, 2021 Posted October 22, 2021 Hm I seems miss set sexlab equipment slot ^^; but do not know, when I use equip filter this mod offer, it overwrite sexlab equipment system? I suppose both filter try to do almost same thing.. but yamete filter may only work when start animation with yamete?
Scrab Posted October 22, 2021 Author Posted October 22, 2021 5 hours ago, greenmango12 said: when I use equip filter this mod offer, it overwrite sexlab equipment system? I suppose both filter try to do almost same thing.. but yamete filter may only work when start animation with yamete? Yametes gear filter only affects its own stripping mechanics, not the Scene it is starting Stripping on Scene start is handled by the respective Animation Frame, Yamete doesnt interact with it, its stripping filter will be ignored in this instance, never be used =================== Btw, I decided on adding on one more Knockdown Condition since someone asked for that some time again. If that someone is still present, let it be known that the new Knockdown Condition is called "Exhaustion" and becomes valid when a Target has too little Stamina or Magicka I said I wont do it, I changed my mind. The delay this adds wont be noticeable for you, so why deny it. If I do improve performance I need to do it properly, avoiding every 0.01 second delay wont do any good either and those conditions are fairly quick so meh
greenmango12 Posted October 23, 2021 Posted October 23, 2021 3 hours ago, Scrab said: Yametes gear filter only affects its own stripping mechanics, not the Scene it is starting Stripping on Scene start is handled by the respective Animation Frame, Yamete doesnt interact with it, its stripping filter will be ignored in this instance, never be used I see.. I did not know,, if the yamete equipment filter is for knock down condition only,,, . I basically not use the equipment for condition ,then Yamete filter may not effect for sex scene equipment , I understand now.. And use stamina/magica seems good new option to check vailid,, I feel.. (though I usually keep condition really simple)
Someone92 Posted October 23, 2021 Posted October 23, 2021 18 hours ago, Scrab said: Btw, I decided on adding on one more Knockdown Condition since someone asked for that some time again. If that someone is still present, let it be known that the new Knockdown Condition is called "Exhaustion" and becomes valid when a Target has too little Stamina or Magicka Let's see if I can nudge you even more: Would it make a difference performance-wise to have "Mental Exhaustion" and "Physical Exhaustion"?
Scrab Posted October 23, 2021 Author Posted October 23, 2021 39 minutes ago, Someone92 said: Let's see if I can nudge you even more: Would it make a difference performance-wise to have "Mental Exhaustion" and "Physical Exhaustion"? A what thing now. If you mean splitting magicka & stamina thats already part of it. Exhaustion has 2 Sliders, one for Stamina & one for Magicka
Someone92 Posted October 23, 2021 Posted October 23, 2021 23 minutes ago, Scrab said: If you mean splitting magicka & stamina thats already part of it. Exhaustion has 2 Sliders, one for Stamina & one for Magicka Yeah, that's what I meant. So you can e.g. set that knockdown can happen if you have less than 50% Stamina or less than 0% Magicka (meaning ignoring it).
Scrab Posted October 23, 2021 Author Posted October 23, 2021 5 minutes ago, Someone92 said: Yeah, that's what I meant. So you can e.g. set that knockdown can happen if you have less than 50% Stamina or less than 0% Magicka (meaning ignoring it). Ye
rodrigo2 Posted October 24, 2021 Posted October 24, 2021 Does Yamete provide for NPC vs NPC assaults as well as assaults on PC?
Scrab Posted October 24, 2021 Author Posted October 24, 2021 (edited) 40 minutes ago, rodrigo2 said: Does Yamete provide for NPC vs NPC assaults as well as assaults on PC? Yamete grows its branches into any Combination of Player, Follower & NPC/Creature Including NPC v NPC & NPC v Player Edited October 24, 2021 by Scrab 3
rodrigo2 Posted October 24, 2021 Posted October 24, 2021 1 hour ago, Scrab said: Yamete grows its branches into any Combination of Player, Follower & NPC/Creature Including NPC v NPC & NPC v Player Many thanks! I've begun to experiment with your mod after having used Defeat in the past. I'm glad someone is trying to come up with a successor mod to Defeat that was specifically written for SSE. Defeat is awesome, but being a port from Oldrim, it's a bit buggy. I wish you great success in your modding endeavors!
Someone92 Posted October 25, 2021 Posted October 25, 2021 Maybe a feature for 4.X: Knockdown condition: Power Attack Hit
sdddll Posted October 25, 2021 Posted October 25, 2021 Hello, I found that followers in NFF framework can't be recognized as "Followers", they will be recognized as "NPC".
rodrigo2 Posted October 26, 2021 Posted October 26, 2021 A couple of questions: is it possible for the PC to surrender if she's caught in a hopeless situation? Or do you have to wait for a disabling hit? Also, how can the PC initiate an assault? I don't fully understand "Reaper's Mercy"?!
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