NicoleDragoness Posted September 28, 2021 Posted September 28, 2021 Why not an option in "Consequences" for the defeated Player to be sent to Simple Slavery Plus Plus (LE/SE) after being raped? 1
Someone92 Posted September 28, 2021 Posted September 28, 2021 54 minutes ago, Scrab said: They arent, Im currently working on the level up system which only needs the Agents Aren't those the NPCs you are selling / trading in your captures "slaves" to to gain points for the Capture feature? Sounds like slave traders to me. But okay, then my suggestion is about those "Agents".
Scrab Posted September 28, 2021 Author Posted September 28, 2021 (edited) 1 hour ago, NicoleDragoness said: Why not an option in "Consequences" for the defeated Player to be sent to Simple Slavery Plus Plus (LE/SE) after being raped? There will be, but I want to focus on Reapers Mercy first. Simple Slavery entry may sound simple but I actually havent written anything of the consequence evaluation yet so I pushed that back. My main priority right now is to make V4 playable - in all directions Player Victim is done for the main release, adding new Consequences is V4.x stuff, including stuff like SlaveTats, Toys & DD integration 31 minutes ago, Someone92 said: then my suggestion is about those "Agents". Agents have no Gender and they arent interested in buying or selling anyone Did I mention that the essential flag is just the tip of the iceberg? I know who you are talking about and yea I can this option Edited September 28, 2021 by Scrab
semper_solus Posted September 29, 2021 Posted September 29, 2021 Well, you've done it. Works as well as I'd like it. Only minor issues are found in things like Werewolf knockbacks occasionally messing up knockdown triggers, spiders stuck in animation after the scene is finished, but these have been issues I've noticed are unique to the creature and not a mod. My last request would be an option to set Endless to only Followers. 5 Followers, 5 Endless slots. I don't need NPCs taking up those valuable positions.
Scrab Posted September 29, 2021 Author Posted September 29, 2021 1 hour ago, semper_solus said: Well, you've done it. Works as well as I'd like it. Meaning your papyrus randomly not doing what it should thing fixed itself?
semper_solus Posted September 29, 2021 Posted September 29, 2021 16 minutes ago, Scrab said: Meaning your papyrus randomly not doing what it should thing fixed itself? It started the same, but that was during the first encounter. Seemed to fix itself midway and stayed consistent through 5 more. Couldn't get it to do that 2 betas ago... so, I have no idea what happened.
pinkfluf Posted September 30, 2021 Posted September 30, 2021 Scrab, I forgot to remove my custom esp that flags summons as potential & current follower. So I did, anyway in my next new game this happened. (both options in general in yamete unchecked). Spoiler
Scrab Posted September 30, 2021 Author Posted September 30, 2021 45 minutes ago, pinkfluf said: So I did, anyway in my next new game this happened Is that a Victim or an aggressor?
pinkfluf Posted September 30, 2021 Posted September 30, 2021 23 minutes ago, Scrab said: Is that a Victim or an aggressor? The enemy npc was the aggressor
Scrab Posted September 30, 2021 Author Posted September 30, 2021 26 minutes ago, pinkfluf said: The enemy npc was the aggressor The repopulation of the Combat Quest doesnt respect the new filter settings, Ill give you a new esp when my CK crashes the next time 1
Scrab Posted September 30, 2021 Author Posted September 30, 2021 (edited) Yamete.esp Repopulation of the Combat Quest respects new Filter settings I cant post full versions anymore, Im on the final bit for V4 (doesnt mean Ill release V4 tomorrow) Afaik I dont even know if the esp will work properly, so make sure to keep a backup or something Edited September 30, 2021 by Scrab
pinkfluf Posted September 30, 2021 Posted September 30, 2021 (edited) 52 minutes ago, Scrab said: Afaik I dont even know if the esp will work properly, so make sure to keep a backup or something thanks and sfine I have a million yametes on disk Also wondering if you don't mind me asking what you'll be working on after Yamete (please say scrappies!, please say scrappies!) Edited September 30, 2021 by pinkfluf
Scrab Posted September 30, 2021 Author Posted September 30, 2021 (edited) 24 minutes ago, pinkfluf said: Also wondering if you don't mind me asking what you'll be working on after Yamete (please say scrappies!, please say scrappies!) I already started on Scrappies but will wait roughly a week or two after Yamete V4 before I get properly into it In those 1 or 2 weeks I will probably take another look at the issues reported in SLUTS and update a bugfix patch there, dive quickly into AP for a day or two and if there werent any reports regarding Yametes MCM Settings, Scrappies is next After that Joyfols is probably getting another Update and SLUTS V3 after that. Somewhere between all of that I will also start working on a magic overhaul for Illusion Magic adding some fancy mind control & disguise spells into the game Thats roughly my plan until December Edited September 30, 2021 by Scrab
pinkfluf Posted September 30, 2021 Posted September 30, 2021 18 minutes ago, Scrab said: I already started on Scrappies but will wait roughly a week or two after Yamete V4 before I get properly into it Scrappies still works for me apart from the following... 1) Followers bug out with dialogue options (eg trading doesn't open up the trade screen) 2) I can't phase through my followers once they bug out. I use I'm walking here a DLL plugin which lets you move through followers - handy in tight corners). So I'm guessing the DLL checks for isplayerteamate & current scrappies somehow messes that up, which is why some were reporting how they're followers were naked. Anyway it's food for thought. Scrappies Wishlist: NPC Arousal - NPC won't engage if arousal is this much, I set it to around default 40 (set to 101 to disable). Follower Arousal - Followers won't engage if arousal is x amount, set to around 60-70 (set to 101 to disable). Player Arousal - Player won't be engaged unless arousal is x amount (set to 101 to disable). Exclude Manakin Race - Being screwed by dummies is no fun! Exclude Elder Race - Or just females and allow male elders? (or option in menu - I know some prob like their kinks with older wimin) Clothing Check - Or form to add clothing as erotic etc (npcs gravitate towards sexy looking females instead of granny two shoes).
AClarky Posted September 30, 2021 Posted September 30, 2021 (edited) Well playing with the latest beta ver ? But there are some problems First, continues to be attacked when hostile state of the Bleedout followers and the Assult enemy With a high probability Second, As you can see from the 'mixed' video below, the player entered the Bleedout state, but the battle resumes as he wakes up in a few seconds. Mixed.mp4 (Sry, I encoded it with 480p SDwide for the capacity) Third, Followers are not Assaulted in the Traditional option. It's the same with the mixed options. Is there any problem? Traditional.mp4 Edited September 30, 2021 by riorao 1
Scrab Posted September 30, 2021 Author Posted September 30, 2021 (edited) 10 minutes ago, riorao said: First, continues to be attacked when hostile state of the Bleedout followers and the Assult enemy With a high probability Second, As you can see from the 'mixed' video below, the player entered the Bleedout state, but the battle resumes as he wakes up in a few seconds. @semper_solus Is this what happens in your game too? The assaults randomly skipping & combat continuing? Under the hood, Mixed is just Rushed where Combat end is capped with Traditional rather than shut down, so the mid combat thing is the same (this is something I will also put more detail into after V4) 10 minutes ago, riorao said: Third, Followers are not Assaulted in the Traditional option. It's the same with the mixed options. Is there any problem? Thats normal. For the V4 release, Rushed only recognizes 1 Victim which in case the Player is defeated, will always be the player That is something Im going to address after V4. Its not a bug or anything, just an aspect of the mod that lacks some detailing Edited September 30, 2021 by Scrab
AClarky Posted September 30, 2021 Posted September 30, 2021 5 minutes ago, Scrab said: Is this what happens in your game too? The assaults randomly skipping? no, just sex motion is still coming out, but followers and enemies continue to hit the subjects as they recognize the battle. When it is rigid due to overdamage, the target who suffered damage stops sex motion and has freeze motion, and the other target is still taking sex motion. 10 minutes ago, Scrab said: Thats normal. For the V4 release, Rushed only recognizes 1 Victim which in case the Player is defeated, will always be the player That is something Im going to address after V4. Its not a bug or anything, just an aspect of the mod that lacks some detailing I thought it was only me, but this was normal. Ty for your answer. I'm looking forward to after ver 4 ?
Scrab Posted September 30, 2021 Author Posted September 30, 2021 5 minutes ago, riorao said: no, just sex motion is still coming out, but followers and enemies continue to hit the subjects as they recognize the battle. Ah, my pardon but then I have to tell you thats an error in the vanilla game. Its one of the reasons why Yamete needs a SKSE plugin There is an inconsistency within the Vanilla Game which causes this behavior and its impossible to fix this very inconsistency within Papyrus. Considering your testing are.. fairly extreme if I look at the amount of enemies in your room this certain inconsistency becomes all the more prominent. On that note Im surprised the mod seems to be working fine other than this one issue
semper_solus Posted September 30, 2021 Posted September 30, 2021 35 minutes ago, Scrab said: @semper_solus Is this what happens in your game too? The assaults randomly skipping & combat continuing? That first part is what was happening (Knockdown then bleedout, then rejoin combat), regularly before, but with the latest beta, it only happened during the first 30 seconds of Combat and then was working, kind of how the video showed. 24 minutes ago, riorao said: no, just sex motion is still coming out, but followers and enemies continue to hit the subjects as they recognize the battle. When it is rigid due to overdamage, the target who suffered damage stops sex motion and has freeze motion, and the other target is still taking sex motion. This was also happening during that test 2 Betas ago, but I figured it had to do with enemy amount and time and just so much happening. I just assume that it takes a few scans for Yamete to truly register everything that's happening and be able to function properly. And watching Rio's video, I generally run tests upwards of that chaotic. I start small... 1 enemy for each Follower, and if that works, then I stress test like that. But I usually find the issues during those 1 on 1 encounters, negating my need to move on to the overwhelming chaos ones.
pinkfluf Posted October 1, 2021 Posted October 1, 2021 So far summons seem to be working Wondering if there's an option for aggressive animations (apologies if this has been answered before). As all I'm seeing is loved up animes. thanks
Scrab Posted October 1, 2021 Author Posted October 1, 2021 (edited) 7 hours ago, pinkfluf said: Wondering if there's an option for aggressive animations (apologies if this has been answered before). As all I'm seeing is loved up animes. thanks You have full control over the Animations Yamete chooses with the Tagging System. Just add "aggressive" into the List to have SL filter for aggressive Animations 23 hours ago, semper_solus said: I just assume that it takes a few scans for Yamete to truly register everything that's happening and be able to function properly. Thats very much a possibility. The new Scan Algorithm is a lot more responsive than the old one - so responsive that it often starts the Quest before all Actors have properly entered Combat and the remaining Actors are added later. That can cause issues especially with a large amount of Actors like in the Video Things not being 100% reliable is also something thats in expected measures because Yamete stresses out the Papyrus engine a lot, even though you may not realize this as much as with certain other defeat mods Edited October 1, 2021 by Scrab
pinkfluf Posted October 1, 2021 Posted October 1, 2021 54 minutes ago, Scrab said: You have full control over the Animations Yamete chooses with the Tagging System. Just add "aggressive" into the List to have SL filter for aggressive Animations Thanks, I must have confused this over older versions (or was it scrappies?) that had a "enable aggressive animes".
Mark Antony Posted October 5, 2021 Posted October 5, 2021 for some reason hit chance in the MCM keeps going back to 0.0% for me
Scrab Posted October 5, 2021 Author Posted October 5, 2021 1 hour ago, Mark Antony said: for some reason hit chance in the MCM keeps going back to 0.0% for me Are you using an old MCM.json file?
pinkfluf Posted October 5, 2021 Posted October 5, 2021 @Scrab I'm role playing as a healer/support mage with vokri mod can my heal aura negate the need for a potion like it does for vanilla injured npcs in the wild? I have my followers arousal set to 100, combination of seeing me in skimpy gear and seeing enemy npcs screwing quickly shifts them to 100 arousal. So male followers will screw the next thing leaving me open to attack. Where do I disable them in the filters? If not possible can you set follower arousal to 101? thanks
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