Scrab Posted September 26, 2021 Author Posted September 26, 2021 (edited) 10 minutes ago, semper_solus said: Also I liked the previous system of Health and Armor worn being 2 different hits. That was never the case. Your armor always got stripped BEFORE checking for vulnerable Edited September 26, 2021 by Scrab
semper_solus Posted September 26, 2021 Posted September 26, 2021 10 minutes ago, Scrab said: That was never the case. Your armor always got stripped BEFORE checking for vulnerable I think you've misread My Armor Stripping issue is different from the other thing I'm talking about. I was simply trying to explain why I liked the previous system and why this one seems off
Scrab Posted September 26, 2021 Author Posted September 26, 2021 11 minutes ago, semper_solus said: I was simply trying to explain why I liked the previous system and why this one seems off I dont know what you mean by previous System, I didnt exactly change much on the System
Someone92 Posted September 26, 2021 Posted September 26, 2021 48 minutes ago, Scrab said: What you need to compile the Core is SkyUI, PapyrusUtil, SexLab & PO3s Papyrus Extender When I try to compile function startYameteResolution() Yamete.StartResolution(PlayerRef, PlayerRef, true, 2) EndFunction (Non-sense call, but it should be valid code-wise) the compiler complains that YamMCM.psc and yamsexlab.psc are missing. Well, I get a bunch of errors that functions do not exists, variables are undefined from those two scripts.
Scrab Posted September 26, 2021 Author Posted September 26, 2021 51 minutes ago, Someone92 said: (Non-sense call, but it should be valid code-wise) Its not, the Function expects two Arrays, not single Actors The Resolution this starts is the one from Traditional, not Rushed, so its expected the be handed 2 groups of Actors 52 minutes ago, Someone92 said: the compiler complains that YamMCM.psc and yamsexlab.psc are missing. Im using the SE default source folder, if your CK or w/e you use to compile is set up for the LE folder structure you need to change that first
Someone92 Posted September 26, 2021 Posted September 26, 2021 (edited) Oh man, I hate that this forum deletes replies if you have not been on the tab for too long.... Turns out, Wyre Bash installs the script source files in \sources\scripts to \scripts\sources. For some reason the compiler is then unable to properly find them. -.- If I copy them manually to \sources\scripts the compilers finds those two files, but then complains that others are missing. Seems I have to manually copy-paste all of Yamete's source files into that folder. Eh, trying to figure out how to solve this it seems I have broken everything, now I cannot even compile the scripts I could compile before. -.- I'll call it a day for today. edit: Please try if you can compile this script of mine. SLAbusedPlayerMain.psc Edited September 26, 2021 by Someone92
semper_solus Posted September 27, 2021 Posted September 27, 2021 4 hours ago, Scrab said: I dont know what you mean by previous System, I didnt exactly change much on the System Well, the last system, at least according to how you had it laid out (Where armor pieces and Knockdown chance were under the same section) worked as follows: I have armor set to <4 with a 20% chance of Knockdown occurring. When armor dropped below 4, the 20% chance would occur and would seamlessly go into bleedout. With the current system: Armor is set to <4, Follower goes into bleedout and THEN a 20% chance of whether or not the scene starts. This has never been an issue before, and now it is, so something got switch around or out of order on this particular aspect of the mod. This is what I'm saying.
Scrab Posted September 27, 2021 Author Posted September 27, 2021 (edited) 6 hours ago, semper_solus said: Armor is set to <4, Follower goes into bleedout and THEN a 20% chance of whether or not the scene starts. No thats not how it works Regarding this, what changed was: Before V4, the mod would check once if a Hit should be registered based on the Chance Settings in "Defeat" and then check for Hp, then have another Chance Check for the one set in Conditions and then check for Vulnerable With the new System, the mod only checks if a Hit should be registered once with the Chance Setting on Conditions and then immediatly runs both checks for Weakened & Vulnerable In both cases, if either of those checks return true, youre getting knocked out. There is no "maybe", at least not in your version 9 hours ago, Someone92 said: Please try if you can compile this script of mine SLAbusedPlayerMain.pex Edited September 27, 2021 by Scrab
Someone92 Posted September 27, 2021 Posted September 27, 2021 (edited) Seems you can compile them just fine. I'll have to see if I can make a MCM menu myself, as after I manually copy-paste all Yamete script sources into the SE default folder I got the error that SKI_ConfigBase is missing. edit: Tested the mod itself. First test, PC died despite being Essential. Second test, the same happened. Is the Essential feature not fully implemented yet? Papyrus.0 - Died.log Papyrus.0 - Died a second time.log Edited September 27, 2021 by Someone92
Scrab Posted September 27, 2021 Author Posted September 27, 2021 50 minutes ago, Someone92 said: Seems you can compile them just fine. I'll have to see if I can make a MCM menu myself, as after I manually copy-paste all Yamete script sources into the SE default folder I got the error that SKI_ConfigBase is missing. thinking about it What do you want to do with it anyway? Resolution in Traditional includes COmbat oriented Dialogue, I guess an additional parameter to disable the Dialougue wouldnt be too bad? and for compiling MCM you need SkyUI SDK 5.1 Home · schlangster/skyui Wiki · GitHub 1
Someone92 Posted September 27, 2021 Posted September 27, 2021 (edited) 23 minutes ago, Scrab said: and for compiling MCM you need SkyUI SDK 5.1 Home · schlangster/skyui Wiki · GitHub Thanks, that what was missing. Yeah, not I get errors that Ostim and Flowergirls are missing. I'll properly have to install them too. 23 minutes ago, Scrab said: What do you want to do with it anyway? For now, I want to create a simple mod that gives the PC three spells that poll all actors / female actors / male actors around the player and starts a Yamete Resolution with all of them. Eventually, I want to make a stalker mod that uses Yamete's Resolution so I do not have to re-invent the wheel again. edit: Btw, I have added two logs to the previous post. From my tests Essential player does not seem to work properly. Edited September 27, 2021 by Someone92
pinkfluf Posted September 27, 2021 Posted September 27, 2021 Would be nice if we had a surrender mechanic - giants beat me to a pulp more than several times (yamete didn't kick in) which led me to believe giants weren't working but then 40 mins later they screwed a female follower. Guess they don't like poking me
Scrab Posted September 27, 2021 Author Posted September 27, 2021 (edited) 1 hour ago, Someone92 said: Second test, the same happened. Is the Essential feature not fully implemented yet? Should be, but only during Combat, while the Combat Quest is active Last I tested it it worked fine 9 minutes ago, pinkfluf said: Would be nice if we had a surrender mechanic We will have a surrender mechanic but I dont want to push V4 back more n more n more n more n more thus Ill focus on rounding everything up first before start working on completely new things V4 is already more than 3 times the content of V3 Edited September 27, 2021 by Scrab
semper_solus Posted September 27, 2021 Posted September 27, 2021 2 hours ago, Scrab said: No thats not how it works Then tell me why Lydia gets Knocked down when her armor is <4 but not Assaulted 20% of the time when I never had that problem before? I don't understand why that's different when it was never an issue before
Someone92 Posted September 27, 2021 Posted September 27, 2021 I am wondering, are Consequences already implemented? The Left For Dead one. Cause for some reason a while after Resolution ends sometimes the screen gets dark, and the PC is re-positioned to a hundred meter or so away.
Scrab Posted September 27, 2021 Author Posted September 27, 2021 10 minutes ago, semper_solus said: Then tell me why Lydia gets Knocked down when her armor is <4 but not Assaulted 20% of the time when I never had that problem before? I don't understand why that's different when it was never an issue before How are your Resolution Settings Set? In the Defeat Page? Resolution is now also affecting Rushed, so if you didnt disable the Robbed Consequence, that one might be chosen instead of Raped, not playing a Scene 6 minutes ago, Someone92 said: I am wondering, are Consequences already implemented? The Left For Dead one. Cause for some reason a while after Resolution ends sometimes the screen gets dark, and the PC is re-positioned to a hundred meter or so away. Everything that is currently in the MCM is implemented and "should" be working. The only thing missing is Reapers Mercy being unable to claim targets
pinkfluf Posted September 27, 2021 Posted September 27, 2021 52 minutes ago, Scrab said: We will have a surrender mechanic but I dont want to push V4 back more n more n more n more n more thus Ill focus on rounding everything up first before start working on completely new things V4 is already more than 3 times the content of V3 forgive me, v4 is great, was mostly saying in jest at being bashed to bits by giants. 1
mcnv Posted September 27, 2021 Posted September 27, 2021 16 hours ago, Someone92 said: As has been stated several times, the betas are not backwards compatible to each other, maybe even to V3. If you have installed any of them at any point and saved your game, it is likely that later versions will not work properly. Not backwards compatible? so in other words, this mod needs an entirely "new game start" to work properly? not even a "clean save" will work? if so, sorry for asking. I wasn't part of that conversation. quite excited for v4.
Someone92 Posted September 27, 2021 Posted September 27, 2021 1 hour ago, Scrab said: Everything that is currently in the MCM is implemented and "should" be working. Cause right now I still have the following issues: - Enemies do not become hostile after Resolution immediately when I draw my weapon or even attack them - Conclusion after Traditional starts very delayed, Once I even got knocked down right before the screen got dark and I was teleported away right as the SexLab anim was about to start (which then started in the wilderness) I have done some very messy tests with a new game an hour or so ago. Will do some cleaner ones later. Papyrus.0 - Messy Multiple Test.log
Someone92 Posted September 27, 2021 Posted September 27, 2021 (edited) 53 minutes ago, mcnv said: Not backwards compatible? so in other words, this mod needs an entirely "new game start" to work properly? not even a "clean save" will work? Unlike Oblivion, you cannot create a "clean save" as scripts can remain in your save game and cause issues later. There are some programs that claim to be able to clean save games https://www.nexusmods.com/skyrim/mods/52363 https://www.nexusmods.com/skyrim/mods/31724 https://www.nexusmods.com/skyrimspecialedition/mods/34601 but I do not know if they work reliable. Yes, for each beta you need a new game. I do not know if you can upgrade from V3 to V4 during a play-through. edit: You may not need to start a new game for each beta. However not doing so created issues for me that scenes were not started or conditions / filters were not adhered to correctly. Edited September 27, 2021 by Someone92
greenmango12 Posted September 27, 2021 Posted September 27, 2021 21 minutes ago, mcnv said: Not backwards compatible? so in other words, this mod needs an entirely "new game start" to work properly? not even a "clean save" will work? if so, sorry for asking. I wasn't part of that conversation. quite excited for v4. I do not think so. The only reason , new game will be recommended is, it should be clear for all things. (never happen user miss understand or remain problem which caused by another mod) and it should be most safe way to test mods. but if your save data (by Falrim toos) is clean enough = it perfectly remove all instances or edit cauesd by this mod, it should be OK. actually I test so about most of mods version up. at same time your FNIS usage is reasonable. when remove or add mods which include animation files, we need to run FNIS and make patch again. Though I think yamete not change about animation for each beta version. but when un-activate mod,, we need to run FNIS again to load the save data. then when install new version, and activate it, we need to run FNIS again. (So I basically keep clean profile and FNIS patch with MO2. it not include Yamete mod. and keep clean save data which only be shown with the profile. then when test new version, at first duplicate profile rename >> in the new test profile>> run Fnis >> make patch as different name. . MO2 offer way to make patch for different profiles only. if new version up-dated, and hope to test , I only need to return clean proflie, duplicate again (remove old one), and install > run FNIS... it may need for all version up-date test. at least it is more easy than perfect start new game...
Scrab Posted September 27, 2021 Author Posted September 27, 2021 (edited) 54 minutes ago, Someone92 said: Cause right now I still have the following issues: Nobody reported anything after I originally "fixed" them, so I took them off the list I just checked on essential player btw and as long as the combat quest is running, the player is considered essential and wont die. So thats working as intended I want to avoid a permanent essential solution as its bothersome to me if you are essential 24/7 and literally cant die no matter how stupid you are playing. Jumping down a cliff without some sort of means to survive should kill you and its extremely awkward if it doesnt imo I did however recognize a consistency issues with my Scan that causes the Combat Quest to not restart properly if Combat starts during its shut down process (which takes roughly 15 seconds), so that might be causing an issue in your case Edited September 27, 2021 by Scrab
semper_solus Posted September 27, 2021 Posted September 27, 2021 (edited) 2 hours ago, Scrab said: How are your Resolution Settings Set? In the Defeat Page? Resolution is now also affecting Rushed, so if you didnt disable the Robbed Consequence, that one might be chosen instead of Raped, not playing a Scene Same as before. Nothing else has changed. This has literally been the only system I have been using while testing followers. You trusted me before as a tester, trust me now. I don't know how else to explain it other than this... A = Armor Value <4 B = Chance on Hit 20% C = Knockdown D = Assault How it was working in-game before by repeated testing: A then B activated C immediately followed by D How it is playing out now: A activates C then B followed by maybe D if it decides EDIT: and also again, the Armor Break Destroy isnt destroying, only unequipping. Edited September 27, 2021 by semper_solus
Scrab Posted September 27, 2021 Author Posted September 27, 2021 3 minutes ago, semper_solus said: You trusted me before as a tester, trust me now. Im not "not trusting" you, Im just trying to understand the path the code takes in your game so I can backtrack where your issue may come from Ill upload another hotfix version in an hour or two which will add a few more traces to the log, maybe thatll help. The log you posted looked completely normal and the only "RNG" that can happen is that the evaluation of the Scenario in Resolution returns 1 or 0, which would skip the Animation. 0 should only happen if both Raped & Robbed are at 0 though 11 minutes ago, semper_solus said: EDIT: and also again, the Armor Break Destroy isnt destroying, only unequipping. I fixed that just now
Someone92 Posted September 27, 2021 Posted September 27, 2021 1 hour ago, Scrab said: I did however recognize a consistency issues with my Scan that causes the Combat Quest to not restart properly if Combat starts during its shut down process (which takes roughly 15 seconds), so that might be causing an issue in your case Shouldn't the Combat quest be long finished when Resolution finished? I mean you said that those two were completely separated.
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