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Posted (edited)
4 hours ago, Someone92 said:

Did this happened after an assault? Maybe one that was prematurely interrupted by new enemies, or you being able to run away? Did you start a new game with version 4?

Cause the issue you describe is similar to one that happened in on of the betas.

 

New game, ive not been assaulted yet. Seems to be completely random, I'll be walking along or standing still and I will get staggered as if I was hit

 

EDIT: after doing some testing it appears to happen exactly when Yamete releases actors from their knockdown state. This would explain the random staggering i've been experiencing, probably a yamete scene ocurring offscreen somewhere and finishing.

 

It also happens if a NPC is in knockdown state and then combat resumes with a new party joining

 

Seems to only be on traditional mode, my guess is that there's a cloak being applied to combat calm and that's triggering the stagger?

 

here's a clip of it happening: https://giant.gfycat.com/RequiredVerifiableEmeraldtreeskink.mp4

 

@Scrab

Edited by Illana
Posted
2 hours ago, Illana said:

I'll be walking along or standing still and I will get staggered as if I was hit

this sounds like a trip event I was experiencing a while back (semper had it too) Scrab waved his wand and fixed it though!

Posted

Yamete! V4.1

  • Added Simple Slavery Player Consequence
  • Added Weight Sliders to influence Animation Frame Choice*
  • Rewrote FG Integration
  • The Player will no longer be staggered when a Traditional Resolution they werent victim off ends
  • Fixed Gender Filter being inverted, using Player setting for NPC/Followers & vice versa

*This weight Slider is being overwritten if Creatures can are found when trying to start an Animation. In other words: Set SL to 0 and OStim to anything greater than 0 and OStim will always be used for Human Interaction and SL only for Creature Interactions

 

Posted

Mind if ask for a feature(? if its called a feature) - If any actor dies during ostim scene initiated via Yam, the actor will float in mid air(dead and no it only affects them visually, on cell load they come down, i think). This did not happen when when initiated via O(defeat, privacy, romance, maybe others too). The said mod that kills victim mid scene is Soul of a Succubus (SoaS). Also a point to note, the actors after dying briefly get yeeted like they are suppose to but return to position and then float mid air( like draugrs and skeletons modified via Ultimate combat mod). Another thing that i noticed is sometimes when the scene is initiated the npc will react as if it took damage, get clothed, misaligns itself and then resume action( i suspect this one is some cloak spell but i didnt see this happening everytime or with other mods). First part i called a feature cuz, most times i can fix it via pushactoraway command so perhaps that can be used?(coming from a modding and coding noob). Apologies for long text.  

Posted
1 hour ago, Scrab said:

Yamete! V4.1

  • Added Simple Slavery Player Consequence
  • Added Weight Sliders to influence Animation Frame Choice*
  • Rewrote FG Integration
  • The Player will no longer be staggered when a Traditional Resolution they werent victim off ends
  • Fixed Gender Filter being inverted, using Player setting for NPC/Followers & vice versa

*This weight Slider is being overwritten if Creatures can are found when trying to start an Animation. In other words: Set SL to 0 and OStim to anything greater than 0 and OStim will always be used for Human Interaction and SL only for Creature Interactions

 

so uhh... can I update this mid game now?

Posted (edited)
1 hour ago, Scrab said:

Yamete! V4.1

  • Added Simple Slavery Player Consequence
  • Added Weight Sliders to influence Animation Frame Choice*
  • Rewrote FG Integration
  • The Player will no longer be staggered when a Traditional Resolution they werent victim off ends
  • Fixed Gender Filter being inverted, using Player setting for NPC/Followers & vice versa

*This weight Slider is being overwritten if Creatures can are found when trying to start an Animation. In other words: Set SL to 0 and OStim to anything greater than 0 and OStim will always be used for Human Interaction and SL only for Creature Interactions

 

I can confirm FG alignment works flawlessly, just have to figure out why it only plays 3 person animations even with just 2 actors and the 3 person animation weight set to 0...

Edited by peculiaris
Posted

Great Mod.. But it seams like once the pc or npc falls, sex anims starts, but the fight isnt over and the anims should stop if actor is hit.. Can interruptions get added?

Posted (edited)

Yo Scrab since this is a optimized version of sl defeat would you be interested in making a optimized sl aroused/aproach?

Edited by Djlegends
Posted
34 minutes ago, hovak2017 said:

Great Mod.. But it seams like once the pc or npc falls, sex anims starts, but the fight isnt over and the anims should stop if actor is hit.. Can interruptions get added?

Hi, there's 3 combat scenarios to choose from Rushed, Traditional or Mixed (see first page for more detail), I'd pick one or experiment to see what suits you!

 

4 minutes ago, Djlegends said:

Yo Scrab since this is a optimized version of sl defeat would you be interested in making a optimized sl aroused/aproach?

I think Osmel is working on an updated SLA.

Posted
52 minutes ago, Djlegends said:

would you be interested in making a optimized sl aroused/aproach?

Im not a huge fan of creating framework like mods

as for SL approach, Im already working on a mod that might be able to fill that niche quite easily

 

1 hour ago, hovak2017 said:

but the fight isnt over and the anims should stop if actor is hit.. Can interruptions get added?

Currently not, no

There will be one more rework to the Combat Quest after Anniversary Edition in which I might be able to make room for something like this but the current design cant support it

Posted
3 minutes ago, Scrab said:

Im not a huge fan of creating framework like mods

as for SL approach, Im already working on a mod that might be able to fill that niche quite easily

 

Currently not, no

There will be one more rework to the Combat Quest after Anniversary Edition in which I might be able to make room for something like this but the current design cant support it

ooh please let it be compatible for ostim I like the upcomin oaproach and all but i miss the features that legendary baka had like keywords on sl aproach

Posted
54 minutes ago, pinkfluf said:

Hi, there's 3 combat scenarios to choose from Rushed, Traditional or Mixed (see first page for more detail), I'd pick one or experiment to see what suits you!

 

I think Osmel is working on an updated SLA.

hopfully it be compatible with ostim

Posted
13 minutes ago, Scrab said:

as for SL approach, Im already working on a mod that might be able to fill that niche quite easily

Scrappies!!! yipee, my birthday soon scrap, fingers n toes crossed it comes on the 5/11 :) . If it does I'll get you a new lunchbox fer school!

Posted (edited)

It seems the mod also requires SexLab Aroused, at least when I tried to compile a script using this mod's API I got error messages until I installed it.

 

However the script still have two error messages I don't understand:

Spoiler
W:\Spiele\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\user\SLAbusedPlayerXYameteEffect.psc(13,8): argument consequence is not specified and has no default value
W:\Spiele\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\user\SLAbusedPlayerXYameteEffect.psc(13,8): argument disabledialogue is not specified and has no default value

 

 

Script is:

Spoiler
Scriptname SLAbusedPlayerXYameteEffect extends MagicEffect

event OnEffectStart(actor target, actor caster)
	
	actor[] victim
	actor[] victoire
	
	victim = new actor[1]
	victoire = new actor[1]
	
	Yamete.StartResolution(victim, victoire, 2)
	
endEvent

 

 

Btw it would be helpful if you add the API commands to the OP, Scrab.

Edited by Someone92
Posted
1 hour ago, pinkfluf said:

fingers n toes crossed it comes on the 5/11 :)

That might be a bit soon but technically if I only focus on getting the basics go and add all the over the top fancy stuff might be able to do it

I said that now before taking a look at my math homework though kek

 

 

14 minutes ago, Someone92 said:

However the script still have two error messages I don't understand:

The Function is 

bool Function StartResolution(Actor[] victim, Actor[] victoire, bool knockdownVictims, int consequence, int disableDialogue) global

 

I updated the Documentation:

image.png.4193775da6b05d5f6de6b72ade3f1d61.png

 

Admittedly there is no documentation for IDs on the Forum

1 is robbing, 2 is assault

 

The reason why its not public yet is because I still consider this stuff beta and dont want people to make proper mods around it

Im waiting until you got your stuff working with the Yamete Resolution before I want that Function to be used and Consequence Starting is technically still missing a properly defined Algorithm

Before neither is done I dont want to make the impression like those Functions are safe to use

 

1 hour ago, Djlegends said:

i miss the features that legendary baka had like keywords on sl aproach

I never used SL Approach so I have no idea what youre talking about

Posted
1 hour ago, Scrab said:

That might be a bit soon but technically if I only focus on getting the basics go and add all the over the top fancy stuff might be able to do it

I said that now before taking a look at my math homework though kek

 

 

The Function is 

bool Function StartResolution(Actor[] victim, Actor[] victoire, bool knockdownVictims, int consequence, int disableDialogue) global

 

I updated the Documentation:

image.png.4193775da6b05d5f6de6b72ade3f1d61.png

 

Admittedly there is no documentation for IDs on the Forum

1 is robbing, 2 is assault

 

The reason why its not public yet is because I still consider this stuff beta and dont want people to make proper mods around it

Im waiting until you got your stuff working with the Yamete Resolution before I want that Function to be used and Consequence Starting is technically still missing a properly defined Algorithm

Before neither is done I dont want to make the impression like those Functions are safe to use

 

I never used SL Approach so I have no idea what youre talking about

basically heres a summary since skyrim is loaded with skimpy outfits the purpose of sl approach is that if a npc see your character with a skimpy outfit he/she will try to tak to you. Somtimes they may compliment you sometime they may ask for sex or try to rape you
you can read more if you want here 

 

Posted (edited)

Seems Reaper's Mercy is not ignoring creature races. Is there something I can fix in xedit like a formlist? Or is it baked into script?

 

 

EDIT: sorry was late when I wrote that, I mean is stripping blocked vs creatures? Still seems that they go into bleedout after 1 hit.

Edited by Illana
Posted

The slider's for Conditions - Exhausted Stamina threshold and magicka threshold both seem to be broken, you can lower them, but you cannot move them back up after making changes.

 

As well I'm also getting the message about creatures getting knocked out by BLANK. Not getting assaulted just knocked out. Would love to know how to keep creatures from getting knocked out but maybe I don't understand the filters well enough, and I don't want to disable it on the conditions page because I would like NPCs to get knocked down.

Posted
7 hours ago, Scrab said:

Admittedly there is no documentation for IDs on the Forum

1 is robbing, 2 is assault

Oh, you stated that once.

Btw, shouldn't it be "victims forced into Bleedout"?

; @SknockdownVictims	- Should all Victoires be forced into Bleedout? Resolution expects Victims to be Bleeding out

 

Posted
3 hours ago, SHIIIZA117 said:

is there a surrender hotkey like in SLdefeat?

 

nope

Posted

I have a question, since i install this mod my char does a effect sometimes like falling over a rock or stumbling.

This can happen outside of battles and inside.

Is there a option i oversee ?

 

Thanks!

 
Posted
28 minutes ago, Lordsnes said:

I have a question, since i install this mod my char does a effect sometimes like falling over a rock or stumbling.

This can happen outside of battles and inside.

Is there a option i oversee ?

 

Thanks!

 

install 4.1

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