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Posted (edited)
21 minutes ago, Someone92 said:

Though in all seriousness, what situation can you not already create with the current profiles and filters?

NPC v NPC specifically cannot be disabled, thats true:

 

Player v Anything works because Reapers Mercy ignores all Settings

Follower v Player works through a disabled Profile

Follower v NPC works by disabling all Filter Options in the Follower Page (because Followers can never knockdown each other and the Player has unique Settings)

NPC v Follower works by simply assigning the Followers a disabled Profile (because Followers can never knockdown each other and Reaper ignores all Settings)
NPC v Player works by disabling the player in the Filter Page or using a disabled Profile

NPC v NPC works only by disabling NPC victims entirely but making 2 more Options to the Filter Page would for one kill my math and second bring the Page out of Sync; and I dont have to mention the overal size of the Filter :^)

The NPC Filter Page can only disable NPC Aggressors entirely, which in turn would disable Followers and NPC alike

 

A Toggle to entire disable NPC v NPC is all I offer

 

5 minutes ago, greenmango12 said:

old beta actually have UI issue (I felt so), but at same time at least it offer option in Defeat category. then it work as filter 

the setting is simple. (just set 0 to 100 )  then can exclude.

 

but recent beta remove it

I removed it because it was useless with one minor exception which is this NPC v NPC request which I considered to be extremely niche and not be recognized but oh well :)

 

Edited by Scrab
Posted

I am wondering, if I set followers to be impossible to be knocked down, will the PC ever be on the victim side? Cause for Resolutions to start all members of one factions must be in knockdown / bleedout.

 

47 minutes ago, Scrab said:

Also how to set the exact Scene would execute and be created, having Followers always betray you gets boring fast

Maybe a adjustable chance / risk that each follower turns on you, or one roll for all followers at once.

 

Another idea that instead of a Resolution it could be a Consequence that your followers abuse the time you are still vulnerable after Resolution.

Posted
32 minutes ago, Scrab said:

A Toggle to entire disable NPC v NPC is all I offer

 

I removed it because it was useless with one minor exception which is this NPC v NPC request which I considered to be extremely niche and not be recognized but oh well :)

 

It is not ntich  for me,,  avoid NPC vs non follower  NPC,,  to get  all quest work... or I may often have un-expected scene  for default Defeat mod,,?

 

male NPC (who join in  quest)  suddenly start rape (eg quest victim) for quest female NPC, without I notice. or sometimes, the Quest companion suddenly atack my follower and start rape.  so basically I avoid to use NPC vs NPC..  though I think you already offer  way to avoid animation non hostile NPC

 

Then it is just user view (so do not know if you need to make setting so, ) , but I think the reason why current  Yamette setting feel  compelx for me, 

because you change  Victim and Agressor, as Subject for each settings group. 

 

eg,,, For FIlter, you use Agressor as subject, then decide which victim will be excluded and ignored.

but  For Condition (and proflie) , you use Victim as subject then set how they will be knocked down... (or bleed out or clothing)

 

if I set parameter for VIctim, I may recommend (if I were you), use VIctim as subject then filter Agressor.. 

 

eg we may first set, Victim conditions for each character category.  PC,  NPC , Follower, Creature it is good for me.. (if I start form the victim pfrolile setting)

then next  I hope to filter, which type  Agressor , each Victim can avoid.  Then may choose Agressor to exclude.. but at current I need to change subject as Agressor, then  set Victim type for each Agressor to esclude...  do not know how others think about it though. it is my view. 

(though as any mod, after understand, how modder think clear, it not matter for me.. but now it is beta, then just add my view as one user)

 

 

 

Posted (edited)
On 9/23/2021 at 1:14 PM, Scrab said:

Bandits n other radiant encounters in particular dont have an Arousal until I ask, in which case their Arousal will be set to 0

Just remembered that comment.

One version of S Arousal gave NPCs a random staring arousal based on their voice. Is that feature no longer present in the newer versions of Arousal?

Cause I remember asking for it, and iirc it was implemented back then.

 

The mod's name yamete is now writting in lower case in the MCM.

Edited by Someone92
Posted
6 hours ago, riorao said:

Is there a maximum number of people to knock down? There are approximately eight followers (four NFF management followers), but as in the above video, there are cases where knockdown is not possible, so the transitional situation is not triggered.

 

Are your Filter (Creatures) settings correct? I had to select "All" for it to work. I was having the same problem otherwise. Or are you just having issue with the above 5 issue?

Posted (edited)

V4.B4.1

Yamete!.7z

 

No idea what I wanted to do for this one btw so Ill just upload it, yay

  • Script Fixes, mostly script fixes
  • Redid MCM Filter (again) to now operate from the Victims POV. Also shiny, kili-colorful Headlines
  • Added an Option to specifically disable any NPC v NPC engages
  • Added an Option to specifically disable any Follower v Player engages
    • Yes the option to have Player engages by Followers disabled 1 by 1 was removed when I redid the Filter. Its for the sake of aesthetics, ok? Thats important too, ok?? (That aside, this Option is mostly placebo anyway. Its almost impossible for Followers to be valid aggressors, especially with the hostile check so dont you dare complain ? )
  • Added an Option to have a notification displayed when a NPC is being robbed
  • Added an Option to Auto Save the MCM under Debug -> Preset
  • Updated MCM Save & Load to respect new Settings, removed old Settings
  • Increased amount of Follower Slots in the Combat Quest from 5 to 10
  • NPC no longer unequip their Weapons when falling into Bleedout
  • Fixed an issue with Option Flags for Notifications bugging themselves out

 

I know youre already starting a new game for every version because youre all certainly listening to me when I say that those V4 betas arent backwards compatible, but I note anyway that this one especially will need a clean save :) 

Edited by Scrab
Posted (edited)
6 hours ago, Someone92 said:

One version of S Arousal gave NPCs a random staring arousal based on their voice. Is that feature no longer present in the newer versions of Arousal?

Cause I remember asking for it, and iirc it was implemented back then.

No clue but I know that mods that check for Arousal are often not working properly because newly spawned NPC arent always assigned an Arousal

Maybe one of those 50 versions of SLA are assigning a random start arousal but what about the other 49 ones?

 

Also idk why Yamete is no longer capitalized. Strings are weird in Papyrus, might have to put the name into the translation files sind that one seems to respect capitalisation, ayayah....

Edited by Scrab
Posted (edited)
2 hours ago, Scrab said:

(That aside, this Option is mostly placebo anyway. Its almost impossible for Followers to be valid aggressors, especially with the hostile check so dont you dare complain ? )

"Complains"

*duck and run*

 

  

2 hours ago, Scrab said:

Redid MCM Filter (again) to now operate from the Victims POV. Also shiny, kili-colorful Headlines

You might want to add something like

Player - Can be victim to

to make it clearer what you are configurating on that page.

 

At least for the colorful headlines you want to write out Female Creature / Female Pet so it becomes clear for what the F. stands.

 

edit2:

I read the description of Peril I stumbled upon a cool feature:

"If you draw your weapon or try to loot or steal anything, then combat will start before then."

Could such a feature also be implemented in Yamete? If you do an action that can be considered hostile after Resolution ended and you are in the grace period it instantly ends?

Edited by Someone92
Posted
3 hours ago, Scrab said:

will need a clean save

Since I posted I'm lvl16 a few posts back I've started 3 new games since :( , guess I'm a habitual restarter

 

So now I have no scrappies and I do miss it, to compensate I've installed Arousal Based Match Maker (but it's not the same).

 

So I was thinking (again)....

 

1) My yamete filter is the same as my scrappies filter

2) We have a creature filter in yamete (none in scrappies but it would probably be the same prefs if it was there)

3) A semi(?) arousal scanner in yamete but one in scrappies

4) Form Lists (friend faction) are almost same with scrappies n yamete?

 

Point is I was thinking of Yamete being a performance (less mods scanning for arousal etc) modular system where you can addon certain parts and disable others for example someone that doesn't like combat sex can disable that part and use the matchmaker part. I have aroused creatures installed (another arousal scanner for critters) and the only thing I use that for is when a critters arousal is high I get a "you are being pursued by a horny horse" and when I raise my hands "you have scared away your pursuer".  If that was a part of scrappies I could disable AC mod.

 

Was also thinking it would maybe reduce your workload todo list. Or am I just talking nonsense? :(

 

Posted

another thought....

 

After losing in battle you blackout (consequence) upon waking you get a message "You were defeated in combat and bandits kidnapped Lydia" which starts a rescue mission to some dungeon/cell where bandits are repeatedly screwing Lydia.

Posted (edited)
6 hours ago, Scrab said:

Increased amount of Follower Slots in the Combat Quest from 5 to 10

 

Thx to update

It was so hard to use the CK tool, but thank you for reflecting it

 

But,when i update 4.4B. ver

same problem : just recognize to actor 5

 

 

Even after the clean save, the same problem occurs.

 

 

 

Extraordinarily, the Rushed option is great. The reaction speed is better and cleaner than YACR or Defeat.

 

20210924170038_1.jpg.fac05c5128cb81e637a058e872834513.jpg

 

20210924143946_1.jpg.7e3ad43f7989d5a8cf118ca1b19f6c65.jpg

 

20210924122413_1.jpg.8138e0ad3fc0d6e028f045498479c502.jpg

Edited by riorao
Posted
2 hours ago, pinkfluf said:

another thought....

 

After losing in battle you blackout (consequence) upon waking you get a message "You were defeated in combat and bandits kidnapped Lydia" which starts a rescue mission to some dungeon/cell where bandits are repeatedly screwing Lydia.

If such option added, I may often be defeated willingly  (Though I may not hope to see  PC victim animation) ? 

but I suppose it may need to request as another mod ^^;?   (kidnap quest mod) 

 

Ideally,,I hope scenario,,,,  When PC (and followers) battle enemys ,  enemys could not  knock out PC,  ,but some one kid nap follower when run-away...  

Posted
  • Added an Option to specifically disable any NPC v NPC engages

so When I set NPC vs NPC disable with your regurn option (thanks) ,, NPC vs Follower still work?  

(just to confirm,, if NPC include Follower,  I use another setting then not problem, just hope to know right setting way)

Posted (edited)
12 hours ago, Someone92 said:

Could such a feature also be implemented in Yamete? If you do an action that can be considered hostile after Resolution ended and you are in the grace period it instantly ends

If I understand you correctly that should be doable ye. Might also make things slightly easier than micromanaging a custom animation that probably break more often than not anyway kek

 

7 hours ago, riorao said:

Even after the clean save, the same problem occurs.

Can you type "sqv yam_scan" into t he console and check if all Follower Slots are occupied with your Followers?

 

9 hours ago, pinkfluf said:

Was also thinking it would maybe reduce your workload todo list. Or am I just talking nonsense? :(

In general I want to avoid turning my mods into some kind of one-for-all thing

 

Imo its extremely annoying to have mods do more than advertised to, its one reason why I dont like DCL or Naked Dungeons

Naked Dungeons in particular is an interesting little mod in a way with a very simple yet unique mechanic but next to this one mechanic that you want from this mod (losing your armor when entering a Dungeon) it also adds

  • some weird Guard Bondage System
  • I believe a pseudo radiant rape
  • a Disguise System
  • an extremely clunky Combat Defeat
  • a ZAZ and DD Dependency - which are utterly useless if you only care for the undressing part
  • arguably even the SL & SLA dependencies are unnecessary

I find those things extremely distracting, even when you can disable them, just the mere presence of those things annoy me. I dont like mods overloading themselves with content they got nothing to do with

Yamete is intended to be combat orinted and while the filters certainly are overlapping with Scrappies (not to say identical) I still dont want to merge the mod because I dont want people to bother about the Matchmaker when they just want to be beaten up or beat up others, making sure Yamete keeps its identity

 

9 hours ago, pinkfluf said:

After losing in battle you blackout (consequence) upon waking you get a message "You were defeated in combat and bandits kidnapped Lydia" which starts a rescue mission to some dungeon/cell where bandits are repeatedly screwing Lydia.

That would certainly be possible ye. I plan on making some custom Dungeons anyway so why not reverse roles; though those things take a decent junk of time & I need to properly think about how to build those dungeons into the Overworld. Probably just by temporarily replacing vanilla Dungeon entries, dont want to spam the world with new dungeon entries, huh...

 

5 hours ago, greenmango12 said:

so When I set NPC vs NPC disable with your regurn option (thanks) ,, NPC vs Follower still work?  

yes

Edited by Scrab
Posted
25 minutes ago, Scrab said:

In general I want to avoid turning my mods into some kind of one-for-all thing

I understand, guess I'll wait for scrappies (whimper)!

 

28 minutes ago, Scrab said:

I plan on making some custom Dungeons anyway so why not reverse roles;

Yup orrrr....

 

Combat Based Consequence Outcomes.............

 

1) Defeated by bandits - rescue Lydia from xyz bandit camp before she's executed you have 1hr , you get there 2hrs late and find Lydia's naked cum covered body hanging from a tree.

2) Defeated by enemy soldiers - you or follower get marched to near enemy hold naked in chains, for a public execution.

3) Forswarn - I guess they would spit roast you or follower, you could attempt a rescue or maybe take a seat and slice of Lydia's breast.

4) I'm running out of ideas ...

 

As you can probably tell I have time on my hands.

Posted
53 minutes ago, Scrab said:

I dont like mods overloading themselves with content they got nothing to do with

YESSSS! Agree, agree, agree!

 

Maybe a stupid question:

- Scorpion, Spider and th other one profile. What the hell they are and what they do?

Posted (edited)
1 hour ago, Scrab said:

yes

 

Ok, So now I restrict NPC vs NPC (check OFF)  . then try to set new filter but I can not see any knock down or any pink colored assult info for my NPC about same test scene (which not install yamete). then I test only with this scene when up-date yamete with activate new version + set parameter from scratch)

as usually I miss set parameter again I suppose..   you described ,  

  • Redid MCM Filter (again) to now operate from the Victims POV. Also shiny, kili-colorful Headlines

So can you confirm my setting is right ?   (so Male NPC and creature only atack and  start animation with Female follower Victim)

 

NewFilterSetting.JPG.d65a5dc5ea3b4a367f6258a8bf628a15.JPG

 

 

even though I toggle on NPC vs NPC (activate) , I still not see my follower victim animaiton.. (they knock down, but no men try to start rape... I check other setting, but It is almost same which I had used before. (do not see new setting about other parameter)

so anyway, I hope to confirm my filter setting is right or not.. to see Male NPC vs Female follower (Victim)

 

I set Restrictive option for filter. (then only change setting, as Victim POV) .. If you confirm it should work,, I may need to change other setting.. I can not confirm my self, if this setting is correct or not.. (just toggle each but still not success with new version)

 

Or if you change script, then new version start  conflict with another mod, I afraid.. (it is my side problem , then I simply remove them if my setting  is correct)

Edited by greenmango12
Posted
1 hour ago, Scrab said:

Can you type "sqv yam_scan" into t he console and check if all Follower Slots are occupied with your Followers?

 

follower.png.a1c3bc74b4ef074f2a02ea3830db8294.png

 

followers2.png.00fcb195099891045aae1743147abb86.png

 

followers.png.ffae36c7e9296e1dbc91a80c3ad25ce3.png

 

 

When the battle began, console and it came out like this.

 

Posted (edited)
37 minutes ago, NicoleDragoness said:

YESSSS! Agree, agree, agree!

 

Maybe a stupid question:

- Scorpion, Spider and th other one profile. What the hell they are and what they do?

You can make 3 knock down - proflile.  (kind of preset)  named as Scorpion, Spider, and another). 

 

1.    Select Current profile >> customize  and edit.  as you need.  (it effect Victim status) 

2   after make 3 profile,  you apply it for each Actor. eg (PC  use Scorpion /   NPC  use Spider / Follower Creature use another one) etc.

 

prof.JPG.015dcf37734f957cd19f29781207fb02.JPG

then they can set different profile for knock out.  (at least it worked so with other version) but at current It not work for me ^^; 

(my setting is wrong ? some one confirm it please...)

 

Edited by greenmango12
Posted
40 minutes ago, pinkfluf said:

As you can probably tell I have time on my hands.

Theres a lot of potential regarding those Consequences, especially because they got literally nothing to do with the Combat Quest, which will be quite refreshing to work with.. just not bothering about potential Marks n stuff kek

 

Im planing on also adding a Framework into this similar to how I did it in Alternate Perspective or Nem in ODefeat where you can add your own Cosnequences, I guess that could be cool

 

26 minutes ago, NicoleDragoness said:

- Scorpion, Spider and th other one profile. What the hell they are and what they do?

in Conditions, you can customize a Profile (Scorp/Spider/Termite) to have certain Settings (Knockdown Chance etc), then you assign this Profile to one of the classes above.

E.g. Lets say you set Hit Registration in Scorpion to 100%, then assign it to Player & Follower, then both Player & Follower with have a 100% Hit registration Setting and NPC who use one of the other 2 Profiles which have default 75% Hit Registration, will only be having a 75% Hit registration

 

Maybe I really should just remove the Profile System.. huh..

 

13 minutes ago, greenmango12 said:

(so Male NPC and creature only atack and  start animation with Female follower Victim)

With this Setting the Following engages are valid:

  • The Player can be assaulted by Females & Creatures (I cant see Male) NPC (but not Followers)
  • Female Followers will be engaged Male & Female NPC

NPC engages are entirely disabled by disabling all the Ticks on the rightern side, the same goes for Male Followers & Pets

Posted (edited)

my pappy is 5mb (98% sos errors), attaching it for you to have a look at the errors relating to yamete.

 

My game goes bonkers and SOS spits its dummy out when there are over 80 males in area.

 

Papyrus.0.log

Edited by pinkfluf
forgot pappy
Posted (edited)

V4.B4.1.1

Yamete!.7z

  • Moar script fixes
  • After the Player got assaulted, their controls are no longer disabled. Instead when they draw a Weapon, enemies will instantly become hostile again
  • Fixed an issue with Followers not being properly recognized by the Combat Quest
Edited by Scrab
Posted
8 hours ago, Scrab said:

V4.B4.1.1

Spoiler

ScreenShot123.jpg.ff5186f828eb053a7d362fbcecf94a7e.jpg

The naked imperial guy fighting the stormcloak soldier were just in a scene the guy doesn't redress but the female does. Btw I also have victims redress option off in sexlab. Saw it on 2 occasions (same pic just next to imperial archer). Attaching pappy.

 

For this version I cleaned save with resaver, if that has any bearing on it, if it does ignore this post. thanks

 

 

Papyrus.0.log

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